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What character, area and weapon would you like more lore about?

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  • CrevsDaakCrevsDaak Member Posts: 7,155
    dustbubsy said:

    The elf chick that Sarevok was dating, Cythandria or however it was spelt. Oh, and Kristin and Slythe.

    Cythandria was his teacher besides (John) Winski Perotati, Tamoko was the girls he was dating (I'd say that she was his lover...).
  • SkaffenSkaffen Member Posts: 709
    Long Swords +1 (bear with me):

    As per PnP rules you need to be level 16 mage to create one requiring several weeks of work plus the 8th level spell Permanency which drains the casters Con by one.

    So who the heck forged mountains of stupid +1 weapons giving up a piece of his health every time!? Don't 16 level wizards have better things to do?

    (of course the same argument can be made about most PnP campaigns if you stick to the loot of the srandard adventure modules... :) )
  • BlucherBlucher Member Posts: 110
    Not really a huge Forgotten Realms fan, but I vaguely remember Thalantyr being mentioned in one of the AD&D2 sourcebooks. Anyway...

    I'm interested in (in no particular order):
    Soulafein
    Mencar Pebblecrusher & Co.
    Capt. Dennis & co.
    The pointless group of adventurers (Valeria, etc.) in the Bridge District.
    Saemon Havarian (I just like him).
    Veikang.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582
    edited March 2014
    Having just played some of the TotSC areas for the first time ever, I think I'd like to see more info on the Ice Island area. From what the game suggests, this was apparently an area created by some higher power to weed out ultra powerful mages who lack the wisdom or responsibility to wield that power. The responsible ones are able to find a way out, while the irresponsible ones are forced to remain there.

  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582
    edited March 2014
    I'd also like to know more about the background of the characters mentioned in the Harrower's description - the heroic female paladin Ariabel, who apparently confronted a vampire queen named Zerafex and her army of undead all by herself, in a crypt somewhere.

    The description:
    "The Dethek runes along its sides name the blade 'Harrower,' a weapon once wielded by Ariabel, a Waterdhavian Paladin of Lathander who once carried the weapon into combat against the vampire Zerafex and her host of unholy spawn. Ariabel did not survive the contest, but decades later a gang of Tethyrian tomb robbers recovered her sword from the crypt where she fell."

    Did Ariabel manage to kill Zerafex before dying herself? I would speculate that perhaps she did, if tomb raiders were later able to enter the crypt without meeting the same resistance.
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited March 2014
    Re: Thalantyr there's a paragraph of background info on him in the manual, p.33:

    http://www.beamdog.com/files/bgee/BGManual1_print.pdf

    He's a 17trh level archmage with Netherese magic up his sleeve and carries a "staff of power."
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582
    edited March 2014
    dustbubsy said:



    Balduran's Island - I still don't understand enough about how lycanthropy came to the island, the relationship between the wolfweres and werewolves, and how Balduran figured in it.

    According to Balduran's logbook and other info gotten along the way, Balduran and his pirate crew had engaged in a major battle with enemy forces from a land that they had been raiding. Balduran and his crew reportedly escaped with a bunch of loot, but suffered heavy losses in the battle. They then recruited new sailors from the local lands to replace the ones that had been killed, but unbeknownst to them, it would seem that many of these people were infected with lycanthropy. When Balduran arrived on what would become the "werewolf island" (either because he was shipwrecked, or to restock supplies), the lycanthropic sailors shed their human forms and attacked Balduran's original crew, killing them all and/or turning them into werewolves too. Eventually, the lycanthropic settlers on the island divided into two competing factions, the werewolves and wolfweres. The more intelligent werewolves built a fortress for themselves, but the more powerful wolfweres held control of Balduran's ship and the coastline, which the werewolves needed to get control of, in order to collectively escape from the island. The leader of the werewolves managed to build a small boat for himself and escape to Ulgoth's Beard, where he hired a group of adventurers (your party) to return to Balduran's island - under the pretense of retrieving artifacts, but actually to be coerced into destroying the wolfweres and paving the way for the werewolves to escape.
    Post edited by SharGuidesMyHand on
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438

    - Narcillicus Harwilliger Neen. I'm very interested in reading his detailed researches about oozes, jellies, and slime girls.

