But I ask you...Would Bhaal leave any of his magical DNA abroad in the world that was not 92+ points proofmarked? Huh? Really? Would he? I mean, the man...er...former-man-devine-being had an ego on him. Only the BEST for HIS legacy/resurrection vessel. ;-D
CHA should be 16+ if you want to lead the party/talk to vendors and NPCs with your CHARNAME; if you don't mind having the party nominal leader/negotiator be one of the high CHA NPCs, then you can leave CHA at ~10. (Always put the highest available CHA character in the top position of the party formation for best reaction benefits.)
If I'm not mistaken, in EE you get the charisma bonus by just selecting the character you want to talk and clicking on the target character or vendor. That character will have a little icon, what looks like a pair of lips. Please correct me if I'm wrong.
Also I don't know if it makes a difference during forced dialogue, where someone walks up to you and initiates dialogue since You cant necessarily guarantee which character is going to be reached first, or it may just default to party leader.
CHA should be 16+ if you want to lead the party/talk to vendors and NPCs with your CHARNAME; if you don't mind having the party nominal leader/negotiator be one of the high CHA NPCs, then you can leave CHA at ~10. (Always put the highest available CHA character in the top position of the party formation for best reaction benefits.)
If I'm not mistaken, in EE you get the charisma bonus by just selecting the character you want to talk and clicking on the target character or vendor. That character will have a little icon, what looks like a pair of lips. Please correct me if I'm wrong.
Also I don't know if it makes a difference during forced dialogue, where someone walks up to you and initiates dialogue since You cant necessarily guarantee which character is going to be reached first, or it may just default to party leader.
@Nexus holy crap. You're right. Everybody's been saing it's the party leader. It isn't. I created two fighters exactly the same except one had 3 cha and one had 18. When 3 was party leader and talker a composite longbow was 150. When 3 was party leader and 18 was talker it was 127 When 18 was party leader and talker it was 127 When 18 was party leader and 3 was talker it was 150. O_o
Okay, good, I thought that was the case since the initial release of BGEE, but I didn't notice the icon until after 1.3 I think(I haven't played 1.2 in a few months, been sitting around waiting for the patch...)
What's been published before (and I think by members of the official team) is that it's the leader's CHA which counts (regardless of who you select to speak) IF you're in an indoor store/inn/temple (and "leader" means whoever was leader when you entered, even if you re-shuffle once you're inside), but the talker's CHA which counts whenever you're in a public/outdoor area.
So if that's correct, then what you describe is correct behaviour if you're buying at an outdoor stall, but it's a bug if you're getting that result in an indoor store.
Duly noted. At feldposts inn I had CHARNAME in top spot (CH10) and had imoen talk (CH16?)to feldpost. The composite longbow+1 was 2800 and she still had the lips/mouth icon. It was the same price to CHARNAME.
I went outside and changed it so Imoen was party leader and whoever talked the longbow was 2625 or thereabouts. So the little mouth icon is a bit misleading and I guess means nothing for inside merchants.
EDIT: I switched leaders INSIDE feldposts inn and the price changes would take effect accordingly.
I settled for a 75 roll because I lucked out on a 18/00 w/ 19 con. for my axe-throwing dwarf berzerker (battlerager)
It can be more gratifying for me to leave the rolls unaltered. This build also includes terrible dex, but I threw the gloves his way and he is doing great. Roll of 75, but otherwise max str, 18 dex and 19 con which will be 20 before long.
What's been published before (and I think by members of the official team) is that it's the leader's CHA which counts (regardless of who you select to speak) IF you're in an indoor store/inn/temple (and "leader" means whoever was leader when you entered, even if you re-shuffle once you're inside), but the talker's CHA which counts whenever you're in a public/outdoor area.
So if that's correct, then what you describe is correct behaviour if you're buying at an outdoor stall, but it's a bug if you're getting that result in an indoor store.
hmmm... this was in Winthrop's inn, so inside. i'll check more thoroughly later.
I settled for a 75 roll because I lucked out on a 18/00 w/ 19 con. for my axe-throwing dwarf berzerker (battlerager)
It can be more gratifying for me to leave the rolls unaltered. This build also includes terrible dex, but I threw the gloves his way and he is doing great. Roll of 75, but otherwise max str, 18 dex and 19 con which will be 20 before long.
Max str is 19 not 18/00. You could simply make a Half-ogre and and have a stronger PC. :P
Elven dragon disciples for sure can get this (even without the glitch super-bonus Con) assuming they grab the Tome in BG1. They can get a further +3 in BG2 if prepared to take an Evil turn at the end, and take full advantage of Watcher's Keep.
