pure thief
DragonKing
Member Posts: 1,979
So, based on my google research, it seems universally accepted that pure thief is a gimp kit. But most of it only talks about damage and min/maxing. So here is my question, for a rper who wants to make a thief character, not for min maxing, but for its thieving skills (hide in shadows/silence/pick pocketing/lock picking) is a pure rogue really that bad? I have no interest in dual classing but I'm fine with dual wielding.
I was also looking at assassin and shadow dancer kit, I love the shadow dancer's ability to disappear in people's sight, and a assassin would add a more neutral evil minded then lawful evil. Also the idea that my thieving kit will be gimpes if I pick the other two kits over pure thief is also weighing my decision on this.
I'm mostly trying to keep this character out of the publics eye, and the eye of combat. My team mostly will consist of evil aligned characters (viconia, dorn, Edwin, still need to pick two more). I'm also a bit a of a stickler, since I'm not a large fan of characters completely overlapping classes with my main one. Meaning if I go thief then no Imoen allowed.
I was also looking at assassin and shadow dancer kit, I love the shadow dancer's ability to disappear in people's sight, and a assassin would add a more neutral evil minded then lawful evil. Also the idea that my thieving kit will be gimpes if I pick the other two kits over pure thief is also weighing my decision on this.
I'm mostly trying to keep this character out of the publics eye, and the eye of combat. My team mostly will consist of evil aligned characters (viconia, dorn, Edwin, still need to pick two more). I'm also a bit a of a stickler, since I'm not a large fan of characters completely overlapping classes with my main one. Meaning if I go thief then no Imoen allowed.
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Comments
Nevertheless, plain Thief isn't bad at all. Most of the Thief skills are really useful and the backstab is a powerful weapon throughout the most of the game, so your Thief should be a valuable member of the party both in and out of combat.
Besides stealth and lockpicking you mention pickpocketing. I must say the latter is a skill I would only invest in for roleplaying purposes; strategically you'd be better off investing skill points in Detect Traps, Set Traps and/or Detect Illusions.
However, by mid SoA, you will have more skill points than you probably want/need... unless you pick pockets, which isn't a necessary thing at all, you have more than you need, and this is anathema to a power gamer. Imho, thief HLA are pretty solid, so as long as you can prepare some traps.
I would say BH, SD and Swashie are all strictly better, but the Thief is actually fine. Assassin is powerful, but requires more planning early imho to function as a thief.
Pure Thief has spare skill points late unless you use pickpocketing, sure. So what? Who cares? Do you really think the only use for a character capable of spamming ridiculous damage spike traps and casting from scrolls is to disarm traps and open locks? You must be joking.
Kits are for specialisations.
If you're interested, I did put together a short guide about Thieving in BG here .
A halfling shadow dancer would be epic. With the right gear you could get your stealth skills near 200% each! That would make you a one trick pony for awhile but...that one trick is AWESOME. I'm pretty sure that a 200% in hide in shadows will mean that you will always make your stealth rolls even in broad daylight. Because (and correct me if I am wrong) I think your success chance is halved in daylight, and of course half of 200% is 100%!. So I mean, you always have an ace up your sleeve.
Bounty hunters are kind of tedious (and cheesey if you let them) but oh so deadly. Throw a rock a Drizz't, stand there with your arms crossed and watch him fall. Heck I even killed Elminster 3 times in one game.
Swashbucklers are kind of overhyped. I keep hearing about how they rival fighters in combat but the numbers don't back those claims and no backstab? The greatest thing about being a rogue--for me--is backstabbing.
Then you got the assassan, the king of backstabbing. The sad thing is that in BG2 a lot of really tough fights can't be won through backstabbing, and that's when they get to x7. Still, poison use is so very useful.
Vanilla is good too.
Ok i forgot to say that i discount spike traps, as i find them incredibly cheesy . They do of course make much of the game extremely easy, but then what is the point? Still, i should have said that.
Concerning scrolls it is obviously a big boon, but merely transforms the thief into a very inferiror mage imo,
But yes, running a thief, even in tob, is of course perfectly doable.
Just very inferior compared to most other choices.
You just have every right to roleplay a pure thief. And if you worry about the qualities of a pure thief - don't Just choose a race you like more and that suits your concept more, and GO FOR IT!
In BG1:
A pure thief is perfect, he has many thieving skill points and can put them into several skills. You can improve several skills to very good values. A backstab progression is also nice.
In BG2:
A pure thief is nice: improve all your thieving abilities to the fullest, so that you can always set a trap successfully, always dispell illusions, open every lock, disarm every trap, hide in shadows in 90% cases.
In ToB:
A pure thief is as viable as any other thief: OP traps from HLAs, can use any items -> any scrolls, any wands, everything.
Trap, trap, trap your way to Godhood!
The new Bhaal kills by trapping! Hehe...
Thief is broken. Badly. Between UAI and Trap skill, there is basically nothing that the Thief cannot defeat in the BG series. And with the various potions just made for thieving...yeah baby, steal everyone blind and build your fortune early!