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The Road to v1.3: Phase I

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  • ZaorZaor Member Posts: 69
    @anyone disliking the new UI size: there is a simple setting in graphics to disable the scaling and put it back to your native resolution.
  • ZaorZaor Member Posts: 69
    CrevsDaak said:

    Zaor said:

    @anyone disliking the new UI size: there is a simple setting in graphics to disable the scaling and put it back to your native resolution.

    Yeah, but that actually makes it BIGGER! And the game's default settings are unscaled GUI btw.
    The bad thing is the big font, I saw the old small font perfectly, but this one is too big!
    Really. On my fresh install, minus an edit to make fps 45, default had that toggled on with everything "scaled" to try to fit my screen. I agreed that everything was too big. I untoggled that then everything was comfortably tiny and back to normal bgee text size.
    1920x1080 resolution. *shrugs* Maybe I'm misremembering and I tweaked something during the 1.2 beta. But I liked the UI minus a minor graphics oversight on Max size text box and the scaling turned off. Anyway. Cheers and good luck. I'm enjoying it so far.
  • AdulAdul Member Posts: 2,002
    It's subjective. I play on a typical-sized 1920×1080 screen and the unscaled text size in the previous version was just fine for me. I'd definitely like a setting for switching the combat log back to the previous size.
  • KerozevokKerozevok Member Posts: 695
    edited February 2014
    If the v2 will be compatible with the v3... For keeping the actual size of the dialogue window, put this file in the override directory : http://paf.im/Tay8Z (click on "vitesse normal", it's free).

    For the fun... My screen on BGT (text centered & new font).
  • PeccaPecca Member Posts: 2,215
    Kerozevok said:

    If the v2 will be compatible with the v3... For keeping the actual size of the dialogue window, put this file in the override directory : http://paf.im/Tay8Z (click on "vitesse normal", it's free).

    For the fun... My screen on BGT (text centered & new font).

    Already tried, this doesn't work. Needs to mod MOS files.
  • KerozevokKerozevok Member Posts: 695
    @Pecca Ok.. I'll see what I can do when the v3 will be available by torrent (I can't dl the game with the beamdog client).
  • O_BruceO_Bruce Member Posts: 2,790
    While I am grateful for new features (thought the one with the soundsets shouldn't really be considered now) and the bugfixes the patch will bring, I am still sad because the state of dubs for original BG content hasn't changed a bit.
  • KaiDanKaiDan Member Posts: 14
    edited February 2014
    Good thing adding the cursor scale when zooming in. Could we add that camera lock option soon, please? Cursor scaling would go good with the camera lock.
  • Wandering_MinstrelWandering_Minstrel Member Posts: 197
    I do want bigger fonts. Not all of us have 20/20 vision.
  • SkaffenSkaffen Member Posts: 709
    I greatly appreciate some movement on the patching side in spite of android focus and have been a vocal proponent of that. What's the status of BG2E though? 1 already got a big patch and I consider 2 much more buggy and in need of one - plus the platforms are not in sync.

    I assume it's for 1 due to the parallel work in droid?
  • cmk24cmk24 Member Posts: 605
    I really like the larger font size, I can now comfortably read the text when I have UI scaling off!
  • KerozevokKerozevok Member Posts: 695
    Thunder said:

    Give us the option to choose font size, make it configurable.

    Due the limitation of the engine, they can't.

  • Troodon80Troodon80 Member, Developer Posts: 4,110
    Kerozevok said:


    Due the limitation of the engine, they can't.

    I think that is, in part, what some of the people are asking for: implement the option in the engine code so that the font size can be configurable.
  • KerozevokKerozevok Member Posts: 695
    edited February 2014
    @Troodon80 The font size is not a problem... (extract all files of the GUIFont.bif v2 in the override folder v3), but keep the current window size is a little bit more complicated (chu/pvrz).
    Post edited by Kerozevok on
  • ThunderThunder Member Posts: 157
    Kerozevok said:

    @Troodon80 The font size is not a problem... (extract all files of the GUIFont.bif v2 in the override folder v3), but keep the current window size is a little bit complicated (chu/pvrz).

