I cant wait to see what you guys work on next after android. Honestly, I wish there were more infinity engine games out there. There will never be enough of them to me. I used to think I would never get into Icewind dale 1. Sure enough, addicting it is. Thankyou guys and if anyone knows what game Is next Im all ears
The floating text seems no bigger on any of my devices - still causes eye strain to read. Smart radius still too large. Magnifying glass didn't act as a toggle for me - same behaviour as before.
For those of you stuck on 'connecting to server' on Testflight, delete the app's cache / data in app settings, then try again. Fixed it for me.
@DannyBarkley I agree, the floating text looks the same size to me, and the magnifying glass is not a toggle, but the press-and-hold now works as expected (unlike before).
I didn't think that the frame rate could get better but build #19 is great. The game slows a bit still but it's super smooth. Also I created my own character for the run through. I'm getting hungry for more...
- Adjusting the volume on your tablet no longer locks you out of full screen - Overhead text should be a bit larger, making it easier to read on smaller tablets - You shouldn't be able to pan the screen past the edge of the map anymore when indoors - The magnifying glass button now lets you hold it as long as you like - You can now double-tap a character's portrait to center the screen on that character, as well as split stacks on the inventory screen - An update to the Korean localization
- The magnifying glass button now lets you hold it as long as you like
I was going to note this after I'd tested, have to say it's a great implementation and a far better choice than a toggle, at least in my opinion. Another round down, looks like more bugs were squashed, in previous builds it wasn't intuitive to go from movement to looting and back smoothly, didn't run into any problems this time around. BTW, in the upper-left-most corner of the map, is there supposed to be a slightly sparkly animation every 5 seconds or so? Doesn't detract or anything, but thought I should mention it in case it's indicative of display issues down the road.
- Adjusting the volume on your tablet no longer locks you out of full screen - Overhead text should be a bit larger, making it easier to read on smaller tablets - You shouldn't be able to pan the screen past the edge of the map anymore when indoors - The magnifying glass button now lets you hold it as long as you like - You can now double-tap a character's portrait to center the screen on that character, as well as split stacks on the inventory screen - An update to the Korean localization
Still getting stuck (black screen) when the phone goes to sleep on build 19....
Adjusting the volume (the physical buttons on nexus 7 2013) still takes me out of full screen but if I press any (as far as I can tell) button in game I'm back in full screen...
Haven't had a chance to complete a full run yet. Work, work...
DLing #19 now, but I'm just curious...I can't think of a game I have currently (relatively few in the past) that allows any (mobile) device I have to go to sleep...I would prefer it doesn't, but why does this game? At first I thought it only did on my Note 2 and not on my Note 10.1...but realized I have screen off set to 10 minutes on the tablet, so I backed it down and it does it on that as well.
BTW, in the upper-left-most corner of the map, is there supposed to be a slightly sparkly animation every 5 seconds or so? Doesn't detract or anything, but thought I should mention it in case it's indicative of display issues down the road.
That is a fish jumping out of the water, it has always been there.
- The magnifying glass button now lets you hold it as long as you like
BTW, in the upper-left-most corner of the map, is there supposed to be a slightly sparkly animation every 5 seconds or so? Doesn't detract or anything, but thought I should mention it in case it's indicative of display issues down the road.
Had an odd bug. If I equip a shield on Absmells and then drop a dagger in the same slot as if going to TWF then both items occupy the same slot, I would expect the shield to flip back into the inventory.
Had an odd bug. If I equip a shield on Absmells and then drop a dagger in the same slot as if going to TWF then both items occupy the same slot, I would expect the shield to flip back into the inventory.
You need to tell BG where to put it. It's waiting for you to touch an empty slot in your inventory.
There should always be one space free in your inventory. The space from the new item you just placed in the slot. the old item should then drop into this inventory space.
IMHO this is how the magnifying glass icon should work.
I still get kicked out of immersive mode once I touch the screen (Note 10.1 - 2012 version) and can't get back. Not sure if that's an issue with the vision of Android I'm running (4.1.2)...
Good point. Just retested and the shield is stuck to the finger position. Exiting the inventory screen without placing it in the inventory results in a message stating 'You put back the item that was in your hand when you left this screen' when you go back into the inventory. The shield in now in an inventory slot.
If you try the same thing with a full inventory you get the same message and extra item is dumped on the floor.
Comments
The floating text seems no bigger on any of my devices - still causes eye strain to read.
Smart radius still too large.
Magnifying glass didn't act as a toggle for me - same behaviour as before.
For those of you stuck on 'connecting to server' on Testflight, delete the app's cache / data in app settings, then try again. Fixed it for me.
The only downfall is that the scrolling seems jittery and laggy now.
Haven't had a chance to complete a full run yet. Work, work...
http://imageshack.com/a/img594/5787/f7o3.jpg
http://imageshack.com/a/img547/637/sula.jpg
http://imageshack.com/a/img836/1332/p6jv.jpg
EDIT: If you zoom in, the room get's bigger and move gradually to the center of the screen and the black border move to the right until dissappear.
If you zoom out, the black border returns.
Next test please
For me, while inside a smaller building, if I pinch-zoom too far out, it starts cutting off on the right-side of the image.
http://i.imgur.com/SOt3TqL.png
Also having the screen cut off thingie.
I still get kicked out of immersive mode once I touch the screen (Note 10.1 - 2012 version) and can't get back. Not sure if that's an issue with the vision of Android I'm running (4.1.2)...
Great job though. Thing's are looking positive.
If you try the same thing with a full inventory you get the same message and extra item is dumped on the floor.
Non-issue then.