Do You Use Auto-Pause?
Lemernis
Member, Moderator Posts: 4,318
Do you regularly play with the Auto-pause feature selected, either for when 'enemy sighted' or 'enemy attacks'? Perhaps you only do for no-reload games (if you ever play them), and if so I've tried to set up the poll options to reflect that.
Edit: Apologies that the options presented here are so limited, and organized around no-reload gaming. I'd never used the option until trying it out just very recently for no-reload games, and because of the limit of ten poll options I chose the two that seemed most critical to survival in a no-reload game. I should have not even bothered with the no-reload options and tried to better represent the various auto-pause options for ordinary gaming. But it looks like folks are still responding with posts that share what they use auto-pause-wise, if the options aren't included.
Edit: Apologies that the options presented here are so limited, and organized around no-reload gaming. I'd never used the option until trying it out just very recently for no-reload games, and because of the limit of ten poll options I chose the two that seemed most critical to survival in a no-reload game. I should have not even bothered with the no-reload options and tried to better represent the various auto-pause options for ordinary gaming. But it looks like folks are still responding with posts that share what they use auto-pause-wise, if the options aren't included.
- Do You Use Auto-Pause?87 votes
- No, I never use auto-pausing at all, under any circumstance.36.78%
- I sometimes or always use auto-pause only for 'enemy sighted', in normal gaming.19.54%
- I sometimes or always use auto-pause only for 'enemy sighted', for no-reload games.  2.30%
- I sometimes or always use auto-pause only for 'enemy attacks', in normal gaming.  0.00%
- I sometimes or always use auto-pause only for 'enemy attacks', for no-reload games.  0.00%
- I sometimes or always use auto-pause for both 'enemy sighted' and 'enemy attacks', in normal gaming.  1.15%
- I sometimes or always use auto-pause for both 'enemy sighted' and 'enemy attacks', for no-reload games.  0.00%
- I sometimes or always use auto-pause only for 'enemy sighted', regardless of the type of game I play.28.74%
- I sometimes or always use auto-pause only for 'enemy attacks', regardless of the type of game I play.  1.15%
- I always use auto-pausing for both both 'enemy sighted' and 'enemy attacks' regardless of the type of game I play.10.34%
Post edited by Lemernis on
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Comments
I'm actually trying to get a sense of how folks normally play with respect to this feature to help determine whether it should be considered a "preferred" way to play (an ideal form of the challenge) for our random generated PC/Party no-reload 'speed game' tournament. (See here.)
But beyond that it's interesting to see for ordinary gaming as well what the distribution is.
Hate to cross a trap 1 sec after I detected it...
In the vanilla game I always tried to pause manually as soon as the fight began. And I'm glad this particular pause can be done automatically because the very first seconds of practically any fight often determine the end result.
BTW it's funny that even now, when this option is on, I often "pause" the game at the start of a fight which leads to unpausing it actually - the power of a habit is very strong.
Also I typically manual pause quite often so even now with auto-pause on trap found - this usually turns into unpaused when I immediately hit the spacebar a nano-second after the game auto-pauses.
Sometimes the "enemy sighted" or "character hurt" auto-pause. Mostly not.
or
when i make a long journey from one end of a map to another and i'm making a drink/checking on tea/using the facilities etc it's useful too
enemy sighted
character injured
character death
weapon unusable
character's target destroyed
spell cast
trap found
end of round
Having said that, I did use the auto pause in the past. I can't remember what I used it for, however. I think it might have been when my character cast a spell.
I used it in one game I think.