Haha this is great! It's giving me some good ideas for getting some extra stuff for my evil party without totally gutting their reputation. It took me a few tries to get the timing down, but I finally convinced the amazing Oopah to kill off the Great Gazib for me. I had Jaheira cast charm person on Gazib just before my PC talked to home the third time, so that the dialog kicked in before the spell was cast. He won't summon Oopah when he's charmed, and he runs off pretty quickly, so the timing has to be just right. Then it took a little bit of maneuvering to actually get Oopah to go agro on Gazib instead of chasing my party around. Keep the account going!
Well, almost time, anyway. First I decided to return to Beregost and see what was left to do there. There were still plenty of people alive even after the spider rampage. By this point I have realized that in general you do not lose reputation for killing animals, so I killed any cow I came across. In one house, I found some dwarf guy who I let join my party. I noticed that he was very uncharismatic, and that gave me an idea. I showed him two rings and I told him to put both of them on at the same time. Once he did, he became a zombie with zero charisma and died. I was only able to get one of the rings back for some reason. I also noticed that when I kicked him out of my party, his corpse appeared where I was, not where he died. I decided to reload to a save before I ditched him, so that I can drop his corpse wherever I want.
On the way to Baldur's Gate, I encountered a paladin in training. Branwen punched him once, and that was enough to provoke this paladin to try and kill her. I went north and found Farmer Brun. I charmed him and made him attack Ajantis. The paladin killed him. I then used Seniyad's ring to charm all of the farmer's livestock. Ajantis killed them all. I then killed Ajantis, and left all of their corpses, as well as Kagain's super-zombified body, for the ankhegs to feast upon.
On the bridge to Baldur's Gate, Scar told me about all the problems the city has been having. I agreed to help, but after he left me I decided to do whatever the heck I wanted in the city. I then came across a gnome who I let join my party. I made him drink a Violet Potion and a Potion of Stone Form, then Quayle became too clumsy to live.
The first thing I did in the city (after speaking with Elminster) was enter Luck Aello's Discount Store and buy just about every cursed scroll that was available. I seriously wonder how he even makes a living with prices like that. I then went to Sorcerous Sundries and bought various things, including a lot of acid arrows to go with my long bow of marksmanship.
In the center of the city, I found someone who wanted to avenge the death of that man who died in the Cloakwood (I actually had never encountered this guy before since I don't normally kill Aldeth). I just killed him and moved on. I found a poultry store and went inside, only to find a horde of rabid chickens. These things are nasty; I think they do 1d6 damage and unlike normal chickens these ones can actually kill people (normal chickens do fist damage). So, of course, I led them all outside and used the jester song to make them kill all of the commoners. Lastly, I went to one of the tents and dropped Quayle's stone corpse in there.
In the northern part of Baldur's Gate, I found a wizard who wanted me to get him a nymph from Ragefast. I agreed to do it, and while he was returning to his tower I deftly yanked his amulet right off his neck without him noticing. I will be back for him later on.
In Northwest Baldur's Gate, I really started to have some fun. There was an inn where I told a band of adventurers all about me and Branwen's deeds in Cloakwood. Of course, I didn't tell them that I flooded the mine while all the innocent slaves were still in it. Another band of adventurers showed up; I provoked them, then me and Branwen turned invisible and watched Gretek's party obliterate Gorple Hind's party. I then finished off Gretek with acid arrows. Next thing to do was break into Entar Silvershield's estate. Branwen, who was now level 7, cast Holy Power and shattered the door. There were two guards on the first floor; I confused them both so that they would kill the servants. I went upstairs while they were distracted, only to find a noblewoman who summoned more guards on me. I charmed her while she was running away, and so the guards killed her. Branwen cast Hold Person on them so that we could escape without them following. However, when we went downstairs, the other guards had broken free of Rigid Thinking and sprung to the attack. I led them outside, charmed the gardener so that the guards would kill him, and then Branwen held those guards. We escaped to another house where there were these two girls who told me about some bogeyman person. I talked to the mage Gervisse (I think he was called that) and then talked to the other suspect. I killed Gervisse and received the squirrel wand. I talked to the girls and prepared to leave the building, only to find that one of the guards from Entar's estate had followed me here. I led him to the two girls and cast Rigid Thinking on him. It seems like Gervisse wasn't the worst person that they could encounter.
In West Baldur's Gate, I came across a temple called "The Lady's House." Branwen silenced the two clerics there and cast Rigid Thinking on both of them. The priestess killed the priest, and he actually dropped a Tome of Understanding. Next, I went to Ragefast. I convinced him to free his nymph, and then he told me to leave. Rather than simply leave right away, I pickpocketed his wand of paralysis, used it on him, then killed him.
In Southwest Baldur's Gate, I found a paladin named Phandalyn in a tavern. Branwen cast Rigid Thinking on him before he had a chance to detect evil, and after three castings of it the paladin had murdered every single commoner on the first floor, as well as the bartender. I went upstairs and rented a room from the other bartender/innkeeper. When we woke up and came downstairs, the fallen paladin was nowhere to be found.
Now back to business. I went to the Seven Suns building, killed all the doppelgangers without talking to Jhasso, and then went back to Scar. He gave me a good reward and asked if I could help him find missing commoners. I agreed and left the building, but before investigating that, I looked around the area for a warrior to provoke. One of Sunin's minions, Maka, fit the bill. After killing Sunin and the other minion, I led Maka to Jhasso, charmed Jhasso, convinced Maka to kill him, then I killed Maka. Next, I investigated the sewers for missing citizens and fed an ogre mage to his own carrion crawler pets. When I went back to the Flaming Fist building, a gnome started pestering me about his delusions of world domination. I told him I would help out, then I made him summon a ghast, and finally I made the ghast eat him up. I then met Scar and Duke Eltan.
