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[MOD] -Scales of Balance- a post-hac tweak mod

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  • LamiarLamiar Member Posts: 136
    edited December 2017

    Lamiar said:

    Rangers somewhy loose ability to specialize with shield fighting. They are almost pure fighters, they are should/can almost anything,

    Did they ever have it? Certainly not with this mod.
    Yes, they had everything in 5.7: :)

    // Ranger/Cleric
    SET_2DA_ENTRY_LATER ~#weapprof~ 31 21 2
    SET_2DA_ENTRY_LATER ~#weapprof~ 32 21 2
    SET_2DA_ENTRY_LATER ~#weapprof~ 33 21 2
    SET_2DA_ENTRY_LATER ~#weapprof~ 34 21 2

    1) You hit the nail on the head, rangers are too much like fighters... if they are different classes, let them be different! And have different capabilities.

    2) Show me an example of a ranger stealthily creeping through a forest... lugging a tower shield. There's none. It just doesn't fit.
    Lamiar said:

    Ranger/Cleric - same.

    Same. Want a tank in plate mail and shield? There are fighter/clerics for that. Want to play a ranger? Then really play a ranger.
    Generally makes sense. As i'm say, i'm just tried to reveal logic in choices.
    Lamiar said:

    Fighter/Druid additionally allowed dual-wielding. I'm completely lost logic here: why not shield fighting. And if we keep most restrective druid part here - why then it is allowed to dual-wielding.

    Shields are big heavy pieces of metal. Doesn't make sense for a druid, any more than wearing plate mail does.

    Whereas, if your druid uses clubs or daggers or whatever, it makes no difference whether you use one of them or two of them.
    I'm complain about that sometimes some combinations gains best of two classes, sometimes they get only restrictions. As for Druids - nothing prevent them use shields, as they doesn't use metal armor/shield. Item Revisions even has component for this, but from my feelings - it is add some wooden (even tower) shields and disable them anyway (and anyway most of magical shields will not be available for them). But, at same time i'm never understand how then they use scimitars... they are not wooden. As well, i'm seen bugs that they can't equip chain in candlekeep shop, but in beregost things magically becomes usable. Some mods probably mix not very good. So, i'm stop use this IR component, and just restrict self manually (and BG1 has anyway good armor for druid early).

    PS: Fighter/Cleric is good. Ugh. No alternative comes in mind... who can be capable to be on front-line and wield shield and be not pure fighter (e.g. with ability at least with minor casts). Multiclass only! :)
  • @subtledoctor

    Hey, remember the post from the other day about the Mystic Warrior losing weapon proficiencies? Well, it's happened again. I Just reinstalled EVERYTHING tonight from scratch, including the very newest versions of MnG and SoB. Now the Mystic Warrior (of all elements) specifically, BUT NO OTHER KIT, not even the single-class Mystic, simply loses access to an eclectic but rather powerful set of weapons.
    In my new install, these weapons don't even show up on the proficiency list:

    Longsword
    Axe
    Greatswords
    Flail
    Warhammer
    Crossbow
    Bows
    (and as previously discussed, the kit is prohibited from taking the sword-and-board style at all)

    What the hey? Perhaps there's an unforseen interaction with one of your mods after all?



    Documentation: screen dump



    New WEIDU
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v15
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v23
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v23
    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v23
    ~BG1NPC/BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v23
    ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v23
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v23
    ~BG1NPC/BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v23
    ~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v23
    ~BG1NPC/BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v23
    ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v23
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v23
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v15.1
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.91
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.91
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.91
    ~MSFM/MSFM.TP2~ #0 #1 // Add Wizard's Staff -> Add Wizard's Staff with 14 new color sets: v1.55
    ~MSFM/MSFM.TP2~ #0 #10 // Add circlets: v1.55
    ~MSFM/MSFM.TP2~ #0 #12 // Add Wizard's Hat: v1.55
    ~MSFM/MSFM.TP2~ #0 #13 // Add Wand Case: v1.55
    ~MSFM/MSFM.TP2~ #0 #18 // Add Customizable Familiars: v1.55
    ~MSFM/MSFM.TP2~ #0 #22 // Add Familiars for NPC Mages: v1.55
    ~MSFM/MSFM.TP2~ #0 #23 // Add Resized Skull Animation: v1.55
    ~MSFM/MSFM.TP2~ #0 #24 // Add More scrolls of Find Familiar in shops: v1.55
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 15
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 15
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 15
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #10 // Spell Tweaks: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #0 // Revised Specialists: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #1 // Revised Dragon Disciples: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #4 // Sorcerer: Sylvan Disciple: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #5 // Sorcerer: Revenant Disciple: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #6 // Sorcerer: Amorphous Disciple: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #9 // Arcane Crafting: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #11 // Metamagic: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #13 // Cantrips -> First Level Cantrips: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #14 // Ability Score Bonuses: 0.7
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 5.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 5.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #25 // Greater variety of enemy golem types: 5.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #35 // Make golems vulnerable to specific spell effects: 5.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #40 // Reduce weapon immunities and resistances for constructed golems: 5.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #45 // Identify all mod items: 5.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 5.3
    ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #102 // Select an installation method below: -> all the new kits and the sphere system: 0.74r
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #200 // Feat System: 3.6.9
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #210 // Bard Class Overhaul: 3.6.9
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #230 // Revised Archery: 3.6.9
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #250 // Revised Berserker and Rage: 3.6.9
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #410 // Add the Sniper (thief kit): 3.6.9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce (Angel): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3020 // Identify All Items: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3082 // Increase Ammo Stack Size -> Stacks of 80: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3220 // Sensible Entrance Points: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize automatic save names -> Use scheme: 000000000-Protagonist-Save-Name: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v4
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v5.8
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #103 // IWO - Light/Heavy Weapon Distinctions: v5.8
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #121 // WPO - Weapon Category Collapse: v5.8
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #124 // WPO - Fighting Style Changes: v5.8
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #125 // WPO - APR on Spec: v5.8
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.8
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.8
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #204 // SBO - Enable Concentration Checks: v5.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4052 // Decrease the rate at which reputation improves -> Reputation increases at about 1/3 the normal rate: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Allow Yeslick to use axes: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4146 // Skip the Candlekeep tutorial sections -> Skip Candlekeep altogether (warning: breaks the 4th wall!): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6031 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v30 BWP Fix
    ~COLORFUL_SPECIALIST_SLOTS/COLORFUL_SPECIALIST_SLOTS.TP2~ #0 #3 // Specialist Slots -> Specialist Mages must use 2 spell slots for Specialist School Spells, excluding empty spell levels: 1.0
    ~COLORFUL_SPECIALIST_SLOTS/COLORFUL_SPECIALIST_SLOTS.TP2~ #0 #4 // Edwin Amulet extra spells must also be Conjuration spells: 1.0
    ~COLORFUL_SPECIALIST_SLOTS/COLORFUL_SPECIALIST_SLOTS.TP2~ #0 #5 // Equipment that doubles spell slots also doubles forced specialist slots: 1.0
    ~NPC_EE/NPC_EE.TP2~ #0 #161 // Choose a class for Minsc -> Make Minsc a fighter: v2.8
    ~NPC_EE/NPC_EE.TP2~ #0 #261 // Choose a class for Safana -> Make Safana a fighter/thief: v2.8
    ~NPC_EE/NPC_EE.TP2~ #0 #464 // Choose a class for Alora -> Make Alora a cleric/thief: v2.8
    ~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC kit choices: v2.8
    ~NPC_EE/NPC_EE.TP2~ #0 #3000 // multiclass kit choice: v2.8
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2000 // Transparent Sidebars: 2.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2010 // Feedback Message Box Re-sizers -> Feedback Message Box Buttons Hack: 2.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2030 // Adul's Better Quick Loot: 2.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2080 // elminster's Easier Area Cheats: 2.6
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #1 // Install Hidden Gameplay Options -> Selected options: 1.3
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #10 // Add in-game option "Enable Debug Mode": 1.3
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #13 // Add in-game option "Hotkeys On Tooltips": 1.3
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #14 // Add in-game option "Show trigger icons on tab": 1.3
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #18 // Add in-game option "Critical Hit Screen Shake": 1.3
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #19 // Add in-game option "Show extra combat info": 1.3
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #23 // Add in-game option "Pause Game on Map Screen": 1.3
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #24 // Add in-game option "Enable Fog": 1.3




  • ThacoBellThacoBell Member Posts: 12,235
    @Contemplative_Hamster Mystic Warrior should have the same weapon restrictions as whatever flavor of mystic you choose.
  • The user and all related content has been deleted.
  • Contemplative_HamsterContemplative_Hamster Member Posts: 844
    edited December 2017
    Ah, but here's the rub. In my new install, The single-class Mystic is NOT limited to a few weapons, he can use all weapons, including axes, greatswords, etc. It is only the Mystic Warrioe who is limited in weapon choices. For the single class there are no restrictions. Multi-classing severely restricts weapon choice. That is why I think this is an unintended bug.

