Why letting them kick at game's beginning only? There are a few instances where you are supposed to get a bonus in charisma that is pretty useless, if it wasn't for your mod:
[BG1] Book
[BG2]
--> SoA Test of wrath, solved in the good way: +1 wis, +1 cha
--> ToB Machine of lum the mad: Short, Red, Green: User gets +1 to Charisma.
so that's 21 charisma
I think that people around could install a few quest mods and I remember a few that give you a bonus in charisma, but I may remember badly. Well, your take
Couldn't your revised stats bonuses have an option to change the charisma items ? If people want to play a broken game, all power to them but it's quite drastic to render these items useless.
Edit :
On another note, do your IR like components rely on pre-generated lists? A dagger generated by thalantyr upgrade mod wasn't affected by the APR bonus.
Hmmm, I'll check that later when I can find the dagger again.
On another note, would it be possible to have an option so the thieving penalties of the armor system are only applied to stealth and possibly find traps? Opening locks and stealing is mainly done in safe environments and removing/re equipping armors is tedious.
Hello, I'm going for a BWS install of BGT, including SoB. I'm totally noob in modding (and quite so in using mods...) so I'm sorry if my questions are stupids!
I was looking at the mxsplwiz.2da I have with my download of SoB (wasn't sure if SoB go up to lvl 50), and something seems strange to me : for Wizard's level of 48-50 the max number of 9th level spell is 5 while for levels 30 to 47 it's 6.
Is it normal ?
*I'm also thinking to use some of the components of Rogue Rebalancing (Thief Kits revision, Thief Kit HLA, Bard kits revision, bard kits HLA and Proper spell progression for bard). If it hasn't been answered elsewhere : Is it compatible (or even useful) with the SoB components I plan to install - 101,102,103,121,122, 160,180,200,206,210 ?
1) I haven't re-installed yet, I just extracted the mxsplwiz.2da from : subtledoctor-Scales_of_Balance-5.3.1-0-g2445aaa.zip\subtledoctor-Scales_of_Balance-2445aaa\scales_of_balance\misc\
I think the highest level I ever got was 42 or 44, so indeed very far from 48 :-)
2) As I don't have access to Rogue Feats (I don't have EE) no problem then. (by the way is it normal that in BWS i have access to 390-Warrior Feats for Might & Guile? I prefer not to install it, if it is also only for the EE)
Launching the install process, hope I haven't messed something else this time !
OK, install ended, game launched.
BWS was unable to install Might And Guile : 500-Multiclass Kit. Although BWS proposed them to install, the modules 123 and 124 of Scales of Balance were skipped (which is normal per the readme - for 123 : component disabled, and for 124 : I don't have EE)
Bug in game: level 1 PC with 18 INT has only 1 lvl 1 mage spell.
CLUAConsoled the PC to level 2 : got 3=2+1 lvl 1 mage spell as intended.
At the beginning of the game, white text: Leave him as is, go to the next rogue.
I have the same text after level up.
Edit: (clean) Reinstalled with a lot less mods, (no RR, no divine Remix, no Might & guile, no big mods...), same problem with level 1 PC. 2 things were different though : 1/in the "big" install, Flails were not accessible to Cleric/Mage (although proficiency points could be spend on it), in the "small" install, flails are OK. 2/ BWS downloaded a new version (??) and the CON bonus have changed in the description (no more 14: 2 HP min)
Weidu message for the error while installing Multiclass kits in case it has something to to with level 1 INT problem :
ERROR: [kitlist.2da] -> [override] Patching Failed (COPY) (Failure("ERROR: READ_2DA_ENTRY_FORMER failed on variable %k_rows_57_9%")) Stopping installation because of error. Stopping installation because of error. Stopping installation because of error.
