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Which Kits are you excited to use in Icewind Dale?

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  • FardragonFardragon Member Posts: 4,511
    I'm pretty sure I have seen gnome tunnelrats somewhere.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited October 2014
    Interesting. Apparently there are a few varieties of tunnelrats.
    Yet none of them seem to be actual rats... weird

    @elminster‌ you should do whatever you wants (its your mod!) but in case you are looking for further source material I found something on my harddrive from back when I played pen and paper. This is for 3rd edition obviously, being that it is a prestige class.
    It is for "Any subterranean-dwelling race, not larger than a dwarf."
    It seems to be mostly for thieves, rangers and occasionally fighters judging from the requirements
    image
  • elminsterelminster Member, Developer Posts: 16,317
    They really liked reusing kit names haha
  • [Deleted User][Deleted User] Posts: 0
    edited October 2014
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  • FardragonFardragon Member Posts: 4,511
    I hope the Tunnelrat kit gets the Rathead ability (whatever that might be)!
  • elminsterelminster Member, Developer Posts: 16,317

    @elminster‌ Any reason this kit pack is IWD:EE-only? Why not release it for BG:EE as well? (Not to mention vanilla BG2!)

    Just curious.

    A) That takes time.
    B) There may be animation issues related to spells not available in bg series. In otherwords see answer A.
    C) I could not release it to BGEE etc before IWDEE's release anyways because of NDA (any added spells coming as a result of the EE)
    D) IWD has hardly any exclusive mods.
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  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    http://www.reddit.com/r/IAmA/comments/2msl96/we_are_beamdog_developers_of_baldurs_gate_i_ii/cm79em0

    deltago: Is there any plans of adding more kits to the three released games?

    CamDawg: As for future kits, yes, you will see more.

    ________

    Indeed, it would be interesting to see what other new kits will they add to EEs games? :)

    Thread:/reload
  • AmardarialAmardarial Member Posts: 270
    bengoshi said:

    http://www.reddit.com/r/IAmA/comments/2msl96/we_are_beamdog_developers_of_baldurs_gate_i_ii/cm79em0

    deltago: Is there any plans of adding more kits to the three released games?

    CamDawg: As for future kits, yes, you will see more.

    ________

    Indeed, it would be interesting to see what other new kits will they add to EEs games? :)

    Thread:/reload

    They need to release more details now! I must know about new Kits! I must have new kits!
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  • elminsterelminster Member, Developer Posts: 16,317
    I'm good but thanks for the offer.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Another teaser from Alex: Yes, you can look forward to new kits in the future.
    Hint: we're working on something that uses new engine functionality that was recently added. We think it will be a lot of fun for the players.

    Sooooo... does "new engine functionality" mean kit specific dialogues? ;)
  • elminsterelminster Member, Developer Posts: 16,317
    bengoshi said:

    Another teaser from Alex: Yes, you can look forward to new kits in the future.
    Hint: we're working on something that uses new engine functionality that was recently added. We think it will be a lot of fun for the players.

    Sooooo... does "new engine functionality" mean kit specific dialogues? ;)

    I assume it would be more like incorporating the new opcodes into abilities present in the kit. Stuff like altering their Turn Undead level or some other aspect (like some attack damage type bonuses). But I guess we will have to wait and see.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    "new engine functionality"

    My prediction: A kit with... an improved quickloot button!
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    "Quick Loot Bard Kit"

    - Quick Loot Song, starting from the level 1.

    All items on the ground are automatically picked up during the time your bard sings.

    At the level 11 all picked items are doubled.
  • bob_vengbob_veng Member Posts: 2,308
    the only other new engine functionality i can think of was that pass-through-walls secret door animation in IWD:EE (castle maluradek crypt)

    maybe we'll have a kit that goes through walls :)
  • ProteusProteus Member Posts: 40
    Berserker/Mage incoming

    Was excited for the other kits, but barely any of them are dual/multiclass legal which kinda kills it. Single class anything isn't worth it at all with the new level cap.
  • WowoWowo Member Posts: 2,064
    I think the kit that I've enjoyed the most is the Avenger. This is a truly powerful and fun kit which is truly versatile and can fill many roles in the party and remains fun the whole time.

    For pure optimisation it's hard to go past the skald. I was excited to use the vanilla bard as everyone seems to rave about it but the skald seems to me to be superior in every way when you get down to it.
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