Hardest Enemy? Baldurs Gate 2
ballsackattack
Member Posts: 27
Now looking for another challenge, this time in BG2. So could i get some opinions for hardest enemy in soa?(:
1
Comments
Hardest brute though would be Adamantine Golems fought without cheese. There is a heck of a battle for Haer Dallis' quest, very challenging early.
Twisted Rune is pretty rough in a fair fight with no cheese. That would probably get my vote.
We've had a discussion in one of @Blackraven 's threads about this encounter and have come to a conclusion you just can't win it without metagaming. Even without mods.
Surprisingly, I'd second Ilyich as well. With this mod instead of noon shorties you get tough and smart duergars in every corner, many of which have high AC and good THACO, a decent mage and all this while your party doesn't have necessary stuff. A painful experience.
Kangaxx, Twisted Rune, Demogorgon - neither is a big challenge if you know what you're doing
Modded game:
Kangaxx (SCS/Tactics), Irenicus in Hell (Tactics), Melissan (Ascension), Lunar Eclipse (Solaufein mod)
Honorable mentions: TorGal (Tactics) is pretty hard if you do it early in the game; so is Improved Faldorn (Tactics). With some extra XP under your belt though, they aren't too tough.
All other liches in the game are manageable and quite easy once you understand why what is happening is happening and don’t really require cheese tactics or buffing. Even twisted rune I felt like was pretty easy. But to new players Liches are definitely the “WTF”-iest of all fights. Dragons being second, but those fights are fun.
Berzerkers are good at dealing with Beholders, but I'd consider tossing on the Belt of Inertial Barrier and make sure you're raged. And support wih ranged.
Traps, Spike Traps in particular, are just very, very silly. Be it dragons, bosses, or beholders, Ol' Spiky blows them to bits just the same. Completely fair.
I agree trapping under a dragon is a bit comical, but couldn't you be a bit discreet about it maybe? How obvious is trap setting? Also, dragons are incredibly arrogant... they might well be ignoring you. Still seems a bit too cheesey though for my tastes.
Even if you about it "fairly", Spike Traps are anything but. You can plant down a few and lure enemies into them - 20d6 no-save no-questions-asked damage per trap will eat ANYTHING alive within seconds. "Oh this is a dragon lair, I bet there's a dragon somewhere... let's just put down some traps here, poke the ol' lizard, and run like hell." Makes total sense RP-wise, and will oneshot the dragon easily.
But yeah, that's just a side-note to the discussion, and it's inherently linked to other issues like the metagaming you mentioned. It's very hard to be thoroughly "fair" in an RP-sense, because your options and information are more limited in BG than they would be in say a PnP setting. That's just something you have to live with.
That being said, you don't even need a lot of metagaming to kick the vanilla game's butt. A sorceror, for example, can be a walking toolbox that can annihilate any enemy at will, even without prior knowledge. Things like Kensai->Mage are similar, they just punch so hard they leave a crater, and screw the details. Just some of the options available
I'd like to take this opportunity to shamelessly plug some of the better difficulty-enhancing mods, first and foremost among them SCS. While it's been criticized by some of the PnP orthodoxy, I think it's a great balance between PnP "logic" and video game enjoyment for anyone who's played BG more than once or twice. CHALLENGE YOURSELVES!