Drizzt has the Eye of Ra
Cal_El
Member Posts: 56
Greetings
So anyway im having a pop at Drizzt, cheesin a bit using invis potions to block him. He can see straight through that though? really? Lured him to the island where Dorn was eager to mash him up, with Eldoth ready invis blocking half the way, my PC playing bait blocks, pops invis pot, and Drizzt is like "nice trick" wallop, wallop, eldoth and me takin hits.
Felt like a Marvel villain, having my plans destroyed so easily.... :-S
So anyway im having a pop at Drizzt, cheesin a bit using invis potions to block him. He can see straight through that though? really? Lured him to the island where Dorn was eager to mash him up, with Eldoth ready invis blocking half the way, my PC playing bait blocks, pops invis pot, and Drizzt is like "nice trick" wallop, wallop, eldoth and me takin hits.
Felt like a Marvel villain, having my plans destroyed so easily.... :-S
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Anyway rocked him with my party of level 2's and 3's. Monty laid 5 traps(cheddar) then i went in, hasted Dorn, poison weapon, told Drizzt I aint helping, while he busy fighting the Gnolls first we going HAM, and Dorn gets his poison through. Once all Gnolls are dead I back everyone away except my PC(shorty saves) hope he saves against spells... got charmed, so made Dorn lead him to traps... 'Near Death' = Absorb health = Thank you Lord.
Suprised though that my CN F/I could only use one Scimitar though... oh well
http://forum.baldursgate.com/discussion/26750/drizzt-doesn-t-feel-the-pain
realisticly, killing Drizzt with a low level party is silly anyways, so meh.
Finding a new way to cheese-kill him is one of the most funny things to do in BG
That's why I like the new see-invisibility skill of Drizzt, soon we'll find a new cheese, and the devs will need to find a new cheese-ability for Drizzt. This will make their work a never-ending job
By killing this solitary drow scout we surface dwellers inhibit the reconnaissance capability of the forthcoming drow raiders, potentially saving dozens (hundreds?) of surfacer lives.
I even finished the Tazok mission without touching anyone. Might've lost many xps and items that way, but it puts my mind at ease.
I think it would be more fun if Drizzt's abilities and weaknesses were random. Sometimes he's invincible, sometimes he is as vulnerable as in the vanilla game, and sometimes he drops NWN hellballs on any who dare attack him. Mix it up, give the players variety with their assassination fun!
"The Hunter
On relatively rare occasions, Drizzt regressed into a bestial and instinctive state of mind that he identified as the "Hunter". The first time this happened was after Drizzt had fled from Menzoberranzan and was living in the wilds of the Underdark. For those ten years, he came close to being completely overwhelmed by this animalistic personality, but began learning to master it when he came close to harming some svirfneblin children. In the heat of battle, when his friends seemed to be in great danger or when he was alone in the wilderness, Drizzt would occasionally lose control over himself or give in to the urges of the Hunter, such as when he went back to his homeland to prevent harm from coming to his friends. Another example was when, during the war with King Obould Many-Arrows and his horde of orcs, Drizzt had thought Bruenor dead, and wasn't certain if his other friends were alive.
When Drizzt was the Hunter, he reached his physical apex, his skills honed to their utmost peak. His scimitars were like extensions of his own arms, and his senses were heightened beyond their normal capacity."