ERROR Installing [Add Multiclass Kits], rolling back to previous state Will uninstall 393 files for [MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2] component 500. Uninstalled 393 files for [MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2] component 500. ERROR: Failure("ERROR: READ_2DA_ENTRY_FORMER failed on variable %k_rows_57_9%") PLEASE email the file SETUP-MIGHT_AND_GUILE.DEBUG to SubtleD Automatically Skipping [Add Multiclass Kits] because of error. Using Language [English] [.\dialog.tlk] created, 278824 string entries
SUCCESSFULLY INSTALLED Revised Movement Bonuses (Quickstride)
SUCCESSFULLY INSTALLED Revised Stalker
SUCCESSFULLY INSTALLED Revised Archer
SUCCESSFULLY INSTALLED Revised Beastmaster
SUCCESSFULLY INSTALLED Revised Berserker and Rage
SUCCESSFULLY INSTALLED Revised Kensai
SUCCESSFULLY INSTALLED Revised Monk Fists
NOT INSTALLED DUE TO ERRORS Add Multiclass Kits
F:\Jeux\BG2-BWS>Revised Movement Bonuses ("Quickstride" toggle for applicable classes) (Might and Guile) was installed successfully. Revised Stalker (Might and Guile) was installed successfully. Revised Archer (Might and Guile) was installed successfully. Revised Beastmaster (Might and Guile) was installed successfully. Revised Barbarian, Berserker and Rage abilities (Might and Guile) was installed successfully. Revised Kensai (Might and Guile) was installed successfully. Revised Monk Fists (Might and Guile) was installed successfully.
ERROR: [kitlist.2da] -> [override] Patching Failed (COPY) (Failure("ERROR: READ_2DA_ENTRY_FORMER failed on variable %k_rows_57_9%")) ERROR: Failure("ERROR: READ_2DA_ENTRY_FORMER failed on variable %k_rows_57_9%") Add Multiclass Kits (Might and Guile) was not installed due to errors.
You can try to repair the problem and start the installation of the component again. In this case please select "retry" after the repair.
If you don't want to spent time for that now, you can also continue without the component or exit the program. The BiG World Setup will continue with the installation of that component. Enter [r]etry, [c]ontinue or [e]xit. [c] Removing might_and_guile #500
A question - I have the SoB mod installed. I wanna play a Fighter/Thief. What would be the best build for it ie what race, what profficiencies should be picked?
@subtledoctor Ok so this mod has been broken into different mods now? So there is no point in dealing with this mod when it comes to arcane class players? I can't remember if t was this mod or another that actually increased damage of the invocation specialization spells for those who went with the invocation school. I was running around with the mod in bgee and was hitting hard with fireball. (never got into bg2ee since I mostly was just running around for the banter's mod romances."
Sounds great with the different types of bonuses to the different types of fighting styles! The word 'fencing' though refers to a very particular discipline of swordsmanship. The single weapon fighting style also applies to other weapons than swords, doesn't it?
I'm in favour of truncating dualwielding to two pips. The problem is that it requires to be maxed before it's useful, but once it's there, it's incredibly powerful.
Comments
I would like only to ask you a question: why did you stop the stats bonuses at 19 when it comes to constitution and charisma?
[BG1]
Book
[BG2]
--> SoA
Test of wrath, solved in the good way: +1 wis, +1 cha
--> ToB
Machine of lum the mad: Short, Red, Green: User gets +1 to Charisma.
so that's 21 charisma
I think that people around could install a few quest mods and I remember a few that give you a bonus in charisma, but I may remember badly. Well, your take
Edit :
On another note, do your IR like components rely on pre-generated lists? A dagger generated by thalantyr upgrade mod wasn't affected by the APR bonus.
It's 2) then I guess. I'll keep an eye out for similar cases just in case.
On another note, would it be possible to have an option so the thieving penalties of the armor system are only applied to stealth and possibly find traps? Opening locks and stealing is mainly done in safe environments and removing/re equipping armors is tedious.
I'm going for a BWS install of BGT, including SoB.
I'm totally noob in modding (and quite so in using mods...) so I'm sorry if my questions are stupids!
- I was looking at the mxsplwiz.2da I have with my download of SoB (wasn't sure if SoB go up to lvl 50), and something seems strange to me :
- *I'm also thinking to use some of the components of Rogue Rebalancing (Thief Kits revision, Thief Kit HLA, Bard kits revision, bard kits HLA and Proper spell progression for bard). If it hasn't been answered elsewhere : Is it compatible (or even useful) with the SoB components I plan to install - 101,102,103,121,122, 160,180,200,206,210 ?
Thanks!for Wizard's level of 48-50 the max number of 9th level spell is 5 while for levels 30 to 47 it's 6.
Is it normal ?
1) I haven't re-installed yet, I just extracted the mxsplwiz.2da from : subtledoctor-Scales_of_Balance-5.3.1-0-g2445aaa.zip\subtledoctor-Scales_of_Balance-2445aaa\scales_of_balance\misc\
I think the highest level I ever got was 42 or 44, so indeed very far from 48 :-)
2) As I don't have access to Rogue Feats (I don't have EE) no problem then. (by the way is it normal that in BWS i have access to 390-Warrior Feats for Might & Guile? I prefer not to install it, if it is also only for the EE)
OK, install ended, game launched.
