BG1 and 2 Animitions
Zymran86
Member Posts: 137
Since there are some that like the BG 1 animitions better than BG 2 and the other way around, why not include both in the game, and people can simple change the default sprites (whichever that may be) in Shadowkeeper.
I actually liked some of the BG 2 Animitions better than BG1.
I actually liked some of the BG 2 Animitions better than BG1.
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They could rework them I guess, but I don't think Overhaul thinks its worth the trouble given that they probably have to redraw them from scratch.
Personally, I wish they could have used the original art assets to scale everything properly, but alas, they were lost somehow. Probably sitting in the bottom of somebody's drawer, which means it'll turn up in another five years, long after we've all gotten used to the existing sprites.
Anyway, Baldur's Gate was never about the graphics, we can all agree. However, and since it would be too much to request a total graphic overhaul, there is one thing that in my opinion we definetely need to see.
New character models. Since the area graphics are not changing( i think?) then please, at least make some new character models, the ones from BG2 were seriously awful. I preferred the BG1 models and animations by far, for characters.
There are already mods out there that put BG1 character models and animations in BG2, so in all truth, i am expecting something more from BG:EE, i expect something the mods cannot give. A new character look, and since we are talking about 2D here, i guess it could be possible.
Not talking about paperdolls( inventory images - if that is what they are, i have no idea if they have anything to do with the actual in game avatar), i am talking about the actual character graphics with their equipment on.
The BG2 character models and animations are hideous for me, compared to BG1, so, with whatever power my "voice" can have, please hear this request or tell me that we are seeing some new char models :P. The models of the character had one problem in both games. They always looked worse than their surroundings. Too pixelated compared to the backround. But in Baldur's Gate 1 they looked pretty neat imo, especially in armor.
In BG2, they went for the worse, still pixelated compared to the backround, but also with worse appearance and animation. Even in BG1 i could make out details in parts of the armor like the shinguards, which i couldn't in BG2, i think this speaks for itself.
Sorry for the long post, good luck with your project, know that i will support you whatever yout decision on the subject is, but i have faith in you that along with the "awesomes" you are making, you will squeaze in some better char models. WE KNOW YOU CAN DO THIS lol , \o/
Cheers
Ah, the "problem", would be the following : The sprites and models for character were made in low native resolution, and thus many areas of the models were not detailed but blurred and pixelated, so you could have a general idea of what it looked like. This made a contrast with the backrounds that were sharper.
But the real problem is that, if you make larger resolutions possible(1920x1080 for example), you will see all the missing details "in detail" ,basically since the models were not really created for bigger resolutions, the upscaling of the screen will make the problems more noticeable.
But other than that, they can do so much AMAZING stuff in 2D models, they could make the characters look awesome, which is what i hope for :]
P.S. Let me clarify that i have no idea what kind of "graphical overhaul" we will see in the game, so i'm just guessing that they are not re creating anything.
Trent said that they " have done new artwork from scratch" but i have no idea what he meant. New area art? Character model and equipment art? I guess they won't make nea areas awesome and old ones lackluster, same thing with character models, would be weird to look at dated and pixelated models in new awesome backround :P
Isn't it kinda the point of an Enhanced Edition?
There will be enhanced graphics of some kind, but unfortunately, from Trent's twitter it doesn't seem like character animations will be a part of that. Though, we'll only know for sure once they release screenshots.
this has already been discussed in three threads, two of which I started. In this thread I ask the devs to remove the mirroring effect from BG2 animations; in this other thread I'm asking them to remove the engine limitations that prevent BG1 animations from dual-wielding; last but not least, in this thread someone stated that BG1 animations look better than BG2 animations ( @Tanthalas may want to merge these two threads).
I agree with you 100%. BG2 animations look underwhelming, pixellated and, courtesy of the mirroring effect, positively stupid and technologically backward. However, removing the mirroring effect from them as per my request is impossible, since the source art assets were lost ( @PhillipDaigle confirmed this for SoA/ToB art assets as well). It is theoretically possible to restore BG1 animations but that would require some coding, some resource renaming, and lots of animation work as per my second request. If the devs took care at least of the coding and renaming (as I doubt they have the time to do any animation work), I would gladly take care of the animation work within the mod Infinity Animations.
Keep in mind that the source art assets were lost for ALL animations in the game, which implies the impossibility to re-render any of them at a higher resolution. Whatever animations are used, they'll look bad when zoomed in from high resolutions. What @TrentOster referred to on Twitter is the area art for the new quests. He explicitly stated in another tweet that they are limited to the existing animations so there won't be new ones.
Older one keeps title but I moved it from General to Feature Requests.
Hey AndreaColombo,
i agree with you, plus, i understand the source of the art has been lost and thus they are somewhat limited.
And that brings the next question : If they are so limited, what are we enhancing actually? If i want new npcs and quests, i can install some mods, BG is a GIANT, it arguably heavily influenced the RPG genre, so if we are enhancing it, i doubt some tweaks, bug fixing, and new quests will account for an enhancement.
With mods you can have the BG2 engine with BG1 animations, you can import other animations and add tons of new content that i might add is actually of very nice quality in certain cases.
So, all in all, limits or not, i expect something better than the same graphics and sprites, at LEAST for the character models. I suggest they make new ones, even if that means they stall a release. I will eagerly await to see what they will officially say about this subject, but to be honest, i think we're in for a disappointment. They haven't openly said what "exactly" will happen with the graphics for the characters, and we haven't seen a single screen of a new art yet
Well, there are things that mods can't do (yet?). I'm assuming that the whole user interface is being redesigned to work on touch-based devices (but that is also only relevant for the iPad).
Personally, if character animations are out of the realm of possibility, I hope spell effects are something that they can improve.
But in the end, talking about what is an "Enhancement" is just semantics. What we really want is a slew of improvements for the game.
"We're building out a clear description of what Enhanced Edition means. Once it all is together and approved, we'll roll it out."
hope it will shed some light soon...
@sarevok57 , i certainly hope that is true, the fact we haven't seen any screenies yet is both promising and disheartening as well, it could mean that they have nothing new to show, or that they are waiting for something big. I also believe that the new artist they hired should do new models/skins for the avatars, i can't believe he's just doing concept art or whatever. Or at least, i want to believe that.
We can only hope, but i can't help but "fear" that this hype for "BG overhauled" will eventually lead to disappointment. They are taking too much time with the UI, although even at 1920x1080 with the widescreen mod i didn't have problems with it, even with small fonts. And the whole absence of comments regarding what they are doing with the character graphics in general leaves me with a feeling that it's not in their priorities, although past games that were remade ( MDK2DH , Monkey Island Series), were graphically enhanced and it showed. I wish we can get something like Monkey Island remakes, they stayed true to the art, but looked beyond awesome.
Cheers.
I love Baldur's Gate, and I understand the limitations, and I'd be more than happy if all that was "enhanced" is that the bugs got fixed and I could enjoy the Enhanced Edition at higher resolutions/different aspect ratios. Apart from wanting this Enhanced Edition because of how much I like Baldur's Gate, I want this team to do well because they are a team of devs that are specifically committed to making great new party-based isometric RPGs once they're done with their enhancing work.