Next stop was the Iron Throne building, but first, I went in a docks warehouse and found a basilisk. I cast Protection from Petrification on Branwen and I turned invisible. She led the basilisk around while I sang the jester song so that the basilisk would petrify all the commoners.
a gnome started pestering me about his delusions of world domination. I told him I would help out, then I made him summon a ghast, and finally I made the ghast eat him up.
Well, that's certainly the most unique death for Tiax I've seen in a while!
Next stop was the Iron Throne building, but first, I went in a docks warehouse and found a basilisk. I cast Protection from Petrification on Branwen and I turned invisible. She led the basilisk around while I sang the jester song so that the basilisk would petrify all the commoners.
Once all this is over the character can open up a garden statuary business.
First floor: A merchant was trying to leave the place quickly, and I let him leave. However, the other merchants had to die. I found a guard, provoked him, confused him, and had him kill all the merchants on the first floor.
Second floor: Another guard approached me. I convinced him to let me pass, then I whacked him in the back.
Third floor: I encountered Nortuary and Emissary Tar. I charmed them both, provoked a guard, and he killed them both.
Fourth floor: Someone who looked strangely like an xvart thought I was Emissary Tar and he told me all about what to expect on the next floor (note: he mentions a seventh person, who he calls "Mr. Lyle Espejo." That person is most likely the doppelganger who you fight on that floor. If you don't already know, "espejo" is Spanish for "mirror," and doppelgangers are sometimes called "mirrorkin."). I let him live.
Fifth floor: The party the xvart told me about attacked me! First I decided to charm Zhalimar, while Branwen cast Silence on the spellcasters. The brainwashed Zhalimar put up quite a fight, taking down several acolytes before Gardush lopped his head off. Me and Branwen finished off Gardush with wands, and then I cast Haste and we beat up the rest of them. After the battle, we searched the floor and found Emissary Tar lying on the ground, dead. This is confusing... did someone carry the corpse two floors up without me noticing? Or was the Emissary Tar I killed on the first floor another doppelganger? Hmm...
I interrogated someone else I found on that floor and learned that the Iron Throne leaders were in Candlekeep. I went back to Duke Eltan, somehow pickpocketed a hefty tome from him without him noticing, and then told him about the Iron Throne leader situation. He told me he had a tome that could gain me passage back inside Candlekeep, but he could not find where he left it. I reassured him and told him not to bother searching for it further, saying that by this point I had enough skill and influence that I could probably acquire such a tome by myself. Duke Eltan made no comment to this.
So I arrived at Candlekeep, gave the Keeper of the Portal the book, and got ready to finish what I started when I was in the keep almost three months ago (in game time). I had learned much about how to manipulate my reputation since then. When I once again met Dreppin, I found that he had changed as well. There had been a time when he had made sure that his precious cow stayed alive and well. Now, he simply stood by as I slaughtered Nessa, and he didn't even do so much as cringe.
I went to the inn, prepared to memorize as many Charm Person spells as possible, then rented a room from Winthrop. Me and Branwen came down to find Reevor telling me to give him a hundred. All I gave him was a fist. I then seized control of Winthrop's mind, making him stand in front of Reevor without defending himself. Winthrop wasn't the only person who got axed, though. Phlydia, Karan, Jessup, Theodon and Benthalis were all cut down like the rats they were. Yet even that was not enough, for I even decided to brainwash the great Cadderly. I made sure to cancel every spell he tried to cast, and eventually he could do nothing but get reeved. Me and Branwen turned invisible to escape from the dwarf, and then we rested in the middle of the bloodsoaked courtyard.
I decided to go back into the main library, and this time I found someone named Koveras who offered a ring to me, which I instantly recognized as a beneficial magical item. Although I was suspicious about how he knew about the ambush in which Gorion died, it couldn't hurt to have another magical ring. Koveras left, and soon after he left I looked closer at the ring he gave me and noticed a Shadow Thief mark on it. The ring seemed fishy, so I hid it in a bookcase.
It wasn't long before I showed myself in front of the leaders of the Iron Throne. I immediately provoked them and turned myself invisible. Rieltar, Brunos and the others soon heard the disgusting doggerel of the invisible jester ringing in their ears, and their sanity slipped away effortlessly. I never did so much as scratch any of them, but in the end, three out of the four lay dead, and I slipped away unseen.
When I left the library, there was a Watcher who was looking for me. I walked up to him, broke the invisibility spell, and talked to him. Apparently he thought that I was the one who killed Rieltar and the others. I proclaimed innocence; after all, they had died from mad infighting, not by the claw of a doppelganger or by a jester's stick. However, Ulraunt did not want to hear my views on the matter. Luckily, Tethtoril rescued us and teleported us to the secret library.
My original plan for killing Cadderly was to have him cast Flame Strike on himself when he was low on health. The problem was that doing so turned the keep hostile.
I've heard that Cadderly is another one of those general Forgotten Realms characters, like Drizzt and Elminster. Unlike those two, he isn't super powerful, and he also doesn't have -5 billion AC (I think Reevor was able to hit him on a roll of 15). He had four spells memorized: Draw Upon Holy Might, Hold Person, Animate Dead and Flame Strike. At one point I made him cast Animate Dead, and it summoned the level 15 skeleton, so he's clearly really high level. Imagine if he cast that in the original Baldur's Gate? Yikes.
