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Max Total Roll ?????

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  • speancerspeancer Member Posts: 9
    I'm fairly new to the game, but I managed some decent rolls I guess, as I was playing around with different character builds for a bit before I started my actual playthrough. The highest roll I ever had was for an archer character with a total score of 96, it seems very easy to hit 90+ rolls for Rangers, as they have high minimal ability figures. I also rolled a juicy 93 twice for a berserker.
  • ThacoBellThacoBell Member Posts: 12,235
    ThacoBell wrote: »
    @hellwalker31 If you reduce a stat and keep one point unspent, hitting CTRL-8 will reset the stats to all 18's and you will still have the unspent point.

    Oh, and I meant the one point as an example. You can stock however many points you want this way.
  • ThacoBellThacoBell Member Posts: 12,235
    Holy crap...
  • jmerryjmerry Member Posts: 3,881
    Chance of a perfect roll as a half-orc: about one in 5*10^12 for most classes, about one in 3*10^12 for a shaman, about one in 1*10^12 for a shadowdancer. Assuming you haven't tweaked the race/class eligibility rules, of course.

    Given the number of players that have ever played this game, and how many times they've rolled stats ... I don't know about that "had to happen eventually" part. After all, most players don't roll millions of times.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    edited November 2020
    I do use the reroller while I'm watching TV so I do have a LOT of rolls. I've no idea how many. No mods at all other than I gave Gorion a bag of holding using Keeper and I've installed Xan's New Groove neither of which should have changed anything in Candlekeep. If I've done it once, it means that anybody CAN. The dice have no memory. I'll certainly be exporting this character for future use perhaps for a solo run.

    The strange thing is that having such a roll doesn't have much more of an impact than having a roll in the nineties as having a high intelligence isn't important to a cleric and high charisma is of minimal importance.

    What it does show is that it IS possible, just very, very, very unlikely.

    There was a mod once that increased stats by one, the idea being that youy could play BG2 with the stats that you would have had if you had played BG1. If I had installed that in BG1, it would have made this result far more likely, but I didn't. I think that it was a sub-race mod which probably won't work in EE.

    EDIT

    Just looked up the mod. It is FinnJO's Subrace Mod.
    http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=4
    Post edited by Wise_Grimwald on
  • OrlonKronsteenOrlonKronsteen Member Posts: 905
    Could turn into a pretty obnoxious character from an RP standpoint, though. I can imagine he/she strutting about Candlekeep singing:

    "Oh Lord it's hard to be humble
    When you're perfect in every way
    I can't wait to look in the mirror
    Cause I get better looking each day
    To know me is to love me
    I must be a hell of a man
    Oh Lord It's hard to be humble,
    But I'm doing the best that I can"
  • ThacoBellThacoBell Member Posts: 12,235
    jmerry wrote: »
    Chance of a perfect roll as a half-orc: about one in 5*10^12 for most classes, about one in 3*10^12 for a shaman, about one in 1*10^12 for a shadowdancer. Assuming you haven't tweaked the race/class eligibility rules, of course.

    Given the number of players that have ever played this game, and how many times they've rolled stats ... I don't know about that "had to happen eventually" part. After all, most players don't roll millions of times.

    Statistically, yeah, it was bound to happen. Odds are just a trend, its not like all those rolls HAVE to happen before the super rare result pops up.
  • jsavingjsaving Member Posts: 1,083
    With some players rerolling untold billions of times with cheats like the reroller mod, yes, it was bound to happen even if most players barely reroll at all.
  • BrockBrock Member Posts: 14
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    After all, I have 97. made o:)
  • VicissitudeVicissitude Member Posts: 47
    Ironically I'd be less excited to play a 108 because it feels too perfect, fake. It's not really logical but it's kinda like rolling manually instead of using a reroller, you want it to be legit/well-deserved somehow.

    Last time I rolled a 97, I was very happy with it. Funny how the mind works.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    The strange thing is that having had such a high roll, I only used that character once, I now usually have a fresh roll every game.
  • westwest Member Posts: 1
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  • AaezilAaezil Member Posts: 178
    After 20 years of BG i’ve come to the conclusion that keeping average or even bad stats makes for the most fun/rewarding/memorable characters i’ve ever played.
  • InKalInKal Member Posts: 196
    So true.
  • jmerryjmerry Member Posts: 3,881
    Coming back to that 108 roll, I just thought of something based on a conversation on another site.

    The game uses a conventional PRNG for the process, and everything is deterministic once it starts rolling a set of scores. The initial random seed locks it in. There are about 10^14 ways to roll 18d6, of which exactly one is the 108 total (on a race with net neutral stat modifiers). Just how many possible random seeds are there? Well, that depends on the underlying math. If it's using a 32-bit integer, there are only about 4*10^9 of those. Which leaves something like a 1 in 25000 chance that the 108 is one of them. Rolling a 108 is most likely literally impossible on a 32- bit system.
    If it were possible at all, it would be about as common as a 103+ roll should be.

    On the other hand, the current version of the EE is only for 64-bit system. If the random number generator uses 64-bit integers, that's more than 10^19 possible seeds. Of which we can expect a hundred thousand or so to generate the 108 roll. Now possible, and actually about as unlikely as it should be.
  • valamyrvalamyr Member Posts: 130
    I rolled a real (no-reroller) 100 on an elven ranger/cleric. Thats my best of all time, real *WOW* moment. I believe my former bests were like 97 on a paladin and 96 on an Elven F/T/M.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    valamyr wrote: »
    I rolled a real (no-reroller) 100 on an elven ranger/cleric. Thats my best of all time, real *WOW* moment. I believe my former bests were like 97 on a paladin and 96 on an Elven F/T/M.

    Getting 100 for a ranger-cleric isn't that hard with a re-roller, but without using a re-roller it is certainly a *WOW* moment. I've only done it once.
  • ZoltanavrZoltanavr Member Posts: 43
    I got 102 roll on my Dragon Disciple via reroller. So far it’s the highest score I got so far.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    Zoltanavr wrote: »
    I got 102 roll on my Dragon Disciple via reroller. So far it’s the highest score I got so far.

    :) Hope that you enjoy the game.
  • boogieboyboogieboy Member Posts: 11
    edited October 2022
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    The boys are back in town
    The boys are back in town
    I said
    The boys are back in town
    The boys are back in town
  • boogieboyboogieboy Member Posts: 11
    edited October 2022
    I got 96 roll Paladin (the strength was about 90)
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    boogieboy wrote: »
    I got 96 roll Paladin (the strength was about 90)

    A very good roll but not rare. Enjoy. :)
  • D382HD382H Member Posts: 5
    If the variation is between 75 - 108 why are numbers in 90 - 108 range a frickin unicorn? 🤔
  • jmerryjmerry Member Posts: 3,881
    High totals are rare because of the process.
    - Roll 3d6 in order for the stats.
    - If a stat doesn't meet the minimum values required for that race/class combination, reroll until it does.
    - If the total is 75 or more, display the result of that roll. Otherwise, discard everything and restart from the top.

    If you just rolled 3d6 in order, the distribution of values would look approximately like a normal distribution (a classic bell curve), with mean 63 and standard deviation approximately 7.25. By requiring a minimum of 75, we're cutting off the distribution to only include the tail; 95% of it is just gone, and we're in the region where probabilities sharply decline with every point added. The game hides this from you with all those silent rerolls, but that's what's going on under the hood.
  • D382HD382H Member Posts: 5
    edited August 2023
    jmerry wrote: »
    High totals are rare because of the process.
    - Roll 3d6 in order for the stats.
    - If a stat doesn't meet the minimum values required for that race/class combination, reroll until it does.
    - If the total is 75 or more, display the result of that roll. Otherwise, discard everything and restart from the top.

    If you just rolled 3d6 in order, the distribution of values would look approximately like a normal distribution (a classic bell curve), with mean 63 and standard deviation approximately 7.25. By requiring a minimum of 75, we're cutting off the distribution to only include the tail; 95% of it is just gone, and we're in the region where probabilities sharply decline with every point added. The game hides this from you with all those silent rerolls, but that's what's going on under the hood.

