If anyone knows, will a BG:EE patch be completely mandatory to play SoD? Will it be needed to import my saves? I'm just asking for the sake of mod compatibility.
(If anyone at Beamdog happens to see this, I'm really impressed by what you're doing for the new expansion. It really blew my mind!)
If anyone knows, will a BG:EE patch be completely mandatory to play SoD? Will it be needed to import my saves? I'm just asking for the sake of mod compatibility.
Yes and yes. There are numerous reasons for this, not the least of which is the new Shaman class.
edit: Of course it is a bit more complicated. The new engine should be compatible with old BG:EE save games, but you will have to upgrade BG:EE to download and install SoD. Save games created in the new engine will not be backward compatible.
News! REAL news! Ohhh, this is wonderful! I'm so glad I got distracted with Magic: the Gathering Origins for a few days, it all arrives like a birthday present.
Point of interest: this thread suddenly had about ~140 new replies when I checked in, which is about an order of magnitude more than usual.
It feels good to be a gamer again in this time of Divinity: Original Sin, Pillars of Eternity and now Baldur's Gate: Siege of Dragonspear. My only real concern: do Xan, Tiax, Alora and Xzar have new voice-acting? If not, I may be sorely tempted to trade out one of them on Veraka's playthrough for a new companion. Sorry mister dwarven skald, but this group's only big enough for one bard kit. Two gnomish cleric/rogues, on the other hand...
Project Bear/Sharktrap has been shelved for the time being.
Please could you explain why? This is extremely disappointing because I was really hoping for a new full-length Forgotten Realms game unrelated to BG. Is this because Wizard's has given n-Space exclusive rights to new Realms games?
Sharktrap wasn't a D&D related game, it was more of a 3D action puzzler.
One thing I am disapointed in is that I see a dragon in the screenshots.
Well, dragons are supposed to be rare. And within the Baldur's Gate saga you kill a lot. In BGII-SoA I count 3 shadow/black dragons, 1 red dragon, 1 silver dragon, and in Throne of Bhaal I counted 1 or 2 (can't remember for sure) green dragons, 1 blue dragon, 1 shadow dragon and 2 silver dragons.
I'm getting a dragon indigestion. Couldn't we get more fun things like... dunno a dinosaur pet or different demons and devils?
Missed the red in Watchers Keep and if you install ascension, there are a few more. 2 blacks, 1 yellow, 1 red and 1 purple. I think ascension is kinda canon right?
On another note random repost because more people are on this thread.
The thing that worries me about seige, BG2 is gonna need a huge revamp difficulty wise if we can now start with a level 12 party. I mean if you duel a fighter at lvl9 you would have your levels back before the start of BG2 no matter what you dueled into and that's rather OP for the beginning of BG2.
The thing that worries me about seige,BG2 is gonna need a huge revamp difficulty wise if we can now start with a level 12 party. I mean if you duel a fighter at lvl9 you would have your levels back before the start of BG2 no matter what you dueled into and that's rather OP for the beginning of BG2.
Two things to consider here:
* IE+ has an XP cap, not a level cap. So while level 12 is technically correct, it isn't very precise. Can't say more than this. * Many / Most of the encounters in BG2 already scale with party level.
Great job can't wait to play it, tho I do wonder with this new expansion coming up is the graphic quality of BGEE gonna be improve ?
Yes. All of the rendering upgrades we've made to Dragonspear will be applied to BG:EE, since Dragonspear is an extension of the base game. The base artwork of BG:EE will not change, but how we render sprites is vastly improved.
BG2 is gonna need a huge revamp difficulty wise if we can now start with a level 12 party. I mean if you duel a fighter at lvl9 you would have your levels back before the start of BG2 no matter what you dueled into and that's rather OP for the beginning of BG2.
We'll make sure BG2:EE is balanced for people bringing characters over from Siege, and of course if it's still a concern we'll likely be introducing Legacy of Bhaal mode to BG2:EE as well so your overpowered characters are challenged again.
If anyone knows, will a BG:EE patch be completely mandatory to play SoD? Will it be needed to import my saves? I'm just asking for the sake of mod compatibility.
(If anyone at Beamdog happens to see this, I'm really impressed by what you're doing for the new expansion. It really blew my mind!)