Great stuff! Some creative abuses in there. Just please tell me you're keeping a kill count ^^ otherwise I'm afraid you're going to have to restart this..
So now let's see what the dungeon beneath Candlekeep is like!
The first thing I encountered was Phlydia. But wait, I thought she died... oh right, doppelgangers.
After killing the phlydioppelganger and doing a lot of grave robbing, I came across "Dreppin," who accused me of poisoning Nessa. Clearly this doppelganger doesn't have the latest news. I didn't poison Nessa; I crushed her to goo with a stick, just like I did to this doppelganger. Next were the two old companions. I told them to go away. After all, if they weren't doppelgangers, how did they end up underneath Candlekeep?
After killing some more shapeshifters, I came across Prat's gang, which I did some really nasty things to. First, Branwen silenced Prat before he talked to me. Then, I turned him into a squirrel. After that, I confused Sakul and charmed Tam. They fought each other, and Sakul died. At this point, Bor was still standing around doing nothing. After having Tam defeat the rest of the band, I commanded him to unequip his weapon and fight with his fists against me and Branwen. Having already taken some damage, he didn't stand a chance.
Next, I saw some basilisks, so Branwen drank a Potion of Mirrored Eyes and charged. She killed one of them and cast Mental Domination on the other. The last thing I found in the area was Diarmid, who thought I was Prat and told me of all of Sarevok's plans. After he did that, I told him that I was actually the infamous Halizurex, and once he questioned why Sarevok would fear someone with "so little guile," he turned to stone.
When I got to the bridge to Baldur's Gate, there was a smuggler who was willing to smuggle me into the city. I declined, but before he left I charmed him and had him go north to take care of that annoying priestess of Umberlee. Tenya was able to kill him, then I killed her.
I wasn't in Baldur's Gate long before the Flaming Fist caught me. I submitted and was taken to the Flaming Fist building where Angelo locked me up.
(Note: I've found that it is actually possible to kill Angelo here. In order to do it, first sneak into the Flaming Fist building, lay down some Skull Traps or Glyphs of Warding where Angelo will spawn, and have one person exit the building and submit to the enforcers. If Angelo gets damaged, it will cancel the cutscene, I think, and then you can fight and kill him. However, you could easily kill innocent Flaming Fist guards with the traps and lose a ton of reputation, and I am going for no rep loss. I also didn't think of this at the time.)
In the prison, I encountered the psychopath gnome Neb, who said he had killed thirty-three innocent children. I decided to keep that number in mind.
After I escaped, I headed to South Baldur's Gate. Once I turned invisible and scouted the area, I found that there were around thirty-six commoners in the area. Maybe someone could top Neb's record (sort of, not all the commoners are children, also I should note that quite a few commoners in the area had already died due to being stoned, so it could've been more than thirty-six). I also found two Flaming Fist enforcers; Branwen dominated one of them so that the other one would kill him, then she led the guy around while I sung the jester song. It took quite a while for the "agent of justice" to outmurder Neb, but it was so deliciously satisfying when it was all done. Branwen then cast Sanctuary and we left the enforcer to think over what he had done.
Next, we returned to the Iron Throne building. A women was fleeing this sinking ship of a business, but I charmed her and made her stick around and get killed by a nearby man who Branwen had cast Rigid Thinking on.
After resting, we went all the way to the top of the building and found Cythandra (or something like that). I was invisible; I walked up to her and stole two notes and a diary from her before she realized what was happening. She then summoned two ogres with the best names ever. I charmed Arghh, hasted him, and had him crush his former mistress as well as Ughh.
After transforming Arghh into a squirrel, I went straight to the Underceller, killed Slythe and Krystin, spooned out their brains, and took their invitations. While looking around the Undercellar, I noticed that one of the courtesans was wearing a cloak which I could tell was magical. She got murdered by a guard a few minutes later and I took the cloak.
After the normal showdown in the Duchal Palace, I got warped to the Thieves' Guild to chase after Sarevok.
After getting through the maze, I found myself in the Undercity. (note: you know, there are a lot of "unders" in this setting: Undercity, Undercellar, Underdark, Undermountain, etc.)
When we encountered the Iron Throne party, the first thing I did was have Branwen cast Shut Up 15' Radius and silence all six of them. Since Rahvin was silenced, he couldn't talk to me to make his team hostile, so they just stood there awkwardly as I charmed Rahvin, drank a few potions of master thievery, pickpocketed pretty much everything I could pickpocket from the group, led Rahvin away from his party to where I was, cast Haste on the three of us, equipped my bow with Arrows of Detonation, and fired on the party. I also commanded Rahvin to do the same with his own exploding arrows. After they all died, I turned him into a squirrel and Branwen finished him off.
Me and Branwen entered the temple of Bhaal to fight the final battle. I used a Protection from Magic scroll on myself and gave Branwen another one of those scrolls. She read it and was turned to stone, then I shattered her with an Arrow of Detonation. This fight was for me and me alone.
First, I provoked Sarevok, then I went over to the symbol of Bhaal in the middle of the temple. Sarevok charged after me and prepared to cut me up, only for me to vanish in front of his eyes. After I drank a potion of invisibility, I ran around the symbol of Bhaal, activating scores of skull traps while he simply stood around, bewildered, until he died. As usual, I led to the death of Sarevok without ever laying a finger on him.
