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The General Questions Thread

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  • argent77argent77 Member Posts: 3,476
    edited June 2016
    It's 170 lbs. "lbs" is short for pounds.
  • ErgErg Member Posts: 1,756
    argent77 said:

    It's 170 lbs. "lbs" is short for pounds.

    Thanks.

    I've additional questions:

    2) wouldn't be better for mankind to prevent such horrible jokes like in my previous post to be made ever again by simply adding a larger space between the numbers and the units ?

    I mean, it's not something unprecedented that has never been done before, is it ?

    3) isn't this



    much better despite the lower resolution ?

    4) do people in Beamdog even know what they are doing ?

    Please don't respond to 4, that's a rhetorical question.
  • ErgErg Member Posts: 1,756
    @Ravenslight,

    I'm afraid it's not so simple.

    I've already tried raising the same point respectfully in January 2013, but, as you can see, it didn't work.

    Now I've reached the point where I really don't care anymore if they dismiss my arguments or not. If people dismiss a good argument just because I'm being derogatory, that's their loss.
  • RavenslightRavenslight Member Posts: 1,609
    I do see your point @Erg , but I do think that more people are listening to other opinions now. There have been many new developments for people to consider since then. Can it hurt to try again?
  • ParysParys Member Posts: 205
    @Dee
    Some time ago Dev mentioned they will improve user interface, for example: better portrait selection screen. Is it still on track?
    Do They plan to make fixes for all reported bugs? Recently we have not seen updates on redmine.
  • PokotaPokota Member Posts: 858
    I have BG:EE through both Beamdog and Steam, but I only have Beamdog copies of BG2:EE and IWD:EE. I recently acquired a laptop that's perfect for running Linux, and BG:EE works like a charm on it (thanks to Steam having a linux copy ready to go - no streaming shenanigans for me).

    Where are the directions for installing the linux copies of BG2 and IWD? I saw the mac option and the iOS and android version indicators, but since it's a laptop I don't want to use the iPad version.
  • elminsterelminster Member, Developer Posts: 16,317
    Pokota said:

    I have BG:EE through both Beamdog and Steam, but I only have Beamdog copies of BG2:EE and IWD:EE. I recently acquired a laptop that's perfect for running Linux, and BG:EE works like a charm on it (thanks to Steam having a linux copy ready to go - no streaming shenanigans for me).

    Where are the directions for installing the linux copies of BG2 and IWD? I saw the mac option and the iOS and android version indicators, but since it's a laptop I don't want to use the iPad version.

    Email support@Beamdog.com and request a steam key for BG2EE and IWDEE.
  • mement0mement0 Member Posts: 105
    I have a dual class related question.
    I recently dualed from Berserker to Cleric. I am now 9B/4C and noticed that during the last two level ups that I got 0 hit points?
    Is this normal?
  • mement0mement0 Member Posts: 105
    edited August 2016
    mement0 said:

    I have a dual class related question.
    I recently dualed from Berserker to Cleric. I am now 9B/4C and noticed that during the last two level ups that I got 0 hit points?
    Is this normal?

    Ah, found the answer:

    After you dual class, you don't gain any HP until your new class is at a higher level than your old class.
    Post edited by mement0 on
  • JiveOneJiveOne Member Posts: 43
    According to this old thread if you dual an assassin to cleric at level 24 after getting use any item then you actually keep your non-blunt assassin weapon proficiencies. Can anyone confirm this is still the case with the current enhanced editions? This would seem the one and only way that a cleric could use non-blunt weapons and it would make for an amazing roleplay character for a Priest of Bhaal.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    @JiveOne I think that was fixed. But you can always EE-Keeper any proficiency you want.
  • RodrianRodrian Member Posts: 426
    Ok, I got a curious one (?)

    Imagine a huge, bulky, barbaric bard - a Skald - who's singing is more like inspirational shouting n' stuff. .