    I'll fix it manually with EEKeeper but was concerned there might be an underlying issue or conflict that causes these things.
    Post edited by Contemplative_Hamster on
  • LamiarLamiar Member Posts: 136
    edited December 2017
    @subtledoctor I'm found that in my BWS/EET install something wrong happens for some armors, especially PLAT01, PLAT06 and PLAT06_. Symptoms that items before SoB are okay (i'm looked in backup), but items in backup of 122 component (e.g. after 100) are wrong. They are wrong in sense of penalties.

    E.g. PLAT06 description says:

    This plate mail has been expertly crafted by Taerom Fuiruim of Beregost. Sheathed in the chitinous scales of the ankheg, it provides a greater degree of protection than traditional plate mail and is not susceptible to rust. As any world-weary adventurer will tell you, however, the best appreciated aspect of ankheg mail is its light weight and low encumbrance. Monsters come and go, but fatigue is a constant enemy.

    STATISTICS:

    Armor Class: 4
    Damage Resistance: 27%
    Dexterity Penalty: -5
    Arcane Casting Speed Penalty: +5
    Stealth, Pick Pockets: -60
    Open Locks, Set Traps: -30
    Find Traps, Detect Illusion: -30

    Damage Resistance: 22%
    Dexterity Penalty: -4
    Arcane Casting Speed Penalty: +4
    Stealth, Pick Pockets: -45
    Open Locks, Set Traps: -20
    Find Traps, Detect Illusion: -10

    Requires:
    8 Strength

    Weight: 25
    And really it is not only wrong text, text actually correct, summary it is gives -9 DEX penalty. This doesn't happens for every armor. CHAN01 for example are absolutely correct, as and most others armors in game.

    Installing on BG1EE IR+SoB doesn't cause issue... may be it is just a bug in weidu. Looking a way how to fix it in simplest way (because absolutely doesn't want reinstall everything - too long...).


    PS: I'm override them with pure YARAS versions, so now looks fine, but lost descriptions. :)
    Post edited by Lamiar on
  • LamiarLamiar Member Posts: 136
    @subtledoctor i'm hate BWS. I'm leave alone my install... 24 hours ago. And i'm login back and... it was sleep, and only now continues... ?!?!?! I'm enough experienced developer to know that normally this things cant happens never unless... Well. It is okay for this poor tools that they are use. This time i'm disabled install components in batches, but... SCS still pick most of time and... this installer makes me sad. I'm already think about new jucy mod manager (actually installer, since mod manager defines mod preference and/or order). But... alone i'm will not do it, need some driving from top. On other side, EET focus i'm feel most interesting, just because lot of mods in BG1EE+modmerge still has wrong text descriptions = unacceptable. Generally looks like in this world most of mod developers doesn't worry just about anything. In result peoples know which mods they need, or stick with reinstall forever. I'm think this is very bad. Actually i'm doesn't seen no prepackaged EET even on torrents -> no, it is only because this mod system too foreign for users.

    On other side - i'm install lot of others mod. I'm replace for example ring of foreshadow's lord (ring of human influence) - it is acts like plain old set CHA to 18, but should not. Others mods still provide some good items, but still provide bad items, like +3 weapons from Friendly Arms Inn. And... i'm doesn't think that it is very bad: i'm think that problem in price or in items which they provide.

    On another side - i'm no have see reason to play without big mods even for new player. Well, dark horizons probably is really for not new comers, becomes facing invisible backstabbing thief at 1/2 level is... not easy. But doable with any party and lot of real luck.

    Well...

    I'm looking for finishing EET install and... start new 5 char custom party of:

    Spellfilcher - (M/T) - i'm initially think that she should be proficient in illusions and anti-mage magic, but... never like "specialist" on their own: they are stupid.
    Bladesinger - just good. actually pure F/M should work. But... if we can try kit - why not? As side bug - we get +1 spells per level from kits due to engine bug/limitation. Any way - it is should be funny.
    Mage/Cleric (Monitor of Azuth) - hard to understand really, but interesting. more heavily depends on magic, than pure M/C - but! have bonuses, and generally, want to use them.
    Fighter/Priest (Hand of Torm) - shield wielder, and excellent... necromancer
    Ranger/Priest (Woodscout of Mielikki) - really, excellent bowman and healer

    leaving 6 slot for NPC quest only. Rest should go away or never come.

    This party born from my learning of F&P and M&G.

    Actually "Monitor of Azuth" has big issues with SoB: Monitor gains spell casting modifier innately, and this is conflicts with SoB's INT bonuses. They should stack or choose better... Just now looks like SoB will override caster level almost always. :(

    Yep, i'm preparing custom party again... Ugh! So many possibilities/tweaks... I'm bit hate modded game exactly by this. Instead of finishing it, i'm even not start it because it is still installing... *crazy*

    PS: EET install finished with new config options, but... PLAT01, PLAT06, PLAT06_ - still wrong.
  • LamiarLamiar Member Posts: 136
    edited December 2017
    @subtledoctor well, so in short:

    bugs are happens with armor. At least with PLAT01, PLAT06, PLAT06_ - there is impossible to ignore, because when you face enemies with this armor (PLAT01) - they are too easy, just beacause they had doubled dexterity penalties. Yep, yep, this 3 first flaming fist mercenaries are wear PLAT01, and they are surprisingly too easy. I'm redone this fight almost 10 times with fixed armor - it is really differs. With right tactics - outcome similar, but inside fight - you feels can be very different. Later content provides more smarter enemies, i'm can't like game without dark horizons? their hunt on you makes excellent thief-related fights just from party level 1-2, what... makes much, much more sense in scouting and other stuff. So... (You should find a way to prevent backstab from invisibility or you dead - game allow do it, it is early part of game which make it fun for me, as side note - you should never use weapons from this stuff - 5APR throwing dagger?! what? crazy. but in modified game in beregost party can be fully equipped with +1/+2 weapons! this is awesome, so... overpowered - yes, but generally, makes things good (why we can steal bastard sword +1, but no have chance for long sword +1? i'm only unsure about cheesy two handed sword :) but... for me - it is pretty ok to do not use overpowered items. except!!! any items which raise stats are allowed. in BG1 with mods... it is pretty easily to reach 19->24DEX just from items. this is AWESOME! and this is actually only for dex. so thief is happy, can broad own abilities and it is becomes crazy natural low AC - but don't think that this is OP. it is not. pack of gibberlings can poison it, and it has no protection from criticals = i'm think it is pretty good after ~10-20K gold investiment. Anyway - it is what already EET with mods provide. Some mods provides good things at start (from friendly arms inn to buy even +3 weapons, but... on another side - at game start you doesn't have money to buy them, but buying pack of bag of holdings + gems + other stuff is a kind of welcome - menus is game are very bad. so at least loot is not a big problem. surely party will got bit more gold than it is expected, but in end... i'm think it is okay - game with enhanced mechanics allows enough challenge (at least, it is try do it)).

    I'm will still resolve issue with this armor pieces by overriding, but, i'm sure, there is SoB's only issue (in EET). Don't know why this happens. May be mod dependency and flags? M&G also touch this items, but... strange that other items remains okay. There is very bad when you meet first PLAT01-ed mercenaries and they are too weak because armor apply -9DEX penalty...

    Well... As you understand, i'm found for self F&P, M&G and want to try. Party altered. 5 mans is a already very powerful (so it is expected to do not face real challenge on first 2-3 areas). But... F&P makes clerics much more interesting. All of them i'm feel as kind of broken (monitor of azuth is broken by SoB, - ranger - is best healer, but i'm want to have best healing in mage/cleric, or want to have best necromancer (summon) in mage/cleric, but, surprisingly this is guy of torm/hands.)

    On another side, i'm pick strongest kits, each has great focus except monitor, but monitor even without working caster level has innate casting speed reduction which is work! And... this is alone i'm think should be very cool (+IR turn robe of vecna to robe of lalroch which is not provide original crazy casting speed bonus = class makes sense! want excellent caster but doesn't get excellent cleric? monitor of azuth is yours! :) also monitor can use crossbows without altering game files.)

    And generally - all this multikits are has crazy weapons restrictions / doesn't follow way of latest SoB - e.g. require bit more synergy.

    But... well. Will try. I'm too tired to reinstall/restart with new party. Now really will stick this party "forever". Will see how it will behave.

    PS: My previous start of run with BG1EE was be more complexier - not only SCS, but had additional mod which increase AC, THAC0 and something else for every creature. Was look fine and in my taste. In last EET run - everything was appears EASIER!!! but, everytime i'm recheck if Silke (low lever bard which SHOULD NOT has access to sequencer) - still use it. So... really - party was just more like, and some fights had been not reproducible with. But... generally, anyway still easier, than i'm feel similar setup in BG1EE. So... don't want to say bad words here really.

