In baldurs gate 2 when a spell caster is level drained its really annoying due to the fact that spells need to be reassigned once restored, any chance you can restore memorised spells when a restoration spell is cast? Obviously don't mind not being able to cast them for a day but reassigning spells is really annoying every time I face a vampire.
@MikeMasters Maybe it's just me, but I rarely use that spell due to it being single-target and having a really short duration. Too much micromanagement. I personally prefer the Amulet of Power.
Regardless, level drain in an of itself is punishment enough. It shouldn't remove your spell memorizations too, that's just sadistic.
Technically we already have one of the last one in Haer'Dalis, a Tiefling. It's unlikely we'll get a goblin, though, due mainly to the whole equipping issue.
I'd imagine that if you gave them a set weapon that leveled up with them then you could have a Goblin or Gnoll etc as a NPC companion. You just wouldn't be able to pick their weapons or armour.
Yeah, but they have an entire 2E book all to themselves with a bunch of specialist kits, and so strike me as more of a 'Rogue Class' like Thieves and Bards, but distinct.
Will Dorn, Neera and Rasaad undergo transformations with their stats like Minsc and Jahierra? Minsc's constitution and dex were 15 now in 2 they are 16. Jahierra's dexterity is now 17 while before it was 14. I hope Dorn gets 15 constitution and rasaad gets higher dexterity maybe. That would be cool if they truly are TRUE sequel characters.
- "Will any of the new NPCs from BGEE have stat changes like Viconia and Edwin in BG->BG2?"
Kaeloree (LiamEsler): "This was done to fix problems with BG1 NPCs' original stats, but the new NPCs have much more functional stats, so there's no real need."
In the start of BG2 - the very beginning- you can pause the game, drop all your loot on the ground, and then after your are buffeted about by Irenicus, pick all of it up.
IS this possible in the BG2 Enhanced Game?
Also, will the hitpoints of the character remain the same- or will they be averaged to some norm when you import your BG1 final save max hitpoint guy?
In the start of BG2 - the very beginning- you can pause the game, drop all your loot on the ground, and then after your are buffeted about by Irenicus, pick all of it up.
IS this possible in the BG2 Enhanced Game?
This exploit has been confirmed as being removed in BG2:EE.
I've created a soundset of Anders from Dragon Age - Awakening but there's a nefarious bug because of which custom soundsets can't be easily added to BG:EE.
Will this be fixed in the upcoming 1.2 patch? (and will it be easy to add the soundset strings so they appear as dialogue?)
In the start of BG2 - the very beginning- you can pause the game, drop all your loot on the ground, and then after your are buffeted about by Irenicus, pick all of it up.
IS this possible in the BG2 Enhanced Game?
This exploit has been confirmed as being removed in BG2:EE.
NOOOOO! that was my Golden Armor EXPLOIT!!!
I want my Baldurian Practical Plate Golden Armor!!!! My fashion when cutting evil goblins and Orcs to meat chunks is of the utmost of import for my game.... Where in the game can I find another shiny gold Armor....?
-A NPC companion with a non playable race, like a goblin? That'd be cool.
Would like to see the school-kits of Mages scrapped and real kits like Dragon Disciple
For example, Necromancer mage that has its own select of spells that primary deal with draining health, cursing enemies, and raising dead to fight, maybe a poison sunfire or something
Third time's a charm. This time I'll even tag someone, like @Dee
1. Have you gotten user feedback on how to improve the ipad controls? 2. Will the ipad controls be enhanced/improved somehow with the new patch for BG:EE and/or in BG2:EE? 3. Will it be in a future patch? 4. Will there be new touchpad control options?
I've created a soundset of Anders from Dragon Age - Awakening but there's a nefarious bug because of which custom soundsets can't be easily added to BG:EE.
Actually you can already use custom soundsets in the current build. However you must name your files using CUSTOM0, CUSTOM1, ... prefixes (then the digit or letter). From my own experience, you have to put the files in the lang\en_US\sounds directory.
Will this be fixed in the upcoming 1.2 patch? (and will it be easy to add the soundset strings so they appear as dialogue?)
I confirm that the patch makes it easier in terms of location of the CUSTOMxx files for them to be available. They are accepted in Documents\sounds, \sounds, and lang\\sounds, at least. However I don't think there was any change in terms of naming convention. Using other names than CUSTOMxx didn't work for me with the current beta patch.
Actually you can already use custom soundsets in the current build. However you must name your files using CUSTOM0, CUSTOM1, ... prefixes (then the digit or letter). From my own experience, you have to put the files in the lang\en_US\sounds directory.
Will Keldorns sword Hallowed Redeemer cause Cowled Wizards spawn in BG2:EE? Its passive ability was considered as arcane magic in Bg2 and became annoying sometimes. Have you changed anything about it?
When the IOS port eventually happens, will there be any provision to allow dialog.tlk modding on the ipad version without a jailbreak (like, by slipping file overrwrites of the dialog.tlk, override files, or chitin.key into the library folder?) I wouldn't hold my breath for a working jailbreak of ios 7 any time soon.
Comments
But yes, I'd say for certain that you can use BG:EE characters from whatever platform for BG2:EE on whatever platform.
Regardless, level drain in an of itself is punishment enough. It shouldn't remove your spell memorizations too, that's just sadistic.
Will the info about updating game= restarting for best results be presented in the launcher before people download?
Will the current beta patch install to a new directory and keep your previous non beta install intact? Will the open beta? Will 1.2?
-The Psionic class?
-The Ninja kit?
-A NPC companion with a non playable race, like a goblin? That'd be cool.
Also isn't the Ninja a class, rather than a kit?
Ninja being kit, class...either way.
It is confirmed (http://www.reddit.com/r/baldursgate/comments/1mv2oh/anyone_have_questions_about_bgiiee/)
their ability scores will stay the same.
- "Will any of the new NPCs from BGEE have stat changes like Viconia and Edwin in BG->BG2?"
Kaeloree (LiamEsler): "This was done to fix problems with BG1 NPCs' original stats, but the new NPCs have much more functional stats, so there's no real need."
IS this possible in the BG2 Enhanced Game?
Also, will the hitpoints of the character remain the same- or will they be averaged to some norm when you import your BG1 final save max hitpoint guy?
Will this be fixed in the upcoming 1.2 patch? (and will it be easy to add the soundset strings so they appear as dialogue?)
My Fighter looks so Posh in the Baldurian Practical Plate, it seems to be omitted in BG2-
WHERE can I get a polished set like that- Can you please addd that in....
NOOOOO! that was my Golden Armor EXPLOIT!!!
I want my Baldurian Practical Plate Golden Armor!!!! My fashion when cutting evil goblins and Orcs to meat chunks is of the utmost of import for my game.... Where in the game can I find another shiny gold Armor....?
For example, Necromancer mage that has its own select of spells that primary deal with draining health, cursing enemies, and raising dead to fight, maybe a poison sunfire or something
Or more variety of fighter kits
This time I'll even tag someone, like @Dee
1. Have you gotten user feedback on how to improve the ipad controls?
2. Will the ipad controls be enhanced/improved somehow with the new patch for BG:EE and/or in BG2:EE?
3. Will it be in a future patch?
4. Will there be new touchpad control options?
However I don't think there was any change in terms of naming convention. Using other names than CUSTOMxx didn't work for me with the current beta patch.
Will Keldorns sword Hallowed Redeemer cause Cowled Wizards spawn in BG2:EE?
Its passive ability was considered as arcane magic in Bg2 and became annoying sometimes.
Have you changed anything about it?