Max Total Roll ?????
jahes64
Member Posts: 177
Hi everyone
When we create a character before starting a new game, in the step where we have to allocate ability points, there is a button called "ReRoll", every time i press the button, the game automatically allocate ability points but "Total Roll" goes up and comes down randomly. I want to know what is the maximum "Total Roll" that could be generated by pressing "ReRoll" button, so i can stop pressing the button when i reach the maximum value. Because i want to get the best deal out of this. XD
I also attached a screenshot. (You might need to use latest version of WinRAR to unRAR the image)
When we create a character before starting a new game, in the step where we have to allocate ability points, there is a button called "ReRoll", every time i press the button, the game automatically allocate ability points but "Total Roll" goes up and comes down randomly. I want to know what is the maximum "Total Roll" that could be generated by pressing "ReRoll" button, so i can stop pressing the button when i reach the maximum value. Because i want to get the best deal out of this. XD
I also attached a screenshot. (You might need to use latest version of WinRAR to unRAR the image)
0
Comments
Now there are a couple of quirks. If you roll lower than the minimum stat necessary for the class that you picked, then that stat will automatically round up to the minimum. This makes Paladins a good choice for high stats, as they have a minimum 17 for charisma, which is a very good roll for 3 dice - effectively guaranteeing you two 6s and a 5.
Another good choice is an Elven Ranger. Rangers have a high number of above-average minimum stats, so even a low roll will be good - and elves have a minimum charisma, so I think this character has the highest minimum set of stats.
In general, I am on the more patient end of players (and stat obsessed) and will spend several hours rolling stats for a new character. It is very rare that I get a 95 or higher. I am just now playing with a Paladin that hit 99 points, which is the highest roll i have have in over a decade playing the game. I have seen a couple of 98s, and one 97, and nothing else above 95 in all that time - so I recommend picking a roll you are comfortable with, and playing that. At the end of the day, stats are not *that* important, most characters benefit from just a couple of stats being high, and if you are thorough, you will probably find a way to raise most stats a little during the game.
The important thing to understand is that 18 stats are generally much better than 17, which are a bit better than 16, and for most stats, there is little if any benefit in the range 10-15. Penalties for some stats start at 9, although often lower before you see a penalty that bites.
If you manage t raise a stat past 18 in the game, you are officially in the 'godly' levels, only the gods of the Forgotten Realms are supposed to have stats that high! Your best chance of having this happen is for as many stats to start at 18 as possible, but you will not have enough points for all to be 18 - you generally need 93 for 5 18s and a minimum 3 in the 6th stat - and you might not want a character having such a low minimum either. Half the fun of the game is working out what to do next though, so I don't want to say any more
Thanks for your explanation. :-)
This ought to help out a lot:
http://playithardcore.com/pihwiki/index.php/Baldur's_Gate:_Races_and_Stats#Strength
Another question:
Does it make any difference if i use EE keeper to modify my stats after creating my PC? (i tried to re-roll until i get a total of 92 rolls, but it took quite some time and i accidentally skipped my best chance which was higher than 92 :-\ )
My best roll is 102 - and that's from at least 15 years of playing.
3d6=?
3d6=?
3d6=?
3d6=?
3d6=?
3d6=?
You don't roll 18d6, that's just silly and asking for trouble xD
Thanks for your replies.
Now i will simply use EE Keeper instead of wasting my times in hours doing tiresome work of rerolling dices. :-)
http://forum.baldursgate.com/discussion/10937/utility-bg-2-ee-autoroller-v4/p1
Thanks for the link.
i got a nice 96 roll from that tool after some minutes. :-)
i think that 18/XX strength thing is quite irrelevant though, since from what i understand, XX depend on total roll and so you get better percentage from more total rolls!
The roll for XX (that you can have if you put points into STR till it becomes 18) is separate, as I understand it.
The percentile is an extra bonus for fighters, and does not count towards the displayed stats total.
If you hunt around the forum, you will find there is a cheat built into the game to start with all stats at 18 and with 18/00 for strength (even if not a fighter!) I can't remember how to activate it though - you need to change one of the startup files to enter this 'testing' mode. If you are already happy to use EEKeeper though, that might be your preferred solution. The game is a lot less interesting if all of your stats are 25 though
Way more than half of the rolls should be below 75 but when I tried it only about 20% of the rolls were 75s.
@RafaelLVX Indeed, 00 is the highest STR.
In today's iteration of the 3.5 edition rules I'm using the old roll-once-and-be-happy method - and then promptly use the cheats to generate the books to raise the stats to what I want (used 25's across the board to run through the game once, now I'm going back and only doing all 18's for dual-classing options). Replayability of this game makes it no big deal for me, my only question is when are they going to get around to updating the other classics, i.e. ToEE/IWD/etc?
In that game, players had to roll 3 six-sided dice for each ability when first creating a personal character/avatar. Then, depending on the game style preferences and strictness of your overseeing Game Master, you might be allowed to tweak or re-arrange or re-roll some or all of the ability scores.
The ability scores were also affected by certain prescribed minimums for certain races. If the Game Master was allowing you to choose your class before rolling (a later development in the culture of DnD), then the ability scores could also be affected by certain minimums required for the desired class.
As you can probably now realize, BG and other Infinity Engine games are close to a literal implementation of those pen and paper character creation rules, just automating the dice rolling, and automatically applying the minimums.
ADnD 2nd Ed was usually played face-to-face with characters well below the stats common in BG, et al. That's because:
a) In face to face games, there was a limit to everyone's patience with re-rolling for high stats; indeed, the AD&D Player's Manual discouraged rolling the dice for any given stat more than ~4 times.
b) The designers of BG, recognizing that in their fantasy lives, every player pretty much wants to play a potential epic fantasy hero, designed the game to skew that way. They made it easy and allowed for players to re-roll repeatedly in a short period of time, to create high-end, exceptional avatars. (By paper DnD standards, most of the NPCs you may partner with are also quite high-end characters, fully suitable to become legendary heroes.)
BTW, my advice on rolling:
Re-roll until you get something above 90. If you roll up to 500-1000 times, half-an-hour or less, you should hit 92-94 a few times. Use the Store and Export features to save good possibilities if you are going to keep rolling for even better. If you get a 95+, finish the character - that's probably the one you should play.
Make your prime stat(s) for your class 18.
Make DEX 17 or 18. The Armor Class modifier benefits any character.
Make CON 18 if you are a warrior class, 15 if you are anything else. You will eventually get a chance to raise the stat a point or two, and more than 16 only benefits warriors.
Make INT 10+ unless its a prime (mages and bards should be higher).
You can generally leave WIS at whatever the minimum is for your class unless it is a prime (as for clerics and druids).
CHA should be 16+ if you want to lead the party/talk to vendors and NPCs with your CHARNAME; if you don't mind having the party nominal leader/negotiator be one of the high CHA NPCs, then you can leave CHA at ~10. (Always put the highest available CHA character in the top position of the party formation for best reaction benefits.)
There are minor arguments for bumping up some of your secondary stats, but they ARE minor issues, and only worth considering if you have lots of excess points in your roll-up. You'll pick up on them from a bit of playing/reading forums.
DEX should always be 18 (or higher) if possible.
CON is fine as above - unless you are a Dwarf/Gnome/Halfing, then ideally you want this to be 17 (raising to 18) to benefit from the shorty saves bonus.
Nope, i know nothing about pen and paper rules. When original (non-EE) versions of BG got rlsed i was a kid. So far i just played EE versions and liked them.
@dreamrider and @decado
Thanks for the info. :-)