If BG3 is to be released what engine would you want?
Baxyratty
Member Posts: 190
Personally i wouldn't mind if they just beefed up the infinity engine and used that. i mean i think it's one of the more fitting engines for D&D based games definitely better than some of the more recent engines I've seen used *coughNWN2cough*, What do you guys think?
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Baldur's Gate 3 would be just right if it used that engine, a totally new storyline set in the sword coast, and 4th edition.
The Diablo engine is property of blizzard/activation no way they would license it to some who is not using them has the publisher.
IE was great back when it was written.
Personally, I would vote for the engine currently being used to develop Wasteland 2. You would get top down, isometric viewpoint along with a turn based combat and decent graphics.
@the_spyder @Grakkel
I don't think you guys fully understand how versatile a game engine can be. An engine is the bare bones foundation of the game. Gameplay and game mechanics are largely dependent on the talent and inventiveness of the game developer. For instance, the various versions of the Unreal Engine that gets used for lots of shooters has also been used for Too Human and Borderlands 1&2, which both have a lot of RPG elements and nuances that are completely absent from other games with the same engine. In the case of whatever Diablo 3's engine might be, "click-fest" combat and the extremely random loot drops are the design choices made by Blizzard, and are not necessarily inherent to any game that could be made with said engine.
Also, don't be so quick to judge Diablo 3. On higher difficulties with multiple players, that game's combat gets very intense. It requires a cohesive build and good timing. The idea that you can just click until you win in any of the Diablo games is patently false.
Using the engine for Wasteland 2 would be a great idea, though. The engine being designed for the upcoming Shadowrun game has potential, too.
I enjoyed my first playthrough of Diablo 3. My biggest gripes with it are the way the marketplace breaks the game in numerous ways, and how higher-levels of play turn into absurd grindfests based almost solely upon finding the right equipment in very rare random drops. That might not be the engine, but boy, does that stink.
There are a whole lot more rules that govern events in BG than there are in D3. VOLUMES and VOLUMES more. In order to maintain the fluid nature of gameplay using the D3 engine, a talented group of programmers "MIGHT" be able to do it, but I think the tendency would be to dumb down the engine (quite significantly) further just to fit it in. Not that it couldn't be done, but it would be orders of magnitude easier to not try and put everything in. It's like trying to put a size 12 foot into a size 6 shoe. Technically, you can crunch it down to do it, but I wouldn't want to walk anywhere in it afterwards.
As for D3, I have my own personal issues with it, none of which are 'Difficulty' related. However, they are complexity related. You can make checkers really challenging. But at the end of the day it will never be Chess. D3 is an Action game. Not an RPG. it stands fine on it's own as an action game (within tastes). I just don't want the temptation to turn BG3 into an action game and nothing more. And that temptation would definitely exist if they used the D3. Remember, the name of the game in game development is maximum benefit for minimum effort. Just sayin.
If it's actually as good as the demo looks, it'd be perfect for BG3.
I think you're underestimating the kind of algorithms that go into calculating loot rolls, the damage dealt by spells/skills, the exp granted by enemies, the damage the player takes from enemies, and much, much more in Diablo 3. Most of Baldur's Gate is flat values and random dice rolls. The Diablo 3 Engine compared to Infinity is like comparing a computer to a calculator in terms of sophistication. As for actual game mechanics complexity, you're also underestimating the sheer number of permutations you can put together with Passives and Runes. I'd say that's more complexity per character than BG's pick-a-class-and-go. A BG Fighter can put his proficiency pips into different weapons, a D3 Barbarian can select Runes and Passives that completely change how his abilities function.
The new Shadowrun is also going to be isometric and party-based. Both sound like excellent options.
It's looking like a good time to be a gamer.