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[MOD] "Beta" 38 Subraces for BG:EE - 0.87 - Updated - 3/11/2013

CorsymyrCorsymyr Member Posts: 146
edited March 2013 in General Modding
Per the previous thread;

http://forum.baldursgate.com/discussion/16284/custom-races-mod#latest

Here is a Beta of a sub-race kit. If you want an Elf subrace start with Elf. If you want a Dwarf subrace start with ....
(you get it).

///////////////////////////////
Download link
http://www40.zippyshare.com/v/36136047/file.html
.76 - Added some spells (need tweaking still)
.77 - Spelling Corrections
.78 - Change "Spectacles of the Underdark" to "Darkdwellers Ring".
Added Reputation bonuses/penalties (see below).
Updated Dialog per @mars0124 (thanks so much)!!
.85 - Too many changes to list, it's a complete re-write.
a huge thanks to @LavaDelVortel for balancing ideas.
.86 - Updated DLG to include all possible classes for Aasimar.
.87 - Some bug-fixes, and added 10 new sub-races for Half-Orc.
///////////////////////////////
There is a Wizard "Innesdav" waiting outside the Candlekeep Inn to expose your hidden subrace. He will ask you some questions (answers are in this post next to each subrace name), and then cast the Spell of Origins and reveal your race.

For the Light Blind races you will suffer -2 DEX and -2 AC and reduced visual range while in daylight. While in a cave or at night these penalties are removed. There is an option during the dialog to take a ring or a set of spectacles to remove this penalty but you will lose the equipment slot as the items are not movable.

The Avariel has wings that take the helmet slot. If you choose to have wings on your Aasimar it will convert the animation to an Elf and then the wings take the helmet slot. (Animation only works on Elfs).

Credit to "Moinesse" for the Wings, and the Ion Stone animations.

Here are the subraces available.

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HUMANS
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Aasimar - Celestial
Bonuses:
15% Cold Resistance
15% Fire Resistance
15% Acid Resistance
Infravision
+1 Reputation Adjustment
1/day May cast "Light" damaging one creature as per the table below, w/40% chance to Blind.
Level 1-3 1d4+1
Level 4-7 2d4+2
Level 8+ 2d6+2
(Change skin color to Gold)

Penalties:
-10% XP
///////////////////////////////
Tiefling - Infernal
Bonuses:
15% Cold Resistance
15% Electricity Resistance
15% Fire Resistance
10% Hide in Shadow
Infravision
1/day May cast "Blindness" (70% chance to blind target)
(Change skin color to Brown)

Penalties:
-1 Reputation
-10% XP
///////////////////////////////
Deep Imaskari - Underdark
Bonuses:
+1 Casting level
Infravision
1/day May cast "Magic Impulse" (Level 1 Magic Missle)
(Change skin color to Marble)

Penalties:
Lightblind
-5% Thief abilities
///////////////////////////////
Firesoul Genasi - Plane of Fire
Bonuses:
+50% Resistance to Fire
1/day cast "Burning Hands"
(Change skin color Orange and hair to Red)

Penalties:
-30% Cold Resistance
-1 Reputation
///////////////////////////////
Earthsoul Genasi - Plane of Earth
Bonuses:
+10% Resistance to Slashing
1/day cast "Create Gem" creates 1 gem
(Change skin color Brown and hair to Dark Brown)

Penalties:
-10% Resistance to Crushing
///////////////////////////////
Stormsoul Genasi - Plane of Storm
Bonuses:
+35% Resistance to Electricity
1/day cast "Call Lightning"
(Change skin color Light Purple and hair to Light Blue)

Penalties:
-10% Fire and Cold Resistance
-1 Reputation
///////////////////////////////
Watersoul Genasi - Plane of Water
Bonuses:
+30% Resistance to Cold
1/day cast "Freeze" Slow enemy w/50% chance to do 1d4+1 damage.
(Change skin color Light Blue and hair to Dark Blue)