The cool thing about this strategy was that Sarevok died on the same spot that he is in the final cinematic.
THE END!
*Total number of creatures killed/destroyed by Halizurex: 236 *Total number of creatures killed/destroyed by Branwen: 99 *Total number of creatures killed/destroyed by other creatures: I haven't been keeping track, but I thought for a while about this, and my estimate is around 245 (note that this doesn't include the lives that were lost due to the flooding of the Cloakwood mine)
Now, I've been thinking of what I could do with this character after beating the game, and I got an idea. There is a cursed scroll that summons hostile dire wolves and war dogs. These do not count towards the summoning limit, and you can use these scrolls on yourself without breaking invisibility.
You can get three of these scrolls from Lucky Aello's, but obviously three isn't enough. So of course I decided to duplicate cursed scrolls. I created a multiplayer game by myself and created six Halizurexes from the final save, put all of their cursed summon monster scrolls onto one character, exported that character, deleted all of the current Halizurexes and imported the new Halizurexes. Each of them had 18 cursed scrolls. I repeated this process for a while. The end result was six Halizurexes who each had boots of speed, a nymph cloak with 100 charges, a squirrel wand with 100 charges, a metaspell influence amulet, and 900 cursed scrolls of summon monster (the max stack for scrolls in the EE games is 50, and each Halizurex has 16 item slots and 2 free quick item slots). I got rid of a lot of their equipment.
So that's all for now. I'm still figuring out what I'm going to do with this team.
So here's the story of Halizurex New Game+ so far.
My first idea was for Tethtoril to die, but I found out that he's now invincible. Okay, so I guess I have to settle with killing Gorion.
So, the six invisible Halizurexes all stood near him and started generating the hounds. Once around 36 were summoned, all six jesters sang. Most of the hounds attacked each other, but some of them attacked Gorion, and he didn't hit back. I kept doing that for a while, but Gorion never died. It turns out that although he's not invincible, he has a lot of health. After around 108 hounds or so, I grew bored, so one of the jesters turned Gorion into a squirrel, then the rest all cast Magic Missle on him and he died. However, one of the jesters died automatically for some reason (Gorion can cast instakill lightning even when he's a squirrel, but I think they killed him before he managed to cast it).
So obviously that was a pretty short game of Baldur's Gate, but I didn't want to end it right there. I loaded a save after Candlekeep, created six Halizurexes, and made them go after Drizzt.
Here's how it went. The jesters didn't even need to summon anybody. They just turned invisible and surrounded Drizzt. The gnolls actually have longer range than Drizzt does, so if he is surrounded on all sides, they can hit him but he can't hit them. That must have been a humiliating death for him. All he had wished was to continue his journey...
Oh dear, now the Halizurex Hexad will have to face hordes of outraged Drizzt Fans! They're all berserkers when angered so are no doubt immune to jester songs. Let's hope the wolves are hungry!
Oh dear, now the Halizurex Hexad will have to face hordes of outraged Drizzt Fans! They're all berserkers when angered so are no doubt immune to jester songs. Let's hope the wolves are hungry!
We will turn invisible and lie in wait until they become winded. If they have gems of seeing then we will instead cast haste and run away until they become winded. If they have super haste then we will turn them into squirrels.
Almost caught up with your journal. Halizurex' brutality is shocking, though I applaud him for taking care of the likes of Drizzt and Sarevok of course? You said you were thinking of what to do next. Now that the Sword Coast has been scourged Do you have a reason not to have Hal cause havoc in Amn? (Maybe I just missed something?)
I'm going to have to think about how I'm going to play BG2. In that game you can summon fiends, and they'd probably make the playthrough too easy, but we'll see how it goes.
I've decided to stop the six Halizurex BG1 playthrough for now, and I've moved on to BG2!
So...
I woke up in a cell, Irenicus conducted torturous experiments on me for a while, then some distraction caused him to teleport somewhere else. While he was away, someone picked the lock on my cell, and it was Imoen! I remember her! But didn't Shank kill her? Hmm...
I kicked Imoen out of the party and explored the room more. I found a man in another cage who I remembered seeing in Nashkel, but I thought he died too! What was happening? Who has been resurrecting these people?
Minsc recognized me instantly as his killer and started twisting his bars until they broke in order to get to me. Then he realized that I was the one who got him mad enough to break himself free, so he was happy with joining me. Huh.
We left Jaheira behind.
After some walking and mephit slaying, me and Minsc came across Ataquah. He asked if I would or would not press the button to save my friend. In truth, I'd rather we both press the button and die, but that wasn't a dialogue option, so I chose to press the button.
Later on, we found Reilev, who wanted to die. I took his cells so that he would die, but by this point I had seen just about my fill of cells, so I tossed these cells in a barrel.
The rest of the dungeon was just the usual.
Fast forwarding to Chapter 2, I chose to take a look inside the Copper Coronet. There, I found someone named Anomen, who I had join me, since I am such a force of righteousness. He happened to be a level 11 cleric by this point, and that was great because that meant he had Blade Barrier. Here's the plan:
Step 1: Have Anomen cast Blade Barrier. Step 2: Put him near an innocent commoner. Step 3: Kick Anomen out of the party. Step 4: Wait for the blade barrier to kill the commoner (with no rep loss). Step 5: Put Anomen into the party again.
So yeah, I had some fun with that.
