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If BG3 is to be released what engine would you want?

Personally i wouldn't mind if they just beefed up the infinity engine and used that. i mean i think it's one of the more fitting engines for D&D based games definitely better than some of the more recent engines I've seen used *coughNWN2cough*, What do you guys think?
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  • FrostyFrosty Member Posts: 190
    I would use a RTS engine like Spring.
  • BaxyrattyBaxyratty Member Posts: 190
    @Frosty how would an RTS engine be feasible in an rpg?
  • BaxyrattyBaxyratty Member Posts: 190
    @tilly well to import a bg2 character to bg3 would imply thatyou chose the "good" ending for bg2
  • TressetTresset Member, Moderator Posts: 8,268
    edited March 2013
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  • MillardkillmooreMillardkillmoore Member Posts: 150
    I thought Diablo 3's engine looked just perfect for a Baldur's gate game.

    Baldur's Gate 3 would be just right if it used that engine, a totally new storyline set in the sword coast, and 4th edition.
  • FrostyFrosty Member Posts: 190
    Baxyratty said:

    @Frosty how would an RTS engine be feasible in an rpg?

    It has native top down camera support it can handle all the mobs being placed in the zone ahead of time. so you want have NPCs appearing out of thin air has load. Most support moving on land water and air so RPG elements not possible in action game engines are possible. and controlling a party of Charcater like we do in baldur,s gate has more in common with a RTS controlling a army the a action game controlling one character with NPC just following Like Skyrim or diablo.

    The Diablo engine is property of blizzard/activation no way they would license it to some who is not using them has the publisher.
  • IllittiIllitti Member Posts: 17
    Infinity Engine is the only choice.
  • CribbianCribbian Member Posts: 19
    Dunno, Unity Engine maybe?
  • FinneousPJFinneousPJ Member Posts: 6,455
    edited March 2013
    Perhaps they could license the new Project Eternity engine if it's good. It's inspired by classic, IE RPGs after all.
  • mforwwmforww Member Posts: 78
    If they greenlight a BG3, I don't think they'd have the resources to license something like Diablo 3's engine. The Project Eternity engine could be a possibility though (and I'd have to say that based on what I've seen so far, that would be my ideal choice)
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    There's no way they'd use the Infinity engine in a BG3 game. It's hard to program, not modular and hard to mod. It would use either one of the new Engines commercially available or would write their own from scratch.
  • [Deleted User][Deleted User] Posts: 3,675
    The user and all related content has been deleted.
  • NifftNifft Member Posts: 1,065
    mlnevese said:

    There's no way they'd use the Infinity engine in a BG3 game. It's hard to program, not modular and hard to mod. It would use either one of the new Engines commercially available or would write their own from scratch.

    Yeah, there are a lot of good engines around these days.

    IE was great back when it was written.
  • WanderonWanderon Member Posts: 1,418
    Ford 306!
  • DelvarianDelvarian Member Posts: 1,232
    I thought the engine used to make Temple of Elemental Evil was pretty cool, nice graphics but still an overhead view similar to BG. If the game would have had a decent story (and less bugs) I would have really enjoyed it.
  • the_spyderthe_spyder Member Posts: 5,018
    tilly said:

    If they used the infinity engine for BG3, they might have a better chance of staying with 2E :)

    And for importing BG2 characters... but BG3 would have to be a very high level campaign to warrant that! :D

    I really doubt that any game based on imported characters from BG2 would be any good. At that stage you are so powerful that pretty much you would be facing gods exclusively and then what's the point? it wouldn't be D&D in my opinin.

    I thought Diablo 3's engine looked just perfect for a Baldur's gate game.

    Baldur's Gate 3 would be just right if it used that engine, a totally new storyline set in the sword coast, and 4th edition.

    Please no. Baldur's gate is about Role playing and challenging tactical combat, not a click fest of Action and nothing else. quite frankly, I don't think that the D3 engine could handle 1/10th of the rules necessary for a D&D license. Certainly not without a major overhaul.

    Personally, I would vote for the engine currently being used to develop Wasteland 2. You would get top down, isometric viewpoint along with a turn based combat and decent graphics.

  • AedanAedan Member, Translator (NDA) Posts: 8,551
    Delvarian said:

    I thought the engine used to make Temple of Elemental Evil was pretty cool, nice graphics but still an overhead view similar to BG. If the game would have had a decent story (and less bugs) I would have really enjoyed it.

    I totally agree with you. I loved that game, especially because for many aspects it reminds me a more polished version of the Infinity Engine.
  • the_spyderthe_spyder Member Posts: 5,018
    Aedan said:

    Delvarian said:

    I thought the engine used to make Temple of Elemental Evil was pretty cool, nice graphics but still an overhead view similar to BG. If the game would have had a decent story (and less bugs) I would have really enjoyed it.