Penalties:
-15% Resistance to Fire and Electricity
///////////////////////////////
Windsoul Genasi - Plane of Wind
Bonuses:
+10% Resistance to Cold
1/day cast "Wind" 80% chance to know down an enemy for 1 round.
+5% Physical Resistance
(Change skin color to Blue and Hair to White/Grey)

Penalties:
-1 Damage
+5% Magical Damage
///////////////////////////////
Pureblood Yuan-Ti - Pit of Vipers
Bonuses:
Immune to Poison
1/day May shapshift into a Giant Snake.
1/day Poison Weapon
+1 AC Bonus (Scales)
(Change skin color to Dark Green)

Penalties:
-20% XP
-1 Reputation
(Evil only)
///////////////////////////////
Githyanki - Astral Sea
Bonuses:
1/day cast Dimension Door
1/day cast Command (as Priest spell)
1/day cast Silver Strike: 1d6+1 Extra Damage removes Invisibility from target.
Infravision
15% Magic Resistance
(Change skin color to Pale White)

Penalties:
-2 Reputation
-15% XP
///////////////////////////////
Githzerai - Elemental Chaos
Bonuses:
+1 AC
1/day cast Armor
1/day cast Ring the Golden Bell: Stunning Blow.
Infravision
15% Magic Resistance
(Change skin color to Pale White)

Penalties:
-1 Reputation
-15% XP

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HALF-ELVES
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Half-Drow - Underdark
Bonuses:
+2 Saving throw vs Spells
Infravision
(Change skin color to Light Purple)

Penalties:
-1 Reputation
///////////////////////////////
Fey'ri - Infernal
Bonuses:
15% Fire Resistance
Infravision
(Change skin color to Brown and hair to Dark Brown)

Penalties:
-1 Reputation

XXXXXXXXXXXXXXXXXXXXXXXXXX
ELVES
XXXXXXXXXXXXXXXXXXXXXXXXXX

Drow - Underdark
Bonuses:
+2 Saving Throws vs. Spells
25% Magic Resistance
2/day Faerie Fire (dispel invisibility, and +5% chance cause fear)
(Change skin color to Purple and hair to White)

Penalties:
-2 Reputation
-15% XP
Lightblind
///////////////////////////////
Moon Elf - Elf City
Bonuses:
+5 Lore
(Change skin color to Gray and hair to Blue)

Penalties:
None
///////////////////////////////
Wild Elf - Deep Woods
Bonuses:
+1 Thac0 w/ranged weapons (2 total)
(Change skin color to Brown and hair color to Green)

Penalties:
-5 Lore
///////////////////////////////
Avariel - Clouds
Bonuses:
1/day May use "Take Flight" (Dimension Door)
1/day May use "Charming Voice" (Charm person)
(Change skin color to Pale White and hair color to Black)

Penalties:
-1HP per level
-10% Crushing Resistance
(Good only)
///////////////////////////////
Sun Elf - Sun filled Pavilion
Bonuses:
+2 Save vs Spells
(Change skin color to Copper and hair color to Red)

Penalties:
None

XXXXXXXXXXXXXXXXXXXXXXXXXX
GNOMES
XXXXXXXXXXXXXXXXXXXXXXXXXX

Forest Gnome - Forest
Bonuses:
1/day may summon Nature's Ally as below
Level 1-3 Squirrel
Level 4-7 Rabbit
Level 8+ Deer
10% Hide in Shadows
+1 Saving Throw vs. Spell
+1 Natural AC
(Change hair color to Green)

Penalties:
-10% XP
///////////////////////////////
Rock Gnome - Mountains
Bonuses:
+1 AC
1/day cast "Friends" (same as Mage spell)
+2 Lore

Penalties:
-1 damage
///////////////////////////////
Svirfneblin - Underdark
Bonuses:
+1 AC
+2 to all Saving Throws
+10% Hide in Shadows
1/day cast "Invisibility"
1/day cast "Reflected Image"
Non-Detection
(Change skin color to Pale-Black)