In the Bridge District, I found a temple of Helm and in it I found Guardian Vottnar. Anomen silenced him, punched him, and led him to Lieutenant Aegisfield, who killed him. On the way to the lieutenant, Anomen dominated a beggar and had him stand in Vottnar's way. After the priest died, I looked around some more and found a boy who I think was named Faraji. I stole hairs off his head until he caught me in the act and turned hostile, at which point I made Minsc go berserk, kicked him out of the party, watched as he chopped the poor kid in half, and after he regained his bearings we joined forces again.
That's all for now.
Also, I'd like to know if Renal Bloodscalp has a min HP: 1 effect or not. Currently I'm trying to kill him and I want to know if it is possible (there is a scripted game over if you attack him but I've found ways around that).
Looking back, I could've been more creative dealing with Jaheira. I should've brought her in front of Baron Ployer then kicked her out of the party, leaving her to enjoy her last few days. Whatever, she should eventually die of starvation anyway.
Congratulations on the promote, @OlvynChuru (to the OP)
I wonder, however, does the fact it was given by the Team Member mean this philosophy is gaining strength ?... ;P
Now we can expect Halizurex as an Easter Egg in IWD -_^
While I doubt they will include Hali as an easter egg, I noticed that Alveus Malcanter emulated Hali's style in his fourth video on how to give a horrible chunky death to your friend who just got petrified in Icewind Dale...
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Keep the account going!
Well, almost time, anyway. First I decided to return to Beregost and see what was left to do there. There were still plenty of people alive even after the spider rampage. By this point I have realized that in general you do not lose reputation for killing animals, so I killed any cow I came across. In one house, I found some dwarf guy who I let join my party. I noticed that he was very uncharismatic, and that gave me an idea. I showed him two rings and I told him to put both of them on at the same time. Once he did, he became a zombie with zero charisma and died. I was only able to get one of the rings back for some reason. I also noticed that when I kicked him out of my party, his corpse appeared where I was, not where he died. I decided to reload to a save before I ditched him, so that I can drop his corpse wherever I want.
On the way to Baldur's Gate, I encountered a paladin in training. Branwen punched him once, and that was enough to provoke this paladin to try and kill her. I went north and found Farmer Brun. I charmed him and made him attack Ajantis. The paladin killed him. I then used Seniyad's ring to charm all of the farmer's livestock. Ajantis killed them all. I then killed Ajantis, and left all of their corpses, as well as Kagain's super-zombified body, for the ankhegs to feast upon.
On the bridge to Baldur's Gate, Scar told me about all the problems the city has been having. I agreed to help, but after he left me I decided to do whatever the heck I wanted in the city. I then came across a gnome who I let join my party. I made him drink a Violet Potion and a Potion of Stone Form, then Quayle became too clumsy to live.
The first thing I did in the city (after speaking with Elminster) was enter Luck Aello's Discount Store and buy just about every cursed scroll that was available. I seriously wonder how he even makes a living with prices like that. I then went to Sorcerous Sundries and bought various things, including a lot of acid arrows to go with my long bow of marksmanship.
In the center of the city, I found someone who wanted to avenge the death of that man who died in the Cloakwood (I actually had never encountered this guy before since I don't normally kill Aldeth). I just killed him and moved on. I found a poultry store and went inside, only to find a horde of rabid chickens. These things are nasty; I think they do 1d6 damage and unlike normal chickens these ones can actually kill people (normal chickens do fist damage). So, of course, I led them all outside and used the jester song to make them kill all of the commoners. Lastly, I went to one of the tents and dropped Quayle's stone corpse in there.
In the northern part of Baldur's Gate, I found a wizard who wanted me to get him a nymph from Ragefast. I agreed to do it, and while he was returning to his tower I deftly yanked his amulet right off his neck without him noticing. I will be back for him later on.
In Northwest Baldur's Gate, I really started to have some fun. There was an inn where I told a band of adventurers all about me and Branwen's deeds in Cloakwood. Of course, I didn't tell them that I flooded the mine while all the innocent slaves were still in it. Another band of adventurers showed up; I provoked them, then me and Branwen turned invisible and watched Gretek's party obliterate Gorple Hind's party. I then finished off Gretek with acid arrows. Next thing to do was break into Entar Silvershield's estate. Branwen, who was now level 7, cast Holy Power and shattered the door. There were two guards on the first floor; I confused them both so that they would kill the servants. I went upstairs while they were distracted, only to find a noblewoman who summoned more guards on me. I charmed her while she was running away, and so the guards killed her. Branwen cast Hold Person on them so that we could escape without them following. However, when we went downstairs, the other guards had broken free of Rigid Thinking and sprung to the attack. I led them outside, charmed the gardener so that the guards would kill him, and then Branwen held those guards. We escaped to another house where there were these two girls who told me about some bogeyman person. I talked to the mage Gervisse (I think he was called that) and then talked to the other suspect. I killed Gervisse and received the squirrel wand. I talked to the girls and prepared to leave the building, only to find that one of the guards from Entar's estate had followed me here. I led him to the two girls and cast Rigid Thinking on him. It seems like Gervisse wasn't the worst person that they could encounter.
In West Baldur's Gate, I came across a temple called "The Lady's House." Branwen silenced the two clerics there and cast Rigid Thinking on both of them. The priestess killed the priest, and he actually dropped a Tome of Understanding. Next, I went to Ragefast. I convinced him to free his nymph, and then he told me to leave. Rather than simply leave right away, I pickpocketed his wand of paralysis, used it on him, then killed him.
That's all for now.