    PPS: SoB for me still heart of mod build: unique weapon system for melee-focused party is must have. Original weapon system as well as original bonuses are bad.

    PPPS: Every time when i'm feel overpowered i'm going in durlag's tower and face this doomguards. Huh. My party is not overpowered. :)

    PPPPS: I'm probably can write some notes on playthrough... if you want to see them in this thread - let me know. If you/others want to see them in somewhere - let me know. If doesn't need - then i'm will not be share my exp. Warn for spoilers.

    PPPPPS: My fresh install is broken: not all required kits installed, because not all of them can be installed separately - only "1" option help. So... reinstall this stuff again... god. This is about why i'm prevent play in previous - there is doesn't possible to install in reasonable time. Every, every time instead of play i'm spending time for reinstalling or choosing something.... i'm now run weidu, but it is rollback some changes from SCS which basically means fresh install in sense of time. Ugh. ...dirty-words...

    PPPPPPPPS: God, in past 2-3 weeks i'm completed chapter 1-2 some times... *WALL* It is really unfunny. And this is really need to restart game again. Ugh. I know, there is not SoB's issue.
    Post edited by Lamiar on
  • LamiarLamiar Member Posts: 136
    Looks like i got good install. F&P and M&G included. 5 custom multiclasses with quite OP party (by kits) now around level 4-5. Going fine. Quests seems work, which had been broken in prev install. Got some crazy items for M/T (spellfilcher) mostly buffing DEX (but this nit so OP as other items from other mods). Ignoring 5APR weapons. PLAT01, 06 and 06_ still wrong - created them from another install to do not make enemies weak. Basically everything going really easy, except mages and dark horizon encounters which really hard (for my level). But party still funny for me. I'm still not enter in Nashkel Mines (usually clear adjanced areas and do minor ankheg hunt for thief equipment). Mostly preparing for bandit camp which should be quite crazy. I'm leave DW only for ranger/priest but actually never use it - it is more bowman, and switching between bow and DW broken in SCS easy-if-use script, so actually prefer two-handers or single-wielding. Shield bashing works fine for me - some enemies going easier, some not - e.g. looks fine for me. Will write feedback once get more progress on more interesting stages.
  • The user and all related content has been deleted.
  • LamiarLamiar Member Posts: 136
    @subtledoctor surely.

    I'm has BWS logs too, but doesn't think that they really will help here. But strange is that i'm still not found other broken items than PLAT01, PLAT06 and PLAT06_ (PLAT06 is ankegh +1, while PLAT06_ is ankegh plate from BG1). And this items looks fine (if i'm right) just before SoB's YARAS component, and "broken" just after it. There is needed to install more "clean" version of EET with SoB to see difference... on other side PLAT01.ITM appears in backups in item_rev, F&P, M&G and SoB. So if something wrong then it is should be around this mods. But i'm doesn't seen issues with BG1EE install with similar mods... So, i'm doesn't expect that you will spent time with this mysterious issue. May be EET versions of this items somehow modified before this mods and they act incorrectly? I'm not sure how to test/validate this. Ideally need tool which can "humanize" .itm file to see what's exactly encoded in them.

    EET-BG2EE folder has two weidu logs:

    weidu-bgee.log
    ~SETUP-WEIDU.TP2~ #0 #0 // 24200
    ~SETUP-BWS.TP2~ #0 #0 // Expert Click-Properties Selected
    ~SETUP-BWS.TP2~ #0 #1 // User Ignored Rule: C:DarkHorizonsBGEE(-):scales_of_balance(122)
    ~SETUP-BWS.TP2~ #0 #2 // User Ignored Rule: C:EET(-):scales_of_balance(122)
    ~SETUP-BWS.TP2~ #0 #3 // User Ignored Rule: C:BG1NPC(1):might_and_guile(210)
    ~SETUP-BWS.TP2~ #0 #4 // 20161130 - Updated by agb1 (installation started 2017-12-24)
    ~SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 // "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213 BWP Fix
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for BGEE/Tutu/BGT -> Default version: areas connected by travel triggers: v3.00
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.00
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v15
    ~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.0
    ~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur: v1 BWP fix
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #26 // BGEE Banter Timing Tweak: v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v23.1
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v23.1
    ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
    ~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks: v4
    ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 10
    ~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7
    ~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: 13
    ~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): 13
    ~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): 13
    ~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu: v1.1 BWP Fix
    ~ISRA/SETUP-ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, BGT and TuTu: 2.0 BWP Fix
    ~ISRA/SETUP-ISRA.TP2~ #0 #1 // Install Valerie/Isra crossmod banter?: 2.0 BWP Fix
    ~ISRA/SETUP-ISRA.TP2~ #0 #2 // Install Gavin/Isra crossmod banter?: 2.0 BWP Fix
    ~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.1
    ~NEERA/NEERA.TP2~ #0 #4 // How much time would you like between talks (approximately)? -> 1.5 hours (default): v1.1
    ~NEERA/NEERA.TP2~ #0 #6 // Make Neera romanceable by women?: v1.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v15.1

  • LamiarLamiar Member Posts: 136
    @subtledoctor log, continued:

