Not sure if new but my Fighter/Druid dual wielding +4 Scimitars.
I've found Talon of the Gloomfrost and Wind of Heaven, are these the two that you mean?
The gloomfrost weapon is okay but is chosen at the expense of every other example of a gloomfrost weapon. Wind of Heaven is just a +4 weapon effectively.
I'm more referring to the lack of any defender, stunning or action weapon that a Druid can use.
There is the valiant scimitar for APR almost at the end of the main campaign to finally get my Druid to 5 APR but it's otherwise a vanilla +2 scimitar (fast flail is in the same boat stats wise but both of them are accessible early game rather than late).
I'd go after the club that does additional damage vs extra planar creatures and golems I think but apparently there's a bug on ipad at the moment preventing returning to the main campaign when you complete HoW and the PoNR is before you can access it.
Someone suggested GM in daggers and I thought that would be a great idea without actually considering the list of available daggers (as there are some cool daggers in BG1 and 2). However, that person should pinch themselves!
My conclusion is that I should have gone for GM in Scimitars and then clubs or clubs and then scimitars (as there is an easy to access +5 club when things like THAC0 still matter and bludgeoning is always useful).
I read a post where someone was lamenting not pulling the shocking +4 flail and another poster was pointing out that it was removed in HoW. However, I pulled it in the crypt in ToL so my kencler is stunning trash left and center.
Also pulled Incinerator +3 in the same area which is another weapon missing in HoW but apparently added back into ToL. My kensage loves it as an offhand! (Maybe even mainhand it once I have GM in bswords).
I just feel this is worth mentioning as it seems the only decent reference for loot is DSimpsons faq but there is no mention of these drops there.
I feel the lack of good druid weapons (MH particularly) is really holding them back against already unfavorable comparisons to competing alternatives Druid weapon restrictions are a major pain even with a decent selection at endgame, but they really don't have any amazing weapon at all do they...
I feel the lack of good druid weapons (MH particularly) is really holding them back against already unfavorable comparisons to competing alternatives Druid weapon restrictions are a major pain even with a decent selection at endgame, but they really don't have any amazing weapon at all do they... </p>
There are already so many good weapons in the game, do you really expect iwdee to add that many more?
That's one aspect. Another, do we want 2 games with identical weapon selection? I find it nice to be on lookout for different weapons in comparison to BG series.
I more meant by comparison that bg weapons seemed stronger, not looking for those specific weapons.
BG2 was more "epic" with ToB included. Just think Dragons for example.... Those weapons were necessary. Not so much in IWD. It's more of a fun hack n slash, not an epic story per se.
I think this is fancy play syndrome... like you feel the need to have good weapons to enable you to breeze through the game. In iwd(ee) you do not. I cannot blame people for wishing cool weapons though. I like the uniqueness too
you'll get precisely new items that were added to the IWD by this game.
What is especially great is that from this FAQ you see where each item can be found (so transfer this information into your OP). I've liked the fact this FAQ has a lot of information about new spell scrolls and where we can find them.
I really recommend this FAQ, it has a good item section with all item abilities and codes.
I know that guide, well I know the non ee version. It's really accurate, full of details and lists of spells, kit and whatever. So I'm sure it's going to be a great source for EE new items. BUT his advice about party creation (5 half elves multiclass fighter/cleric/mage and 1 half elf multiclass fighter/thief/mage) is inrcredibly astonishing. Not to mention that he plays the game 5 times on core, before going into HoF
I really recommend this FAQ, it has a good item section with all item abilities and codes.
Really well done. He's close on a lot of stuff, but not quite there. A few of the new items he notes are actually part of random drops (e.g. the Staff of Besieging is one of two restored staves you can get, as is the Defender Halberd) and some are just missed. To be fair, not all of the restorations are necessarily unique, or even notable--no one's running around touting restored high-quality crossbows, after all.
I find his take on the ideal party (all triple-classed characters) very interesting ... and honestly, I kind of agree with him on the missile weapons. I love my archers - I am running 2, but the arrows are a pain in the butt ... if they added a quiver of plenty, it would be a different story obviously.
I am trying to decide between Morning Star of Defense and Argent Shield vs. two morning stars of defense ... give up a little AC, and a little magic resistance, but gain an attack and gain better slash/pierce resist
I find his take on the ideal party (all triple-classed characters) very interesting ... and honestly, I kind of agree with him on the missile weapons. I love my archers - I am running 2, but the arrows are a pain in the butt ... if they added a quiver of plenty, it would be a different story obviously.
I am trying to decide between Morning Star of Defense and Argent Shield vs. two morning stars of defense ... give up a little AC, and a little magic resistance, but gain an attack and gain better slash/pierce resist
The game could use a couple more daggers and scimitars I suppose.
What it absolutely needs at least for HOF is magical unlimited ammo.
My archer can go through 3K-5K arrows in 1 dungeon even early game. When I had 1.5 ranged longbow men early it was even worst. Lucky a mod was created to at least do unlimited normal ammo.
But the BG series has a lot of ranged equipment with its own created magical ammo. I would like that in IWD EE. In HOF there isn't enough magical arrows to buy or probably gold.