Penalties:
-1 Reputation
-20% XP
Lightblind

XXXXXXXXXXXXXXXXXXXXXXXXXX
HALFLINGS
XXXXXXXXXXXXXXXXXXXXXXXXXX

Lightfoot Halfling - Halfling City
Bonuses:
Infravision
1/day cast "Friends"

Penalties:
None
///////////////////////////////
Tallfellow Halfling - Woodlands
Bonuses:
10% Hide in Shadows

Penalties:
-1 damage
///////////////////////////////
Ghostwise Halfling - Graveyard
Bonuses:
1/day cast "Telepathy Ally:" 50% chance to remove Fear from ally
1/day cast "Telepathy Foe:" 25% Confuse enemy/25% chance to Fear enemy
Does not suffer from Fatigue

Penalties:
-1 Thac0
-1 damage

XXXXXXXXXXXXXXXXXXXXXXXXXX
DWARVES
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Gold Dwarf - Dwarven City
Bonuses:
+1 damage
+1 HP per level

Penalties:
-1 Thac0
-5% Thief Abilities
///////////////////////////////
Shield Dwarf - Forge
Bonuses:
+1 damage
+2 HP (once)

Penalties:
-1 Reputation
///////////////////////////////
Duergar - Underdark
Bonuses:
1/day cast "Invisibility"
Immune to Poison
(Change skin color to Dark Gray)

Penalties:
Lightblind
-2 Reputation
-10% XP
///////////////////////////////
Derro - Deep Mines
Bonuses:
1/day set trap
1/day poison weapon
1/day Derro Rage: +1 ApR +1 dmg w/40% chance to go Besesrk.
(Change skin color Black and hair color White)

Penalties:
Lightblind
-1 damage
-3 Reputation
(Only Evil allowed)

XXXXXXXXXXXXXXXXXXXXXXXXXX
Half-Orc Dragonblood
XXXXXXXXXXXXXXXXXXXXXXXXXX

Black Half-Dragon - Acid
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Acid
Invravision
+1 AC
+1 Damage (Acid)
1/Day may use breath weapon (60' line of Acid)
(Change skin color Black)

Penalties:
-20% XP
-20% Resistance to Electricity
(Only Evil allowed)
///////////////////////////////
Blue Half-Dragon - Electricity
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Electricity
Invravision
+1 AC
+1 Damage (Electricity)
1/Day may use breath weapon (60' line of Electricity)
(Change skin color Blue)

Penalties:
-20% XP
-20% Resistance to Acid
(Only Evil allowed)
///////////////////////////////
Green Half-Dragon - Chlorine Gas
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Acid
Invravision
+1 AC
+1 Damage (Acid)
1/Day may use breath weapon (30' Cone of Acid)
(Change skin color Green)

Penalties:
-20% XP
-20% Resistance to Electricity
(Only Evil allowed)
///////////////////////////////
Red Half-Dragon - Fire
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Fire
Invravision
+1 AC
+1 Damage (Fire)
1/Day may use breath weapon (30' Cone of Fire)
(Change skin color Red)

Penalties:
-20% XP
-20% Resistance to Cold
(Only Evil allowed)
///////////////////////////////
White Half-Dragon - Ice
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Cold
Invravision
+1 AC
+1 Damage (Cold)
1/Day may use breath weapon (30' Cone of Cold)
(Change skin color White)

Penalties:
-20% XP
-20% Resistance to Fire
(Only Evil allowed)
///////////////////////////////
Brass Half-Dragon - Acid
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Acid
Invravision
+1 AC
+1 Damage (Acid)
1/Day may use breath weapon (60' line of Acid)
(Change skin color Brass)

Penalties:
-20% XP
-20% Resistance to Electricity
(Only Good allowed)
///////////////////////////////
Bronze Half-Dragon - Electricity
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Electricity
Invravision
+1 AC
+1 Damage (Electricity)
1/Day may use breath weapon (60' line of Electricity)
(Change skin color Bronze)