Yes, BG:EE will receive a patch ahead of the release of Siege. Mods for BG:EE shouldn't break when you add Siege, and in fact you should be able to mod even more stuff after getting the patch. The new and hugely modifiable UI system is a good example of this.
@Cerevant@Dee Since SoD is an expansion to BGEE, are the maps integrated? Will we be able to travel from SoD to the regular BG1 areas and back, or are they closed off once SoD starts?
It's in the style of Thone of Bhaal, so there are two new world maps that you'll be traveling around in. You cannot backtrack to areas from BG:EE. You'll be able to freely explore certain sections of Baldur's Gate, though.
@Cerevant@Dee Since SoD is an expansion to BGEE, are the maps integrated? Will we be able to travel from SoD to the regular BG1 areas and back, or are they closed off once SoD starts?
It's in the style of Thone of Bhaal, so there are two new world maps that you'll be traveling around in. You cannot backtrack to areas from BG:EE. You'll be able to freely explore certain sections of Baldur's Gate, though.
Do you guys plan to make a facebook page for Siege of Dragonspear?
Wow, I'm super hyped for this. It's looking very good, can't wait to get my hands on this. I've question though - which old characters have additional voiced content in SoD besides Minsc? Which old voice actors are returning?
2. Any chance in the future or an Enhanced Edition Trilogy game that combines bgee, bgSoD, and bg2ee in one game?
Yes, we would love to do that. Right now there are certain technical limitations for iOS and Android that don't allow for such a colossal game, but eventually that will change. If all else fails it could come exclusively to desktop.
We don't have a specific time frame to do build that, but it's something we've held in mind as a long-term goal since 2012. If it makes sense and we can do it, we will.
3. Any chance we could de'-hardcode npc limit of 5? With engine improvements, parties of 10 or more seem feasible and would be fun to mod.
IIRC, and I could be wrong about this because I'm not a programmer, there isn't much stopping you in the engine from having a larger party.
However, UI limitations immediately come into effect: the multiplayer lobby, the sidebar with portraits, etc. etc. You'd basically need to design it around having more party members, or come up with a new UI that can scale (and perhaps doesn't need to devote as much space to each party member).
We’re currently waiting for word from some publishing partners regarding the possibility of translating Siege of Dragonspear into languages other than english. For news on that front, keep an eye on the forums. As soon as we have translation plans confirmed, we’ll let everyone know there.
Comments
(If anyone at Beamdog happens to see this, I'm really impressed by what you're doing for the new expansion. It really blew my mind!)
edit: Of course it is a bit more complicated. The new engine should be compatible with old BG:EE save games, but you will have to upgrade BG:EE to download and install SoD. Save games created in the new engine will not be backward compatible.
Point of interest: this thread suddenly had about ~140 new replies when I checked in, which is about an order of magnitude more than usual.
It feels good to be a gamer again in this time of Divinity: Original Sin, Pillars of Eternity and now Baldur's Gate: Siege of Dragonspear. My only real concern: do Xan, Tiax, Alora and Xzar have new voice-acting? If not, I may be sorely tempted to trade out one of them on Veraka's playthrough for a new companion. Sorry mister dwarven skald, but this group's only big enough for one bard kit. Two gnomish cleric/rogues, on the other hand...
On another note random repost because more people are on this thread.
The thing that worries me about seige,
BG2 is gonna need a huge revamp difficulty wise if we can now start with a level 12 party. I mean if you duel a fighter at lvl9 you would have your levels back before the start of BG2 no matter what you dueled into and that's rather OP for the beginning of BG2.
Sorry if it was asked before...
Edit: By "this" I mean the expansion...
1. Are we getting bg2 style banters for Npcs? I.e. will Alora, Xan, Shar-Teel, etc. talk to each other and CHARNAME?
I've question though - which old characters have additional voiced content in SoD besides Minsc? Which old voice actors are returning?
We don't have a specific time frame to do build that, but it's something we've held in mind as a long-term goal since 2012. If it makes sense and we can do it, we will.
*Phillip Daigle casts Shadow Door*
*Phillip Daigle runs away to avoid the question*
However, UI limitations immediately come into effect: the multiplayer lobby, the sidebar with portraits, etc. etc. You'd basically need to design it around having more party members, or come up with a new UI that can scale (and perhaps doesn't need to devote as much space to each party member).