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Rasaad yn Bashir

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  • EudaemoniumEudaemonium Member Posts: 3,199
    What ability did Xzar get, other than being awesome?
  • bigdogchrisbigdogchris Member Posts: 1,336
    I'm guessing that Rasaad will probably be level 3 when you encounter him, so hopefully he will be powerful enough.
  • NadroirNadroir Member Posts: 50

    What ability did Xzar get, other than being awesome?

    Didn't he get a Larloch's minor drain?
  • LadyEibhilinRhettLadyEibhilinRhett Member Posts: 1,078
    I bet he's going to be freaking awesome. And I'm sure he'll have a special ability or item, considering every single joinable NPC in the original BG had one.
  • JaxsbudgieJaxsbudgie Member Posts: 600
    edited November 2012
    Nadroir said:

    What ability did Xzar get, other than being awesome?

    Didn't he get a Larloch's minor drain?
    In his spell book yes, not as an innate ability. NPCs that didn't get anything special were:

    Ajantis
    Garrick
    Imoen
    Jaheira
    Khalid
    Kivan
    Montaron
    Shar-Teel
    Skie
    Xzar

    Quite a few!
  • sebassebas Member Posts: 56
    edited November 2012
    I must say, I share the same fear. If they don't give him any special abilities or custom items he will be soft as kitten. Monks only really get decent at level 7 and good at 13.
  • sepottersepotter Member Posts: 367
    Monks can still use weapons, so maybe it wont be so bad.
  • sebassebas Member Posts: 56
    edited November 2012
    @sepotter No armor in melee range. It will be that bad. :P
  • PantalionPantalion Member Posts: 2,137
    I'm just hoping that he has at least 15 Strength, 17 Constitution, 12 Intelligence and 18 Charisma. *Cough.*
  • DeeDee Member Posts: 10,447
    @sebas That's what I've been saying for months now. It would be really great if the monk's fists counted as a single weapon so that he could take advantage of Single Weapon Style (to boost his AC at lower levels). Right now, he's better off wielding a dagger, which doesn't really make sense.
  • byrne20byrne20 Member Posts: 503
    @Jaxsbudgie
    Er correction... Ajantis got a purple helm ;)
  • DJKajuruDJKajuru Member Posts: 3,300
    He can hide in shadows....
  • MeyahiMeyahi Member Posts: 143
    edited November 2012
    Pantalion said:

    I'm just hoping that he has at least 15 Strength, 17 Constitution, 12 Intelligence and 18 Charisma. *Cough.*

    By the time he can get Keldorn's armor, he is good enough. The problem is before that.
    If you want to talk about late game:
    Another big problem is his fist enhancement, it should be sped up and get up to +5 since he only gets +4 at level 27.
    He is also the only pure fighter class that doesn't have 18/xx strength. (Can be worked around)
    Last but not least he cannot be hasted (level 5) and his number of attacks caps at 4 (level 18).
    DJKajuru said:

    He can hide in shadows....

    No backstab.
    Cannot even disarm the traps he finds...
  • Permidion_StarkPermidion_Stark Member Posts: 4,861

    Nadroir said:

    What ability did Xzar get, other than being awesome?

    Didn't he get a Larloch's minor drain?
    In his spell book yes, not as an innate ability. NPCs that didn't get anything special were:

    Ajantis
    Garrick
    Imoen
    Jaheira
    Khalid
    Kivan
    Montaron
    Shar-Teel
    Skie
    Xzar

    Quite a few!
    I don't think Alora got anything either. Her rabbit's foot doesn't actually do anything (except take up a quickslot)

  • byrne20byrne20 Member Posts: 503
    edited November 2012
    @Permidion_Stark Didnt it give her better luck??
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    byrne20 said:

    @Permidion_Stark Didnt it give her better luck??

    I don't think so. It was meant to but I don't think it was ever implemented.
  • QuartzQuartz Member Posts: 3,853
    Hey guys I don't know crap about Monks so, what missile weapons can they use in Baldur's Gate?

    byrne20 said:

    @Permidion_Stark Didnt it give her better luck??

    I don't think so. It was meant to but I don't think it was ever implemented.
    It's meant to but it's bugged. I checked it out in NearInfinity just today. It has a Luck modifier that is a bit messed up somehow.

    Regardless I'm sure it will be fixed in BG:EE.
  • NadroirNadroir Member Posts: 50

    Nadroir said:

    What ability did Xzar get, other than being awesome?

    Didn't he get a Larloch's minor drain?
    In his spell book yes, not as an innate ability. NPCs that didn't get anything special were:

    Ajantis
    Garrick
    Imoen
    Jaheira
    Khalid
    Kivan
    Montaron
    Shar-Teel
    Skie
    Xzar

    Quite a few!
    Odd, I must be going crazy.

