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[MOD] -Scales of Balance- a post-hac tweak mod

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  • GawainBSGawainBS Member Posts: 523
    I'm no modder, but regarding the DEX as melee hit & damage component for rogues: would it work as a selectable feat? That way, you avoid other classes getting access to it.
  • AdlantisAdlantis Member Posts: 9

    @Lamiar this version uses new EE 2.0 opcodes for the effect - it should work better (that is, if it is working at all). It should also be dynamic, i.e. temporary INT changes will affect your crit chance. So drinking a Potion of Genius will make you crit on 18+. Give it a try.

    https://github.com/subtledoctor/Scales_of_Balance/releases/tag/5.2.4

    @Adlantis I cannot reproduce your issue with YARAS. I just rolled a standard mage, CLUA'd myself some YARAS splint mail (chan04), and I could wear it and cast Magic Missile at a Candlekeep guard. Are you using the most recent version of the mod?

    I found some time to reinstall the various mods a couple of times and i got YARAS to work. It seems to have been some kind of problem with the Armored Casting component of Tome and Blood. I must have missed not uninstalling that part before. Thanks for trying to figure it out though.
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  • AquadrizztAquadrizzt Member Posts: 1,069
    @Adlantis , compatibility issues are something I'm always working on in the background so I'll try to address these in the next version of TnB.
  • So_LoWSo_LoW Member Posts: 62
    I can confirm that YARAS and Armored Casting component does not like each other. My Spellfilcher cannot cast spells with studded leather armor equipped.
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  • So_LoWSo_LoW Member Posts: 62
    edited July 2016
    Yup.
  • AdlantisAdlantis Member Posts: 9
    I did too. Tweaks > TnB > MnG > SoB
  • orvarthorvarth Member Posts: 11
    revised stat component : high int give no spell bonus for arcane caster

    charisma saving throws bonus add up with multiclass , a cleric/mage with 17 cha give 4 bonus to saving instead of two , choosing a kit jump the bonus to 8 , and 12 if you upgrade cha to 18 (tome of charisma)

  • ArthasArthas Member Posts: 1,091
    I truly love what you did by making charisma, wisdom and intelligence stats not pointless.

    I've got a few questions though: I instlal your mod on bg:ee and SOD

    What happens when I import my character on BGII with Scales of balance installed? Do my saves improve once again? Or are you able to check that Scales of Balance was already installed, thus not having new bonuses?
  • HootSkootHootSkoot Member Posts: 9
    Has anyone tried something like "weapon styles for all" installed with Scales, so that any class can use any style? I like the idea behind the component, but I want to try how it works in different builds.
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  • [Deleted User][Deleted User] Posts: 0
    edited August 2016
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    Post edited by [Deleted User] on
  • ArthasArthas Member Posts: 1,091
    Thank you!
  • HootSkootHootSkoot Member Posts: 9
    I've got an issue where, after character creation my PC does not have extra spells granted by high intelligence. The charisma, Dex, and other stats are working fine I think. Can someone look at my Weidu.log and see if there is a conflict I didn't spot?

    I also have an issue with NPC_EE where Imoen is still a dual mage/thief after character creation. On other mod installations she came out as a multi-Spellfilcher, but I cant seem to replicate a similar mod install. Minsc and Jaheria can change kits just fine. Maybe I'll try NOT setting her as a multi through the mod. This is a less pressing issue since I can just use EEKeeper.
  • DarkersunDarkersun Member Posts: 398
    edited July 2016
    So EET is coming? That would be great. EET + RR + F&P + T&B (hope it gets an update too) + M&G + SoB and aTweaks would be a dream come true ;) + EE_NPC + Refinements_EE.
    (+ IR and SR would also be awesome, but I don't think they will work on EET without issues, right?)

    By the why, how will SoB interact with "Enchant the Missile Launchers" mod?
    Should it be fine if I install it before or after SoB?
    Post edited by Darkersun on
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  • [Deleted User][Deleted User] Posts: 0
    edited July 2016
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  • DeeDee Member Posts: 10,447
    @subtledoctor That's correct. I check the enchantment value and add the opcode based on that value.
  • HootSkootHootSkoot Member Posts: 9
    edited July 2016
    So I tried a different mod order, and leveled up my party, and the intelligence bonuses have still not kicked in.

    what files are affected by the bonus overhaul so I can figure out out to get the Intelligence bonuses working.

    Is the Stat Bonus Overhaul compatible with mods that change the spell progression table to PnP?

    I'm playing BG2EE.

    The other changes from this mod, like the proficiency components are working.

    I'm trying to see how far I can push the Android version in terms of modding, and outside of this issue, and Imoen still being dual class and the only NPC not affected by NPC_EE, this modlist I've posted seems to work well.

    EDIT: Looks like my party members are affected by the stat overhaul, but not my PC.
    Post edited by HootSkoot on
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  • DeeDee Member Posts: 10,447
    @subtledoctor If it is a pregenerated character, that might help track down the issue you've been describing.
  • HootSkootHootSkoot Member Posts: 9

    Oh Jeebus - @HootSkoot you're not using a pre-generated character, are you?

    You mean those pre-made characters on the new game screen? They're just one of the methods I've tried. I use PCs made from the New Game chargen, the importing pre-made characters, and those sample characters.

    I've tried using just the SBO component alone and I've still found that no matter what the PC is the only one not affected by the mod. I'll try exporting a new PC from Irenicus's Dungeon into another new game. I'll also try some editing with EEKeeper.
  • [Deleted User][Deleted User] Posts: 0
    edited July 2016
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  • HootSkootHootSkoot Member Posts: 9
    edited July 2016
    So the dexterity modifiers are working correctly on the PC, same as the strength ones. I thing the constitution ones are working too.

    But the charisma bonus only kicks in if I set my PC to level 0 and level them back up. Then I get the Good Luck status. But nothing I've done has been able to activate the Intelligence modifier.

    The rest of the SoB components are working.

    Is this actually compatible with BG2EE 1.3? I just realized most mods don't indicate this and that could be my problem.
    Post edited by HootSkoot on
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  • HootSkootHootSkoot Member Posts: 9
    I'm testing what mods can work on the Android version, which is at 1.3. The reason I persisted this long is because it was working partially, when the other 2.0+ only mods crashed. Is the whole mod compatible, or are there 1.3 friendly components.

    I won't ask you to make them compatible, since that tedious work, but is there an older version?

    Your other mods work well on Android (NPC_EE has a few issues that are no problem to deal with) so losing this mod is no big loss.
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  • HootSkootHootSkoot Member Posts: 9

    Like, I think the Rogue Feats component of M&G isn't even visible to the player unless they have v2.0+.

    That's right, certain components on mods are skipped because of my game version.

    I think every mod I posted in my weidu logs earlier works on both android and PC 1.3. The SBO component may be the only one that doesn't work since I get random text lines after certain actions like leveling or NPCs joining the party. And when the Charisma bonuses kick in after leveling up from level 0, an NPC named Shivan The Hunter briefly appears.

    Is the SBO component the only one that uses 2.0 code, because if so then I'd just use every other component. Specifically STO and MRO.
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