I imported a solo monk that did not end up showing Watcher's Keep on the world map. Then I imported the same monk again and immediately after talking to Imoen after the opening scene, I checked my world map and Watchers Keep was there. After exiting all the intro stuff I traveled there. I think it could be an issue of just checking to make sure it is there after the opening Jon Iranicus scene. It is really annoying since it is not showing up for my favorite character who has already done a bunch of quests.
I have the same issue with the iPad version, unfortunately. Imported a character file, and noticed Watchers Keep isn't on my world map. In chapter 3 now. Since we can't access the console to fix this, this is a problem.
I have the same issue with the iPad version, unfortunately. Imported a character file, and noticed Watchers Keep isn't on my world map. In chapter 3 now. Since we can't access the console to fix this, this is a problem.
Same problem for me with iPad. A question. Once in TOB, will I be able to enter the watcher's keep? In that case I can wait.
I can confirm that. Importing the same charcter file that doesn't have watcher's keep in SOA, in TOB I see the keep. I believe @Gate70 should have more promote.
I think I've figured out when this bug happens or not. Based on my testing, it has nothing to do with import vs new character creation or single vs multi.
This bug happens every single time when i quit an ongoing game session (but without exitting BG2EE entirely) then create a new game.
If instead you exit BG2EE completely, then relaunch it before creating your new game, Watcher's Keep will be on your map.
I've tried with different save files, saved games, and new character creations, and no exceptions so far to this rule. This also explains why some people say they've inconsistently encountered this bug importing the same file. It depends on whether they had, for example, loaded a game, then quit, then created new game, versus creating game right after launching.
@Kennis unzip and drop this file in your Scripts folder in the same directory as the CHITIN.KEY, open the game, load your save, select one of your characters and go to the Record Screen, select Customize and then Script, scroll down and select the CUSTOM(7CWKFIX) script, select Done, go to the Game Screen, select that character and press the letter "K".
Edit: forgot to attach the script added it to a link in the first sentence
@CrevsDaak Sadly, this doesn't work for me. I guess it's probably doing RevealAreaOnMap("AR3000") which I have tried before. If you have a game that's already OK, you can use HideAreaOnMap and RevealAreaOnMap with the expected results of hiding/showing WK, but in a broken game, neither of these commands affects the presence or absence of the WK map icon, even though you see the "Your world map has been updated" text.
CrevsDaak Sadly, this doesn't work for me. I guess it's probably doing RevealAreaOnMap("AR3000") which I have tried before. If you have a game that's already OK, you can use HideAreaOnMap and RevealAreaOnMap with the expected results of hiding/showing WK, but in a broken game, neither of these commands affects the presence or absence of the WK map icon, even though you see the "Your world map has been updated" text.
so looks like the area in the map is bugged, congratulations to the misleading name (with of course lots of sarcasm), and to me for never seeing if this works (with sarcasm too). @Tiddles thanks for the catch, I'll see what I can do to make a script to fix this.
You might want to confer with @Troodon80 as I think he manually fixed this for a couple of people and may be able to advise if a script can get the desired result.
@Gate70@CrevsDaak, from what I recall in this particular case, it cannot be added via a script. The method of adding Watcher's Keep was hardcoded from the original game, it was a way for the original developers to almost seamlessly merge a Shadows of Amn game with the expansion and update a saved game when transferring to Throne of Bhaal.
If it was not added at the time of the game creation, then it needs to be manually added. It usually takes me about ten minutes to recreate the world map and customise it to a pre-existing game that an individual uploads. That is, assuming it is not almost midnight.
@Troodon80 is that via Near Infinity, opening the save plus a save of your own. Exporting yours. Importing it to theirs. Revealing the areas on the map via the console or NI.
I'd like to know and I suspect @CrevsDaak might too.
@Gate70@CrevsDaak, open their game in Near Infinity, extract the world map so that the the editor doesn't lose the extracted contents (it seems that every time you leave the saved game, it removes all the extracted items). Start a new game with a pre-generated character and wait until the first cutscene is over, after Imoen has her dialogue, and the game makes an auto save. Open the auto save up in Near Infinity and extract the world map. That's a fresh WMP file that you can use later as well.
Next, make sure both world maps are open—you'll be using the 'bad' world map as a reference—edit the 'fresh' world map so that all the areas are as they should be as per the 'bad' world map. Do not touch any of the items listed below *. Note that some area flags are added or removed, not just whether the area is visible on the map. After the necessary edits have been made, open up the 'bad' saved game again, go to the folder where you extracted your 'fresh' world map, then copy that over and replace it in the uncompressed folder. Once done, hit the compress button in Near Infinity.