BWS was unable to install Might And Guile : 500-Multiclass Kit. Although BWS proposed them to install, the modules 123 and 124 of Scales of Balance were skipped (which is normal per the readme - for 123 : component disabled, and for 124 : I don't have EE)
Bug in game: level 1 PC with 18 INT has only 1 lvl 1 mage spell.
CLUAConsoled the PC to level 2 : got 3=2+1 lvl 1 mage spell as intended.
At the beginning of the game, white text: Leave him as is, go to the next rogue.
I have the same text after level up.
Edit: (clean) Reinstalled with a lot less mods, (no RR, no divine Remix, no Might & guile, no big mods...), same problem with level 1 PC.
2 things were different though :
1/in the "big" install, Flails were not accessible to Cleric/Mage (although proficiency points could be spend on it), in the "small" install, flails are OK.
2/ BWS downloaded a new version (??) and the CON bonus have changed in the description (no more 14: 2 HP min)
Weidu message for the error while installing Multiclass kits in case it has something to to with level 1 INT problem :Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [Add Multiclass Kits], rolling back to previous state
Will uninstall 393 files for [MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2] component 500.
Uninstalled 393 files for [MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2] component 500.
ERROR: Failure("ERROR: READ_2DA_ENTRY_FORMER failed on variable %k_rows_57_9%")
PLEASE email the file SETUP-MIGHT_AND_GUILE.DEBUG to SubtleD
Automatically Skipping [Add Multiclass Kits] because of error.
Using Language [English]
[.\dialog.tlk] created, 278824 string entries
SUCCESSFULLY INSTALLED Revised Movement Bonuses (Quickstride)
SUCCESSFULLY INSTALLED Revised Stalker
SUCCESSFULLY INSTALLED Revised Archer
SUCCESSFULLY INSTALLED Revised Beastmaster
SUCCESSFULLY INSTALLED Revised Berserker and Rage
SUCCESSFULLY INSTALLED Revised Kensai
SUCCESSFULLY INSTALLED Revised Monk Fists
NOT INSTALLED DUE TO ERRORS Add Multiclass Kits
F:\Jeux\BG2-BWS>Revised Movement Bonuses ("Quickstride" toggle for applicable classes) (Might and Guile) was installed successfully.
Revised Stalker (Might and Guile) was installed successfully.
Revised Archer (Might and Guile) was installed successfully.
Revised Beastmaster (Might and Guile) was installed successfully.
Revised Barbarian, Berserker and Rage abilities (Might and Guile) was installed successfully.
Revised Kensai (Might and Guile) was installed successfully.
Revised Monk Fists (Might and Guile) was installed successfully.
ERROR: [kitlist.2da] -> [override] Patching Failed (COPY) (Failure("ERROR: READ_2DA_ENTRY_FORMER failed on variable %k_rows_57_9%"))
ERROR: Failure("ERROR: READ_2DA_ENTRY_FORMER failed on variable %k_rows_57_9%")
Add Multiclass Kits (Might and Guile) was not installed due to errors.
You can try to repair the problem and start the installation of the component again. In this case please select "retry" after the repair.
If you don't want to spent time for that now, you can also continue without the component or exit the program. The BiG World Setup will continue with the installation of that component.
Enter [r]etry, [c]ontinue or [e]xit.
[c]
Removing might_and_guile #500
I've probably ran into a bug. On character record screen Eldoth has Club / Mace + positioned under the fighting styles. What's up with that?
Edit: Actually, Imoen has it to.
Anyone knows when the next patch is supposed to hit us?
Ok so this mod has been broken into different mods now? So there is no point in dealing with this mod when it comes to arcane class players? I can't remember if t was this mod or another that actually increased damage of the invocation specialization spells for those who went with the invocation school. I was running around with the mod in bgee and was hitting hard with fireball. (never got into bg2ee since I mostly was just running around for the banter's mod romances."
The word 'fencing' though refers to a very particular discipline of swordsmanship. The single weapon fighting style also applies to other weapons than swords, doesn't it?
- Dual-wielding: As before (having 2 weapons with diffrent bonus/option + APR is good enough.
- Two-Hand Weapon: 3rd pip + damage/hit? (damage focus)
- Shield-Fighting: 3rd pip +AC / maybe resistance (defense focus)
- Single-Weapon: As before, 3rd pip +1/2 APR + thac0 (hit/strike focus)
so investment would be almost the same to master the fighting styles.