Which Kits are you excited to use in Icewind Dale?
booinyoureyes
Member Posts: 6,164
Some of the kits can be complete game changers. Cavaliers and Undead Hunters will be really big against some of the bosses. Archery was always powerful in IWD, so I think the Archer might also make a big difference.
Lots of other interesting things too. Now STALKERS will be able to Sneak Attack instead of backstab. That opens up a lot of possibilities. Same with Assassins. Coincidentally, this makes the Shadowdancer a little less appealing mechanically.
Of course the druids are a big change too. I wonder how the unique forms of an Avenger or a Shapeshifter will be implemented in IWD, since they already had different shapeshifting abilities. Also, maybe a change will be made in Totemic Druids? Summoning Yetis would be hilarious. "Bigfoot attack!"
Those Ice Salamanders will really suffer from the breath weapon of a Dragon Disciple. The extra attacks of a Priest of Lathander might also change the game early on. Evil Celebrity Death Match: Priest of Talos vs Priestess of Auril
And all those bard songs... is the plain old bard now superior to the kits? I kinda wanna make a party with four bards now.
One thing is for certain: the Wizard Slayer is now even MORE useless in this game.
I haven't even gotten into the roleplaying doors that were opened yet. I can think of so many cool backstories for characters in this game now that we can be Barbarians, Swashbucklers, Assassins, etc.
What kits are you guys pumped for?
Lots of other interesting things too. Now STALKERS will be able to Sneak Attack instead of backstab. That opens up a lot of possibilities. Same with Assassins. Coincidentally, this makes the Shadowdancer a little less appealing mechanically.
Of course the druids are a big change too. I wonder how the unique forms of an Avenger or a Shapeshifter will be implemented in IWD, since they already had different shapeshifting abilities. Also, maybe a change will be made in Totemic Druids? Summoning Yetis would be hilarious. "Bigfoot attack!"
Those Ice Salamanders will really suffer from the breath weapon of a Dragon Disciple. The extra attacks of a Priest of Lathander might also change the game early on. Evil Celebrity Death Match: Priest of Talos vs Priestess of Auril
And all those bard songs... is the plain old bard now superior to the kits? I kinda wanna make a party with four bards now.
One thing is for certain: the Wizard Slayer is now even MORE useless in this game.
I haven't even gotten into the roleplaying doors that were opened yet. I can think of so many cool backstories for characters in this game now that we can be Barbarians, Swashbucklers, Assassins, etc.
What kits are you guys pumped for?
- Which Kits are you excited to use in Icewind Dale?203 votes
- a Paladin kit17.73%
- a Fighter kit (includes barbarians)15.76%
- a Ranger kit  8.87%
- a Thief kit11.33%
- a Bard kit  4.93%
- a Druid kit  6.90%
- a Cleric order  5.42%
- Wild Mage or Dragon Disciple10.34%
- a Monk order  2.46%
- I'm too cool to vote, just show me the results bro16.26%
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Comments
What's that Yxunomei? You're a demon general? Well, that's very interesti- POISON!
Don't mind my halfling Assassin friend flanking you, he's jus- MORE POISON!
I was actually thinking that, if they were to implement NPCs, this would be an ideal location to have a Dwarven Defender join your party.
I'd really like to see a ranger kit that is unique to the region. Like the Night's Watch from Game of Thrones/A Song of Ice and Fire.
Not something that would make it too powerful, but minor benefits like a growing resistance to cold or an ability to summon a wolf animal companion once or twice per day. Maybe a Yeti companion so @rufus_hobart and I can have our fun. ROAR!
For Clerics I would love to see a new kit as well. Maybe a Priest of Auril?
My favorite option for cleric would be a shaman, like the ones you find in the barbarian tribes. They could have a special ability that buffs party members or summons the spirits of fallen berserkers. Something cool and barbarian-like.
That way I could make a party that includes a Barbarian, a Skald, a Ranger and a Shaman to real milk the flavor of the setting.
edit: and now maybe we have our new bard kit as well!
"Go for the eyes, George!"
No? Perhaps not...but they will probably appreciate the Museum.
But taking into consideration I've had to choose only one answer, I've decided to vote for a Bard kit - and for 99% I mean a Scald. The most exciting feeling I get when I think I'll finally have an appropriate environment for a Scald. And with the magic of the EE-keeper, he'll be a dwarf. By Clangeddins Hammer!
I hated the HoW restrictions so much, I have actually done a playthrough where I had a bard and not mage and called it good.
... have I already mentioned Cleric of Auril? No? Good, 'cause I want to see the Cleric of Auril in IWD:EE!
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I think i like backstab better.
Yes, because you're flanking, stealthed, or they're otherwise incapacitated. The enemy's distracted, so you can put a knife in their kidney. But, you can only use it once per enemy, so "whenever" isn't really the right word.
Personally, I like it because it allows Thieves to better contribute in the thick of combat.
More options is good in itself of course, but I feel like the inclusion of the BG2 classes is more of an opportunistic move (it's trivial to do for Beamdog now and counts as "new features") than a careful design choice.
For one thing, the art style of BG2 spells and abilities will clash with those of IWD.
This is very different from the BGEE situation because BG2's combat system was just a massive improvement over the original; also it was almost purely a superset of it.
With that said, and after careful consideration I'd like my jester back please. It may not be the best class, but the chaos that can ensue from being able to drop confusion whenever I want is too good to pass up.