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Phase II: Fine Tuning

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  • SouldancertnSouldancertn Member Posts: 45
    edited February 2014
    Abdel doesn't for me, but his lines show up in the dialogue box. I've tried adjusting character sounds volume, toggling them on and off, and with earbuds plugged in. NPCs talk when I engage conversation with them, so no problem there.
  • newvillagenewvillage Member, Mobile Tester Posts: 66
    @Dee
    In testflight I can see only update #5 from 20.01.2014.
    Is it normal?
  • k1ask1as Member Posts: 3
    Finished test on my galaxy note ll. Worked great, although the aplication hangs when the phone goes to sleep. You then have to reset the phone.
  • solodsolod Member Posts: 58
    My Nook HD+ has been rocking each test. A few tiny frame hiccups in some of the cut scenes but nothing major and it doesn't bother me.
  • gonzygonzy Member Posts: 1
    Same problem here as Souldancertn. Just played through build #19 on my Nexus 10, I found a couple of small problems which I reported, but apart from those there is the fact that Abdel wouldn't say anything aloud. I could read him, but no sounds. He was not muted in the options.
  • cmk24cmk24 Member Posts: 605

    Abdel doesn't for me, but his lines show up in the dialogue box. I've tried adjusting character sounds volume, toggling them on and off, and with earbuds plugged in. NPCs talk when I engage conversation with them, so no problem there.

    I noticed the same thing, I just thought Abdel's sound was disabled...
  • cmk24cmk24 Member Posts: 605
    rgalex said:

    There is some bug with little rooms. Simply, the room is cut off the screen. This happen to me in the two houses that you find an enemy.

    http://imageshack.com/a/img594/5787/f7o3.jpg
    http://imageshack.com/a/img547/637/sula.jpg
    http://imageshack.com/a/img836/1332/p6jv.jpg

    EDIT: If you zoom in, the room get's bigger and move gradually to the center of the screen and the black border move to the right until dissappear.

    If you zoom out, the black border returns.

    I am seeing the same thing on my TF101.
  • ChrpicaChrpica Member Posts: 3
    Went through with no game play issues, but the audio kept reading for 10+ seconds after app close.
  • sepottersepotter Member Posts: 367
    cmk24 said:

    rgalex said:

    There is some bug with little rooms. Simply, the room is cut off the screen. This happen to me in the two houses that you find an enemy.

    http://imageshack.com/a/img594/5787/f7o3.jpg
    http://imageshack.com/a/img547/637/sula.jpg
    http://imageshack.com/a/img836/1332/p6jv.jpg

    EDIT: If you zoom in, the room get's bigger and move gradually to the center of the screen and the black border move to the right until dissappear.

    If you zoom out, the black border returns.

    I am seeing the same thing on my TF101.
    I have the same problem on my Samsung Galaxy Tab 10.1"
  • sepottersepotter Member Posts: 367
    Dee said:

    It depends on which sounds you mean; Abdel's sounds should all be playing, as well as anyone in Candlekeep. The other sound sets may not be working.

    Sounds definitely aren't working for me (Samsung Galaxy Tab 10.1") just like @Souldancertn the text shows up in the dialogue box, but nothing is audible.... I also hear NPC sounds, but I guess Abdel is a mute...
  • djseemanndjseemann Member Posts: 10
    cmk24 said:

    rgalex said:

    There is some bug with little rooms. Simply, the room is cut off the screen. This happen to me in the two houses that you find an enemy.

    http://imageshack.com/a/img594/5787/f7o3.jpg
    http://imageshack.com/a/img547/637/sula.jpg
    http://imageshack.com/a/img836/1332/p6jv.jpg

    EDIT: If you zoom in, the room get's bigger and move gradually to the center of the screen and the black border move to the right until dissappear.

    If you zoom out, the black border returns.

    I am seeing the same thing on my TF101.
    Yes i see this on my Note 3
  • JustphilJustphil Member Posts: 11
    Cant keep app running in full screen on my note 10.1
  • MythrialusMythrialus Member Posts: 137
    Latest build on my Nexus 7 (2012) and Samsung Galaxy S3 is the best yet. The magnifying glass and combat works well. The only things that I'm noticing is that I find it difficult to scroll on the item descriptions, and my devices continue to go to sleep if left inactive for too long. Also, after they go to sleep, it usually crashes the app and I have to close it and restart the app.
  • SamuraiJackJrSamuraiJackJr Member Posts: 9
    Latest build works pretty good for me - created custom character for first time! I cannot maintain immersive mode and am still getting a fairly long "freeze" when I first walk near the gate out of the town (3-7 seconds). Sent an email to the devs. Combat, magnifying glass, and dialogue are working good for me.
  • Troodon80Troodon80 Member, Developer Posts: 4,110
    rgalex said:

    There is some bug with little rooms. Simply, the room is cut off the screen. This happen to me in the two houses that you find an enemy.

    http://imageshack.com/a/img594/5787/f7o3.jpg
    http://imageshack.com/a/img547/637/sula.jpg
    http://imageshack.com/a/img836/1332/p6jv.jpg

    EDIT: If you zoom in, the room get's bigger and move gradually to the center of the screen and the black border move to the right until dissappear.

