I don't like the loot bar
Belanos
Member Posts: 968
It's a bit of a cheat really. In the BG games, my lead character would actually walk to the item he/she was picking up, but in this game you can get loot from anywhere in the area without moving. By having to move to the item, there would be the chance that you exposed an enemy that was hidden by the fog of war, but that's no longer the case. So you can now gather up all this loot with impunity.
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I mean it is 1/1000000 the cheat that story mode is. But, I am glad that is there too for those who find it helpful. Choice is good.
Personally I love it.
Also it's incredibly rare that the loot you picked up would somehow help against the enemy you would run into if you had to pick it up manually. And it's not like this game isn't about killing bunches of enemies so most players will end up fighting that enemy, if not already killed them before looting stuff in the first place.
This is really the most minor of concerns. The convenience of not having to waste my time walking from body to body (how exciting...) is definitely worth making one or two battles minutely less difficult. Who wants to waste minutes of their time watching a paperdoll walk toward a short sword?
So chances are whatever mobs would have seen you would already have seen you when you were fighting whatever it is that dropped the loot you're getting.
And if not, then most players would end up fighting them anyway. When the loot is picked up, before or after the battle with that next group of mobs is almost always irrelevant.
It's so hard to win battles against enemies in the Orc Cave without having yet another useless Battle Axe in your inventory before fighting them. How players beat enemies in the game without first picking up items that will just sit in their inventory and eventually get sold when they trek back to town when IWD didn't have a Quick Loot bar in the past just boggles me.
Fighting the next set of enemies before picking up all the junk the previous one dropped? That's so hard modo.
Also if it wasn't obvious, all that was sarcasm.
You have the right to complain about it, but don't act so surprised when people call you out on how pointless your complaint is.
Bloody trolls are everywhere these days.
I know you don't like the function (just turn it off?), I was merely pointing out that is is working better, than in BG...
Important loot in a doorway and you can`t click it.
if this addition had exploity effects it could be made so that insta-pick-up doesn't work when enemies are around.
The only time point where this new feature is "gamebreaking" is in Gloomfrost Cavern 2 at the Remorhaz that has Kossuth's Blood. This can be seen in the following link:
http://www.gamebanshee.com/icewinddale/walkthrough/gloomfrostcaverns2.php
As the guide explains, you need to have Dimension Door or Translocation Arrow to be able to get the amulet but with this new awesome mechanic you can pretty much ignore this.
But yeah, please add this advanced quickloot in BG1/BG2 and, for the people that complain, perhaps you could add a toggle option in the configuration files?
It is called a "Quick Loot Button". Quick being the operative word.
The point was to save people's time. By not forcing people to waste minutes watching the doll move from one body to another to get a shortsword you are saving more time, and therefore improving the feature.