Thanks ! Is it possible to update by reinstalling without breaking anything?
Kind of unrelated but I noticed in my last playthrough that the "main" attack for the Staff of the Magi is the melee one so the characters automatically switch to the melee form if they run out of mmm(melf's things). Could be a conveniency change if not too hard to switch.
Posting this here as well I used this mod as well as tome and blood to check things out, pretty sure the readme said things would be fine so long as this one was installed first. Anyways the circlets are making it so that any mage who wears them has their wizard spells disabled. Just checking here as well as there to try to find out what is causing this. It is pretty game breaking to me and I really don't want to have to choose between these two mods.
ok thanks, I'll just add some stuff to my inventory with eekeeper see what works and what doesn't headgear wise (probably add an ioun stone and some elven chain) and compare them in near infinity afterwards, thanks for the help.
I haven't tested compatibility with Tome and Blood, so I really can't tell. Looking at the screenshot, that mod uses two effects "use EFF file" that probably cause this issue.
I haven't tested compatibility with Tome and Blood, so I really can't tell. Looking at the screenshot, that mod uses two effects "use EFF file" that probably cause this issue.
This is TnB's fault. Removing the effects won't mess anything up. They shouldn't have been added to these items. This shouldn't happen in the next update
I'm working on a new component - a tweak for Find Familiar spell. Player will be able to choose a race (8 choices), class (2 choices) and a name (3 choices set during installation) when the spell is cast. It will also get upgrades on certain experience thresholds. I'm looking for an artist to draw portraits for these familiars. If anyone's interested, let me know.
I'm also curious what people think about the new spells I created for some Staffs of Wizardry (in regard of their possible over/under-poweredness).
I'm working on a new component - a tweak for Find Familiar spell. Player will be able to choose a race (8 choices), class (2 choices) and a name (3 choices set during installation) when the spell is cast. It will also get upgrades on certain experience thresholds. I'm looking for an artist to draw portraits for these familiars. If anyone's interested, let me know.
I'm also curious what people think about the new spells I created for some Staffs of Wizardry (in regard of their possible over/under-poweredness).
Hey, regarding the staffs of wizardry, I used 3 of them in ly last bg2 run and they were useful and fun! It could be that the hold person effect on the enchantment one is a bit restrictive since a lot of enemies are not humanoid. On the other side the divination one is a little OP, -4 saving throw is a huge boost, but well this specialty is not very impressive itself so...
But I really like this mod it is perfect for my all mages party!
@Mythalar: I see that hold person effect is indeed weaker, because the 3rd level spell affects more than one enemies. I will think about increasing the range of possible target types. About the divination, I based the power level on something back, when I was creating it, but I can't remember now. I does seem quite powerful though. Excelent feedback, thank you.
You could use the 5th lvl Hold monster spell? If there is only one target it is not so OP, with a shorter duration perhaps, even a single round should be useful.
Edit: the illusion staff is also a little OP, basically a blind and deaf creature just does nothing so 2h is very long, IDK but something like 3-5 round should be good.
Comments
Kind of unrelated but I noticed in my last playthrough that the "main" attack for the Staff of the Magi is the melee one so the characters automatically switch to the melee form if they run out of mmm(melf's things). Could be a conveniency change if not too hard to switch.
soooo umm what do I change to make it function as it should?
https://gyazo.com/1e8d9ec2e2b43e7372e50a27b22ba6c6
Which ones?
This is a better solution than provided in the TnB thread. The descriptions should be correct if you do this
I'm looking for an artist to draw portraits for these familiars. If anyone's interested, let me know.
I'm also curious what people think about the new spells I created for some Staffs of Wizardry (in regard of their possible over/under-poweredness).
Drake
Mephit/Imp
Cat
Rabbit
Groundhog
Small Spider
Lim-Lim
Floating Skull
Turns out it's quite easy to add a new race choice, so I might expand the list in future updates.
On the other side the divination one is a little OP, -4 saving throw is a huge boost, but well this specialty is not very impressive itself so...
But I really like this mod it is perfect for my all mages party!
Edit: the illusion staff is also a little OP, basically a blind and deaf creature just does nothing so 2h is very long, IDK but something like 3-5 round should be good.