    weidu.log
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~SETUP-WEIDU.TP2~ #0 #0 // 24200
    ~SETUP-BWS.TP2~ #0 #0 // Expert Click-Properties Selected
    ~SETUP-BWS.TP2~ #0 #1 // User Ignored Rule: C:DarkHorizonsBGEE(-):scales_of_balance(122)
    ~SETUP-BWS.TP2~ #0 #2 // User Ignored Rule: C:EET(-):scales_of_balance(122)
    ~SETUP-BWS.TP2~ #0 #3 // User Ignored Rule: C:BG1NPC(1):might_and_guile(210)
    ~SETUP-BWS.TP2~ #0 #4 // 20161130 - Updated by agb1 (installation started 2017-12-24)
    ~EET/EET.TP2~ #0 #0 // EET core - resource importation: 1.0 RC9.2
    ~EETBPFIX/EETBPFIX.TP2~ #0 #0 // EET Black Pits Fix: v1
    ~DSOTSC/DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v3.0 beta
    ~DSOTSC/DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v3.0 beta
    ~DSOTSC/DSOTSC.TP2~ #0 #4 // Distribute DSotSC items also in vanilla content: v3.0 beta
    ~NTOTSC/SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu: v1.70a_EET
    ~NTOTSCV171/SETUP-NTOTSCV171.TP2~ #0 #0 // Fix NTotSC Issues: v1.71
    ~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU/EET/BG:EE edition v1.9 -> Normal edition: v1.9 BWP Fix
    ~VAULTEET/SETUP-VAULTEET.TP2~ #0 #0 // The Vault (Ikki's rework for EET compatibility): v7.3
    ~VAULTEET/SETUP-VAULTEET.TP2~ #0 #1 // The Vault's item upgrades - Compatibility with Item Revisions. Recommended for consistency if you plan to install IR main component later: v7.3
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #0 // TDD - Core: v1.2.5
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #1 // TDD - Trollford: v1.2.5
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #2 // TDD - Eshpurta: v1.2.5
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #3 // TDD - Purskal: v1.2.5
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #4 // TDD - Riatavin: v1.2.5
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #5 // TDD - Onset of the Darkest Day: v1.2.5
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #6 // TDD - Robilard: v1.2.5
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v14
    ~AC_QUEST/SETUP-AC_QUEST.TP2~ #1 #0 // Ascalon's Questpack: 2.01
    ~THALAN/THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.1
    ~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v10
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #0 // Fix Sunfire power levels: v2.4
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #100 // Check for and fix incorrect spell animations: v2.4
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #0 // Ascension Core (requires ToB): v1.51 BETA BWP 20170519
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB): v1.51 BETA BWP 20170519
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB): v1.51 BETA BWP 20170519
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB): v1.51 BETA BWP 20170519
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB): v1.51 BETA BWP 20170519
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB): v1.51 BETA BWP 20170519
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #103 // Restored Bhaalspawn Powers by David Gaider: v1.51 BETA BWP 20170519
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #104 // Extended Epilogues for Bioware NPCs by shawne: v1.51 BETA BWP 20170519
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #105 // Extended Epilogues for Beamdog NPCs by shawne: v1.51 BETA BWP 20170519
    ~7C#SARTWEAK/7C#SARTWEAK.TP2~ #0 #101 // Change Sarevok back to his BG1, non-TotSC version -> Only give Sarevok bonuses (eg. don't lower his Saving Throws): v1.2
    ~7C#SARTWEAK/7C#SARTWEAK.TP2~ #0 #251 // Give Sarevok a better weapon -> Give him Ascension's Final Battle Sarevok's sword: v1.2
    ~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 14
    ~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal): v4.0.1
    ~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.1
    ~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.1
    ~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl: v9 BWP Fix
    ~EETGBTHFKP/EETGBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: 2.21
    ~BACKBRYNNLAW/SETUP-BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v5 BWP Fix
    ~SELLSWORDS/SETUP-SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v5 BWP Fix
    ~REUNION/SETUP-REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v2 BWP Fix
    ~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.2
    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 9.2
    ~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.2
    ~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 5.2
    ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 6.2
    ~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #0 // Core Files: Fishing for Trouble by Yovaneth: 3.2.1
    ~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #1 // Optional: Add portraits for 63 major NPCs in Fishing for Trouble: 3.2.1
    ~MAGESTRONGHOLD_EET/SETUP-MAGESTRONGHOLD_EET.TP2~ #0 #0 // Expanded Mage Stronghold EET: 0.1
    ~SWORDAP/SETUP-SWORDAP.TP2~ #0 #0 // Improved Haer'Dalis' swords (special for Kania): v2 BWP Fix
    ~KIVAN/SETUP-KIVAN.TP2~ #0 #100 // Kivan of Shilmista: v15 BWP Fix
    ~KIVAN/SETUP-KIVAN.TP2~ #0 #200 // Change Deheriana's Class from Fighter/Mage/Cleric to: -> Wild Mage: v15 BWP Fix
    ~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v15 BWP Fix
    ~XAN/SETUP-XAN.TP2~ #0 #3 // Install alternate class for Xan? -> Change Xan's class to Sorcerer: v15 BWP Fix
    ~SETUP-ALORA.TP2~ #0 #0 // Chosen of Mystra's Alora NPC Mod: 1.3 and 1.5 BWP Fix
    ~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph for BG2:ToB: v8 BWP FIX
    ~TIAX/SETUP-TIAX.TP2~ #0 #0 // Tiax NPC MOD for Baldur's Gate II: v4 BWP Fix
    ~SARAHTOB/SETUP-SARAHTOB.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:ToB: 4 BWP Fix
    ~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II: v5 BWP Fix
    ~HALDAMIR/SETUP-HALDAMIR.TP2~ #0 #0 // Haldamir: v3 BWP Fix
    ~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v2.1 BWP Fix 3
    ~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v5 BWP Fix
    ~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v14 BWP Fix
    ~SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter): v14 BWP Fix
    ~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v14 BWP Fix
    ~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): v14 BWP Fix
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v4.2_Isaya BWP Fix
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: v4.2_Isaya BWP Fix
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: v4.2_Isaya BWP Fix
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): v4.2_Isaya BWP Fix
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: v4.2_Isaya BWP Fix
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: v4.2_Isaya BWP Fix
    ~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: v2.2_Isaya BWP Fix
    ~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: 3.0
    ~CORAN/SETUP-CORAN.TP2~ #0 #0 // Coran NPC MOD for Baldur's Gate II: v5 BWP Fix
    ~CORAN/SETUP-CORAN.TP2~ #0 #1 // Delete old Coran from the Forest of Tethyr (RECOMMENDED): v5 BWP Fix
    ~LAVALYGAR/LAVALYGAR.TP2~ #0 #0 // LaValygar - new talks with Valygar Corthala
    ~BRANWEN/SETUP-BRANWEN.TP2~ #0 #0 // Branwen BG2 NPC mod for players and modders: v3 BWP Fix
    ~LUCY/SETUP-LUCY.TP2~ #0 #0 // Lucy the Wyvern: v4 BWP Fix
    ~SETUP-SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor: 1.6 BWP Fix
    ~KELSEY.TP2~ #0 #0 // Kelsey: v4 BWP Fix
    ~SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2: v4 BWP Fix
    ~SETUP-KETO.TP2~ #0 #1 // Keto/Kelsey Interaction (Requires Kelsey-SOA): v4 BWP Fix
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: v1.04
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: v1.04
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: v1.04
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: v1.04
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: v1.04
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: v1.04
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA: v1.04
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB: v1.04
    ~UB/UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v27beta
    ~UB/UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v27beta
    ~UB/UB.TP2~ #0 #2 // Kalah and What He Was Promised: v27beta
    ~UB/UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v27beta
    ~UB/UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v27beta
    ~UB/UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v27beta
    ~UB/UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v27beta
    ~UB/UB.TP2~ #0 #7 // Restored Encounters: v27beta
    ~UB/UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v27beta
    ~UB/UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v27beta
    ~UB/UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v27beta
    ~UB/UB.TP2~ #0 #12 // Item Restorations: v27beta
    ~UB/UB.TP2~ #0 #15 // NPC Portrait Restorations: v27beta
    ~UB/UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v27beta
    ~UB/UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v27beta
    ~UB/UB.TP2~ #0 #18 // Restored Minor Dialogs: v27beta
    ~UB/UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v27beta
    ~UB/UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v27beta
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v12
    ~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises: v7 BWP fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.2 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.2 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #401 // Miscellaneous Enhancements -> Without Additonal Random Encounters: v3.2 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.2 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.2 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.2 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.2 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.2 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #12 // Improved Oasis II -> IO2 Dialogue Enhancement Only: v3.2 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.2 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.2 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.2 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.2 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.2 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.2 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.2 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.2 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.2 BWP Fix
    ~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v6 BWP Fix
    ~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod: v9
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v15 BWP Fix
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v15 BWP Fix
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v15 BWP Fix
    ~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #0 // Anomen: v6
    ~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #1 // Cernd: v6
    ~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #2 // Nalia: v6
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 14 BWP Fix
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 14 BWP Fix
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 14 BWP Fix
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 14 BWP Fix
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 14 BWP Fix
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 14 BWP Fix
    ~DEEPGNOMES/SETUP-DEEPGNOMES.TP2~ #0 #0 // Deepgnomes of the Sword Coast for EET: v0.2
    ~EETMOVEITEMSSOA/EETMOVEITEMSSOA.TP2~ #0 #0 // Some of your old items found in Irenicus Dungeon (ONLY FOR EET): v0.1
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.0.3
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.0.3
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.0.3
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.0.3
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.0.3
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Revised Backstabbing -> Thief-only Weapons: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v6 BWP Fix
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.91
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.91
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.91
    ~WSR/SETUP-WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.12
  • LamiarLamiar Member Posts: 136
    @subtledoctor log, continued