In Southwest Baldur's Gate, I found a paladin named Phandalyn in a tavern. Branwen cast Rigid Thinking on him before he had a chance to detect evil, and after three castings of it the paladin had murdered every single commoner on the first floor, as well as the bartender. I went upstairs and rented a room from the other bartender/innkeeper. When we woke up and came downstairs, the fallen paladin was nowhere to be found.
Now back to business. I went to the Seven Suns building, killed all the doppelgangers without talking to Jhasso, and then went back to Scar. He gave me a good reward and asked if I could help him find missing commoners. I agreed and left the building, but before investigating that, I looked around the area for a warrior to provoke. One of Sunin's minions, Maka, fit the bill. After killing Sunin and the other minion, I led Maka to Jhasso, charmed Jhasso, convinced Maka to kill him, then I killed Maka. Next, I investigated the sewers for missing citizens and fed an ogre mage to his own carrion crawler pets. When I went back to the Flaming Fist building, a gnome started pestering me about his delusions of world domination. I told him I would help out, then I made him summon a ghast, and finally I made the ghast eat him up. I then met Scar and Duke Eltan.
Next stop was the Iron Throne building, but first, I went in a docks warehouse and found a basilisk. I cast Protection from Petrification on Branwen and I turned invisible. She led the basilisk around while I sang the jester song so that the basilisk would petrify all the commoners.
Now it's time to enter the Iron Throne...
First floor: A merchant was trying to leave the place quickly, and I let him leave. However, the other merchants had to die. I found a guard, provoked him, confused him, and had him kill all the merchants on the first floor.
Second floor: Another guard approached me. I convinced him to let me pass, then I whacked him in the back.
Third floor: I encountered Nortuary and Emissary Tar. I charmed them both, provoked a guard, and he killed them both.
Fourth floor: Someone who looked strangely like an xvart thought I was Emissary Tar and he told me all about what to expect on the next floor (note: he mentions a seventh person, who he calls "Mr. Lyle Espejo." That person is most likely the doppelganger who you fight on that floor. If you don't already know, "espejo" is Spanish for "mirror," and doppelgangers are sometimes called "mirrorkin."). I let him live.
Fifth floor: The party the xvart told me about attacked me! First I decided to charm Zhalimar, while Branwen cast Silence on the spellcasters. The brainwashed Zhalimar put up quite a fight, taking down several acolytes before Gardush lopped his head off. Me and Branwen finished off Gardush with wands, and then I cast Haste and we beat up the rest of them. After the battle, we searched the floor and found Emissary Tar lying on the ground, dead. This is confusing... did someone carry the corpse two floors up without me noticing? Or was the Emissary Tar I killed on the first floor another doppelganger? Hmm...
I interrogated someone else I found on that floor and learned that the Iron Throne leaders were in Candlekeep. I went back to Duke Eltan, somehow pickpocketed a hefty tome from him without him noticing, and then told him about the Iron Throne leader situation. He told me he had a tome that could gain me passage back inside Candlekeep, but he could not find where he left it. I reassured him and told him not to bother searching for it further, saying that by this point I had enough skill and influence that I could probably acquire such a tome by myself. Duke Eltan made no comment to this.
So I arrived at Candlekeep, gave the Keeper of the Portal the book, and got ready to finish what I started when I was in the keep almost three months ago (in game time). I had learned much about how to manipulate my reputation since then. When I once again met Dreppin, I found that he had changed as well. There had been a time when he had made sure that his precious cow stayed alive and well. Now, he simply stood by as I slaughtered Nessa, and he didn't even do so much as cringe.
I went to the inn, prepared to memorize as many Charm Person spells as possible, then rented a room from Winthrop. Me and Branwen came down to find Reevor telling me to give him a hundred. All I gave him was a fist. I then seized control of Winthrop's mind, making him stand in front of Reevor without defending himself. Winthrop wasn't the only person who got axed, though. Phlydia, Karan, Jessup, Theodon and Benthalis were all cut down like the rats they were. Yet even that was not enough, for I even decided to brainwash the great Cadderly. I made sure to cancel every spell he tried to cast, and eventually he could do nothing but get reeved. Me and Branwen turned invisible to escape from the dwarf, and then we rested in the middle of the bloodsoaked courtyard.
I decided to go back into the main library, and this time I found someone named Koveras who offered a ring to me, which I instantly recognized as a beneficial magical item. Although I was suspicious about how he knew about the ambush in which Gorion died, it couldn't hurt to have another magical ring. Koveras left, and soon after he left I looked closer at the ring he gave me and noticed a Shadow Thief mark on it. The ring seemed fishy, so I hid it in a bookcase.
It wasn't long before I showed myself in front of the leaders of the Iron Throne. I immediately provoked them and turned myself invisible. Rieltar, Brunos and the others soon heard the disgusting doggerel of the invisible jester ringing in their ears, and their sanity slipped away effortlessly. I never did so much as scratch any of them, but in the end, three out of the four lay dead, and I slipped away unseen.
When I left the library, there was a Watcher who was looking for me. I walked up to him, broke the invisibility spell, and talked to him. Apparently he thought that I was the one who killed Rieltar and the others. I proclaimed innocence; after all, they had died from mad infighting, not by the claw of a doppelganger or by a jester's stick. However, Ulraunt did not want to hear my views on the matter. Luckily, Tethtoril rescued us and teleported us to the secret library.
To be continued...
That "espejo" thing was were insightful:)
My original plan for killing Cadderly was to have him cast Flame Strike on himself when he was low on health. The problem was that doing so turned the keep hostile.
I've heard that Cadderly is another one of those general Forgotten Realms characters, like Drizzt and Elminster. Unlike those two, he isn't super powerful, and he also doesn't have -5 billion AC (I think Reevor was able to hit him on a roll of 15). He had four spells memorized: Draw Upon Holy Might, Hold Person, Animate Dead and Flame Strike. At one point I made him cast Animate Dead, and it summoned the level 15 skeleton, so he's clearly really high level. Imagine if he cast that in the original Baldur's Gate? Yikes.
I wonder, however, does the fact it was given by the Team Member mean this philosophy is gaining strength ?... ;P
Now we can expect Halizurex as an Easter Egg in IWD -_^
The first thing I encountered was Phlydia. But wait, I thought she died... oh right, doppelgangers.
After killing the phlydioppelganger and doing a lot of grave robbing, I came across "Dreppin," who accused me of poisoning Nessa. Clearly this doppelganger doesn't have the latest news. I didn't poison Nessa; I crushed her to goo with a stick, just like I did to this doppelganger. Next were the two old companions. I told them to go away. After all, if they weren't doppelgangers, how did they end up underneath Candlekeep?
After killing some more shapeshifters, I came across Prat's gang, which I did some really nasty things to. First, Branwen silenced Prat before he talked to me. Then, I turned him into a squirrel. After that, I confused Sakul and charmed Tam. They fought each other, and Sakul died. At this point, Bor was still standing around doing nothing. After having Tam defeat the rest of the band, I commanded him to unequip his weapon and fight with his fists against me and Branwen. Having already taken some damage, he didn't stand a chance.
Next, I saw some basilisks, so Branwen drank a Potion of Mirrored Eyes and charged. She killed one of them and cast Mental Domination on the other. The last thing I found in the area was Diarmid, who thought I was Prat and told me of all of Sarevok's plans. After he did that, I told him that I was actually the infamous Halizurex, and once he questioned why Sarevok would fear someone with "so little guile," he turned to stone.
When I got to the bridge to Baldur's Gate, there was a smuggler who was willing to smuggle me into the city. I declined, but before he left I charmed him and had him go north to take care of that annoying priestess of Umberlee. Tenya was able to kill him, then I killed her.
I wasn't in Baldur's Gate long before the Flaming Fist caught me. I submitted and was taken to the Flaming Fist building where Angelo locked me up.
(Note: I've found that it is actually possible to kill Angelo here. In order to do it, first sneak into the Flaming Fist building, lay down some Skull Traps or Glyphs of Warding where Angelo will spawn, and have one person exit the building and submit to the enforcers. If Angelo gets damaged, it will cancel the cutscene, I think, and then you can fight and kill him. However, you could easily kill innocent Flaming Fist guards with the traps and lose a ton of reputation, and I am going for no rep loss. I also didn't think of this at the time.)
In the prison, I encountered the psychopath gnome Neb, who said he had killed thirty-three innocent children. I decided to keep that number in mind.
After I escaped, I headed to South Baldur's Gate. Once I turned invisible and scouted the area, I found that there were around thirty-six commoners in the area. Maybe someone could top Neb's record (sort of, not all the commoners are children, also I should note that quite a few commoners in the area had already died due to being stoned, so it could've been more than thirty-six). I also found two Flaming Fist enforcers; Branwen dominated one of them so that the other one would kill him, then she led the guy around while I sung the jester song. It took quite a while for the "agent of justice" to outmurder Neb, but it was so deliciously satisfying when it was all done. Branwen then cast Sanctuary and we left the enforcer to think over what he had done.
Next, we returned to the Iron Throne building. A women was fleeing this sinking ship of a business, but I charmed her and made her stick around and get killed by a nearby man who Branwen had cast Rigid Thinking on.
After resting, we went all the way to the top of the building and found Cythandra (or something like that). I was invisible; I walked up to her and stole two notes and a diary from her before she realized what was happening. She then summoned two ogres with the best names ever. I charmed Arghh, hasted him, and had him crush his former mistress as well as Ughh.
After transforming Arghh into a squirrel, I went straight to the Underceller, killed Slythe and Krystin, spooned out their brains, and took their invitations. While looking around the Undercellar, I noticed that one of the courtesans was wearing a cloak which I could tell was magical. She got murdered by a guard a few minutes later and I took the cloak.
After the normal showdown in the Duchal Palace, I got warped to the Thieves' Guild to chase after Sarevok.
Almost at the end!
After getting through the maze, I found myself in the Undercity. (note: you know, there are a lot of "unders" in this setting: Undercity, Undercellar, Underdark, Undermountain, etc.)
When we encountered the Iron Throne party, the first thing I did was have Branwen cast Shut Up 15' Radius and silence all six of them. Since Rahvin was silenced, he couldn't talk to me to make his team hostile, so they just stood there awkwardly as I charmed Rahvin, drank a few potions of master thievery, pickpocketed pretty much everything I could pickpocket from the group, led Rahvin away from his party to where I was, cast Haste on the three of us, equipped my bow with Arrows of Detonation, and fired on the party. I also commanded Rahvin to do the same with his own exploding arrows. After they all died, I turned him into a squirrel and Branwen finished him off.
Me and Branwen entered the temple of Bhaal to fight the final battle. I used a Protection from Magic scroll on myself and gave Branwen another one of those scrolls. She read it and was turned to stone, then I shattered her with an Arrow of Detonation. This fight was for me and me alone.
