I believe that in Pen and Paper Dual Classing, a character was capable of using his previous class, but suffered an XP penalty for it. This could range from severe (the Character gained NO XP from the adventure) to minor (the character gained no XP from the encounter), depending on the DM.
Obviously, this would be extremely hard to represent in-game, so they simply all-but disable the previous class as a compromise.
I suppose it makes... Some sense. The amount of downtime is the crux of the problem for me. DullSkull's reasoning is... decent, though it doesn't really satisfy me as a good explanation. Better than any I've heard, but not quite enough. Not QUITE plausible. The difference between being unable to ride in two different forms of transportation and being unable to even wield the sword you've trained for years with while learning to cast magic is obvious. I still feel the multi-class makes at least some more sense, as it's merely someone who studies two different paths at once, slowing down his progress in both skills.
This is a forum and made for discussion but if he just wants to disagree and provide no reason for it. Why not?
I'm not saying he couldn't just leave it at that. I mean, heck, I can't FORCE him to provide an answer anyway. I simply requested he provide one. He could have ignored me and I'd accept that, but I wanted an answer so I asked for one. I didn't say the usual internet phrase of "show proof or you're lying", I just asked that he'd give an answer.
In a game that allows you to train in any skill you want like Skyrim, if you want to play as a Fighter/Mage, you have to actively use magic as well as use weapons/armor to train those skills up. As the engine is quite different in BG, the system actually splits xp in two or levels one after the other. Considering the limitations and the framework of the ruleset, both Dual and Multi-Class seem to be "realistic" enough to roleplay. In my opinion.
I've always thought it could be fun if we had a gnome F/I NPC in one of the games. To compensate for rather powerful combo she could have ordinary stats like 17 STR and 13 CON, for example.
If we had such an NPC, more people could try this class combo to see how fine it is. If it's CHARNAME, she's often high in her ability scores so this combination usually is considered OP. It can be a fun option to play, if you like battles enhancing spells.
Well... Role playing a dual class amnesiac is not exactly the paragon of realism. I like to play dual classed F/Ms but I do not cheat myself. Insincerity and lust for power are the real drivers. Lesson learned, my multiclass F/Ms were more enjoyable in the long run.
I like both f/m multi and k/m dual but f/m multi can be an elf and also it has fighter HLA. Critical strike + Improved Haste is unbeatable.(yeah, I know "Time Stop" beats all)
Well... Role playing a dual class amnesiac is not exactly the paragon of realism.
Seriously though, it's just engine limitations. In P&P, Dual Classes were capable of using both classes at any time, but suffered XP penalties for using their previous classes ability before they had a solid footing in their new class, which makes sense.
Seriously though, it's just engine limitations. In P&P, Dual Classes were capable of using both classes at any time, but suffered XP penalties for using their previous classes ability before they had a solid footing in their new class, which makes sense.
Yes it makes sense. Sadly this is not implemented in BG. Btw I am eager to play Tides of Numenera.
Comments
Obviously, this would be extremely hard to represent in-game, so they simply all-but disable the previous class as a compromise.
If we had such an NPC, more people could try this class combo to see how fine it is. If it's CHARNAME, she's often high in her ability scores so this combination usually is considered OP. It can be a fun option to play, if you like battles enhancing spells.
Role playing a dual class amnesiac is not exactly the paragon of realism.
I like to play dual classed F/Ms but I do not cheat myself. Insincerity and lust for power are the real drivers.
Lesson learned, my multiclass F/Ms were more enjoyable in the long run.
Seriously though, it's just engine limitations. In P&P, Dual Classes were capable of using both classes at any time, but suffered XP penalties for using their previous classes ability before they had a solid footing in their new class, which makes sense.
Sadly this is not implemented in BG.
Btw I am eager to play Tides of Numenera.