    weidu.log

    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 5.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #10 // Replace original Golem Manual: 5.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #15 // Improve enemy spellcaster AI: 5.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 5.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #25 // Greater variety of enemy golem types: 5.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #30 // Fighter Stronghold golems may continue to serve you: 5.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #35 // Make golems vulnerable to specific spell effects: 5.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #40 // Reduce weapon immunities and resistances for constructed golems: 5.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #45 // Identify all mod items: 5.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 5.3
    ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #102 // Select an installation method below: -> all the new kits and the sphere system: 0.74r
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #500 // Multiclass Kits: 3.6.9
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #200 // Feat System: 3.6.9
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #205 // Psionics: 3.6.9
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #210 // Bard Class Overhaul: 3.6.9
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #220 // Revised Movement Bonuses (Quickstride): 3.6.9
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #230 // Revised Archery: 3.6.9
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #250 // Revised Berserker and Rage: 3.6.9
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #260 // Revised Kensai: 3.6.9
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #265 // Revised Monk Fists: 3.6.9
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #310 // Add the Corsair (fighter kit): 3.6.9
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #320 // Add the Marksman (fighter kit): 3.6.9
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #410 // Add the Sniper (thief kit): 3.6.9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1101 // Do Not Reveal City Maps When Entering Area: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Gem and Jewelry Stacking -> Stacks of 120: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3220 // Sensible Entrance Points: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3293 // Personalize automatic save names -> Use scheme: 000000000-(Protagonist) Save-Name: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4140 // Don't Auto-Assign Advanced AI Scripting to Party: v4
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #100 // IWO - Yet Another Revised Armor System: v5.8
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #101 // IWO - Aesthetic & Enchantment Tweaks: v5.8
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v5.8
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #122 // WPO - Systemic Proficiency Changes: v5.8
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #125 // WPO - APR on Spec: v5.8
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.8
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.8
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #206 // SBO - Hit Dice Overhaul -> Generous (above-average) hit points: v5.8
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #210 // XPO - Slower, standardized XP Tables: v5.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4145 // Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4161 // Increase the price of a license to practise magic in Athkatla -> License costs 15,000 gp: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4173 // Increase the price asked by Gaelan Bayle -> Gaelan wants 100,000 gold pieces: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4180 // Make Freedom scrolls available earlier: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4210 // Randomise the maze in Watcher's Keep: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6023 // Add high-level abilities (HLAs) to spellcasters -> All eligible spellcasters in Throne of Bhaal get HLAs; only selected casters in Shadows of Amn do: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends -> Fiends have about 50 percent more hit points than normal: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies -> Genies have about 50 percent more hit points than normal: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6530 // Smarter celestials -> Celestials have about 50 percent more hit points than normal: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons -> Dragons have a substantial hit point increase: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6561 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Give Ascension versions of Irenicus and Sendai SCS scripts and abilities: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Give Ascension demons SCS scripts and abilities: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8030 // More resilient trolls: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8042 // Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8061 // Improved de'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8081 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Prevent resting in the Illithid city: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8141 // Slightly Improved Drow -> Leave Ust Natha's defences alone: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Slightly Improved Watcher's Keep: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #3 // Fix Smarter Abazigal: v2.4
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #4 // Fix Smarter Irenicus at the Throne: v2.4
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #5 // Remove entourage from Ascension Fallen Solars: v2.4
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #400 // Prevent silent prebuffs: v2.4
    ~BGEESPAWN/SETUP-BGEESPAWN.TP2~ #0 #101 // BGEE Leveling Spawns Mod: v0.3
    ~WSR/SETUP-WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.12
    ~WSR/SETUP-WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.12
    ~WSR/SETUP-WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.12
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.91
    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.91
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.91
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.51 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.51 BWP Fix
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #180 // MRO - Magic Resistance Overhaul: v5.8
    ~KLATU/SETUP-KLATU.TP2~ #0 #1000 // The Gloves of Goodman Hayes: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #1020 // Prepared Wishes: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #1030 // Romance Cheat: Isra will Romance Neutral Characters: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #1050 // Appropriate XP Rewards for Cowled Enforcers: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2020 // No Item Deprecation: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2030 // Identify all store items: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2040 // Fix Wild Mage Items and Spells: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2050 // Prevent Wish Spells from Interrupting Caster: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2080 // Drop Equipment on Disintegration: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2120 // Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2160 // Remove Delay from Improved Haste Spells: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2190 // Modal Buff AI Script: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2200 // Familiars can sort magical scrolls: 1.7
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #201 // Add spell school notifications to the combat log -> All spells with a casting time greater than 1: v2.4
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #300 // Add expiration notifications for buffs: v2.4
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #1000 // Main -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #3000 // BG1NPC -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #7000 // Eilistraee's Song -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #10000 // Rogue Rebalancing -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #11000 // Sellswords -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #15000 // Gavin -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #17000 // Isra: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #18000 // Valerie: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #21000 // Tower of Deception: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #22000 // Siege of Dragonspear -> Vanilla: 0.71
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.7
    ~SODBANTER/SODBANTER.TP2~ #0 #0 // SoD Banter Restoration: v0.2b
    ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.2
    ~EET_END.TP2~ #0 #0 // EET end - last mod in install order
    ~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #0 // Area Patcher: ALPHA 16
    ~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #2001 // Fix AR2300 Script - Prevent infinite loop after Sahuagin king dies: ALPHA 16
    ~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #2003 // Fix AR0406 Script - Remove Lord Jierdan from Copper Coronet after Windspear Hills battle: ALPHA 16
    ~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #5000 // Fix BG1NPC X#AJR1.ARE: ALPHA 16
    ~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #5001 // Fix BG1NPC X#CH11.ARE: ALPHA 16
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #0 // Install Marker: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #100 // Gives some vanilla items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #101 // Gives some Big Picture items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #102 // Gives some CtB items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #103 // Gives some Huple items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #104 // Gives some Iylos items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #105 // Gives some Keto items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #106 // Gives some Kim items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #107 // Gives some Kivan and Deheriana items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #108 // Gives some Lena items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #109 // Gives some Les Exiles de Lunargent items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #110 // Gives some Ninde items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #111 // Gives some Skie ReDone items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #112 // Gives some TDD items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #113 // Gives some Tashia items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #115 // Gives some TS items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #116 // Gives some Avi Maya items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #117 // Gives some Aeon items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #118 // Gives some Amber items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #119 // Gives some Angelo items the Droppable Flag: ALPHA 6
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #120 // Gives some Breagar items the Droppable Flag: ALPHA 6
    ~LIGHTINGPACK/SETUP-LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v2.4
    ~EET_GUI.TP2~ #0 #0 // EET GUI - alternative SoD interface
    // Recently Uninstalled: ~SETUP-BWS_FINAL.TP2~ #0 #0 // Make quick-logged WeiDU-entries visible

  • LamiarLamiar Member Posts: 136
    I'm reach levels 7-8, and somewhere in cloakwood now. Spiders was surprisingly easy. They had easy from start of game even in landrin house. And fight within cave are also easy actually. Also spiders looks like are weak to shield bash (not sure - archer artillery behind always help a lot).

    Mages as another side of coin - are strong as hell, as always. Not every mages, but some of them.

    Kahrk (ogre mage from firewine ruins) - it traditionally was really kick-asser without any chance to kill it without abusing game. I'm tried on him spell thrust, dispel, everything, and almost nothing work against it... Spell Thrust theoretically should, but even if it is do something, then it has too many buffs, so, it is basically all about surviving enough time until buffs expired, and after that... it is anyway strong.

    I'm meet vampires from NTotSC. They are hard. I'm pick best buffs on party and smash them until kill them all. Most of time they can't hit me, and i'm can't hit them. So after lot of swings, i'm got few level drained characters, but thanks for my clerics-side of party - lesser restoration was already accessible!

    Everything else actually are was easy. I'm just kick foes in face and usually this tactics work even without worrying about buffs. Really archery is a king. Surely once we hit in enemies immune to normal weapons (and this sometimes happens even without mods - vampiric wolves for example are easiest of them) - things changed, and i can see how things differs without archery. But, my chars usually can manage this also without worrying much about.

    Surely, my party has good enchanted gear, so my front-liners now has about -5 AC without any buffs. Shield wielder can reach even more easily but i'm stick with medium shield and chain armor.

    BTW, M/T with 24DEX has only -6 AC, so overpowered DEX doesn't makes she too OP in this sense, but - i'm already has 100 in detection illusions and bit more than 100 in other thievery skills except traps (traps anyway absent), so now will more work on skills to remove DEX-boosting item dependency what should allow use bit more interesting items later. And she is only one who still doesn't get protection from criticals.

    PS: interesting that some armors from some mods remains completely unprocessed by YARAS.
  • The user and all related content has been deleted.
  • LamiarLamiar Member Posts: 136
    @subtledoctor yep. But front-liners reach about -5 AC without "mega" items. Standard BG1-era IR items. I'm avoiding of using rest clearly overpowered items or weapons, except some uniques which fit... for example druidic ring with protection of criticals and few 1-2 level bonus spells are good item. I'm just get it and it is doesn't change nothing itself: if not using it i'm simple wear "protector of second" armor which already acts very good... but this opens some use of other armor (choice is not so big for ranger actually).

    I'm remember that previously without mega-mods i'm get absolutely similar experience with wyverns: they can hit me, but not a big threat.

    I'm feel that standard longbows probably itself overpowered: bonus damage + pips = big, fast, ranged damage. Shortbows looks fine. :)

    But team not so OP: now i'm in area just before cloakwood mines, and this elite bandits can kill me with freezy arrows if i'm not careful. Next area of cloakwood mines should be... interesting. :)
  • LamiarLamiar Member Posts: 136
    @subtledoctor i'm was wrong, more armor corrupted actually. Many PLATxx are wrong.

    In BWS log:

    Installing [IWO - Yet Another Revised Armor System] [v5.8]
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
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    Copying 1 file ...
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    Copying 1 file ...
    Copying 1 file ...
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    Copying 1 file ...
    Copying 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
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    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 5668 files ...
    Copying and patching 5668 files ...