  • DeeDee Member Posts: 10,447
    edited November 2012
    @Quartz darts and slings. So yay for slings, but that means you either build your monk with a high dexterity to use slings (potentially gimping your Strength and thus your melee abilities later on), or you build your monk with a high strength to fight unarmed (potentially gimping your Dexterity and thus your ranged abilities early on and your armor class always). Or you make both scores high to do both, which is either power-gamey or restrictive to your other abilities.

    The monk's unarmed fighting has the same problem as the thief's backstab. It's really good at high levels, but at low levels melee combat is too dangerous for it to be worthwhile--and as a result, your best bet is to build away from melee weapons, which is counterintuitive especially if your plan is to be a backstabbing/face-punching legend.

    Also, monks are technically priests, not warriors. That's why they can only put one proficiency slot in any weapon, and also why their strength has no exceptional % value. Personally, I disagree with that decision because (especially in a video game) their focus is pretty strongly in the all-up-in-your-grill style of combat, but that's how they were designed.
  • PantalionPantalion Member Posts: 2,137
    I believe that Monks gain the same weapon proficiencies as thieves (including the inability to specialise), except can only use one handed weapons, so... Slings and throwing weapons I suppose?
  • LadyEibhilinRhettLadyEibhilinRhett Member Posts: 1,078
    @Permidion_Stark
    Alora's rabbit's foot was supposed to have an effect, but it didn't work. Wasn't there a mod that fixed that?
  • Oxford_GuyOxford_Guy Member Posts: 3,729


    In his spell book yes, not as an innate ability. NPCs that didn't get anything special were:

    Ajantis
    Garrick
    Imoen
    Jaheira
    Khalid
    Kivan
    Montaron
    Shar-Teel
    Skie
    Xzar

    Quite a few!

    Yes, though some of them compensate with awesome stats (e.g. Imoen).

    Also no one mentioned that Minsc gets *two* special abilities - berserker rage *and* Boo!

  • Oxford_GuyOxford_Guy Member Posts: 3,729

    @Permidion_Stark
    Alora's rabbit's foot was supposed to have an effect, but it didn't work. Wasn't there a mod that fixed that?

    I presume this ought to give some sort of bonus to luck?

  • JaxsbudgieJaxsbudgie Member Posts: 600
    As for Alora's lucky rabbit foot, it did indeed not work in vanilla, but has been confirmed to work in BG:EE.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    @Jaxsbudgie - great! :-)
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited November 2012
    I'll try him to see what his story is, and how well realized his character concept is. But if he's constantly taking a heavy beating while not doling much damage, then he's not going to be used very much by many players. I mean, I enjoy some of the weaker characters for the challenge of just how to use them to their fullest potential. Garrick, for example, can still be useful to the party by Identifying items, carrying a lot of the light weight clutter, casting a few spells, and using Bard Song.

    But a monk is intended to be a frontline meleer. If he is continually requiring loads of healing or resurrections then he's just not going to be that enjoyable to play. The monk's low level ability to avoid being hit is going to have to be tweaked, I think. An extraordinary ability to make enemies swing at air (even at low level) would make sense for the class.
  • TanthalasTanthalas Member Posts: 6,738
    edited November 2012
    Merged the similar discussions.
  • neleotheszeneleothesze Member Posts: 231
    edited November 2012

    What ability did Xzar get, other than being awesome?

    He gets Montaron. :P

    An 'item' that could theoretically fit into Minsc's backpack but still takes up a party slot. :P
    --------------------------------------------------------------------------
    Regarding the monk HLAs... those would turn a monk from a mediocre class (my opinion) to one of the most powerful out of the blue. Think of how long and tedious it is to remove mage protections, especially in ToB...
    If abilities such as the ones listed by Anton from Oversight actually end up in BG2 then I won't be able to convince myself to play without a monk.

    Shadow Stance followed by Dragon Fist; game over


    Shadow Stance
    This stance causes the monk to instantly become both invisible, as per the spell Improved Invisibility, and immune to divination spells such as True Seeing. This power lasts for 23 rounds.
    Prerequisite: Lunar Stance.
    Dragon Fist
    With a blow, the monk strips away the magical protections of the target.

  • sebassebas Member Posts: 56
    Monks are not a mediocre class, not by a long stretch. They are one of the "best" in terms of power. The problem is they only really start shinning after level 13 and up.

    The issue raised was within the confines of BG1, not all the way up to HLA. That's where they really, reaaally have problems.
  • revaarrevaar Member Posts: 160
    The biggest issue with monks in the Baldurs Gate system is that they don't get the wisdom bonus to AC that they get in 3e. If they got the same bonus to AC from wisdom as they do from Dex, they would be much less squishy at low levels.
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