* Map, Width, Height, Map ID, Name, Center location: X, Center location: Y, # areas, Areas offset, Area links offset, # area links, Map icons
In steps:
Obtain a fresh worldmap.wmp file with Watcher's Keep included (how convenient that I have attached one).
Open up Near Infinity and select Game → Open File.
Browse to or drag the fresh worldmap.wmp file into the marked area so that Near Infinity opens it.
Open the 'bad' saved game and extract the world map (obviously to a different location from the previously extracted one, you don't want to overwrite it).
Open the 'bad' world map file and use it as a reference.
Comparing both the 'fresh' and 'bad' maps, open each area one at a time and set all the areas in the 'fresh' world map to match those of the 'bad' map; area flags, random encounter probability (found in the area links section, North, South, East, West, they each have a series of items, e.g. labelled "North link 0"), etc.
When finished, import the edited 'fresh' worldmap.wmp file to the 'bad' saved game.
Compress the SAV file with the modified WMP file; and,
Viola, when the individual loads their formerly 'bad' saved game it will appear exactly the same as they remember it, but with the addition on Watcher's Keep.
This is also the same method I use to 'restore' a saved game with the L-AR01 bug caused by a mod.
If you follow the steps above, or zip and attach a save so someone else can do so, that should get past the issue.
The cause appears to be starting a new character without shutting down & restarting the game so best advice until patched is to quit to desktop and restart the game before rolling/importing characters.
Comments
http://forum.baldursgate.com/discussion/24232/map-bug-watcher-s-keep
There's another thread with more discussion and debugging on this happening.
A question. Once in TOB, will I be able to enter the watcher's keep?
In that case I can wait.
Before you can reach the TOB world map, you have to complete Saradush, but I will try.
You're right, I don't have to actually go there, I only have to see if the map is available
I'll try this evening.
And here we have Watcher's Keep
Importing the same charcter file that doesn't have watcher's keep in SOA, in TOB I see the keep.
I believe @Gate70 should have more promote.
This bug happens every single time when i quit an ongoing game session (but without exitting BG2EE entirely) then create a new game.
If instead you exit BG2EE completely, then relaunch it before creating your new game, Watcher's Keep will be on your map.
I've tried with different save files, saved games, and new character creations, and no exceptions so far to this rule. This also explains why some people say they've inconsistently encountered this bug importing the same file. It depends on whether they had, for example, loaded a game, then quit, then created new game, versus creating game right after launching.
Edit: forgot to attach the script added it to a link in the first sentence
@Tiddles thanks for the catch, I'll see what I can do to make a script to fix this.
If it was not added at the time of the game creation, then it needs to be manually added. It usually takes me about ten minutes to recreate the world map and customise it to a pre-existing game that an individual uploads. That is, assuming it is not almost midnight.
I'd like to know and I suspect @CrevsDaak might too.
Next, make sure both world maps are open—you'll be using the 'bad' world map as a reference—edit the 'fresh' world map so that all the areas are as they should be as per the 'bad' world map. Do not touch any of the items listed below *. Note that some area flags are added or removed, not just whether the area is visible on the map. After the necessary edits have been made, open up the 'bad' saved game again, go to the folder where you extracted your 'fresh' world map, then copy that over and replace it in the uncompressed folder. Once done, hit the compress button in Near Infinity.
* Map, Width, Height, Map ID, Name, Center location: X, Center location: Y, # areas, Areas offset, Area links offset, # area links, Map icons
In steps:
- Obtain a fresh worldmap.wmp file with Watcher's Keep included (how convenient that I have attached one).
- Open up Near Infinity and select Game → Open File.
- Browse to or drag the fresh worldmap.wmp file into the marked area so that Near Infinity opens it.
- Open the 'bad' saved game and extract the world map (obviously to a different location from the previously extracted one, you don't want to overwrite it).
- Open the 'bad' world map file and use it as a reference.
- Comparing both the 'fresh' and 'bad' maps, open each area one at a time and set all the areas in the 'fresh' world map to match those of the 'bad' map; area flags, random encounter probability (found in the area links section, North, South, East, West, they each have a series of items, e.g. labelled "North link 0"), etc.
- When finished, import the edited 'fresh' worldmap.wmp file to the 'bad' saved game.
- Compress the SAV file with the modified WMP file; and,
- Viola, when the individual loads their formerly 'bad' saved game it will appear exactly the same as they remember it, but with the addition on Watcher's Keep.
This is also the same method I use to 'restore' a saved game with the L-AR01 bug caused by a mod.The cause appears to be starting a new character without shutting down & restarting the game so best advice until patched is to quit to desktop and restart the game before rolling/importing characters.