    A!BCHAN1 = elven chain

    A!BLEAT1 = studded leather

    A!BLEAT2 = studded leather

    ACQ18002 = studded leather

    ADLEATH = chain mail

    ADRED = chain mail

    ARDEADX = studded leather

    BDCHAN01 = studded leather

    BDCHAN02 = studded leather

    BDCHAN03 = chain mail

    BDCHAN04 = chain mail

    BDCHAN05 = chain mail

    BDCHAN06 = chain mail

    BDCHANCA = chain mail

    BDCHANEL = elven chain

    BDCHANGH = chain mail

    BDLEAT01 = studded leather

    BDLEAT02 = studded leather

    BDLEAT03 = studded leather

    BDLEAT04 = studded leather

    BDLEAT05 = studded leather

    BDLEAT06 = leather armor

    BDLEAT07 = studded leather

    BDLEAT08 = studded leather

    BDPLAT04 = scale armor

    BDPLAT04 = plate mail

    BLEAT01 = studded leather

    BLEAT02 = studded leather

    BLEAT03 = studded leather

    BRUENPLA = full plate

    BW05CM1 = chain mail

    BW05GRCH = chain mail

    BW05ICM1 = chain mail

    BW05JUAR = chain mail

    CHAN01 = chain mail

    CHAN02 = chain mail

    CHAN03 = chain mail

    CHAN04 = splint armor

    CHAN05 = splint armor

    CHAN06 = chain mail

    CHAN07 = chain mail

    CHAN08 = chain mail

    CHAN09 = chain mail

    CHAN10 = chain mail

    CHAN11 = chain mail

    CHAN12 = elven chain

    CHAN13 = elven chain

    CHAN14 = elven chain

    CHAN15 = elven chain

    CHAN16 = elven chain

    CHAN17 = splint armor

    CHAN18 = splint armor

    CHAN19 = elven chain

    CHAN20 = splint armor

    CHAN21 = chain mail

    CHANDRW = elven chain

    CLOLTH = elven chain

    CMARQ02 = elven chain

    CMARQ03 = studded leather

    CMARQ05 = studded leather

    CMARQ06 = full plate

    CMARQ07 = studded leather

    CMARQ08 = studded leather

    CMARQ09 = splint armor

    CMARQ10 = studded leather

    CMARQ11 = full plate

    CMARQ12 = elven chain

    CMCHAN01 = chain mail

    CMCHAN02 = elven chain

    CMCHAN03 = chain mail

    CMCHAN04 = chain mail

    CMCHAN05 = chain mail

    CMCHAN07 = splint armor

    CMLEAT1 = studded leather

    CMLEAT2 = hide armor

    CMLEAT3 = studded leather

    CMLEAT4 = studded leather

    CMLEAT5 = leather armor

    CMLEAT6 = leather armor

    CMPLAT05 = full plate

    CMPLAT07 = full plate

    CMPLAT11 = full plate

    CMTLEA01 = studded leather

    DGI001 = studded leather

    DGI003 = chain mail

    DLEAT10 = studded leather

    DSCHAN02 = chain mail

    DSCHAN03 = chain mail

    DSCHAN04 = chain mail

    DSCUARM = studded leather

    DSCUARMW = studded leather

    DSJEARM = elven chain

    DSKEARM = studded leather

    DSKORIM = chain mail

    DSLEAT01 = studded leather

    DSTHLEAT = studded leather

    DSTHRARM = studded leather

    DSWRKARM = studded leather

    DVDEVAEA = chain mail

    DVDEVAGA = chain mail

    DWCHAN01 = elven chain

    DWCHAN02 = chain mail

    DWPLAT01 = full plate

    ECHAN01 = elven chain

    ECHAN02 = elven chain

    ESXCHA = elven chain

    F_ALEAT = studded leather

    F_BRUEPL = full plate

    F_MITHCH = chain mail

    F_OPALPL = full plate

    F_WULFHI = studded leather

    ICHAN01 = chain mail

    ICHAN04 = chain mail

    ILEAT04 = studded leather

    ILLAS04 = elven chain

    ISHCHA = chain mail

    KTGB01 = studded leather

    KTGB02 = studded leather

    KTGB03 = studded leather

    KTGB04 = studded leather

    KTGB05 = studded leather

    LEAT01 = leather armor

    LEAT02 = leather armor

    LEAT03 = leather armor

    LEAT04 = studded leather

    LEAT05 = studded leather

    LEAT06 = studded leather

    LEAT07 = studded leather

    LEAT07_ = studded leather

    LEAT08 = studded leather

    LEAT09 = leather armor

    LEAT10 = hide armor

    LEAT11 = leather armor

    LEAT12 = leather armor

    LEAT13 = hide armor

    LEAT14 = leather armor

    LEAT15 = studded leather

    LEAT16 = studded leather

    LEAT17 = studded leather

    LEAT18 = studded leather

    LEAT19 = hide armor

    LEAT20 = hide armor

    LEAT21 = leather armor

    LEAT22 = leather armor

    LEAT23 = hide armor

    LEAT24 = leather armor

    LEAT25 = studded leather

    LEATBAL = hide armor

    LEATBAR = hide armor

    LEATRAT = studded leather

    MACHAN01 = splint armor

    MACMLE01 = leather armor

    MAFORG07 = chain mail

    MINTANX = studded leather

    NPARM = studded leather

    NPCHAN = chain mail

    NPPLAT = full plate

    NTCHAN03 = chain mail

    NTCHAN04 = elven chain

    NTCHAN05 = chain mail

    NTCHAN06 = elven chain

    NTLEAT01 = studded leather

    NTLEAT04 = studded leather

    NTLEAT05 = studded leather

    O#LLCH1 = chain mail

    OHCHAN50 = chain mail

    OHLEAT50 = studded leather

    OHLEAT51 = studded leather

    OHLEAT52 = studded leather

    OHLEAT53 = studded leather

    PLAT01 = scale armor

    PLAT01 = plate mail

    PLAT02 = scale armor

    PLAT02 = plate mail

    PLAT04 = full plate

    PLAT05 = full plate

    PLAT06 = scale armor

    PLAT06 = plate mail

    PLAT06_ = scale armor

    PLAT06_ = plate mail

    PLAT08 = scale armor

    PLAT08 = plate mail

    PLAT09 = scale armor

    PLAT09 = plate mail

    PLAT10 = scale armor

    PLAT10 = plate mail

    PLAT11 = scale armor

    PLAT11 = plate mail

    PLAT12 = scale armor

    PLAT12 = plate mail

    PLAT13 = scale armor

    PLAT13 = plate mail

    PLAT14 = full plate

    PLAT15 = full plate

    PLAT16 = full plate

    PLAT17 = full plate

    PLAT18 = scale armor

    PLAT18 = plate mail

    PLAT19 = full plate

    PLAT20 = full plate

    PLAT21 = full plate

    PLAT22 = chain mail

    PLAT23 = full plate

    PLATBLUE = studded leather

    PLATWY = chain mail

    PSMADE29 = full plate

    PSMADE30 = studded leather

    PSMADE31 = leather armor

    SHARARM = chain mail

    SOAITM01 = elven chain

    TAMCHAIN = chain mail

    TTLEAT = studded leather

    VISCHAN1 = chain mail

    VISCHAN2 = chain mail

    VISLEAT1 = studded leather

    VISLEAT2 = studded leather

    WA2PLAT = full plate

    WQXLE1 = studded leather

    WQXLE2 = studded leather

    X#FAI4 = chain mail

    X#GARCH = chain mail

    X#GARCH2 = chain mail

    ZILFGT = studded leather
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...


    as you see PLAT01 identified twice:

    PLAT01 = scale armor

    PLAT01 = plate mail

    E.g. it is hits in two branches:

    // scale armor
    PATCH_IF VARIABLE_IS_SET %scale_strref% BEGIN
    PATCH_IF (gen_name_strref = scale_strref) BEGIN

    and

    // plate is default
    PATCH_IF (gen_name_strref = plate_strref) BEGIN

    as result we getting bad descriptions (duplicated resistance descriptions), duplicated effects especially DEX penalty.
  • The user and all related content has been deleted.
  • LamiarLamiar Member Posts: 136
    @subtledoctor i'm will try new version when have chance. Should not be too long to test.

    Conditions is not exclude each other if scale_strref and plate_strref somewhy reference to same number? I'm doesn't verified this, but... probably this detection can be improved in another way. If you can match item code by PLATxx - then you can basically be sure what it is plate, not chain. I'm know, weird...
  • LamiarLamiar Member Posts: 136
    @subtledoctor well, i'm rechecked modified and unmodified CHAN01 and PLAT01 (used to determine chain_strref and plate_strref respectively) - and they are both correct in files. Bit later i'm found next thing. And looks like exactly this thing cause issue.

    ACTION_IF FILE_EXISTS_IN_GAME ~plat18.itm~ BEGIN
    COPY_EXISTING ~plat18.itm~ ~override~
    READ_LONG 0x08 scale_strref
    END

    PLAT18 is Red Dragonplate Armor - there is not a scale in terms of strrefs.

    Effectively my gen strrefs for items:
    PLAT18 = 0x00037ECD
    PLAT01 = 0x00037ECD
    CHAN01 = 0x0003710E

    Same pattern goes for me for BG2EE. And this is not an issue in BG1EE because PLAT18 items is absent.

    So, probably you last 5.8.1 fix should be revisited... :)
  • The user and all related content has been deleted.
  • LamiarLamiar Member Posts: 136
    edited December 2017
    But what is reason of reading scale_strref from PLAT18? Value already should be ready from CHAN01. Once scale_strref readed from PLAT18 => there is two mentioned above branches can be executed, that leads to error.

    E.g. code rely on invariant scale_strref != plate_strref, but invariant becomes invalid.