    I totally agree with you. I loved that game, especially because for many aspects it reminds me a more polished version of the Infinity Engine.
    I too really enjoyed the ToEE game and engine. it was in my opinion, the best implementation of turn based combat of all of the D&D licenses to date. I would welcome another game based on a more polished version of the ToEE game. I think there is a lot of potential out of that engine and mostly untapped.
  • GrakkelGrakkel Member Posts: 55

    I thought Diablo 3's engine looked just perfect for a Baldur's gate game.

    Dear lord no. Interminable random weapon drops. A game entirely designed around just clicking on enemies over and over and over again. Save me now, please.
  • SchneidendSchneidend Member Posts: 3,190
    edited March 2013

    I thought Diablo 3's engine looked just perfect for a Baldur's gate game.

    Baldur's Gate 3 would be just right if it used that engine, a totally new storyline set in the sword coast, and 4th edition.

    I think I love you.

    @the_spyder @Grakkel
    I don't think you guys fully understand how versatile a game engine can be. An engine is the bare bones foundation of the game. Gameplay and game mechanics are largely dependent on the talent and inventiveness of the game developer. For instance, the various versions of the Unreal Engine that gets used for lots of shooters has also been used for Too Human and Borderlands 1&2, which both have a lot of RPG elements and nuances that are completely absent from other games with the same engine. In the case of whatever Diablo 3's engine might be, "click-fest" combat and the extremely random loot drops are the design choices made by Blizzard, and are not necessarily inherent to any game that could be made with said engine.

    Also, don't be so quick to judge Diablo 3. On higher difficulties with multiple players, that game's combat gets very intense. It requires a cohesive build and good timing. The idea that you can just click until you win in any of the Diablo games is patently false.

    Using the engine for Wasteland 2 would be a great idea, though. The engine being designed for the upcoming Shadowrun game has potential, too.
  • GrakkelGrakkel Member Posts: 55
    Sorry, clicking and hot keyed abilities. I left out that important nuance in the depth that is Diablo 3 gameplay.

    I enjoyed my first playthrough of Diablo 3. My biggest gripes with it are the way the marketplace breaks the game in numerous ways, and how higher-levels of play turn into absurd grindfests based almost solely upon finding the right equipment in very rare random drops. That might not be the engine, but boy, does that stink.
  • the_spyderthe_spyder Member Posts: 5,018
    @Schneidend,

    There are a whole lot more rules that govern events in BG than there are in D3. VOLUMES and VOLUMES more. In order to maintain the fluid nature of gameplay using the D3 engine, a talented group of programmers "MIGHT" be able to do it, but I think the tendency would be to dumb down the engine (quite significantly) further just to fit it in. Not that it couldn't be done, but it would be orders of magnitude easier to not try and put everything in. It's like trying to put a size 12 foot into a size 6 shoe. Technically, you can crunch it down to do it, but I wouldn't want to walk anywhere in it afterwards.

    As for D3, I have my own personal issues with it, none of which are 'Difficulty' related. However, they are complexity related. You can make checkers really challenging. But at the end of the day it will never be Chess. D3 is an Action game. Not an RPG. it stands fine on it's own as an action game (within tastes). I just don't want the temptation to turn BG3 into an action game and nothing more. And that temptation would definitely exist if they used the D3. Remember, the name of the game in game development is maximum benefit for minimum effort. Just sayin.
  • NifftNifft Member Posts: 1,065

    Using the engine for Wasteland 2 would be a great idea, though. The engine being designed for the upcoming Shadowrun game has potential, too.

    From what I've seen, the Wasteland 2 engine is made specifically for party-based RPGs.

    If it's actually as good as the demo looks, it'd be perfect for BG3.
  • SchneidendSchneidend Member Posts: 3,190
    @the_spyder
    I think you're underestimating the kind of algorithms that go into calculating loot rolls, the damage dealt by spells/skills, the exp granted by enemies, the damage the player takes from enemies, and much, much more in Diablo 3. Most of Baldur's Gate is flat values and random dice rolls. The Diablo 3 Engine compared to Infinity is like comparing a computer to a calculator in terms of sophistication. As for actual game mechanics complexity, you're also underestimating the sheer number of permutations you can put together with Passives and Runes. I'd say that's more complexity per character than BG's pick-a-class-and-go. A BG Fighter can put his proficiency pips into different weapons, a D3 Barbarian can select Runes and Passives that completely change how his abilities function.
  • smeagolheartsmeagolheart Member Posts: 7,963
    The Unreal engine
  • the_spyderthe_spyder Member Posts: 5,018
    @Schneidend, once again we are going to have to agree to disagree. I am not going to get pulled into a discussion about D3.
  • SchneidendSchneidend Member Posts: 3,190
    @Nifft
    The new Shadowrun is also going to be isometric and party-based. Both sound like excellent options.
  • ajwzajwz Member Posts: 4,122
    I'd like a new engine, and I'm certain the coders and modders would like a new engine. I'd like it to be pretty true to the original though.
  • NifftNifft Member Posts: 1,065

    The new Shadowrun is also going to be isometric and party-based. Both sound like excellent options.

    I backed both. :)

    It's looking like a good time to be a gamer.
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