Penalties:
-20% XP
-20% Resistance to Acid
(Only Good allowed)
///////////////////////////////
Copper Half-Dragon - Acid
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Acid
Invravision
+1 AC
+1 Damage (Acid)
1/Day may use breath weapon (30' Cone of Acid)
(Change skin color Copper)

Penalties:
-20% XP
-20% Resistance to Electricity
(Only Good or Neutral allowed)
///////////////////////////////
Gold Half-Dragon - Fire
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Fire
Invravision
+1 AC
+1 Damage (Fire)
1/Day may use breath weapon (30' Cone of Fire)
(Change skin color Gold)

Penalties:
-20% XP
-20% Resistance to Cold
(Only Good allowed)
///////////////////////////////
Silver Half-Dragon - Ice
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Cold
Invravision
+1 AC
+1 Damage (Cold)
1/Day may use breath weapon (30' Cone of Cold)
(Change skin color Silver)

Penalties:
-20% XP
-20% Resistance to Fire
(Only Good or Neutral allowed)
///////////////////////////////

Hopefully this is a better fit than the first "go-around".

Feedback requested.

TIA
Post edited by Corsymyr on
«1345

Comments

  • mars0124mars0124 Member Posts: 180
    Can't wait to try this out! No v2014 for iPad yet though, so it'll be a bt yet....
  • smeagolheartsmeagolheart Member Posts: 7,963
    Illithids (not illitiads) are evil, brain-sucking horrors who scheme to enslave other races for brain-food. I wouldn't recommend them as a helpful NPC.
  • CorsymyrCorsymyr Member Posts: 146
    edited February 2013
    @smeagolheart "Illithiads" is the correct spelling on my "The Illithiad (Advanced Dungeons & Dragons, 2nd Edition: Monstrous Arcana". My thoughts were to have fun with it. Just perhaps this Mind Flayer is just diabolical enough to know your future, and hope you will side with their plans to rule the Multiverse by granting you a boon. Aasimar/Drow/Duergar et cetera are all pretty exotic races for this campaign setting, so why not an Illithiad to act as a race extractor. If it's too bothersome I could change it to a Gypsy palm reader or something.
    Post edited by Corsymyr on
  • CorsymyrCorsymyr Member Posts: 146
    @smeagolheart I stand corrected Illithid is a Mind Flayer, and Illithiad is basically a journey/story with them. Crazy how the manual has it listed that way. (Spelling corrected).
  • IllustairIllustair Member Posts: 878
    This is really nice, it adds flavor to the game. Good work!
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    I think the correct name is "Aasimar" not "Aasamir" ;)
  • CorsymyrCorsymyr Member Posts: 146
    It seems my modding at night with drinks is probably not advised .... You are correct @SpaceInvader ... (sp) corrected.
  • mars0124mars0124 Member Posts: 180
    Looks great! It works on v2012, PC and iPad. I'll be adding it to the working iPad mod list.

    A few questions/ideas/criticisms.

    So, do the Spectacles of the Underdark block crit-hits as a helmet does? This could be a deal breaker for some people. I don't know the complexity of the scripting, but would it be possible to do a class check and make either glasses or a Helm of the Underdark for helm-friendly classes?

    For the underdark races, could a immediate rep penalty be possible? You could always earn it back to prove yourself, but generally until you've made a name for yourself your skin colour would hold you back.

    Will the final version have a race check to stop him from asking a Gnome if he WAS human? By which I mean, limit a gnome character to only gnome sub-races.

    The 'drink this' line sticks out. Could you put the 'drink this' into Aasamir's dialogue and put a 'thanks' or anything for PC side?

    Casting 'remove curse' does take the glasses off. You've already set the flag that they can't be moved from the inventory screen. If you DO cast remove curse then you can't mode them in your backpack. Remove the cursed flag, maybe?

    Once again, GREAT work!

