Hotfixes, workarounds, and how to activate the console
Jalily
Member Posts: 4,681
While we're working on the next patch, here are workarounds for some of the issues that have been found. To use most of these, you must first activate debug mode by ensuring that your Baldur.ini file (located in Documents\Baldur's Gate II - Enhanced Edition) contains this line:
Windows XP
http://stackoverflow.com/questions/179119/how-to-prevent-windows-xp-from-stealing-my-input-ctrl-space-which-is-meant-for-e
Windows 7
http://www.sevenforums.com/hardware-devices/8305-ctrl-space-not-working.html[/spoiler]
Put your cursor over Dorn and enter this:
Use the wand from the same map.
Problem: Hexxat is stuck as a mist.
Kick her out of your party and then reaccept her.
Problem: I lost Dragomir's Cloak.
Place the contents of ohhcasq.zip (see attachment) into your Override folder.
Problem: Viconia's interjection loops when you encounter a weaver.
Unzip the contents of NeeraAerieJan.zip (see attachment) into your Override folder, then speak to the affected character in case they have anything else to say.
Neera's extra banter with a Wild Mage protagonist never fires.
Unzip the contents of bneera.zip (see attachment) into your Override folder. If you meet the conditions* and don't want to wait, you can see the talk by pressing Ctrl+I.
* You're a Wild Mage, you're in SoA but not Chapter 5 or a dungeon area, it's been at least five days since Neera joined, Neera's quest is not in progress, and neither of you have a condition that prevents speech.
Use Dispel Magic or put your cursor over your characters and press Ctrl+R.
The ending dialogue for the wheel won't trigger.
Make sure you're a good distance away from the portal when using the wheel.
Drop all drow equipment before leaving the Underdark. If you don't have a prior save, kill and resurrect any party member who may have such items.
Problem: Malaaq the genie doesn't spawn in Irenicus's dungeon.
To get the sword he could have given you, enter this:
Problem: The Cult of the Unseeing Eye quest isn't starting.
Scenario 1: The Gaal disturbance happened, but your temple contact didn't ask for help.
Make sure you are in the Temple District exterior and enter this:
If you're good, enter the temple of Lathander and use
Unzip the contents of MINSCJ.zip (see attachment) into your Override folder.
Problem: [iPad] The stairwell force field in Yaga-Shura's lair isn't completely removed after you use the device in the center of the room.
Tap the top of the steps, near the room exit, to walk over the blocked area.
The following issues were fixed in patch 1.2.2030: [spoiler]Problem: NPCs won't stop commenting about the Underdark.
Put your cursor over Dorn and enter this:
'Program Options', 'Debug Mode', '1',To open the console in the game, press Ctrl+Space.[spoiler=If the console still doesn't appear]It might be because you have multiple languages enabled. To disable it on Windows, right-click the EN (or whatever the language is) on your toolbar and choose Settings. See these links for further details:
Windows XP
http://stackoverflow.com/questions/179119/how-to-prevent-windows-xp-from-stealing-my-input-ctrl-space-which-is-meant-for-e
Windows 7
http://www.sevenforums.com/hardware-devices/8305-ctrl-space-not-working.html[/spoiler]
Dorn Issues
Problem: After teleporting you into the Radiant Heart building, Dorn repeats his selection sounds nonstop.Put your cursor over Dorn and enter this:
C:SetGlobal("ohd_wedding_impatient","locals",4)Problem: True Sight doesn't work for a certain part of Dorn's quest.
Use the wand from the same map.
Hexxat Issues
Problem: Hexxat's first lovetalk is taking forever to start.C:SetGlobal("HexxatLovetalksTimer","GLOBAL",1)The first talk is meant to fire 90 real-time minutes after you recruit her. Your PC must be female, and you must not be in a dungeon area or Chapter 5.
Problem: Hexxat is stuck as a mist.
Kick her out of your party and then reaccept her.
Problem: I lost Dragomir's Cloak.
C:CreateItem("ohhcloak")Problem: I can't drop the casque.
Place the contents of ohhcasq.zip (see attachment) into your Override folder.
Problem: Viconia's interjection loops when you encounter a weaver.
C:SetGlobal("OHD_ritual_interjects","GLOBAL",2)
Neera Issues
Neera, Aerie, or Jan keeps saying a line that refers to Hexxat's ToB quest.Unzip the contents of NeeraAerieJan.zip (see attachment) into your Override folder, then speak to the affected character in case they have anything else to say.
Neera's extra banter with a Wild Mage protagonist never fires.
Unzip the contents of bneera.zip (see attachment) into your Override folder. If you meet the conditions* and don't want to wait, you can see the talk by pressing Ctrl+I.
* You're a Wild Mage, you're in SoA but not Chapter 5 or a dungeon area, it's been at least five days since Neera joined, Neera's quest is not in progress, and neither of you have a condition that prevents speech.
Rasaad Issues
Effects persist on your characters at the end of Rasaad's ToB quest.Use Dispel Magic or put your cursor over your characters and press Ctrl+R.
The ending dialogue for the wheel won't trigger.
Make sure you're a good distance away from the portal when using the wheel.
Other Issues
Problem: After exiting the Underdark, attempting to open a character's Inventory or Record page crashes the game.Drop all drow equipment before leaving the Underdark. If you don't have a prior save, kill and resurrect any party member who may have such items.
Problem: Malaaq the genie doesn't spawn in Irenicus's dungeon.
