But the nature of the engine invites heavy use of unoptimized code templates, which naturally leads to unoptimized processor and GFX card usage, resulting in turn-based isometric games that regularly run i7 processors and 1GB graphics cards at 90-100 degrees C at low to medium settings. I don't really need a brush-up on my tech facts, but thanks for the link
There is no supporting (read: non-anecdotal) evidence of such a conclusion.
There is in fact years' worth of evidence showing that code templates chew through enough resources to make a server sweat. They contain a lot of superfluous, inefficient instructions. My own five years as a database dev taught me to hate them. I mean, those guys essentially hired me to avoid using them. Unity's code is not magically different from other programming languages. In fact many of its templates are C# based, which is known to facilitate this issue.
There is in fact years' worth of evidence showing that code templates chew through enough resources to make a server sweat. They contain a lot of superfluous, inefficient instructions. My own five years as a database dev taught me to hate them. I mean, those guys essentially hired me to avoid using them. Unity's code is not magically different from other programming languages. In fact many of its templates are C# based, which is known to facilitate this issue.
Why the hell didn't you lead with this, instead of your anecdote? And, yes, I know all of this. It doesn't change the reality that it's a great engine.
I didn't think I needed to go into that kind of detail, and I hate sounding pedantic. Agree to disagree, but I dearly hope Beamdog gives Unity a wide berth. Myself I'm pretty much done with the engine, except in those rare cases where the devs will take the time to really delve into its potential. I won't hold my breath.
Hey, I just wanted to thank the author of this mod for doing a large Quest Mod for IWD. IWD has a lot of potential, and often times it is overlooked for BG in mind. Keep continuing what you're doing, and never give up. I really wish people do more Quest Mods for IWD..it has the potential to be a Grand Adventure itself just like how Spellhold Studios saw potential in BG.
EDIT: I didn't read the whole thread, and looks like the situation changed for the developer.
EDIT: I didn't read the whole thread, and looks like the situation changed for the developer.
That always happens with these megamods. One person gets this "great idea", but they don't realize the work involved. And then the mod never even launches. Not even an alpha.
EDIT: I didn't read the whole thread, and looks like the situation changed for the developer.
That always happens with these megamods. One person gets this "great idea", but they don't realize the work involved. And then the mod never even launches. Not even an alpha.
I hope this doesn't happen to EET. There was a version that worked for a hot minute with that though I guess.
I totally called this being too grand for one dude on page 1 of this thread. He shoulda aimed lower, achieved something, and then built on that imho instead of aiming to design a while new game. By himself.
I totally called this being too grand for one dude on page 1 of this thread. He shoulda aimed lower, achieved something, and then built on that imho instead of aiming to design a while new game. By himself.
Comments
Unity's code is not magically different from other programming languages. In fact many of its templates are C# based, which is known to facilitate this issue.
EDIT:
I didn't read the whole thread, and looks like the situation changed for the developer.
I totally called this being too grand for one dude on page 1 of this thread. He shoulda aimed lower, achieved something, and then built on that imho instead of aiming to design a while new game. By himself.