    If you zoom out, the black border returns.

    Same thing on the Nexus 7 2013.
  • MythrialusMythrialus Member Posts: 137
    Troodon80 said:

    rgalex said:

    There is some bug with little rooms. Simply, the room is cut off the screen. This happen to me in the two houses that you find an enemy.

    http://imageshack.com/a/img594/5787/f7o3.jpg
    http://imageshack.com/a/img547/637/sula.jpg
    http://imageshack.com/a/img836/1332/p6jv.jpg

    EDIT: If you zoom in, the room get's bigger and move gradually to the center of the screen and the black border move to the right until dissappear.

    If you zoom out, the black border returns.

    Same thing on the Nexus 7 2013.
    @Troodon80 I experienced this on one play through with the most recent, #19, build, but it only happened on once on my Nexus 7 (2012). I've done 3 or 4 runs since and I haven't had that problem.
  • conquerwormconquerworm Member Posts: 6
    Besides what has already been said there is just a couple of things. First if moving when holding down the show hidden items button, the characters names is static and doesn't move with character. Also show hidden button I assume is the same as the Magnifying Glass UI button requiers me to hold it down on my note 10.1 (2014) version, to use it. Is also still doesn't reveal hidden doors like the one to the medical center.
  • conquerwormconquerworm Member Posts: 6
    One more things to add. The magnify button can become locked on, if while its on, you click on a highlighted item.

  • MythrialusMythrialus Member Posts: 137
    I noticed on this latest run that the main character was silent. I tried even changing the sound options but still I couldnt get him to saw anything.
  • AristeueinAristeuein Member Posts: 11
    cmk24 said:

    rgalex said:

    There is some bug with little rooms. Simply, the room is cut off the screen. This happen to me in the two houses that you find an enemy.

    http://imageshack.com/a/img594/5787/f7o3.jpg
    http://imageshack.com/a/img547/637/sula.jpg
    http://imageshack.com/a/img836/1332/p6jv.jpg

    EDIT: If you zoom in, the room get's bigger and move gradually to the center of the screen and the black border move to the right until dissappear.

    If you zoom out, the black border returns.

    I am seeing the same thing on my TF101.
    + 1 on my TF201
  • DannyBarkleyDannyBarkley Member Posts: 50
    Any news?
  • MythrialusMythrialus Member Posts: 137
    @Dee Did the count start over with the last build on Thursday? How's the feedback, is it very useful?
  • atomicsnowmanatomicsnowman Member Posts: 31

    @Dee Did the count start over with the last build on Thursday? How's the feedback, is it very useful?

    I didn't see the count reset after Thursday, my guess is that they're doing some more work until they can release another phase.
  • elminsterelminster Member, Developer Posts: 16,317
    Dee said:

    We're doing some additional work based on the excellent feedback we've received. It turns out the character sound sets weren't included in the testing build, which is why you haven't heard them yet.

    Probably no updates today, but we're still working hard. Stay tuned--and while you wait, consider the following interesting tidbit (posted last week on our Facebook page):

    Specialist mages get more than just a bonus spell per level. They also get a +2 bonus to all saving throws against spells of their chosen school and a +15% bonus chance to learn spells of their chosen school. It's not all sugar and sunshine, though: a specialist mage also suffers a -15% penalty to their chance to learn spells from any other school.
    Huh, and here I was always under the impression this wasn't the case. Sounds like something that should be added to the description for specialist mages. So does that mean that wild mages have a 15% fewer chance of learning any spell?
  • DeeDee Member Posts: 10,447
    Just the normal specialists; wild mages don't receive any bonuses or penalties beyond what's listed in the kit description.
  • moody_magemoody_mage Member Posts: 2,054
    FYI - the PC death movie is also not included in the test. Assume that's deliberate though to save on space.
  • DannyBarkleyDannyBarkley Member Posts: 50
    Any chance we'll see an expanded / 'full' beta sometime soon?
  • MythrialusMythrialus Member Posts: 137
    Dee said:

    We're doing some additional work based on the excellent feedback we've received. It turns out the character sound sets weren't included in the testing build, which is why you haven't heard them yet.

    Probably no updates today, but we're still working hard. Stay tuned--and while you wait, consider the following interesting tidbit (posted last week on our Facebook page):

    Specialist mages get more than just a bonus spell per level. They also get a +2 bonus to all saving throws against spells of their chosen school and a +15% bonus chance to learn spells of their chosen school. It's not all sugar and sunshine, though: a specialist mage also suffers a -15% penalty to their chance to learn spells from any other school.
    @Dee Is this something that is in the game its just not in the description or is it something that is going to be added? I ask because enemies are also supposed to get a penalty to saving throws vs specialist mage spells of -1 or 2. It would be great if this was put back in the game!
  • DeeDee Member Posts: 10,447
    @decado
    That's correct.

    @DannyBarkley
    Too early to say anything concrete, but every new build has new files included; the build is being expanded every time we update it. :)

    @Mythrialus
    It's actually been in the game and working since 1998, just never documented. The penalty to saving throws was never implemented, though.
This discussion has been closed.