    Kirian. :3
    Mutamin's Garden (Basilisk grinding spot)
    Sling +3: Arla's Dragonbane
  • dustbubsydustbubsy Member Posts: 249
    I agree with all you've said, but I guess my question is where the wolfweres figure in. As I understand it wolfweres aren't lycanthropes and are totally separate from werewolves. I guess the sailors recruited could've been made up of both types of wolf-creature, but if that were the case I'd imagine they'd fight each other since both races seem to hate the other.

    I also heard a rumor that wolfweres are created when a werewolf mates with a wolf, but I don't know if that's true...
  • TethorilofLathanderTethorilofLathander Member Posts: 427

    Having just played some of the TotSC areas for the first time ever, I think I'd like to see more info on the Ice Island area. From what the game suggests, this was apparently an area created by some higher power to weed out ultra powerful mages who lack the wisdom or responsibility to wield that power. The responsible ones are able to find a way out, while the irresponsible ones are forced to remain there.

    Maybe it was created as a separate area for Spellhold to house some of their mages they don't want you knowing about ;) and that Shandalar is indeed a Cowled Wizard.

    What do you think happened to Balduran as well? Did he survive/escape?
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582
    dustbubsy said:

    As I understand it wolfweres aren't lycanthropes and are totally separate from werewolves.

    According to the journal entry created after killing Mendes, wolfweres and werewolves are described as "two strains of lycanthropes."

    Having just played some of the TotSC areas for the first time ever, I think I'd like to see more info on the Ice Island area. From what the game suggests, this was apparently an area created by some higher power to weed out ultra powerful mages who lack the wisdom or responsibility to wield that power. The responsible ones are able to find a way out, while the irresponsible ones are forced to remain there.

    Maybe it was created as a separate area for Spellhold to house some of their mages they don't want you knowing about ;) and that Shandalar is indeed a Cowled Wizard.
    I actually thought about a Cowled Wizard connection at the time - perhaps it was a structure that they had created but since abandoned, but continues to function on its own?

    What do you think happened to Balduran as well? Did he survive/escape?

    The game appears to leave open what happened to Balduran - everyone questioned says that they simply don't know what happened. The second-to-last entry in Balduran's journal indicates that he had decided to go exploring the island on his own while the crew stayed behind and rested - which means he may not have been present at the beach when the lycanthropes shed their forms and attacked the other crew, in the incident described by Dradeel.
  •  TheArtisan TheArtisan Member Posts: 3,277
    edited March 2014
    Character: Bjornin, Thalantyr, Winski (particularly interested), Ulraunt Edit: and Scar, I feel bad about forgetting him. It's not fair that you don't get to know more about him.

    Area: Ulcaster, Ice Island, Candlekeep

    Weapon: Vampire's Revenge +1. No, but seriously, the Cursed Berserking Sword +3. Headcanon and gut feeling tells me it has something to do with Kozah considering how strong the enchantment is (seriously, +3 weapons are rare) and where Brage is found. Perhaps the weapon is 'homing' to where it originated from? Hmm...

    One for BG2 as well:

    Character: Cowled Wizards. (ok they're a faction not a character, but after trying out the Valerie mod I want to know if they're all LE/NE jerks or if there are actually different sides to the group)

    Area: Those forests which have barely any content other than Coran in one of them.

    Weapon: Tossup between Lilarcor (how did it end up in the sewers and start dominating helpless commoners? Also who is Vallah?) and Blackrazor (this thing is a canonical D&D weapon, what is it doing in the hells?)
  • Eadwyn_G8keeperEadwyn_G8keeper Member Posts: 541

    Still, what brought him to such a pissant town? His machine seems to be about elements. Maybe it's research on energies unique to this region? ENERGIES THAT MAKE PEOPLE GO MAD?

    Beregost was a totally different scene during the heydays of Ulcaster. BTW, Ulcaster would be my choice for the area to know much more about. A reasonable question is how long has Thalantyr been there and did he conjure/build his castle or was it already there and he either restored it or perhaps it was a bequest for services rendered.

    A person to know more about is Gorion. Why and how was he chosen to act as guardian/foster father for the Baalspawn?? How did it come to pass that Elminster, so close at hand and obviously concerned in the matter, failed to rendezvous with Gorion and Charname before Zarevok's ambush.

    Batalista's Passport [Ring of Fire Resistance] What most interests me is what was in the mentality of Bioware devs re its remote location. Was there some story-line that would have brought Charname to that rocky dell which never got "fleshed" out. Perhaps something like an Ogre Mage that often happens to expire just below the stash-hole.