    Well, i'm able to reproduce it easily:

    1. Pick clean BG2EE.

    2. Install IR and SoB (5.8, not latest fix 5.8.1 which plays same around but based on text matching). Weidu log with IR components below (may be base IR component enough, but you should see that there is no IR armor system):

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Revised Backstabbing -> Thief-only Weapons: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #100 // IWO - Yet Another Revised Armor System: v5.8


    3. You will see issue. So there is incompatibility with Item Revisions. On clean BG2EE issue is not reproduces.

    4. From my understanding there is just enough remove lines mentioned above (almost enough but this is may lead that some armors like PLAT07 are remains unprocessed):

    ACTION_IF FILE_EXISTS_IN_GAME ~plat18.itm~ BEGIN
    COPY_EXISTING ~plat18.itm~ ~override~
    READ_LONG 0x08 scale_strref
    END


    Probably you put this for IWD, but doesn't looks like this lines has sense in BG1/BG2, but in that case - this lines should be guarded. Dragon-scale armors is plates in term of characteristics, and scales in term of requirements (e.g. druids can wear them). Anyway if PLAT18 should be special case - then it is should be special case, without affecting on whole translation process, IMO.

    UPD: I'm wrong. I'm mix chain, scale and plate together in my mind. But, since scales are determined separately - they should have more intelligent detection...
    Post edited by Lamiar on
  • LamiarLamiar Member Posts: 136
    edited December 2017
    @subtledoctor i'm rechecked latest SoB 5.8.1 with IR:

    This resolves duplicates, but things still going wrong!


    PLAT01 = scale armor ; [WRONG] Plate Mail

    PLAT02 = scale armor ; [WRONG] Plate Mail +1

    PLAT04 = full plate ; [OK] Full Plate Mail

    PLAT05 = full plate ; [OK] Full Plate Mail +1

    PLAT06 = scale armor ; [WRONG] Ankheg Plate Mail +1

    PLAT07 = plate mail ; [OK] Plate Mail

    PLAT08 = scale armor ; [WRONG] Radiant Plate +2

    PLAT09 = scale armor ; [WRONG] Mithral Full Plate +2

    PLAT10 = scale armor ; [WRONG] Plate Mail +2

    PLAT11 = scale armor ; [WRONG] Delver's Plate +2

    PLAT12 = scale armor ; [WRONG] Doom Plate +3

    PLAT13 = scale armor ; [WRONG] Deep Guardian's Plate +4

    PLAT14 = full plate ; [OK] Full Plate +1

    PLAT15 = full plate ; [OK] Pride of Order +2

    PLAT16 = full plate ; [OK] Casiel's Soul +3

    PLAT17 = full plate ; [OK] Armor of the Hart +3

    PLAT18 = scale armor ; [??] Red Dragonplate Armor +5 (ok if assuming that this is scale)

    PLAT19 = full plate ; [OK] Full Plate Mail +2

    PLAT20 = full plate ; [??] Blue Dragonplate Armor +5 (ok if assuming that this is full plate, but this is scale?)

    PLAT21 = full plate ; [OK] Enkidu's Plate +4

    PLAT22 = chain mail ; [??] Shuruppak's Plate +5 (doesn't know - according to description it is "Shuruppak's mithral plate mail is surprisingly light and allows the wearer an unnatural quickness and grace for a heavy armor"

    PLAT23 = full plate ; [OK] Full Plate Mail +3

    PLAT98 = plate mail ; looks ok

    PLAT99 = plate mail ; looks ok

    SECRET05 = ; one of strangest item. :) I'm think that this is should be heaviest armor, but Spellcasting, stealth, and thieving abilities disabled should be really disabled for this armor even if we normally allow casting with penalties. Casting animation dirty and appearance is not good.


    As for elven armors, i'm prefer to not imploy casting speed or dexterity penalties on them. Otherwise their uniqueness are very questionable. May be even provide additional +1 dex - i'm seen similar elven chains in one of mod. :)

    Well, so surely PLAT01 is plate, not scale...

    I'm actually doesn't see a way to fix it without introducing table which will match item code with armor type: this should work with any mods and with proper coding probably can be easier to add some armors which currently is not detected. But you know better.

    Or may be just disable this PLAT18 detection trick and rely on underlying item definition.
  • The user and all related content has been deleted.
  • LamiarLamiar Member Posts: 136
    @subtledoctor did you miss message above how i'm reproduce it on BG2EE install, e.g. just IR+SoB? Should be very easy to test, and this is unrelated to EET at all.

    For rest... 5.8.1 version is acceptable as temporary solution: treating some armors as scale doesn't change them too much.
  • The user and all related content has been deleted.
  • LamiarLamiar Member Posts: 136
    edited December 2017

    Lamiar said:

    I'm actually doesn't see a way to fix it without introducing table which will match item code with armor type: this should work with any mods and with proper coding probably can be easier to add some armors which currently is not detected.

    Yeah it'll work with any mods except the one made later this afternoon. The entire point of the way this is designed is to avoid making a table of armors. If that worked, I never would have made this, I'd still be using FPPS.
    Items... are items, and always some exceptions would be involved.

    As now i'm report that some items from other mods are not detected: they just coded somehow that they are completely ignored, and looks like that things still toss around "gen" str refs: DSCRYARM.ITM for example just has some str ref which is differs from basic items (and low number means that it is refers to some vanilla number as i'm understand, this item from "Dark Side of the Sword Coast for BGT/EET"). Or SECRET05 item is special: it is in IR provide -10 AC (in vanilla too?), but after SoB - it is becomes almost regular full plate. I'm doesn't worry about this secret item, but it is represents rule exclusion. As more item mods applied -> more exclusions appears.

    I'm like generalized method, it is almost work, but it is still need some degree of tweaking. Not sure which way is the best to do it. E.g. better detection needed.

    I'm sure that no users like to see broken items. :)

    PS: Another thing... i'm feel that there is need another big item revisions: this early-available items from other mods makes me really sad. +3/+5 THAC0 items in BG1-era or 5APR dagger is crazy: they are just broken, even high level BG2 items has no this kind bonuses. While other new items absolutely fine (they are stronger, but they can act/replace some near-standard weapons from other groups).
  • LamiarLamiar Member Posts: 136
    edited December 2017
    Dear, @subtledoctor

    On BG2EE IR+SoB install trick with OUTER_SET scale_strref = 39544 looks fine. I will try it on EET. (Logs looks fine, even DSCRYARM recognized as armor - hey, may be SoB can try recognize all items by utilizing "vanilla" str refs AND current method together?).

    But, let's discuss about balance a bit.

    First i'm shortly introduce in my "elven assault" party. I'm has small writing about, but i'm will leave it aside.
    So, i'm installed F&P, M&G and "roll" next party, i'm put under spoiler, and related thoughts under spoiler.


    1. Bladesinger: 12/18/16/16/13/10 = 85 (probably INT better raise to 17, to make spell learning later easier, because somewhere at tales of sword coast (?) exist excellent +2INT cloak - or put it to 14/15 and use easy spell learning without max spell amount - i'm just like collect all spells... will reconsider later. I'm actually doesn't expect from this char nothing except buffs and some damage spells - so actually it has enough spell slots. it is just not very useful on UI side when you loot some scrolls and you should think again learn it or no). Also, with YARAS DEX table i'm definitely will lower DEX to 17 (-4AC).

    Well, truly fighter which shines just at start of game by automastered fencing style, and ability get 2 pips just at start of game = 2APR very early. I'm exactly think that this is fine (and no others can do something like).

    Bladesong - used few times, but really as mage it has access to stronger buffs.

    Greatest thing that kits receive additional spell/level. Yes, it is imbalance, but early it is helps a lot, later - this is doesn't matter (IMO). So i'm treat this addition also as good. :)

    I'm initally stick with long swords, Varscona specially, but on next run will focus in Scimitar/Katana instead: First, "collapsed" weapon groups much more profitable because in one pip grant access to more weapons. Second, - Sword of Flame +1 which available early, looks cool and has big damage proc (10% of 20 fire) as well as standard fire 1d4 fire on each hit, similar to Varscona but on fire. Fire themed weapon is fits better. :)


    2. Spellfilcher: 10/19/12/17/11/18 = 87 - interesting kit abilities. May be kit's non-detection feat achievable earlier via items, but later this should free cloak slot for some more better/interesting item. I'm very like this kit.

    And what i'm like even more - what it is DEX-based fighter, and there is enough items even in BG2+IR to raise DEX to 24-25. With all my mods i'm achieve it much earlier: Golden Ion Stone (+1), Gauntlets (+2) and Dancing Shoes (+2). But, this alone doesn't make she great warrior. Actually bladesinger act much much better, and more rare pips / absense of bonus pips on start = effectively makes she not overpowered. Sure - having -6AC is cool (4AC from Shadow Armor, -9 from DEX and -1 from amulet). Having good melee bonuses - is cool. But absense of APR doesn't allow utilize this powers (at low levels). But, allow she grow in thief skills in more broad way, unlike standard path when we go-go-go for open locks / find traps and then levels doesn't gains fast = we need another thief with other skills or something else. No, this kind character can be used from first levels without relying on other NPCs. Gear: Shadow Armor, Masterbelt (+ to thievery skills), Golden Ion Stone and Dancing Shoes - even with 20 reputation and 21 charisma - it is still cost about 25-30K gold, and we want this early!

