G3 Announces IWDification; Beta 3 Available
CamDawg
Member, Developer Posts: 3,438
This is the original announcement for Beta 1. See below for Beta 2 info.
IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the IWD-in-BG2 conversion project. The mod adds various elements such as selectable bard songs, two-handed axes, and over 65 new spells into your BG2, Tutu, BGT, or BGEE game. Every component can be installed independently of one another.
IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the IWD-in-BG2 conversion project. The mod adds various elements such as selectable bard songs, two-handed axes, and over 65 new spells into your BG2, Tutu, BGT, or BGEE game. Every component can be installed independently of one another.
Post edited by CamDawg on
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Comments
Being destruction implemented (lvl 7 divine spell), will wish spells be able to ressurect characters that die from it?
Oh, one thing: the download link at the project's page @ G3 is pointing to the BG2 Tweaks mod. The link on the OP is working, though.
Any chance of adding "Mordenkainen's Force Missiles"? It's included in the "Lost Crossroads Spell Pack" by Galactygon, which unfortunately isn't compatible with BG:EE... yet.
It would be nice in BG2:EE, as it scales rather nicely
Only one thing: sorcerers can't choose some spells when they level up, due to the limited "spell window".
IIRC, @Galactygon once said he built the mod with as few assumptions on the engine as possible, and as a consequence it should have been mostly—if not entirely—compatible with BG:EE.
Thanks for any help you can give!
Basically, you get a series of innate abilities (cdibar1-6) that let you swap the bard song, so you 'cast' the innate to change. Once it's swapped to the song you want you just use the bard song icon as normal.
These kind of mods will work on relatively open platforms like Android with too much issue, assuming that the Android version of the game isnt radically different 'under the hood' than the other versions.
This isn't a problem to be 'remedied by the devs'. It is a design feature of Apple products. You don't own the device, you are just leasing it from Apple, etc.
You bought a closed-platform, anti-owner, anti-modification device, you generally won't be able to get mods beyond the most cosmetic (portrait and soundsets) without circumventing the anti-owner provisions of the device. IE, you made your bed, now lie in it.
Updating from Beta 1 to Beta 2 will mess up your save games due to some necessary internal changes. New games will be fine.
The big update is the new icons. Over the course of editing 180 or so of those bastards I'm sure mistakes were made, so please give them some extra attention when you play--are the backgrounds transparent, do the scrolls change when you pick them up, random green pixels, etc. Otherwise it's some bug fixes, as noted in the changelog: