I'm fairly new to the game, but I managed some decent rolls I guess, as I was playing around with different character builds for a bit before I started my actual playthrough. The highest roll I ever had was for an archer character with a total score of 96, it seems very easy to hit 90+ rolls for Rangers, as they have high minimal ability figures. I also rolled a juicy 93 twice for a berserker.
@hellwalker31 If you reduce a stat and keep one point unspent, hitting CTRL-8 will reset the stats to all 18's and you will still have the unspent point.
Oh, and I meant the one point as an example. You can stock however many points you want this way.
Chance of a perfect roll as a half-orc: about one in 5*10^12 for most classes, about one in 3*10^12 for a shaman, about one in 1*10^12 for a shadowdancer. Assuming you haven't tweaked the race/class eligibility rules, of course.
Given the number of players that have ever played this game, and how many times they've rolled stats ... I don't know about that "had to happen eventually" part. After all, most players don't roll millions of times.
I do use the reroller while I'm watching TV so I do have a LOT of rolls. I've no idea how many. No mods at all other than I gave Gorion a bag of holding using Keeper and I've installed Xan's New Groove neither of which should have changed anything in Candlekeep. If I've done it once, it means that anybody CAN. The dice have no memory. I'll certainly be exporting this character for future use perhaps for a solo run.
The strange thing is that having such a roll doesn't have much more of an impact than having a roll in the nineties as having a high intelligence isn't important to a cleric and high charisma is of minimal importance.
What it does show is that it IS possible, just very, very, very unlikely.
There was a mod once that increased stats by one, the idea being that youy could play BG2 with the stats that you would have had if you had played BG1. If I had installed that in BG1, it would have made this result far more likely, but I didn't. I think that it was a sub-race mod which probably won't work in EE.
Could turn into a pretty obnoxious character from an RP standpoint, though. I can imagine he/she strutting about Candlekeep singing:
"Oh Lord it's hard to be humble
When you're perfect in every way
I can't wait to look in the mirror
Cause I get better looking each day
To know me is to love me
I must be a hell of a man
Oh Lord It's hard to be humble,
But I'm doing the best that I can"
Chance of a perfect roll as a half-orc: about one in 5*10^12 for most classes, about one in 3*10^12 for a shaman, about one in 1*10^12 for a shadowdancer. Assuming you haven't tweaked the race/class eligibility rules, of course.
Given the number of players that have ever played this game, and how many times they've rolled stats ... I don't know about that "had to happen eventually" part. After all, most players don't roll millions of times.
Statistically, yeah, it was bound to happen. Odds are just a trend, its not like all those rolls HAVE to happen before the super rare result pops up.
With some players rerolling untold billions of times with cheats like the reroller mod, yes, it was bound to happen even if most players barely reroll at all.
Ironically I'd be less excited to play a 108 because it feels too perfect, fake. It's not really logical but it's kinda like rolling manually instead of using a reroller, you want it to be legit/well-deserved somehow.
Last time I rolled a 97, I was very happy with it. Funny how the mind works.
After 20 years of BG i’ve come to the conclusion that keeping average or even bad stats makes for the most fun/rewarding/memorable characters i’ve ever played.
Coming back to that 108 roll, I just thought of something based on a conversation on another site.
The game uses a conventional PRNG for the process, and everything is deterministic once it starts rolling a set of scores. The initial random seed locks it in. There are about 10^14 ways to roll 18d6, of which exactly one is the 108 total (on a race with net neutral stat modifiers). Just how many possible random seeds are there? Well, that depends on the underlying math. If it's using a 32-bit integer, there are only about 4*10^9 of those. Which leaves something like a 1 in 25000 chance that the 108 is one of them. Rolling a 108 is most likely literally impossible on a 32- bit system.
If it were possible at all, it would be about as common as a 103+ roll should be.
On the other hand, the current version of the EE is only for 64-bit system. If the random number generator uses 64-bit integers, that's more than 10^19 possible seeds. Of which we can expect a hundred thousand or so to generate the 108 roll. Now possible, and actually about as unlikely as it should be.
I rolled a real (no-reroller) 100 on an elven ranger/cleric. Thats my best of all time, real *WOW* moment. I believe my former bests were like 97 on a paladin and 96 on an Elven F/T/M.
Comments
Oh, and I meant the one point as an example. You can stock however many points you want this way.
I was using a reroller to get it but it can't have rolled more than five times when it came up.
Given the number of players that have ever played this game, and how many times they've rolled stats ... I don't know about that "had to happen eventually" part. After all, most players don't roll millions of times.
The strange thing is that having such a roll doesn't have much more of an impact than having a roll in the nineties as having a high intelligence isn't important to a cleric and high charisma is of minimal importance.
What it does show is that it IS possible, just very, very, very unlikely.
There was a mod once that increased stats by one, the idea being that youy could play BG2 with the stats that you would have had if you had played BG1. If I had installed that in BG1, it would have made this result far more likely, but I didn't. I think that it was a sub-race mod which probably won't work in EE.
EDIT
Just looked up the mod. It is FinnJO's Subrace Mod.
http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=4
"Oh Lord it's hard to be humble
When you're perfect in every way
I can't wait to look in the mirror
Cause I get better looking each day
To know me is to love me
I must be a hell of a man
Oh Lord It's hard to be humble,
But I'm doing the best that I can"
Statistically, yeah, it was bound to happen. Odds are just a trend, its not like all those rolls HAVE to happen before the super rare result pops up.
After all, I have 97. made
Last time I rolled a 97, I was very happy with it. Funny how the mind works.
The game uses a conventional PRNG for the process, and everything is deterministic once it starts rolling a set of scores. The initial random seed locks it in. There are about 10^14 ways to roll 18d6, of which exactly one is the 108 total (on a race with net neutral stat modifiers). Just how many possible random seeds are there? Well, that depends on the underlying math. If it's using a 32-bit integer, there are only about 4*10^9 of those. Which leaves something like a 1 in 25000 chance that the 108 is one of them. Rolling a 108 is most likely literally impossible on a 32- bit system.
If it were possible at all, it would be about as common as a 103+ roll should be.
On the other hand, the current version of the EE is only for 64-bit system. If the random number generator uses 64-bit integers, that's more than 10^19 possible seeds. Of which we can expect a hundred thousand or so to generate the 108 roll. Now possible, and actually about as unlikely as it should be.