    I'm prefer put first pip in bows - because she more useful as bowman early, but acquiring next two pips will not happens early). So, good class, i'm like it.

    Later I'm plan stick with short swords, but actually has sense to go into scimitar/katana too. I'm will remove revised backstabs from IR: we already has nerfed backstab from M&G, and spellfilcher will has only 4x modifier. So, doesn't see any reason to nerf it with IR for non-light weapons especially when we allowed wield only one weapon. But has no clear vision on this. Any way this should be later decision. Early scimitars or katanas should act better, because some good also available relatively early. Short swords later more profitable, while they are more common for thief-like equipment. Well, no matter. Anyway i'm found that i'm doesn't use backstabs a lot, and worry about abusing Mislead... is too early, anyway i'm stick with 2APR bow. :)

    Actually this char was my party leader, - it is easier have char with high CHA to speak. Sometimes game require to speak with "Player1". On another side, if you want get Lord's Foreshadow ring - you should has CHA less than 17 (ring sets CHA to 18, but i'm override item to act as ring of human influence :) ). Yep, i'm damn stat stacker.


    3. Fighter/Priest, Hand of Torm: 13/17/16/14/15/10 = 85

    This was shield-wielder. And hammer user. Actually Rift Hammer (Asheenda), but in IR version - Rift Hammer gains 10-15% proc AoE damage ability. It is funny (and helps clear some annoying spawns)! :)

    Hands are damn strong, especially with shield bashing. But they are not only gain focus on protection sphere (and cast magic circle against evil as level 3 spell), but also they becomes "necromancers" and can animate deads at level 4 & 6. Unfortunately this animated creatures weak and wrong. Level 6 spell unlike description summon useless warrior with 1 APR instead of 2 APR. Some tweak may be corrupt it. This is doesn't matter, i'm disabled tweak, will see what happens or will fix creature manually.

    In next time, i will go without shield, just single-wielding - strong fighting style, and fits good for casters. May be shield bash too strong. May be not. I'm not sure now. I'm sure that some creatures fall a lot by shield bash: ogres and wyverns looks like too weak. Some others are almost never got bashed.

    I'm like shield fighting, but will try leave this ability to foes. :) And will go with long swords instead.


    4. Ranger/Priest, Woodscout of Mielikki: 10/19/16/14/16/10 = 84

    Longbows all the time.

    Also focus on Vigor sphere = cast Mass Regeneration as level 4 spell... e.g. very early for any "Mass" spell. Mass Regen is not something game breaking, but still a combat buff.

    Also excellent animal summoner. But i'm actually never use them.

    Ability to reach 4 pips in bows and 2 or 3 pips in melee weapons and innate dual-wielding makes she actually excellent fighter. She has even access to Haste and later to Improved Haste!

    I'm had installed IR Weapon Changes and SoB's Functional Weapon Tweaks. First, i'm feel that bonus damage stacked from both of this components, as result - longbows has +3 damage bonus (+1 from IR, +2 from SoB = 3). Then i'm pick Dead Shot bow, which is +2 if i'm remember correctly = +5 damage bonus. As result 8 level character with 3 pips in bows has... 10-16 damage. 10-16! Damn, but no other weapon can deal something similar. AND longbows has 1.5 base APR. E.g. similar melee weapon will deal in best case 5-12. In my taste - it is better to remove damage bonuses, put THAC0 bonuses back or remove both of this bonuses. Bows already has big "ranged advantage" which usually far more better than any other bonus. By ranged advantage i mean you can Entangle, Web and/or pick some cloud on top of targets and then shoot them.

    This time i'm remove IR Weapon Changes component and stick with SoB. Personally i'm can just pick shortbow and don't worry about this bonuses, but as i'm say before - "magical" longbows are early accessible, while first shortbow appears only in BG.

    Generally - very cool kit. Also can wear some "druidic" items. But most of them not wearable.


    5. Mage/Priest: Monitor of Azuth: 12/17/13/19/18/12 = 91 (OP)

    Crossbows. 12STR especially for heavy crossbow. Later light crossbow of speed = 2APR - but even without this speedy crossbow - i'm will prefer to stick to crossbows. Simple and effective.

    When not crossbows - then quaterstaff. And robes.

    As kit - it is still not very clear for me. It is may be shine later, not sure.

    But kit's issue it is really caster level bonus: it is overridden by SoB's INT bonus, and it is one of heart of kit. Surely caster level is not very important thing, unless you are trying dispel something.

    Another cool thing of kit is +1 casting speed bonus.

    Spheres access is good, but not so impressive (in my taste). Some typical buffs actually located at higher levels so... don't know. With lot of spell slots it is should not be a issue generally. Just has no clue at this moment.

    ---

    Another portion of imbalance on early levels or with "unbuffed" characters - e.g. with characters with 1APR: weapon speed factor. Most of weapons has good or medium speed factor. They are act good because you command character to attack and it is attack, then you can run or do next command and it will wait. But if you pick sling - it has speed factor of 10. This makes this ranged weapon are worsest: your mage fire with sling? You will wait almost all round until it strike, other party members with crossbows or bows will already fire projectile and enemy may be even died. Surely for chars who can reach 2APR - there is not an issue. Well, looks like it is was from IR Weapon Changes. Anyway: it is unclear what user should do when uses "Functional Weapon Tweaks". You in documentation say: "Compatibility: this component covers some of the same ground as the "Weapon Changes" component of Item Revisions. I, for one, use both together. But be aware that this might compound or override some of the IR component's effects." - this is can be treated in many ways. I'm prefer use only one component (while IR do also right things... but in order if bow damage bonuses are stacks - then... SoB should cover this case or do not suggest to install this together).

    ---

    I'm probably should reconsider some stats, at least by lowering DEX for some chars, Mage/Priest already has two high primes, and having high (17DEX) is probably too much.

    ---

    As you see - this is 3x Mage, 3x Priest, 3x Fighter, 1x Thief party. Crazily strong. :) And i like it.

    But, also as you see - because priest's prime is WIS - they get XP bonuses, while other classes - usually not. And on earlier game stages this XP bonus really visible. I'm has nothing against it, except that i'm suggest spread XP bonuses among other stats (INT/WIS/CHA?). It is okay if WIS will provide strongest XP bonus, but some INT/some CHA can provide lesser bonus (and not needed do it at max values). Otherwise Priests becomes very strong. For example make WIS XP bonus bit less rewardable and add 1% at 14-15INT and 14-15CHA, and then add another 1% at 18-19INT/CHA. It is just as idea.

    ---

    Finally i'm feel that creatures should be buffed. Their HP, may be their AC, may be even saves. May be no every creature, but most of them. I'm used in BG1EE mod which buff creatures and it (if it was it) was strong. May be too strong. But... i'm sure that if creatures can't survive just because our THAC0 is too low - then they should survive by higher HP: so them will not blow in one round when focused attack. This makes me think about how difficulty increase option work? It is buff HP? What it really do? My summoned creatures surely doesn't get additional HPs. :) E.g. if for example insane difficulty can increase HP - then may be it is can be somehow tweaked in one place? Or it is just easier to install/find/make mod which increase creature stats?

    ---

    And, finally, in "vanilla" - anyone who want - can reach -5AC just before Nashkel Mines. Yep, shield + good armor was a way. So, even my current party is not crazily OP in this sense. Well, it is crazily OP, why i'm say about... :)

    ---

    Ah, and i'm decided to not go with revised critical hit aversion: this has good and bad things: criticals later becomes not so big threat if you can survive few hits, but this is not very well fit in other mods which assume protection on head gear... or provide some item enchantments in smithery. You pick good helm with critical protection... he propose enhance helm... and you obtain more worse item than before! :) Also, now anyone want wear any helmet just because they provide 1AC bonus. And all my team has enough gear to get protection via head gear or via armor, but anyway this way lock you in item choices a lot: found new good armor? Forget about - there is no critical protection! Found a good new helmet without critical protection and has no good armor? Trash it. So it is just limit item combinations. Enemies wear standard helmets? Let's they be protected from criticals as before, or simply if they wear helment - let's them be protected from criticals: auto-hit nature of critical rolls are good enough even without doubled damage (IMO). Or pick one of good IR item with on-hit proc - they sometimes better than doubled damage.
  • [Deleted User][Deleted User] Posts: 0
    edited December 2017
    The user and all related content has been deleted.
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