To get the sword he could have given you, enter this:
C:CreateItem("sw2h16")Problem: Watcher's Keep isn't showing up on the map.
C:MoveToArea("AR3000")You can find other area codes here: http://iesdp.gibberlings3.net/appendices/area_lists/bg2aref.htm
Problem: The Cult of the Unseeing Eye quest isn't starting.
Scenario 1: The Gaal disturbance happened, but your temple contact didn't ask for help.
Make sure you are in the Temple District exterior and enter this:
C:GetGlobal("GaalSpoke","AR0900")A value of 2 means they are believed to have asked for help. Resetting it to 1 should cause them to turn up and talk to you:
C:SetGlobal("GaalSpoke","AR0900",1)Scenario 2: Your temple contact asked for help but hasn't turned up at the temple.
If you're good, enter the temple of Lathander and use
C:CreateCreature("bharval")If you're neutral, enter the temple of Helm and use
C:CreateCreature("bhoisig")If you're evil, enter the temple of Talos and use
C:CreateCreature("bhnalla")Problem: Minsc's low-HP dialogue loops.
Unzip the contents of MINSCJ.zip (see attachment) into your Override folder.
Problem: [iPad] The stairwell force field in Yaga-Shura's lair isn't completely removed after you use the device in the center of the room.
Tap the top of the steps, near the room exit, to walk over the blocked area.
The following issues were fixed in patch 1.2.2030: [spoiler]Problem: NPCs won't stop commenting about the Underdark.
C:SetGlobal("OH_UnderdarkComments","GLOBAL",2)Problem: Dorn keeps initiating the sparring conversation.
Put your cursor over Dorn and enter this:
C:SetGlobal("ohd_sparring","locals",2)[/spoiler]
Post edited by Jalily on
22
Comments
(This is mainly important for anyone who needs to pick up Keldorn again or is having Anomen take his test.)
Problem: Hexxat's first lovetalk is taking forever to start.
When it's supposed to start, BTW? After her first items quest or after joining the party (after Dragomir's tomb)?
How can I understand her first lovetalk isn't starting? Does her first lovetalk depend anyhow on Anomen being in the party too and already doing some lovetalking?
will the patch require a game restart to take effect? i REALLY want to play this game, and it shouldn't be too bad anyway if I just manage to play without dying. however if it requires a new game then I must wait because I want these fixes.
considering there was no announcement yet today i though i would ask. I REALLY wish you would put out multiple smaller patches and get fixes out faster than try to fix everything in one patch. the wait is killing me!
I will wait for the next patch for sure though.. that + the waited easy fixes for portraits/sounds/HPs(dual classes/familiar) bg1ee imports, save problems with spells like spirit armor (&warcries, other abilities with countdowns, etc), save crashes.. a few glitch with npcs appareances too here & there apparently..proficiency mastery+++++, cernd greter werewolf form too maybe (not improved/fixed /original BG2 that one, too^), just for the easiness of that all. But that's a nice first & reactive quick step, thx.. ^
There is one real/moral use though for the console in BG2, if a certain problem persists in the EE. Solaufein, in Underdark. In the original, many times, his speech would stuck and story wouldn't progress. There was a console command workaround.
As for the Sword of chaos, it is merely +2, unable to regain its properties of old at the hands of Sarevok because now he is NOT a bhaalspawn anymore (lives only with a small soul fragment of a bhaalspawn, imoen's or us'), and the armor Sarevok wore and were treated as a set, does not exist in game items, as the dialogues in ToB heartlessly betray. Silver Sword and the Ravager are miles better, especially for Sarevok; if you do not know why, do not ask, follow blindly.
To be honest, it kind of pains me to have to enable the cheat console. I really didn't want to, but because of this, I have no other option.
ps; edited: actually the remark was not for Mercador especially / import list2 *)
1) Ring or the Princes +1 (given from Sarevok, differently named ring of protection +1)
2) Helm of Balduran (found in the Helm and Cloak inn in Baldur's Gate; you did not need to follow the questline, simply loot the stash, but this might have been corrected in 1EE)
3) The two Kazgaroth items (from the wizard west of Bereghost)
4) Some armors, most noticeably the Mail of the Dead +2.
There had been a priority to which one of those items were imported. You couldn't get them all, unless utilizing the keep items trick. Also, this priority had been in effect, if you freshly started 2, without importing anything. 1) Helm of Balduran (from irenicus' bedchamber) 2) Mail of the Dead +2 (from duergar captain).
yes, exactly as described here ; http://www.forgottenwars.com/bg1/miscellany.htm (normal mechanism - that one did not change). The question, at a time, was about a possible 'item 2 list' that could, if implemented, replace (far later in the game of course), the 'sword of chaos' by another previous bg1 item too (original BG1 team had not the time to implement that one though, apparently, even if they had thought about it..so the weird dialogue when you get the'chaos sword' (could be another one..like that bala's axe, precisely, among a few other possibly correct- nothing extravagant anyway)..the new team did not implement that, at least 'yet', too so..)...
As I said the djinni has always given the Sword of Chaos. I also know that at some point there was supposed to be 3rd import item given by that djinni, but that was never implemented. At this point, where there is at least one very popular mod that actual expects you to get that sword, it would be kinda silly to start changing the behaviour in favor of some other BG1 you quickly replace.
As you said, it's an 3° import, in fact it's there, it's only inacitve for the time being.