Does anyone know (I think it is so crucial that not knowing it puts me in a pretty noobish spot) if a main class' abilities have effect on subclasses' abilities?
Hmm, Arundel has never given me any such dialogue choices after speaking to the ogre and going to Kuldahar. Are you sure you don't have to have a druid or ranger speak to Arundel to get the option? I usually speak to him with a paladin or fighter in the lead of my party, and there's no option to tell him about the ogre.
Can anyone post a screenshot of the relevant dialogue and what class did the talking?
You have to talk to him a second time after you agree to help him. I don't think it really matters who talks to him though, as my MC is an FMT, though it might be an alignment based dialogue and I usually play NG characters.
I took a look at the dialogue files. There is no prerequisite for the dialogue option other than having talked to Arundel and Ghereg at least once. Oh, and Ghereg needs to be alive of course.
This has been bugging me for a bit, now that I figured out how fix Ghereg's problem in the Kuldahar Pass.
So, there's a Goblin Marshal on the Mill who is also complaining about his head hurting. Is there a way to fix that like we did Ghereg, or do we just leave him alone or kill him?
So now that we clarified fixing Ghereg's problem, back to my initial question. What about the Goblin Marshal on the Mill?
@TheCoffeeGod , I think that the goblin marshal cannot be healed. Arundel's remedy is specifically stated in the dialogues to work only for ogres. You must decide for the goblin marshal whether it is more merciful to let him live with his head in chronic pain, or to put him out of his misery. I don't think the game cares either way. He's probably worth about 20 xp and junk if you kill him, and nothing if you leave him to his headache.
As a lawful good being leaning neutral, I would prefer that there had been a cure for him, but, oh well. At least we got the one mission of mercy for a being normally considered inherently evil by definition.
Does anyone know (I think it is so crucial that not knowing it puts me in a pretty noobish spot) if a main class' abilities have effect on subclasses' abilities?
Hello, @Simon_Stillwater , and welcome to the forum. If you could be more specific about the certain class/kit you're talking about, it would help. Because as a general rule, all abilities of the class can be used by its kits, but there're certain kits that act differently and give different - sometimes absolutely different - gaming experience.
For e.g., a Blackguard differs a lot from a Paladin (an evil alignment, completely different abilities), a Shadowdancer differs a lot from a Thief (an ability to hide in plain sight and an inability to set traps), a Kensai differs a lot from a Fighter (an inability to wear an armour).
I know that monsters on HoF have ton HP, but what other stats change? AC, attack?
EDIT I did some research and it seems that in IwD monsters get only increased HP on HoF. It's IwD2 where they become truly monstrous on HoF. However, I would still welcome a definite answer, so I can continue planning teams while waiting for the game =D
Never got to play the expansions. Playing the original campaign. Hjollders house is new to me, is this how to start HOW? And if so when would be good point to begin. Secondly are the trials of Luremaster after HOW?
Never got to play the expansions. Playing the original campaign. Hjollders house is new to me, is this how to start HOW? And if so when would be good point to begin. Secondly are the trials of Luremaster after HOW?
immediately once you hit level 9. you must do totl before finishing how so don't forget to do it before going to a certain location (you'll know that it's the final one). once you finish the main how quest you're catapulted back into the iwd main worldmap so while you're still there buy all the things that you like and for that reason don't forget to bring a lot of money to how in the first place (you can accumulate a lot of money till you reach level 9, don't waste it). also, pay attention to potential quests in how. they're a bit dumb but yield enormous experience rewards.
this is the optimal way to do it. how and totl will be very fun and challenging whis way (not too hard). but the rest of the game will be less fun because you will be too strong for it once you've finished how; there'll still be some pretty decent battles though...but if you finish the main iwd quest first, then how will be a joke and won't make a lot of sense.
Never got to play the expansions. Playing the original campaign. Hjollders house is new to me, is this how to start HOW? And if so when would be good point to begin. Secondly are the trials of Luremaster after HOW?
immediately once you hit level 9. you must do totl before finishing how so don't forget to do it before going to a certain location (you'll know that it's the final one). once you finish the main how quest you're catapulted back into the iwd main worldmap so while you're still there buy all the things that you like and for that reason don't forget to bring a lot of money to how in the first place (you can accumulate a lot of money till you reach level 9, don't waste it). also, pay attention to potential quests in how. they're a bit dumb but yield enormous experience rewards.
this is the optimal way to do it. how and totl will be very fun and challenging whis way (not too hard). but the rest of the game will be less fun because you will be too strong for it once you've finished how; there'll still be some pretty decent battles though...but if you finish the main iwd quest first, then how will be a joke and won't make a lot of sense.
I know that monsters on HoF have ton HP, but what other stats change? AC, attack?
EDIT I did some research and it seems that in IwD monsters get only increased HP on HoF. It's IwD2 where they become truly monstrous on HoF. However, I would still welcome a definite answer, so I can continue planning teams while waiting for the game =D
Well, if that's truly the case then my weird idea for a party might actually work... but that's a comment for a different topic =] Thank you very much @bengoshi and @lunar!