    Now, let's pretend  that my Bard has the highest AC, plenty of various weapons resistances and is the group's best TANK, as nowadays gamers use to call them.
    So, I have him standing still, in the bottleneck passage, with the mightiest of mighty shields in his grip, chanting his "Call to Arms" (like, literally: in-game bard singing takes place) AND, to make things harder - as usual in my case - without ANY active weapon.
    Shield only. *
    image

    So + Now  moving to the "Curious" : I discovered, that my bard is getting his a** kicked twice if not thrice as hard while he's singing + shielding, than when he's actually fighting back, with some sword + shield in hand. .

    My question is: Are there any in-game (specifically in IWD2, as I'm playing it right now ;)) disadvantages for blocking blows while you're aggressively inactive?

    * - Also, I remember there was a vanilla mod, which allowed to use any item for any class, clerics with great swords, fighters with robes and I'm wondering, if there is an EE's version of smth like that? So my Bard could use tower shields! ^^
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    I think that your character not having a weapon gives bonuses to enemies in terms of THAC0.
  • RodrianRodrian Member Posts: 426
    Hmm, something alike with bows/xbows in melee, right?
    Could be. . but can someone confirm?
  • ThacoBellThacoBell Member Posts: 12,235
    I remember something in the original games stating that using missile weapons in melee give enemies +4 bonus to thaco. I don't think this was changed in the ee's.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    @Rodrian There's a check that grants a +4 to attack rolls against characters not having a weapon if they're not a monk. I.e. it's the same bonus as for going into melee with a bow.
  • RodrianRodrian Member Posts: 426
    edited September 2016
    @JuliusBorisov, sorry that I was not able to Thank You earlier, I was at work and managed only to shot those *insightfuls* for ya! :grin:

    Also, the last thing that I'm wondering about, is the Bard Song matter. .
    Is there a difference between only standing there singing and actually fighting back?
    (weapon active both times)
  • elminsterelminster Member, Developer Posts: 16,317
    @Rodian you are talking about IWD2 correct?
  • RodrianRodrian Member Posts: 426
    @Elminster mostly yes, but nevertheless - these specific informations could be useful in about any other IE game out there, EE's included :relaxed:
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    I think that singing or not singing doesn't affect it (although I can't answer about IWD2).
  • RaduzielRaduziel Member Posts: 4,714
    Is there a reason for the Small Teeth Passage and North Forest in the game? Cause I've never found any quest or dialogue that leads my party into those.
  • ThacoBellThacoBell Member Posts: 12,235
    Nope, just random wilderness areas to explore.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    I've always thought it was a reference to BG1 in BG2, because there're almost no random wilderness areas in SoA.
  • RaduzielRaduziel Member Posts: 4,714
    How many kits can I have available at the same time?

    I'm installing some mods and need to know when to stop lol
  • RodrianRodrian Member Posts: 426
    edited September 2016
    @Raduziel I'm not sure, but no matter what, however I tried, it always has been just one. .

    [EDIT]: Oh, you meant "available", not "active". . NVM me then :blush:
  • ThacoBellThacoBell Member Posts: 12,235
    @Raduziel I think the game will ever show 9 for a given class.
  • BillyYankBillyYank Member Posts: 2,768

    @Raduziel I think the game will ever show 9 for a given class.

    I'm pretty sure the version 2.x UI's did away with that limitation.
  • RaduzielRaduziel Member Posts: 4,714
    Tested here.

    Prieshood kits installed: Cyric, Shar, Tempus, Clangeddin and Baravar.

    Vanilla kits: Talos, Helm, Lathander, Tyr.

    Displayed: all but Baravar and Clangeddin.

    They can still be EEkeepered.
  • elminsterelminster Member, Developer Posts: 16,317
    edited September 2016
    Raduziel said:

    Tested here.

    Prieshood kits installed: Cyric, Shar, Tempus, Clangeddin and Baravar.

    Vanilla kits: Talos, Helm, Lathander, Tyr.

    Displayed: all but Baravar and Clangeddin.

    They can still be EEkeepered.

    Are Baravar and Glangeddin race specific kits? If so that is likely why they are not appearing.

    Edit: Testing it now with my IWDEE kitpack it looks like I can get 10 to appear when it comes to monks.
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