Fun fact; the odds of getting a perfect score, is 0.0000000000000098% (rounded down), if my math didn't fail me. That's about 1 in every 100 trillion attempts. Now, I'm ignoring class specific minimum rolls, since I'm not entirely sure how the engine handles that.
I wasted hours and hours rolling and re-rolling until I decided that it's more fun playing with a rounded character. Nowadays I do something like "best of three, reallocate three stat. points max."
My best roll is 102 - and that's from at least 15 years of playing.
Wow, I stop rolling after about 5 minutes. To continue to roll for 15 years? Sheesh... Good on ya.
On a serious note, the game really isn't (for most of us) about getting Max stats. And it really doesn't help if you do get them in most cases. Roll up a character and play them, strengths and weaknesses all. If you spend all of your game time trying to get the PERFECT character, you are going to miss out. And it will take you a REALLY long time.
I routinely play a 75 point Wizard and he is wonderfully powerful. Fighters and thieves really don't need INT or WIS or CHA much. Non-fighters can't use CON above 16 (and you get +1 in game) and don't get 18/XX stats at all. Plus there are magic items that will enhance your stats. Just saying, having a 108 point character is a real big waste and for very little benefit in most cases.
as a side note, there used to be a function in the character creation where you could default stats to 18 (or was it 25?) Plus, you can EEKeeper your stats, if you REALLY Must.
About the only (minor) advantages to a generation roll over ~95 give to ANY (single-class) character are: - improved starting Lore (which is essentially useless for warriors and priests, due to slow progression), - improved resistance to Ilythid psychic hits (in a small portion of the sequel), - and enhancing the use of Limited Wish/Wish (for mages/sorcerors, late in the sequel).
These are pretty minor effects.
A multi- or dual- class can make effective use of rolls up to ~104. This is another reason that the multiple class options are stronger overall, given that we can re-roll until we have a real hero roll.
Unfortunately, those pesky designers have made us choose our race and class BEFORE we can play with the dice.
Not that I have ever been displeased or blasé about a 98, 99, or 100 roll-up.
(Unfortunately, I didn't get very smart/knowledgeable about some of the secondary choices, like proficiencies, until long after my one and only 100 roll up. Still, its HARD to make a BAD character with a 100 roll-up. :-D )
You'd probably be better off with more CHA and less WIS. 5 CHA will actually get you negative reactions, unless you always have someone else fronting for you. ...And you can't do that at Candlekeep, for instance, so it will depress your starting resources. After all, your WIS is going to go up from Tomes, etc, more than any other attribute - there is probably NO reason to start it at any greater than 15 for any character that is NOT a cleric, or planning to dual into a cleric.
this character is meant to be in the back, i always put my mages in the back so 5 charisma is fine, plus you need wisdom for the wish spell i dont feel like carrying potions of wisdom with me, plus it helps for early game lore as well so i can use less identifies
i rolled that on my 5th or so try for my human fighter/ dualling into a mage at level 7 combo
So, three comments. First, that is one BUTT ugly fighter. Second, if this is a Fighter, what aid does the INT and WIS give you other than a REALLY tiny lift against Mind Flayers? It's a total waste. Third, Your fighter is good, but prior to getting Back to Candlekeep, you could still have a MUCH more powerful Fighter with a lower roll (and a higher STR percentage).
i rolled that on my 5th or so try for my human fighter/ dualling into a mage at level 7 combo
So, three comments. First, that is one BUTT ugly fighter. Second, if this is a Fighter, what aid does the INT and WIS give you other than a REALLY tiny lift against Mind Flayers? It's a total waste. Third, Your fighter is good, but prior to getting Back to Candlekeep, you could still have a MUCH more powerful Fighter with a lower roll (and a higher STR percentage).
he is going to dual into a mage at level 7, every time i make characters in bg1 i always think about how they are going to be in bg2, so for a fighter mage, he won't be half bad
My first Charname was a male Paladin. I stayed up the entire night rolling rolling rolling till like 6AM. Finally wound up with a 97 Final stats went like this STR 18/85 DEX 18 CON 18 INT 10 WIS 15 CHA 18 This was for Baldurs Gate 1. Went to bed got back up at 11AM and played to 3AM the next more. Lol. Still don't regret one minute.
i rolled that on my 5th or so try for my human fighter/ dualling into a mage at level 7 combo
So, three comments. First, that is one BUTT ugly fighter. Second, if this is a Fighter, what aid does the INT and WIS give you other than a REALLY tiny lift against Mind Flayers? It's a total waste. Third, Your fighter is good, but prior to getting Back to Candlekeep, you could still have a MUCH more powerful Fighter with a lower roll (and a higher STR percentage).
he is going to dual into a mage at level 7, every time i make characters in bg1 i always think about how they are going to be in bg2, so for a fighter mage, he won't be half bad
That makes a bit more sense. I gather you are somewhat of a power gamer then. And that is perfectly fine. Loads of ways to play the game and have fun with it.