    So make the window size and the font size separately configurable.

    Anyway, for me personally none of the benefits of the patch outweigh the downside of the increased log window and font sizes. In it's current state I won't be moving to 1.3, but will stick with 1.2.
  • KangaxxTheLichKangaxxTheLich Member Posts: 14
    edited February 2014
    Dee said:


    Backported feature: Custom Sound Sets

    One of the features from Baldur's Gate II: Enhanced Edition is the ease of using custom sound sets without having to edit a 2da file. This feature has been backported to Baldur's Gate: Enhanced Edition, so if you want to use a custom sound set just drop the files into your sounds folder.
    Great news!

    While on the subject: any chance that this patch will allow us to toggle whether (N)PC voices get cut off when other sounds start playing? I don't think I've ever heard any of my characters finish their battle cries and it's bugging me a lot more than it should, probably because it completely ruins my immersion.
    Post edited by Dee on
  • elminsterelminster Member, Developer Posts: 16,317
    I'm just curious why the window is now left aligned. I really don't have a beef with the new font sizes vs the old ones.
  • Troodon80Troodon80 Member, Developer Posts: 4,110
    edited February 2014
    @elminster, it's because of the buttons, I think. If you were to assume that the buttons were part of a bounding box which also contained the text log, then the whole thing is actually centred. It was the same in previous versions, it's just more prevalent now because it is wider.

    Edit: I assume that's what you are referring to. Otherwise, I'm not sure what it is that is being referred to.
  • elminsterelminster Member, Developer Posts: 16,317
    edited February 2014
    I always knew buttons would somehow be involved in the end times. Now we see how! :p
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    edited February 2014
    I was just about to start a new playthrough as a swashbuckler... The CLSWPBON fix makes me want to wait for the patch before starting Flynn's playthrough. It'll give me time to work on a Combat Frying Pan +1 mod... ;-)

    On a related note - I missed signing up for the 1.2 betas (too busy) - are signups still open?
  • elminsterelminster Member, Developer Posts: 16,317

    I was just about to start a new playthrough as a swashbuckler... The CLSWPBON fix makes me want to wait for the patch before starting Flynn's playthrough. It'll give me time to work on a Combat Frying Pan +1 mod... ;-)

    On a related note - I missed signing up for the 1.2 betas (too busy) - are signups still open?

    As I understand it you should be able to just message @Dee provided you give him your Beamdog Username and OS. Beta' access should be open for any owner of BGEE on beamdog.
  • modestvoltamodestvolta Member Posts: 108

    I do want bigger fonts. Not all of us have 20/20 vision.

    I know I'm just repeating what quite a few people have said already, but I'm not against a larger text size (though I do think the text size is getting to be a bit too large based on the screenshot provided; to each his/her own), but a long line length is what I'm against.

    Think of it this way: when you print out a document to read, do you print it on paper in a portrait or landscape orientation? Which of those is easier to read, regardless of text size?

    Hopefully the team makes it a user option to decide how long you want the text box. I'm sure that's easier said than done, but clearly the art assets are there for both box sizes, so hopefully that's something that can be added (much like UI scaling was added after release as a user option).
  • cmk24cmk24 Member Posts: 605

    I know I'm just repeating what quite a few people have said already, but I'm not against a larger text size (though I do think the text size is getting to be a bit too large based on the screenshot provided; to each his/her own), but a long line length is what I'm against.

    I think these things are related, if they make the font larger without making the box larger then some lists of conversation options will not fit in the box all at once. I would rather have a larger box so I can see all options at once then have to scroll to see all the options.
  • marrowjmarrowj Member Posts: 28
    edited February 2014
    I for one like the larger text just my 50c

    and some of the bug fixes are just great, i like the buff to wz
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