Firewine: Why bother? More treasure please.
Anduin
Member Posts: 5,745
As an adventurer, I heard that with a pair of stout legs I could reach a ruin called Firewine that was heaving with treasure.
Gnomes of Gullykin bemoaned the fact that adventurers would barge through to get their mits on the precious magical items that littered the floor, causing trip hazards in their apparent fecundity...
What I found.
- Kobolds.
- Traps.
- A mage.
- Some ghosts.
- An ogre and his chums.
The treasure that I left with.
- Some spells (on the mage)
- Some jewelry (on the Kobolds)
- Some flame arrows (on the Kobolds)
The damn catacomb was emptier than a biscuit tin at a Barry White concert.
All it held was dust, cobwebs and broken promises.
My pair of stout legs left disgusted.
What are your thoughts? Should it be enhanced? Or simply avoided?
Gnomes of Gullykin bemoaned the fact that adventurers would barge through to get their mits on the precious magical items that littered the floor, causing trip hazards in their apparent fecundity...
What I found.
- Kobolds.
- Traps.
- A mage.
- Some ghosts.
- An ogre and his chums.
The treasure that I left with.
- Some spells (on the mage)
- Some jewelry (on the Kobolds)
- Some flame arrows (on the Kobolds)
The damn catacomb was emptier than a biscuit tin at a Barry White concert.
All it held was dust, cobwebs and broken promises.
My pair of stout legs left disgusted.
What are your thoughts? Should it be enhanced? Or simply avoided?
20
Comments
But I'm okay with that. I like the idea that some places have already been looted out/played out. Firewine is apparently THE hot spot for Kobolds, and after Neshkel I'd be happy to never see another Kobold as long as I live. Such is life...
It's been sitting empty for quite some time. The people of Gullykin knew this, they just wanted to sucker you into buying provisions from them.
There's your reward.
Act like a reasonable adventurer and make polite small talk or be a complete arse, murder an otherwise decent fellow and loot his gloves? Hmmm
Worth mentionning it because, if your courgeous enough to get to this area at low level, you can quite easily obtain them a long time before going to the camp.
You can make them deader?
Seriously, as Professor Jones indicates, "the find falls victim to one of the dangers of archiology. Not life and limb, although that sometimes comes into play. No, but local legend. The generally poor quality of the find is due to other treasure hunters getting there first" (or something to that effect).
I personally always go there because my mage in the party invariably wants to search the Ulcaster ruins for long lost scrolls and powerful artifacts. The Gulykin denizens want you to go there because the Ogre is a Pita to them and they want you to take care of it for them. Oh, and one of them wants you there for a different reason all together.
Check this thread: http://forum.baldursgate.com/discussion/11821/the-kozah-idol/p1
Who you gonna call?
BHAALSPAWN!
...
I ain't scared of no ghost...
I fully endorse Dragon Age: Origins.
On Topic:
I thought adventuring wasn't about the loot but about the mass murder of smaller and/or greener humanoids?
I wonder which one is Deekin? Doom doom doo- *crunch*
In BGee, they seem to have toned down the respawn rate of the Kobold Commandoes quite significantly compared to the original BG1. In the original version it was quite tough in there because it was swarming with KCs every time you turned your back, so even quite a strong party could get overwhelmed if careless. The BGee version is easier to clear out, but as a result you can't collect so many of those excellent arrows.
Boo.
...ah crap, I forgot to do that part on my last run.
Yeah. And it made those arrows all the more worth it. Those kobolds must have come from the Demiplane of Tuckeria.
However... You can pick a ghosts pocket...