Just playing through Dragon Eye (Level 5). I'm in the room just before Yaxadsjsdi and I'm about to fight a Yuan Ti Shaman who has a group of Captive Villagers behind him. The villagers are initially just standing there but as soon as I enter dialogue with the Shaman and start a fight, all the villagers become hostile and if I kill them I lose -1 reputation. This has never happened before and I've tried several times as at first I thought I may have accidentally hit one with a fireball...anyone know what is up?
hello ... i want know when you will do a good multiplayer , you do icewind dale and you dont finish the multiplayer and it do 2 years , 2 years im waiting the multiplayer ............................ peapls do only private party because we cant play easy because beamdog dont his work ... yo mfg beamdog is trolling us... good job icewind dale is selling now ...
@Shikao I think what @Nihilus means is if there are characters, other than the created PC's, that have a portrait.
I don't remember any in either vanilla BG or vanilla IWD. There were mods for that, but many of those were not the same art style as the original portraits. Other than major characters like Irenicus I don't think there are any in BGEE, and there are probably none in IWDEE either.
Comments
I don't think it really matters who talks to him though, as my MC is an FMT, though it might be an alignment based dialogue and I usually play NG characters.
http://i.imgur.com/bNK4JaY.png
So now that we clarified fixing Ghereg's problem, back to my initial question.
What about the Goblin Marshal on the Mill?
As a lawful good being leaning neutral, I would prefer that there had been a cure for him, but, oh well. At least we got the one mission of mercy for a being normally considered inherently evil by definition.
Thank you!
For e.g., a Blackguard differs a lot from a Paladin (an evil alignment, completely different abilities), a Shadowdancer differs a lot from a Thief (an ability to hide in plain sight and an inability to set traps), a Kensai differs a lot from a Fighter (an inability to wear an armour).
EDIT
I did some research and it seems that in IwD monsters get only increased HP on HoF. It's IwD2 where they become truly monstrous on HoF.
However, I would still welcome a definite answer, so I can continue planning teams while waiting for the game =D
Hjollders house is new to me, is this how to start HOW? And if so when would be good point to begin.
Secondly are the trials of Luremaster after HOW?
you must do totl before finishing how so don't forget to do it before going to a certain location (you'll know that it's the final one).
once you finish the main how quest you're catapulted back into the iwd main worldmap so while you're still there buy all the things that you like and for that reason don't forget to bring a lot of money to how in the first place (you can accumulate a lot of money till you reach level 9, don't waste it).
also, pay attention to potential quests in how. they're a bit dumb but yield enormous experience rewards.
this is the optimal way to do it. how and totl will be very fun and challenging whis way (not too hard).
but the rest of the game will be less fun because you will be too strong for it once you've finished how; there'll still be some pretty decent battles though...but if you finish the main iwd quest first, then how will be a joke and won't make a lot of sense.
I see this is being mentioned again and again on this forum. But it's not true for IWDEE.
You can't start HoW in IWDEE till you have 250 000 XP
http://forum.baldursgate.com/discussion/comment/568149/#Comment_568149
when i say level 9, it's precisely what i expect people to understand.
You're right. The difference is not stat changes/AC/attacks but HP.
In HoF all enemies will have a massive boost to hp like x3+80 hit points so a 20 HP enemy will have (20x3)+80=140 HP.
The second difference is that there will be additional enemies in certain encounters and battles.
The third difference is that there will be Insane difficulty used.
Thanks goes to @lunar (http://forum.baldursgate.com/discussion/comment/573057/#Comment_573057)
Just playing through Dragon Eye (Level 5). I'm in the room just before Yaxadsjsdi and I'm about to fight a Yuan Ti Shaman who has a group of Captive Villagers behind him. The villagers are initially just standing there but as soon as I enter dialogue with the Shaman and start a fight, all the villagers become hostile and if I kill them I lose -1 reputation. This has never happened before and I've tried several times as at first I thought I may have accidentally hit one with a fireball...anyone know what is up?
yo mfg beamdog is trolling us... good job icewind dale is selling now ...
Multiplayer works quite allright in BG1EE right now. BG2EE, where multiplayer is a problem, was released a year, and not two, ago.
The whole support process for BG2EE didn't go as we all could hope but still it doesn't give anyone a right to call the Devs trolls.
For a long time already the Devs have been working on the patch for BG2EE that will fix many bugs, multiplayer troubles including. The patch is close to going to the beta-stage period, you can check the news here http://forum.baldursgate.com/discussion/36550/bg2ee-1-3-beta-final-release-question-and-answer#latest .
All we can do is wait a little bit more, and maybe if the current state of BG2EE is crucial for you, play another game, for e.g. IWDEE.
I don't remember any in either vanilla BG or vanilla IWD. There were mods for that, but many of those were not the same art style as the original portraits. Other than major characters like Irenicus I don't think there are any in BGEE, and there are probably none in IWDEE either.