#10734 Bonus spells from the Staff of Arundel should not be lost if attack is selected while paused
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,760
During my totemic druid solo run I've encountered this small bug.
After Staff of Arundel is equipped the character is given bonus spells at the 5th and the 6th levels. Meanwhile, if after resting and thus making these spells available to use, the character decides to attack with this stuff (without any switching to another weapon), he loses the bonus spells. So that to use them again the character must again choose the appropriate spells and rest.
It's not an intended behaviour. I attach the save.
After Staff of Arundel is equipped the character is given bonus spells at the 5th and the 6th levels. Meanwhile, if after resting and thus making these spells available to use, the character decides to attack with this stuff (without any switching to another weapon), he loses the bonus spells. So that to use them again the character must again choose the appropriate spells and rest.
It's not an intended behaviour. I attach the save.
Post edited by Gate70 on
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Other items, e.g. Dakkon's Zerth Blade, also operate in this way.
Don't look at the sling and don't use it. Of this I don't doubt it is working as intended. The thing not working is attacking with the staff.
-switch weapon to the staff
- choose additional spells the staff provides
- rest
- make sure the spells are there
- attack something with the staff (without any weapon switching)
- check the bonus spells - they will be lost -exactly!
The character can't shapeshift and no mention of using a magical weapon such as Flame Blade, both of which are known to currently exhibit loss of bonus spells.
Thanks
Use the new save attached to the OP.
Check there're additional spells in the book.
-PAUSE the game-
Select the staff to force attack.
Try to open the locked door right next to the character with your attack (DUHM doesn't play any role here, it just helps to be successful with the lock each time).
Check the spellbook again and discover the additional spells have been erased.
As @Gate70 has rightfully pointed out, the bug happens only with using the Pause before the Force Attack, without pausing the spells don't disappear.
It doesn't do it every time, took a little while but think there is a pattern. Could you confirm whether you get the same please, if you're not pausing there might be something else too.
- Pause > Force Attack > Unpause: Spells lost.
- Force Attack: Spells retained.
Tried on both the cutpurse and the door.