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Rasaad yn Bashir

CorvinoCorvino Member Posts: 2,269
There doesn't seem to be a discussion of Rasaad in the English language forums yet, thought I'd start one.

He looks like an interesting character, and the new area included in his personal quest (the Cloudpeaks) offers a fun change of direction. We've also seem few Calimshite characters ingame, so more depth is good.

He's also a monk. We have not had any official monk/barbarian/sorcerer NPCs before, so yay for variety. I enjoy playing monks but have done a full BGT run with one before and the BG1 part was pretty nasty. Unless there's a rework of how they level he could be a bit underpowered.

Post edited by Tanthalas on
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Comments

  • SirBuliwyfSirBuliwyf Member Posts: 137
    With a Monk NPC I would expect to see more Monk oriented gear being introduced, especially in BG1! I think that will help keep him level with the others.
    He seems interesting but I'm not sure he'll fit with my Good party so I might take him on my 2nd playthrough along with Grommy's brother.
  • NostalgiaNostalgia Member Posts: 14
    O

    With a Monk NPC I would expect to see more Monk oriented gear being introduced, especially in BG1! I think that will help keep him level with the others.
    He seems interesting but I'm not sure he'll fit with my Good party so I might take him on my 2nd playthrough along with Grommy's brother.

    On that note has there been word on if they are introducing any new items to the game?
  • CorvinoCorvino Member Posts: 2,269
    I think I recall something about new items, but I can't remember who said it or where it was said. Gauntlets of crushing (or similar) would go a long way to making monks more viable in their previous state though.
  • SirBuliwyfSirBuliwyf Member Posts: 137
    Monks were new in BG2. There was no accounting for them in BG1 so there'd be nothing but Thief or druid castoffs for them. I'd be really really surprised if they created a Monk NPC without a load of cool new stuff just for him. He may even be overpowered as is often the case when new classes are introduced to pre-existing games.
  • CorvinoCorvino Member Posts: 2,269
    Monks start BG2 fairly weak and level up to become good at about level 14. A level 1 monk under the BG2 rules was, well, cannon fodder is a generous term.

    Monks have a good description of the class and when they gain abilities in the manual. They were never balanced for BG1 and as a consequence are pretty underpowered from level 1-8. They get fighter THAC0 progression but their AC and lower hitpoints, lack of dual-wield and weapon specialisation make them much less effective at low levels. Make no mistake, they turn into killing machines but at BG1 levels they are quite limited.

    Here's a link to a monk progression chart:http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts#Monks
  • SirBuliwyfSirBuliwyf Member Posts: 137
    Indeed, they were were never designed for the lower levels in BG1. I'm not convinced they will get much tweaking either, maybe a bit. That's why I'm 90% they will be able to pick up some awesome stuff to make up for any shortfalls. Some specialist Monk Only gear.
  • WinthalWinthal Member Posts: 366
    flurry of blows would help alot... (+1 attack per round at the cost of 2 thac0) especially if it works with quarter staves, would finally make that quarterstaff +3 from Ulgoth's beard useful :)
  • charnamecharname Member Posts: 13
    Monks being weak in earlier levels is not specific to BG. They usually shine after level 15 and starts to become godlike creatures. So i can't agree that for a low level party monk is a good choice. In BG2 it'd be fine but in BG1 i'm not so sure. I hope at least he has good stats otherwise he is going to have a bad time.
  • CorvinoCorvino Member Posts: 2,269
    As these NPCs are likely to show up in BG2:EE he'll likely be a keeper, given the OPness of higher level monks. Level 14 - 42% magic res, level 15 - fists are +3 weapons, D20 fist damage

    @SirBuliwyf @charname High stats and decent monk-specific gear are ways to keep him more viable in BG1, lets see what gets implemented.
  • trinittrinit Member Posts: 705
    edited July 2012
    really? nobody starting this thread yet? well-

    "For a young man, Rasaad yn Bashir radiates an uncommonly mature aura of calm and wisdom. After a disastrous mission to a monastery in Athkatla, he now wanders the Sword Coast in search of enlightenment.

    Orphaned on the streets of Calimport, Rasaad and his brother, Gamaz, barely survived by begging and theft. Caught in the act by a monk of the Order of the Sun Soul, the boys received not punishment but their first instruction. Soon the brothers excelled in the physical, mental, and spiritual training of the monastery devoted to Selûne, goddess of the moon.