    Filthy Hobbitses! Lol 😆
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    edited August 2023
    Just had a very nice roll. :) What is particularly nice is the +99 in strength.

    7s784ltd37hf.jpg
  • gorgonzolagorgonzola Member Posts: 3,864
    Aaezil wrote: »
    After 20 years of BG i’ve come to the conclusion that keeping average or even bad stats makes for the most fun/rewarding/memorable characters i’ve ever played.

    I agree. I usually never reroll and i cheat in the stats that I want with EEKeeper. Stats that I have decided even before starting the game and that have a total about or even less then the average of the NPCs total.
    I have fun playing, not pressing a reroll button over and over, RL time is too valuable for that, I also find that minmaxing is the real powerful thing, an average total Charname can be perfectly functional if the points are allocated in the right way in almost all the possible builds, you maybe will get a Mage without that 18WIS so useful to cast the spell with the same name, but there are potions for it and if the PI casts the Wish a single potion will last you until the last battle or your Fighter will lack that .xx STR that any way does not bother me at all as I mainly play SoA that has items that override even the .00 roll (in BG1 the tome does it).
    Not minmaxing would make the game harder, so more interesting to play, let's say limiting ourselves to x rolls (like 10 or 20) taking the best one as it is, without redistributing the points, as a 80-85 roll is almost as good as a 108 one if properly minmaxed, after all Charname is only 1 in a 6 people party and as long as his stats are minmaxed the impact of a 95 roll over a 80 roll will be really minimal on the party effectiveness.
  • SixOfSpadesSixOfSpades Member Posts: 44
    Aaezil wrote: »
    After 20 years of BG i’ve come to the conclusion that keeping average or even bad stats makes for the most fun/rewarding/memorable characters i’ve ever played.
    gorgonzola wrote: »
    I agree. I usually never reroll and i cheat in the stats that I want with EEKeeper. Stats that I have decided even before starting the game and that have a total about or even less then the average of the NPCs total.
    I have fun playing, not pressing a reroll button over and over, RL time is too valuable for that, I also find that minmaxing is the real powerful thing, . . .

    I'm not so much a glutton for punishment that I'll embark on a game with abilities that are sub-par for adventuring. No, I want good stats, but more importantly I want realistically good stats, with no obvious min-maxing or just cheating myself any stats I want. That's why my personal take is pretty much the direct opposite of gorgonzola's: I'll Reroll dozens, scores, even hundreds of times, but I won't move any points from one stat into another. So every memorable character is the result of a natural roll, and not some munchkin with 4 Charisma. Yes, it takes time to get good (or even "acceptable") stats, but when I finally get some, I feel rewarded for my patience, and the character I play is more meaningful to me as a result. My best one ever? A Fighter/Thief/Mage, with stats of 16/18/17/14/14/16. Even years later, I still have old Eraglar memorized.
  • gorgonzolagorgonzola Member Posts: 3,864
    I'll Reroll dozens, scores, even hundreds of times, but I won't move any points from one stat into another. So every memorable character is the result of a natural roll, and not some munchkin with 4 Charisma. Yes, it takes time to get good (or even "acceptable") stats, but when I finally get some, I feel rewarded for my patience, and the character I play is more meaningful to me as a result.
    gorgonzola wrote: »
    Not minmaxing would make the game harder, so more interesting to play

    Even with average stats you don't have to put 4 points into CHAR, it is perfectly possible to have good value for the stats that matter for the particular class without having some stats too low to be not realistic, Misc at that regard is an exception, the NPCs have very credible stats and Charname can follow their example unless you want, for RP reasons, to play a Charname particularly low on a certain stat i.e. a Berseker with very low WIS and INT, strong in the body and not in the mind, easy to rage and very blood thirsty. And then you have to RP that toon in the proper way, always leading his team to a furious charge, no matter what it will cost...

    I understand the kind of satisfaction you get rolling over and over the stats without minmaxing and finally getting an acceptable roll, it is not my cup of tea, but I see how it can be your cup. As I am a power gamer that also cares about RP I use self restrain when I use EEkeeper to "roll my stats" so at the end the result is probably similar, I just find boring what you find rewarding and at the end satisfactory...
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