I would still suggest that the 18 WIS is a bit of a waste. It doesn't become useful until you are high enough level to cast WISH and then you can merely hoard the Potions of WIS for those few instances. The Higher CHA will be helpful earlier and more consistently in my experience, even if this isn't your 'Party leader'. But either way is fine.
this character is meant to be in the back, i always put my mages in the back so 5 charisma is fine, plus you need wisdom for the wish spell i dont feel like carrying potions of wisdom with me, plus it helps for early game lore as well so i can use less identifies
Wish is not an issue until very late in the sequel. In the meantime, you should be able to raise WIS minimum of 3, possibly 4 points.
Comments
Also I don't know if it makes a difference during forced dialogue, where someone walks up to you and initiates dialogue since You cant necessarily guarantee which character is going to be reached first, or it may just default to party leader.
When 3 was party leader and talker a composite longbow was 150.
When 3 was party leader and 18 was talker it was 127
When 18 was party leader and talker it was 127
When 18 was party leader and 3 was talker it was 150.
O_o
What's been published before (and I think by members of the official team) is that it's the leader's CHA which counts (regardless of who you select to speak) IF you're in an indoor store/inn/temple (and "leader" means whoever was leader when you entered, even if you re-shuffle once you're inside), but the talker's CHA which counts whenever you're in a public/outdoor area.
So if that's correct, then what you describe is correct behaviour if you're buying at an outdoor stall, but it's a bug if you're getting that result in an indoor store.
I went outside and changed it so Imoen was party leader and whoever talked the longbow was 2625 or thereabouts. So the little mouth icon is a bit misleading and I guess means nothing for inside merchants.
EDIT: I switched leaders INSIDE feldposts inn and the price changes would take effect accordingly.
It can be more gratifying for me to leave the rolls unaltered. This build also includes terrible dex, but I threw the gloves his way and he is doing great. Roll of 75, but otherwise max str, 18 dex and 19 con which will be 20 before long.
Too bad I was just messing around: I've already deleted him. LOL.
Isn't it impossible for any Elf to get regeneration?
Now, I'm ignoring class specific minimum rolls, since I'm not entirely sure how the engine handles that.
So yeah, reroll away. xD
On a serious note, the game really isn't (for most of us) about getting Max stats. And it really doesn't help if you do get them in most cases. Roll up a character and play them, strengths and weaknesses all. If you spend all of your game time trying to get the PERFECT character, you are going to miss out. And it will take you a REALLY long time.
I routinely play a 75 point Wizard and he is wonderfully powerful. Fighters and thieves really don't need INT or WIS or CHA much. Non-fighters can't use CON above 16 (and you get +1 in game) and don't get 18/XX stats at all. Plus there are magic items that will enhance your stats. Just saying, having a 108 point character is a real big waste and for very little benefit in most cases.
as a side note, there used to be a function in the character creation where you could default stats to 18 (or was it 25?) Plus, you can EEKeeper your stats, if you REALLY Must.
- improved starting Lore (which is essentially useless for warriors and priests, due to slow progression),
- improved resistance to Ilythid psychic hits (in a small portion of the sequel),
- and enhancing the use of Limited Wish/Wish (for mages/sorcerors, late in the sequel).
These are pretty minor effects.
A multi- or dual- class can make effective use of rolls up to ~104. This is another reason that the multiple class options are stronger overall, given that we can re-roll until we have a real hero roll.
Unfortunately, those pesky designers have made us choose our race and class BEFORE we can play with the dice.
Not that I have ever been displeased or blasé about a 98, 99, or 100 roll-up.
(Unfortunately, I didn't get very smart/knowledgeable about some of the secondary choices, like proficiencies, until long after my one and only 100 roll up. Still, its HARD to make a BAD character with a 100 roll-up. :-D )
Ended up
Str 18,
Dex 18
Con 16
Int 18
Wis 10
Chr 17
Final stats went like this
STR 18/85
DEX 18
CON 18
INT 10
WIS 15
CHA 18
This was for Baldurs Gate 1. Went to bed got back up at 11AM and played to 3AM the next more. Lol. Still don't regret one minute.
I would still suggest that the 18 WIS is a bit of a waste. It doesn't become useful until you are high enough level to cast WISH and then you can merely hoard the Potions of WIS for those few instances. The Higher CHA will be helpful earlier and more consistently in my experience, even if this isn't your 'Party leader'. But either way is fine.