First, I provoked Sarevok, then I went over to the symbol of Bhaal in the middle of the temple. Sarevok charged after me and prepared to cut me up, only for me to vanish in front of his eyes. After I drank a potion of invisibility, I ran around the symbol of Bhaal, activating scores of skull traps while he simply stood around, bewildered, until he died. As usual, I led to the death of Sarevok without ever laying a finger on him.
The cool thing about this strategy was that Sarevok died on the same spot that he is in the final cinematic.
THE END!
*Total number of creatures killed/destroyed by Halizurex: 236
*Total number of creatures killed/destroyed by Branwen: 99
*Total number of creatures killed/destroyed by other creatures: I haven't been keeping track, but I thought for a while about this, and my estimate is around 245 (note that this doesn't include the lives that were lost due to the flooding of the Cloakwood mine)
Now, I've been thinking of what I could do with this character after beating the game, and I got an idea. There is a cursed scroll that summons hostile dire wolves and war dogs. These do not count towards the summoning limit, and you can use these scrolls on yourself without breaking invisibility.
You can get three of these scrolls from Lucky Aello's, but obviously three isn't enough. So of course I decided to duplicate cursed scrolls. I created a multiplayer game by myself and created six Halizurexes from the final save, put all of their cursed summon monster scrolls onto one character, exported that character, deleted all of the current Halizurexes and imported the new Halizurexes. Each of them had 18 cursed scrolls. I repeated this process for a while. The end result was six Halizurexes who each had boots of speed, a nymph cloak with 100 charges, a squirrel wand with 100 charges, a metaspell influence amulet, and 900 cursed scrolls of summon monster (the max stack for scrolls in the EE games is 50, and each Halizurex has 16 item slots and 2 free quick item slots). I got rid of a lot of their equipment.
So that's all for now. I'm still figuring out what I'm going to do with this team.
Unleash the hounds!
My first idea was for Tethtoril to die, but I found out that he's now invincible. Okay, so I guess I have to settle with killing Gorion.
So, the six invisible Halizurexes all stood near him and started generating the hounds. Once around 36 were summoned, all six jesters sang. Most of the hounds attacked each other, but some of them attacked Gorion, and he didn't hit back. I kept doing that for a while, but Gorion never died. It turns out that although he's not invincible, he has a lot of health. After around 108 hounds or so, I grew bored, so one of the jesters turned Gorion into a squirrel, then the rest all cast Magic Missle on him and he died. However, one of the jesters died automatically for some reason (Gorion can cast instakill lightning even when he's a squirrel, but I think they killed him before he managed to cast it).
So obviously that was a pretty short game of Baldur's Gate, but I didn't want to end it right there. I loaded a save after Candlekeep, created six Halizurexes, and made them go after Drizzt.
Here's how it went. The jesters didn't even need to summon anybody. They just turned invisible and surrounded Drizzt. The gnolls actually have longer range than Drizzt does, so if he is surrounded on all sides, they can hit him but he can't hit them. That must have been a humiliating death for him. All he had wished was to continue his journey...
You said you were thinking of what to do next. Now that the Sword Coast has been scourged Do you have a reason not to have Hal cause havoc in Amn? (Maybe I just missed something?)
Now, Halizurex should show a few "pacifist experiments" to Irenicus
So...
I woke up in a cell, Irenicus conducted torturous experiments on me for a while, then some distraction caused him to teleport somewhere else. While he was away, someone picked the lock on my cell, and it was Imoen! I remember her! But didn't Shank kill her? Hmm...
I kicked Imoen out of the party and explored the room more. I found a man in another cage who I remembered seeing in Nashkel, but I thought he died too! What was happening? Who has been resurrecting these people?
Minsc recognized me instantly as his killer and started twisting his bars until they broke in order to get to me. Then he realized that I was the one who got him mad enough to break himself free, so he was happy with joining me. Huh.
We left Jaheira behind.
After some walking and mephit slaying, me and Minsc came across Ataquah. He asked if I would or would not press the button to save my friend. In truth, I'd rather we both press the button and die, but that wasn't a dialogue option, so I chose to press the button.
Later on, we found Reilev, who wanted to die. I took his cells so that he would die, but by this point I had seen just about my fill of cells, so I tossed these cells in a barrel.
The rest of the dungeon was just the usual.
Fast forwarding to Chapter 2, I chose to take a look inside the Copper Coronet. There, I found someone named Anomen, who I had join me, since I am such a force of righteousness. He happened to be a level 11 cleric by this point, and that was great because that meant he had Blade Barrier. Here's the plan:
Step 1: Have Anomen cast Blade Barrier.
Step 2: Put him near an innocent commoner.
Step 3: Kick Anomen out of the party.
Step 4: Wait for the blade barrier to kill the commoner (with no rep loss).
Step 5: Put Anomen into the party again.
So yeah, I had some fun with that.
In the Bridge District, I found a temple of Helm and in it I found Guardian Vottnar. Anomen silenced him, punched him, and led him to Lieutenant Aegisfield, who killed him. On the way to the lieutenant, Anomen dominated a beggar and had him stand in Vottnar's way. After the priest died, I looked around some more and found a boy who I think was named Faraji. I stole hairs off his head until he caught me in the act and turned hostile, at which point I made Minsc go berserk, kicked him out of the party, watched as he chopped the poor kid in half, and after he regained his bearings we joined forces again.
That's all for now.
Also, I'd like to know if Renal Bloodscalp has a min HP: 1 effect or not. Currently I'm trying to kill him and I want to know if it is possible (there is a scripted game over if you attack him but I've found ways around that).