  • EvinfuiltEvinfuilt Member Posts: 505
    mars0124 said:

    For the underdark races, could a immediate rep penalty be possible? You could always earn it back to prove yourself, but generally until you've made a name for yourself your skin colour would hold you back.

    Oh, good point. It would be nice with the underdark and Tiefling to get a rep penalty right away. Give a small boon to the Aasimar. I admit I'm highly interested in trying this out, Tiefling Bard ftw.
  • CorsymyrCorsymyr Member Posts: 146
    edited February 2013
    @mars0124 The Spectacles do not prevent Crit (or at least I don't thnk they do). The reason for them being cursed and unmovable was to impart an additional penalty for being out of the Underdark. If Drow/Duergar/Svirfneblin are removed from the Underdark they are supposed to lose all their special abilities over time. This was something that made the Spectacles seem a viable penalty.

    I can indeed put a Rep penalty on the underdark races. I will take 2 points away from Rep and see if that makes sense for now.

    The race-check thing I really wanted, but I couldn't make it work. If someone could enlighten me as to the code to use in a DLG file for this I would really appreciate it. I would also like to add a male/female check as well (future considerations).

    The Dialog with "Sszthul Ilix'ith" can be dressed up, and probably wrote that line as I was getting a drink (jk).

    The Cursed Item Flag should be removed, I wanted to really make sure no one was able to get them off!

    Thanks so much for all your feedback!
  • qwert_44643qwert_44643 Member Posts: 311
    Does all the files go into the override?I aint never did the mod thing with bg:ee?
  • EvinfuiltEvinfuilt Member Posts: 505
    -2 rep looks safe, at worst case you can start with 8rep (chaotic evil) losing 2rep by going Drow keeps you just safe from guards.
  • CorsymyrCorsymyr Member Posts: 146
    @qwert_44643 Unrar the files into the 00766 folder, this will place the EXE file in the 00766 folder, and create a Subfolder called "Subrace". Make sure you have a copy of your DIALOG.TLK in the 00766 as well. Double-click the "setup-subrace.exe" file and then select "I" for install. Once completed you will need to put your DIALOG.TLK back into the appropriate LANG folder.
  • mars0124mars0124 Member Posts: 180
    @Corsymyr

    What of the idea of a Helm of the Underdark? And I'll continue to critique as you put out new versions :)
  • revaarrevaar Member Posts: 160
    Are these stats added on top of the standard racial stats, or replacing them? If the first, sundered dwarf will basically replace the Half orc on any play through. As it currently stands (for me at least) the trade off for Half Orc and Dwarf is the bonus strength in trade for the shorty saves. Sundered has both.
  • TomeTome Member Posts: 466
    @Corsymyr

    I would recommend perhaps changing Spectacles of the Underdark to a 'Deepdweller's Crutch' ring. Personally feel that an enchanted ring is both a greater penalty and easier to roleplay than spectacles. Thanks for the great mod, absolutely superb idea!
  • CorsymyrCorsymyr Member Posts: 146
    @revaar - The stats are double-stacking ... fixing now! Can't believe I missed that one! They should not stack, but replace the standard racial adjustment.

    @Tome @mars0124 I will put in the ring instead of the spectacles. I kind of liked the sun shades idea, seemed more true to form. (the ring will also be unmovable).
  • AkerhonAkerhon Member, Translator (NDA) Posts: 614
    Excellent! :D
  • mars0124mars0124 Member Posts: 180
    edited February 2013
    @Corsymyr I do agree with you on the glasses. Though in the bad TV series 'The Vampire Diaries' (which my wife watches - not me... I swear!!!), vampires wear rings to protect them from the sun. So I guess it'll do for the underdark too.

