Do you want all the bugs/exploits/glitches fixed forever and for good? Or not? And why?
DeathKnight
Member Posts: 93
Some people use to exploit their games hard. Be it an xp loophole, the export-import trick, the item duplication, the money trick, the endless summoned army in 1, the 5xplanetars in 2, whatever used to exist and make certain players happy and most modern players want fixed, nerfed and obliterated. Some people will go so far as to avoid getting the game, if too many fixes are involved, especially to things that they liked back in the day, or made their strategies more varied and powerful (like the planetar army).
So, out of curiosity, i want to make a poll. Numbers do not lie. We have two teams; one is the MMO/PnP mindset, nerf/balance/limit everything, and the other the powergamers/cheesy gamers/people who want cheat-like things without actually cheating. Choose sides and please, by all means, bother to drop a line or two, in order to present your opinion. Also, if you are hardcore, mention first and foremost. By hardcore, i mean those who will not buy the upcoming game if certain things get fixed, or those who will not buy the upcoming game if certain things DON'T get fixed. Fight!
So, out of curiosity, i want to make a poll. Numbers do not lie. We have two teams; one is the MMO/PnP mindset, nerf/balance/limit everything, and the other the powergamers/cheesy gamers/people who want cheat-like things without actually cheating. Choose sides and please, by all means, bother to drop a line or two, in order to present your opinion. Also, if you are hardcore, mention first and foremost. By hardcore, i mean those who will not buy the upcoming game if certain things get fixed, or those who will not buy the upcoming game if certain things DON'T get fixed. Fight!
- Do you want all the bugs/exploits/glitches fixed forever and for good? Or not? And why?96 votes
- Yes! By all means, i want ALL bugs/exploits/glitches gone forever and for good! And the EEs to be an exact PnP rules duplicate!45.83%
- No! I want all bugs/glitches/exploits to remain as they had been, especially the useful ones! Those who do not like them, just avoid using!  7.29%
- I am not buying the damn games, if they do not become properly nerfed/balanced/limited.  1.04%
- I am not buying the damn games, if they make them entirely nerfed/balanced/limited.  2.08%
- What the hell do i care? I am going to buy them both regardless.23.96%
- What the hell do i care? I never cared for exploits, either for or against.19.79%
0
Comments
As to why I want bugs and exploits to be completely removed... Bugs, well, that's obvious - I want this game to work as intended. About exploits and such - I hate cheats. I either play fair or don't play at all. While many people may consider exploits fun, I see very little difference between using exploits and cheating via shadowkeeper or console.
Keep in mind that this game is a single player game first and foremost. "Balance" is something highly subjective, especially for fringe cases. In a normal playthrough, almost none of the problematic issues will ever crop up, they are limited to highly specific and often quite advanced scenarios. Not that that makes them less important per se, just less of a priority.
And in the end, leaving players with a responsibility to play "fairly" is also a good thing. You don't have competitive multiplayer to worry about, and so you can trust people to moderate their own gameplay. If they want to deprive themselves of an adequately challenging experience, then that is their mistake to make. I believe that letting people find out on their own just how boring it is to re-import your character ten times until you start BG1 with a lvl40 25/25/25/25/25/25 monster is a very important lesson, doubly so in times where hand-holding and spoon-feeding in the games industry is rampant. Encourage people to play games for the sake of playing them, not beating them! Make them realize that the more difficult the challenge, the more rewarding it is to overcome them - and vice versa, the easier things get, the more pointless they are.
And wanting bugs and glitches fixed isn't directly related to how close the game resembles the PnP rules. Any connection is coincidental.
Glitches and bugs that make the game less playable, for example crashes or spells dealing less damage than they should, should ALWAYS be fixed without exception.
I always love these threads. Exploits are bugs--the difference between using an exploit and the CLUAConsole is that you can rationalize one and not the other.
If we close every exploit in the game, you'll always have the console.
Due to so many glitches and bugs being hard-coded or just REALLY difficult to work around as implemented, the purists are the ones most disadvantaged by the current implementation of the rule-set, since there simply aren't any means to workaround it, unless the developers can open stuff up further.
My preferred option would of been:
"Close any existing exploits and bugs to the degree the game was meant to be played."
I mean, anyone can find a way to cheat if he wants just by playing whith Shadowkeeper or some other software. So the game doesn't need to contain exploits in the first place.
Yes to this -- I expect the devs to do what they can to remove bugs, obviously.
"And the EEs to be an exact PnP rules duplicate!"
I certainly wouldn't mind the BG games being closer to PnP, but I definitely don't expect the devs to do this.
The original developers made design decisions to deviate from PnP rules, so that's the game, deviations from PnP and bugs are two totally different things (so this option, although closest to my opinion, isn't very good). Leave PnP implementations to the modders.
EDIT: Also, holy crap, @ZanathKariashi, did you miss the part where BG is a CRPG and not actually a tabletop game?
by the way, i want my army of summoned monsters back please. how else am i going to make war against the infinity swarm of the Flaming Fist? -.-
For example, look at weapon mastery. By PnP rules, it shouldn't be achievable until at least 5th level (not 3rd), and it's supposed to require a quest to find a grand master to train you (which according to the C&T book, could take *years*). Then the PC needs to take several months to train (the C&T book specifically says the PC should "sit out" for 1-2 adventures). Basically, its supposed to be hard to become a grand master, but in BG2/EE, mastery is implemented as "Oh, I'm 9th level, time to become take a 5th pip in long swords." So, what's "closer" to PnP? Giving all the bonuses of weapon mastery without making it hard to get them, or toning down the benefits to account for the lack of difficulty?
I don't see the need to be slavish just because it's "a PnP rule" - especially when the rules are from a splatbook.
i hope Baeloth is available for BG2 (even if it's just for the lols.) i haven't had a chance to play with him yet but he was amusing in the black pits.
So...Leave the exploits(or add an option to enable them), strive to make the game otherwise bug-free.
There's no way to make such a large game completely bug-free, by the way. Let's not perpetuate the delusion that there is. They could have developers examining every line of code and there would still be bugs.
It ties the opinion about exploits to pnp puritanism, it only gives extreme options (exploits are good vs gone forever, which I assume means remove them and introduce special anti cheat code which is lame), and the OP mixes up bug exploits and legitimate strategies (import-export multiplayer based duping is cheating, and not the same as having an army of summons)
Personally, I want exploits to be optionally gone. that is, if you think they make the game more fun you could reenable them. I don't think PnP accuracy is in any way shape or form related to it.