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Durlag's Tower - Thoughts?

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Comments

  • ThacoBellThacoBell Member Posts: 7,390
    Level 5 is what I consider the minimum level for reasonable challenge. Though it can be challenging for even a max level party.

    StummvonBordwehrMonotremata
  • AerakarAerakar Member Posts: 624
    If doing the full tower, I usually go at around levels 7-9, which is usually after the return to Candlekeep, but before returning to Baldurs Gate for the finale. I tend to do all of the TOTSC content one after the other and find these levels work well.

    The upper levels can be done at lower levels. If you can take out the doom guards outside, then you can probably do the rest, assuming you have a thief with find traps at 90-100% (with potions).

    ThacoBellStummvonBordwehrMonotremata
  • MonotremataMonotremata Member Posts: 73
    Ahh yeah I better hold off then, I couldn't even make it past the first Battle Horror outside, plus I cant find the town you have to go to for the tour of it. I was trying to do some of the extra stuff and Neera's side quest last night to try to grab some quick xp, but gave up after awhile cause I am just not ready for alot of it yet haha. We got completely trashed at the end of Neera's side quest when the Red Wizards show up, and that stupid Ogre Mage at the Firewine Bridge killed me more than a few times too. Might just have to get the bandit camp out of the way first and then go back before I finally have to go to Baldur's Gate.

    Aerakar
  • LoldrupLoldrup Member Posts: 252
    edited May 18
    I once crawled through with a level 3 party. That was fun!
    Though I ran from all avoidable fights.
    And cheesed Love, Pride etc. by letting them die in their own cloud kill.
    And cheesed the demon Knight by using a scroll of protection from magic on my not-so-tanky "tank".
    My party members were around level 5 when I finished the dungeon.

    StummvonBordwehrAerakar
  • jjstraka34jjstraka34 Member Posts: 5,670
    As someone who had been immersing himself in the history of D&D the past few weeks on Youtube, it's fairly obvious what Durlag's Tower is (and Watcher's Keep is as well). They are the Baldur's Gate versions of "Tomb of Horrors", though nowhere near that hardcore or deadly. They are, in a sense, the purest extension you can get in a video game of class pen and paper hardcore dungeon crawls. Honestly, Trials of the Luremaster probably qualifies as well.

    AerakarThacoBellUnderstandMouseMagic
  • stu-kstu-k Member Posts: 11
    I try to do Durlag's Tower as early as possible for 1 main reason. The Helm of Opposite Alignment. I run a good party with Viconia and the Helm was made for her. No more worrying about reputation.

    Daevelon
  • XanatosXanatos Member Posts: 34
    I remember my first time going through the tower, as it was pretty recently. The story was compelling and I was honestly on the edge of my seat the whole time as I went through it. My Charname was a max exp Cavalier and I even had him solo out the last fight as I felt it would be fitting (granted with lots of buffing and stuff to make it possible). Unveiling the story, and the way the game tells you the story is so cool. I can see it being laborious after many times, but my maiden voyage through the tower was nothing short of my favorite experience of the game.

    AerakarThacoBellLoldrupUnderstandMouseMagic
  • YazOYazO Member Posts: 10
    Although I haven't read any comments in this thread, I am of the opinion that it is one of the best, if not the best dungeon crawls I've played in my life.

    compleCCityDordledumThacoBellUnderstandMouseMagic
  • raelcariraelcari Member Posts: 120
    tl;dr, I just need to vent my discontent at that chessboard where you start out trying to move like actual chess pieces, get struck by lightning bolts anyway and eventually proceed to charging in and hoping for the best. The 2h-sword is nice, though.

    I find DT too much of a chore for my playthroughs, but it's by no means a bad dungeon.

  • ArtonaArtona Member Posts: 870
    I don't love Durlag's Tower, but after playing IWD I started to appreciate it much more - it's more interesting, has some riddles, enemies are creative and varied, so it beats every dungeon from a game that is focused on exploring dungeons. At the same time I think that chess sequence is awfully frustrating, and every time I ended bombing figures with fireballs, because I never really understood how I am supposed to move.
    Overall, I prefer Watcher's Keep, but Durlag's Tower is good fun and I complete it in every run. And you can find there my favourite weapon in the game:
    Kiel's morgenstern, my personal favourite for barbarian.

    :)

    ThacoBell
  • LoldrupLoldrup Member Posts: 252
    I often use the chessboard ligning for my own benefit: make one character immune to lightning, and invisible, then walk that character forth and back near the enemies line. They get toasted with lightning bolts while your own team, back on row 1, is rarely hit.
    By the way, it *is* possible to move by the rules described in the dungeon. It just requires careful reading of said rules :) And perhaps a lookup of the initial position of the chess pieces in a game of chess.

    ThacoBellAerakar
  • UnderstandMouseMagicUnderstandMouseMagic Member Posts: 2,098
    Loldrup said:

    I often use the chessboard ligning for my own benefit: make one character immune to lightning, and invisible, then walk that character forth and back near the enemies line. They get toasted with lightning bolts while your own team, back on row 1, is rarely hit.
    By the way, it *is* possible to move by the rules described in the dungeon. It just requires careful reading of said rules :) And perhaps a lookup of the initial position of the chess pieces in a game of chess.

    If they get killed with lightning bolts, do you get the XP?

    (OK, OK, so there maybe a way of being clever about things, and I fully approve, but XP...XP...)

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