Find Familiar in IWD:EE
Thunder
Member Posts: 157
Since I don't want to derail the thread this question popped in again, I'll make this new thread since I'm still curious how this'll be handled.
Any ideas?
@Dee
Other solutions I can think of include removing the spell altogether, but that would be a huge loss.Thunder said:
As a follow up to the Find Familiar comment:Dee said:All enemy mages start combat by casting Find Familiar. Of course, since only the player can have a familiar, the spell always fails.
In all seriousness, we want to leave some things up for discovery once you actually get into the game and play. I think people will be pleased with what they see, though.
In BG1&2 only the main character could have a familiar as far as I remember. Since there isn't a main character in IWD, but rather up to a full party of main characters, how will the Find Familiar spell work? Will all characters who know and are able to cast this spell be able to gain a familiar?
Any ideas?
@Dee
1
Comments
The only change I'd like to see are giant miniature space remorhaz familiars to be accessible for neutral characters.
There is also the availability of Find Familiar scrolls to consider.
Still, I'd love to cavort around with a cabal of evil wizards with familiars. . .
A weasel in your wimple? a piglet in in your pocket? a (miniature giant space) hamster in your hood? a kitten in your cowl? a brownie in your boot? a gerbil in your jumper? a spider in your sweater?
Besides, if someone wants to try IWD with an all-mage party, I say let them have all the familiars that they want - it'll just be more skulls for minotaurs to crack. ;-)
But there are other options if you want a mixed team. Bards get familiars, as do multi and duel classed characters. You could even start of with six specialist mages, get the familiars, then dual class at level 3 to whatever you wanted.
Suggested party:
Bard
Sorcerer
Dragon Disciple
Illusionist/Cleric
Fighter/Mage
Fighter/Mage/Thief
The only problem is getting all those scrolls.
6 sorcerers anyways will find some fights pretty tough iirc, notably the Iron Golems. They SEEMED much more freakin ridiculous than the BG2 version, but I am not checking code!
Here our Skalds cast Simulacrum, then they all cast Mislead.
We call it 'choir practice'!