  • jacobtanjacobtan Member Posts: 655
    edited April 2014

    Character: Bjornin, Thalantyr, Winski (particularly interested), Ulraunt Edit: and Scar, I feel bad about forgetting him. It's not fair that you don't get to know more about him.

    Area: Ulcaster, Ice Island, Candlekeep

    Weapon: Vampire's Revenge +1. No, but seriously, the Cursed Berserking Sword +3. Headcanon and gut feeling tells me it has something to do with Kozah considering how strong the enchantment is (seriously, +3 weapons are rare) and where Brage is found. Perhaps the weapon is 'homing' to where it originated from? Hmm...

    One for BG2 as well:

    Character: Cowled Wizards. (ok they're a faction not a character, but after trying out the Valerie mod I want to know if they're all LE/NE jerks or if there are actually different sides to the group)

    Area: Those forests which have barely any content other than Coran in one of them.

    Weapon: Tossup between Lilarcor (how did it end up in the sewers and start dominating helpless commoners? Also who is Vallah?) and Blackrazor (this thing is a canonical D&D weapon, what is it doing in the hells?)

    I'll try to help a bit from what I remember from the sourcebooks. Should be from the "Lands of Intrigue" series. I'll need to refer to them for more details but this is a start.

    * Cowled Wizards *

    Many of them are evil or simply amoral in the pursuit of wealth. Waukeen is a True Neutral deity, and since Amn is one of her centers of worship, Amn people are just like that, even though I think she was still imprisoned in the Abyss by the demon lord Graz'zt at the time of the game (1369DR) and Lliira, Chaotic Good goddess of joy, was managing her portfolio (which presumably should cause her followers to be more joyful and less money-minded LOL)

    As an aside, the wizard who attacks you in the final Cowled Wizard ambush for casting spells without license, one Zalladora, is actually a VERY powerful wizard. Far, far, more powerful than anyone in the game.

    In the sourcebooks, she is supposed to be called Zallanora Argentresses, and a True Neutral elf mage of 3rd-level, but she is actually possessed by the spirit of the Shoon Demilich, a ridiculously powerful demilich (L36 mage when alive IIRC). There is an artifact by the name "Tome of the Unicorn" linked to the demilich that allowed the demilich to swap souls with Zallanora after arranging for her to be captured. Zallanora's spirit is now trapped in the tome while Shoon lives in her body.

    Right now, Shoon just wants to gain power in his alias as Zallanora, and will take pains to ensure that Zallanora is not suspected to wield more power than her three mage levels will suggest. Bioware went out of canon here by making her an archmage sent to attack the party.

    Twisted Rune also has a backstory of its own, and I wonder why they are in Amn without any explanation. Not too satisfied by it, but I'll just read the books :D
  • MacHurtoMacHurto Member Posts: 731
    @Skaffen‌ liches do not lose CON and have to kill all those hours they dont sleep... Thus, the insane amount of low magical weapons around.

    That also explains what is that lich in the city gates doing all day.

    It might also explain why Kangaxx was dismembered. He got bored of creating longswords +1 and in secret, under Mount Doom, he created the One Ring (of Gaxx) to control all +1 and +2 weapons. After some unexplained hara kiris by random mobs, he was caught and punished. Who can blame him? It has to be dead boring being a lich in BG2
  • MacHurtoMacHurto Member Posts: 731
    About all those that i would like to know about (other than the mentioned), irenicus spider-girlfriend would be one of my top 5. Did he really went with that chick? And why?

    The crazy gnome in the circus too. The solar of ToB as well. What is he doing there ?
  • MacHurtoMacHurto Member Posts: 731
    On another subject, i am really interested in the financial terms Amn's central bank gives merchants. Those guys buy anything! Where do they get the money? Hiw can they not be broke with such clearly poor skills in trading?
  • Demonoid_LimewireDemonoid_Limewire Member Posts: 424
    Razamith! (character) Werewolf isle/place of balduran's shipwreck! (place) THE, golden, silver, bronze pantaloons/pantaletes... (item)
  • QuartzQuartz Member Posts: 3,853

    I'd like to see some more lore on Shandalar and his daughters,

    I too would like to ... get to know ... Shandalar's daughters.
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