I know that guide, well I know the non ee version. It's really accurate, full of details and lists of spells, kit and whatever. So I'm sure it's going to be a great source for EE new items. BUT his advice about party creation (5 half elves multiclass fighter/cleric/mage and 1 half elf multiclass fighter/thief/mage) is inrcredibly astonishing. Not to mention that he plays the game 5 times on core, before going into HoF
Yes, his opinion on classes and party composition aren't spot on. Triple-classes are slow to level up hence just boring. One is enough. He discards the Sorcerer which is an amazing addition to the game. The Dwarven Defender too since there are several resistance items to get.
I am trying the tri-levels now to see if I like it. I was surprised how quickly he dismissed the druids and bards ... Druids are fluffy and have some good summons, and bards have darth vader's song, as well as free id.
@artificial_sunlight may you please be as so kind as to elaborate in your Original Post about the 'unique values' of the weapons and armour. Such as: light weight (25 lbs), +X 'special value', sells for a huge amount etc. Edit: Also please additionally include this List for the 'Original Icewind Dale Item list': http://mikesrpgcenter.com/icewind/index.html (I found the lists here extremely useful and well crafted, and it is a 'shame' that it is not mentioned in the Original Post for I think that some players are 'missing out'.)
@artificial_sunlight may you please be as so kind as to elaborate in your Original Post about the 'unique values' of the weapons and armour. Such as: light weight (25 lbs), +X 'special value', sells for a huge amount etc. Edit: Also please additionally include this List for the 'Original Icewind Dale Item list': http://mikesrpgcenter.com/icewind/index.html (I found the lists here extremely useful and well crafted, and it is a 'shame' that it is not mentioned in the Original Post for I think that some players are 'missing out'.)
Comments
The main game has such limited choices.
The gloomfrost weapon is okay but is chosen at the expense of every other example of a gloomfrost weapon. Wind of Heaven is just a +4 weapon effectively.
I'm more referring to the lack of any defender, stunning or action weapon that a Druid can use.
There is the valiant scimitar for APR almost at the end of the main campaign to finally get my Druid to 5 APR but it's otherwise a vanilla +2 scimitar (fast flail is in the same boat stats wise but both of them are accessible early game rather than late).
I'd go after the club that does additional damage vs extra planar creatures and golems I think but apparently there's a bug on ipad at the moment preventing returning to the main campaign when you complete HoW and the PoNR is before you can access it.
Someone suggested GM in daggers and I thought that would be a great idea without actually considering the list of available daggers (as there are some cool daggers in BG1 and 2). However, that person should pinch themselves!
My conclusion is that I should have gone for GM in Scimitars and then clubs or clubs and then scimitars (as there is an easy to access +5 club when things like THAC0 still matter and bludgeoning is always useful).
Also pulled Incinerator +3 in the same area which is another weapon missing in HoW but apparently added back into ToL. My kensage loves it as an offhand! (Maybe even mainhand it once I have GM in bswords).
I just feel this is worth mentioning as it seems the only decent reference for loot is DSimpsons faq but there is no mention of these drops there.
I feel the lack of good druid weapons (MH particularly) is really holding them back against already unfavorable comparisons to competing alternatives Druid weapon restrictions are a major pain even with a decent selection at endgame, but they really don't have any amazing weapon at all do they...
That being said, I really like Wind of Heaven. It's not just a +4 scimitar; it also makes you immune to all the cloud effects.
I cannot blame people for wishing cool weapons though. I like the uniqueness too
Check the latest IWDEE guide http://www.gamefaqs.com/unixlinux/872791-icewind-dale-enhanced-edition/faqs/70660
If you search the page with exactly the words
***ENHANCED EDITION***
you'll get precisely new items that were added to the IWD by this game.
What is especially great is that from this FAQ you see where each item can be found (so transfer this information into your OP). I've liked the fact this FAQ has a lot of information about new spell scrolls and where we can find them.
I really recommend this FAQ, it has a good item section with all item abilities and codes.
It's really accurate, full of details and lists of spells, kit and whatever.
So I'm sure it's going to be a great source for EE new items.
BUT his advice about party creation (5 half elves multiclass fighter/cleric/mage and 1 half elf multiclass fighter/thief/mage) is inrcredibly astonishing.
Not to mention that he plays the game 5 times on core, before going into HoF
I am trying to decide between Morning Star of Defense and Argent Shield vs. two morning stars of defense ... give up a little AC, and a little magic resistance, but gain an attack and gain better slash/pierce resist
What it absolutely needs at least for HOF is magical unlimited ammo.
My archer can go through 3K-5K arrows in 1 dungeon even early game. When I had 1.5 ranged longbow men early it was even worst. Lucky a mod was created to at least do unlimited normal ammo.
But the BG series has a lot of ranged equipment with its own created magical ammo. I would like that in IWD EE. In HOF there isn't enough magical arrows to buy or probably gold.
He discards the Sorcerer which is an amazing addition to the game. The Dwarven Defender too since there are several resistance items to get.
33% completion?
Surely we can do better than that ...
My above thread was posted one day before this thread.. Was it an inspiration into doing your list @artificial_sunlight ?
Edit: Also please additionally include this List for the 'Original Icewind Dale Item list':
http://mikesrpgcenter.com/icewind/index.html
(I found the lists here extremely useful and well crafted, and it is a 'shame' that it is not mentioned in the Original Post for I think that some players are 'missing out'.)
Just take the party he suggests with a pitcher of salt.