    In the aftermath of his brother's death, Rasaad has left his order to seek his own solace. If he can also find opportunities to reflect his inner light on those in need, he is eager to do so."

    i think the concept sounds solid and that he is lawful good. it will be nice to have a monk npc, a very welcome addition.
    i am a bit skeptical of his potential personality (most of the three) because he does sound really promising, but i'm afraid it could quickly devolve in some mysterious otherworldly crap being said about every rock in sight, delivered in deep, breathy, gentle voice. hmmm...

    discuss.
  • The_New_RomanceThe_New_Romance Member Posts: 839
    I'm not so interested in monks. It's nice to have one as NPC, sure, but I'd rather have had a sorcerer or a barbarian. Or an NPC with a kit that hasn't been used on NPCs yet, such as a Wizard Slayer or an Archer.

    Plus, the concerns that you've voiced. It is indeed possible that Mr Rasaad becomes half hypermysterious brooding boxer, half yoga hippie, and that would be... ugly. I do however have confidence in Beamdog to make him interesting.
  • trinittrinit Member Posts: 705
    edited July 2012
    damn. now i saw the previous discussion. @Tanthalas please merge the threads :/
    edit- @The_New_Romance i hope that too :)
  • TanthalasTanthalas Member Posts: 6,738
    edited July 2012
    Merged the threads and slightly altered the title.
  • MoomintrollMoomintroll Member Posts: 1,498
    edited July 2012
    I made this post by mistake and can't seem to delete it, so.

    As with what Trinit seems to be saying, I can only worry that we may have another Cernd on our hands, a druid who's name always reminds me of spatially adjusted type.
  • seekaseeka Member Posts: 53
    Oh god, another Cernd would be terribad. I'd hope they don't go the predictable route making Rasaad the preachy hippie type, his backstory indeed does sound promising and for him to just be a Genereic Monk lecturing our charname into the ground would be such a let down. Quick, where's my @LadyRhian for some monk lore?? I think I'd rather see him as LN than LG... what with the whole Bhaal part, and the genereal Holier Than Thou vibe that a lot of LG characters seem to throw down. Of course this is all mindless opinion and speculation for my part... He's no doubt going to be a better catch than Anomen!
  • MornmagorMornmagor Member Posts: 1,160
    @ too much was Keldorn.

    Anyway, i don't do well with monks to be honest, but since my first pnp party had a monk i'm gonna give him a try, well to see the new dialogues too :P
  • seekaseeka Member Posts: 53
    @Mornmagor Yeah, Keldorn was probably the most laid back paladin ever. Hell Jaheira was more judgemental and bossy than he was. Maybe its because of his age and he had mellowed out some (perhaps all that nagging wears a person down after all the years =P) but he was pretty cool by me. Funny that you should say your first pnp party had a monk... my first experience with monks was in a pnp game. A dwarven monk. He was awesome, I ended up adoring monks (at least of the dwarven variety) at the end.
  • LadyRhianLadyRhian Member Posts: 14,694
    edited July 2012
    What do you want to know about monks, @seeka? There are few in the Realms, they mostly come from Kara-Tur, but there is one monastery in the Bloodstone Lands regions, as one of the original adventurers in the "H" series of modules was a monk and set up a monastery there. Part of the reason they were/are rare is because of the High rolls needed to become one in the original game. And they are from AD&D 1e, not 2e. Because in 2e, they were relegated to Kara-Tur.

    And yes, Monks are extremely powerful at high levels. And just like P&P druids, after a certain point (I think it's level 8 for a monk, Master of Dragons being the Level Title), they have to fight with a superior to go up in levels. I wonder how they are going to implement that in the game. They get 4 sided dice for hit points, albeit 2d4 at first level. And the level is capped at 17. There, you can go no higher. At level 12, you get 5 attacks every 2 rounds (3 in the first, 2 in the second) and at level 17, this rises to 4 per round. And they generally don't use weapons, because their hands can literally bitch-slap you into next week. At 17th level, they do 4-32 points of damage with their open hands (That's 16- 122 per round...)
  • CorvinoCorvino Member Posts: 2,269
    I don't know what their influences will be with regard to character. I'm kind of hoping for someone along the lines of Caine from Kung Fu, played by David Carradine - Someone who has started along the path to peace and enlightenment but does sometimes get tempted to kick some arse.

    The entire "disasterous mission" to Athkatla & death of his brother does have echoes of Caine's story. His master is killed by an arrogant nobleman whom Caine kills in the heat of the moment. The nobleman is related to the royal family though, and Caine has to flee to the US to avoid execution & seek penance. If Rasaad's story follows a similar arc he'll have an interesting return to Athkatla in BG2:EE.
  • seekaseeka Member Posts: 53
    @LadyRhian *takes notes* Might explain why I couldn't find a whole lot of information on the Sun Soul folks via Teh Google. Or monks in general. Which is a shame, because I do love the visual of monks trolling the realms in search of victims to bitch slap into next week (best line ever). You my dear deserve better than cookies... You should get CHEESECAKE.