    As for the racial check I tried this:
    IF ~~ THEN BEGIN SR1_2
    SAY ~I can reveal the origin of your race ... Gorion has hidden your heritage to protect you. You are of an age now that you can begin to live openly as you really are. Open your mind and allow me to reveal more. Let's reveal your basic race. Your first memories were of which of the following?~
    IF ~Race(Player1,HUMAN)~ THEN GOTO SR_HUMAN
    IF ~Race(Player1,ELF)~ THEN GOTO SR_ELF
    IF ~Race(Player1,HALFLING)~ THEN GOTO SR_HALFLING
    IF ~Race(Player1,DWARF)~ THEN GOTO SR_DWARF
    IF ~Race(Player1,GNOME)~ THEN GOTO SR_GNOME
    END


    One option you could try is let people chose the flavor of item (ring, helm, glasses) during the WeiDU installation.
  • CorsymyrCorsymyr Member Posts: 146
    @revaar - The Sundered Dwarf is correct (not stacking). He will eventually get a disadvantage of not liking to be indoors, or underground. Haven't quite figured that part out.
  • mars0124mars0124 Member Posts: 180
    edited February 2013
    Here is another addition. The alignment check (for something like the Celestial)

    IF ~~ THEN BEGIN SR_HUMAN
    SAY ~Of course I can detect your Human heritage, but there is more left to reveal. Concentrate on the area of your first memory.~
    IF ~Alignment(Player1,mask_good)~ THEN REPLY ~Celestial~ GOTO SR_AASAMIR
    IF ~~ THEN REPLY ~Infernal~ GOTO SR_TIEFLING
    END


    Edit: This is fun! I don't have the know-how to make my own mods. I can't even make a basic kit. Though I do script with Windows and Linux all the time and get the scripting languages in general. I didn't think it would be this easy.
  • CorsymyrCorsymyr Member Posts: 146
    @mars0124 You are doing excellent ... and I am putting your code in now! Thanks.
  • mars0124mars0124 Member Posts: 180
    Wait... this has only occurred to me now. If all of the underground races are the most powerful, why are our governments telling us to go outside and soak up the sun?
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @mars0124 I'm not saying it's aliens... but it's aliens ;)
  • EvinfuiltEvinfuilt Member Posts: 505
    Don't think you should auto choose Aasamir or Tiefling, they aren't dependent on alignment (even if they are more common in one or the other.) Of course I type this not knowing what you have in there so far (damn you work.) I know that would require you to give the option (via a dialog choice.) I'm really looking forward to trying this out later, loved having these options back in IWD2.
  • jdemastjdemast Member Posts: 35
    Love this idea!

    Just my 2 cents: Wouldn't tieflings have innate fire and cold resistance, as the Nine Hells have both cold and hot layers? Also, I would think they would have CHA penalites due to their strange racial features or aura of "wrongness". Perhaps penalites to their CON as well for the taxing upon their bodies due to the infernal taint. In return they may have an unholy strength in their bones and learned to outsmart and trick others.
  • mars0124mars0124 Member Posts: 180
    A little bit of drow lore for more restrictions (DEAR GOD NO!!!), "Females are inherently more powerful than males, and only females may be clerics or fighter/clerics; male drow are commonly fighters, magic-users, or both classes at once"
  • CorsymyrCorsymyr Member Posts: 146
    @mars0124 That is exactly where I wanted to the male/female part to come in. Then I could throw in the innates of the Priestess as well.

    @jdemast I used the Planescape 2nd edition manual for the specifications for the Tiefling/Aasimar. If you (or anyone else) can steer me to better specifications I would be most appreciative.
  • mars0124mars0124 Member Posts: 180
    I THINK it would be

    IF ~Gender(Player1,female)~ THEN
  • LavaDelVortelLavaDelVortel Member Posts: 2,858
    Have you thought of making the changes a bit less extreem? Like lowering some of the resistances to 15% instead of 50%, as it's really high resistance? I'm not sure if the changes should be that significant - isn't it to be like a seasoning rather than a brand new taste that dominates the character? There would be nice to see some additional subraces for half-elves and maybe Deep Imaskari for human.
    Anyway, I hope that your mod will grow bigger and bigger :) Cheers!
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