    @Corvino I would love to see something like that. Especially for BG2, where some of the stereotypes for the NPC's are so overdone. (Cernd, I'm looking at you!)
  • LadyRhianLadyRhian Member Posts: 14,694
    @seeka I'd rather have Beefcake! ;) I'd also like to see them implement the Higher Levels for Druids that they had- essentially, after you become Grand Druid, you step down, and go more for enlightenment about other planes. You can travel there by acts of will and survive on certain planes as if you were a native of that plane. Imagine the adventure possibilities of that...
  • trinittrinit Member Posts: 705
    cernd... yes, that would be really bad. he was one of my least favorite character from bg2. so annoyingly calm, preachy and self absorbed. ah well. let's hope we get human as human being not embodiment of some ideal. :)
  • MoomintrollMoomintroll Member Posts: 1,498
    edited July 2012
    Cern'd also reminds me of Chakotay from Voyager, I half expect him to come back from a vision quest with a familiar called Garrett Wang.
  • Leaf_EaterLeaf_Eater Member Posts: 71
    Im rather sick of monks by now, it seems that no matter what game I play, theyre 10x tougher punching enemies than using a quarterstaff.

    Looking forward to the cloud peaks, not so much Rasaad
  • XezmeraudeXezmeraude Member Posts: 91
    edited August 2012
    The monk NPC was a missing element in the Vanilla Game. I actually thought Balthazar shouldve joined if a good Player character talked sense into him to help on Mellisan. What I am more concerned about though which no one mentioned here. I want the monk to have his own set of HLA. Not based from the fighters picks. I knew they had a mod from Gibberlings3 that gave monks their own skills. I hope Overhaul looked at that mod and put those skills in. It made a monk more of a monk and not just some unarmed fighter. But Im happy we have a Monk and also the Wild Mage as NPCs to join us through the story. Glad they caught that missing element of the game.
  • trinittrinit Member Posts: 705
    @Xezmeraude there was some thread that mentioned this, maybe the wizard specializations? in any case i would LOVE to see that also, but unique to every class, including specialist mages. it would simply be awesome, to see characters develop into demigods in their own right after 30+ levels, instead using the generic high level fighter/wizard/rogue pool, leaving them taste bland.

    this remains to be seen in bg2:ee. a request will be made when the time comes, i'm sure of it. :)
  • XezmeraudeXezmeraude Member Posts: 91
    @trinit

    I think because of that, dont get me wrong. thats a great idea to implement, but is cause of keeping the game balanced too was a reason. I dont think they will implement going that far. The mages were strong enough or most would argue already overpowerful enough to solo the game alone. It be a nice idea. But demigodness just wont ever happen as mages are just far too strong enough as they are already. But the monk in vanilla only had access to fighter HLA and just didnt make them monklike at all. My post is hoping they put the monk HLA in the game to make them unique from a fighter with different HLA altogether.
  • trinittrinit Member Posts: 705
    @Xezmeraude i was not suggesting more power, but more customized HLA-s reflection the character class and kit. i used the term "demigod", because in d&D rules, anything beyond level 30 is considered demigod (maybe i'm wrong).
  • XezmeraudeXezmeraude Member Posts: 91
    edited August 2012
    @trinit

    True. After 30 you are considered godly like. I just dont think it means exactly like that. Just a way to reflect how smart characters are by that point. But Demigod status is still a strong point. I think what you more think it is, is its EPIC. They do have that when you reach 29 as you are entering a protege class state of epicness. I cant exactly remember how they sorted it out but first 10 levels are beginning 11 to 20 is your avancement to said class, 21-30 is your protege levels and 31-40 is your epic attaining of your path.
    Its something like that but yes anyone can argue by that point you are a demigod in a way. Your point is just as strongly valid as mine. There are many ways to reflect such a level should define your PCs status.

    Monks did get their own HLAs from a mod. I think it was in Oversight. It just wasnt right to have them base off fighter HLAs.

    Im not saying more power. They just were too powerful already in the game to have anything else be goiven to them. You could already call them demigods even at level 1 for just knowing how to cast magic missle lol.
  • trinittrinit Member Posts: 705
    @Xezmeraude i vaguely remember that demigod status i not automatic, it needs to be applied somehow? through quest or something? it is clearly not implemented in bg2, but IMO it's not needed anyway.

    as i said i agree with new HLA's idea.

    OT- i like the looks of new areas that come with rasaad. reminds me of IWD areas i loved- snowy, calm and mysterious, with great atmospheric music, although i cannot force myself through hack&slash of iwd2. iwd1 yes, but iwd2...
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