Weakest team in BGEE ?
Seldar
Member Posts: 438
Hello !
According to you, what is the weakest team you can make in BGEE ? It could be a funny challenge
For me =>
Charname as a bard or thief
Safana
Xan
Quayle
Tiax
Alora
Most of them are thieves yeah but all other characters can be good/balanced (Montaron/Yeslick/Eldoth etc... not very popular, they look weak but they can rock)
According to you, what is the weakest team you can make in BGEE ? It could be a funny challenge
For me =>
Charname as a bard or thief
Safana
Xan
Quayle
Tiax
Alora
Most of them are thieves yeah but all other characters can be good/balanced (Montaron/Yeslick/Eldoth etc... not very popular, they look weak but they can rock)
0
Comments
Then let's consider what we should eliminate to make a weak party. Here we will diverge considerably, as I think a party entirely devoid of thieves has trouble - certainly with traps, and maybe with locks. If we can eliminate mages and bards entirely, then there is no Knock spell either, but locks can still be bashed. Eliminating thieves and bards also kills a lot of wand use.
It is also worth noting that thieves and druids get to hit level 10 within the game's xp cap, so will consistently have high levels. Likewise, single-class mages get to level 9 and 5th level spells.
On the other hand, if we allow mages, let's be sure to pick ones with low con and bad opposing schools, so that they can be easily picked off by a start magic missile or similar.
So Party A: No thieves, allow mages/bards - but no clerical healing:
PC - Dark Moon Monk
Rasaad
Garrick
Xan
Eldoth
Neera
Neera is a bit of a wild card, but with only 14 con and unreliable magic, gets the nod over Xzar (low con and opposed to illusion)
Most of this party can be found early with the exception of Eldoth, where I would like to substitute Xzar, if we could part him from Monty. Otherwise, we either allow Viconia on board, despite the no-clerics rule, until we hit Cloakwood, as another low-con, no front-line character, or take Kagain as a no-dex, no-str fighter, although he will have sufficient HP (and natural healing) to act as a front line.
So plan B outlaws all magery and barding, but implies a stronger front line and healing from clerics:
PC - Dark Moon Monk
Rasaad
Viconia
Kagain
Faldorn
Branwen
Faldorn is probably strongest of this bunch when she gets going, but again we need a substitute until we hit Cloakwood, which would be Jaheira if I could lose her other half, as exchange druids mid-way seems appropriate, and the druid fast-levelling bonus is tempered at the early low levels, doubly so as a multi-class. If I cannot separate, I will take Khalid in exchange for Kagain and swap the pair in Cloakwood.
Plan B are more durable, so will make some early success, but still lack big hitters, and have a horrid time with traps and locks. I think they will struggle more as the game progresses.
Party A are most squishy, especially early in the game, but pack sufficient magic that they should make it through the end game on items alone.
Charname as a monk
Rasaad
Gerrick
Safana
Alora
Skie
Explanation: Monks are just bad, thieves are bad in quantity, and Gerrick is just personally awful. In particular, I expect this party to die to a single Battle Horror, as ranged damage (and therefore traps) are useless against them. A pack of skeletons might also kill them.
Edit: The biggest problem would likely be splitting spell scrolls between 3 characters
For e.g., @Seldar thinks that party of a bard or thief, Safana, Xan, Quayle, Tiax amd Alora is the weakest. But to me, Tiax and Quayle are both very solid characters, full of magic. I would welcome them in any party. Safana can be dualled into a mage, Alora can invest points into set traps and Xan can use very useful crowd-control spells. A bard as the main character is very interesting too: he can shoot, he can cast, he can use wands.
Safana cant be dualled into a mage except if you give her one more point in Intelligence with the book...
Yes, Alora can invest in set traps... like all other thieves, Montaron can, Imoen and all of them. She has a good Dexterity, but strenght at 8 => totally useless with all weapons, very low damage
Same thing for Quayle, but ok, he is a caster so it shouldn't be a problem.
And Tiax too has a low strenght, only 9. As he is dual classed cleric/thief, he can't use bows or crossbows. Useless to the team once all his spells used
For the mage, Magic Missiles are very powerfull in BG1. But (if I'm not mystaken), Xan cant cast this spell, but Larloch's Minor Drain which really sucks according to me. Very low damage, maybe 3 or 5 points when Magic Missiles does around 15-20 points. He can't learn offensive spells like Xzar, Edwin or Dynaheir
Point of interest, I have actually started a game of BG:EE where I have been living the dream of the C Team (the same one I suggested in the thread), my charname is a Fighter/Mage/Thief for the sake of ridiculousness and effectiveness. It has been a little bit of a challenge (especially getting Garrick and Eldoth to learn spells), but as I keep getting better at the game stepping up the challenge has been rewarding to me for replay value. Heck, I even assembled the team without using any other NPCs, it was just me, Garrick and Rasaad for the early game. Also, I'm hoping to hear some of the Garrick/Eldoth/Skie banters because I've almost never used Eldoth and Skie in my party. Eldoth has the bracers of Dex, Garrick is using Deadshot, and I managed to rush to Cloakwood fast enough that I got Eldoth as a level 3 character (which surprised the heck out of me) so he is using Spider Bane +2 proficiently when he isn't shooting people with poisoned arrows. Rasaad was a better offtank than I gave him credit for, kicking the dust out of skeletons and now he is starting to become formidable as I reach the mid-levels. Tiax really does suck as a thief but combined with his clerical powers he does well enough (and in ankheg armor he can tank a bit), and Skie is perfectly competent as thieves go, I have no complaints about her skill with thievery or a bow (I am going to have to gain another level before we're ready for Durlag's Tower though).
Anyway, they aren't the most powergame-y team you'll find, but unplayable? Utterly ineffective? Nah, you can still win the game with them. As others here have said, all of the characters are useable. I leaned on some wands early on, but now the characters are genuine threats unto themselves (Eldoth, for instance, can tank effectively between solid AC from gear and a preemptive casting of Mirror Image).
Probably the fun aspect of this challenge is making yourself use NPCs you normally never would, and getting a different game experience because of it.
dark moon monk charname ("fighter")
Rasaad ("fighter")
Safana (thief)
Xan (mage)
Faldorn (priest)
Garrick (bard)
Really amazing team and absolutely capable. Not sure about conflicts, possibly my protagonist had a high charisma.
Garrick ("tank")
Imoen ("melee fighter")
Kagain ("sniper")
Minsc ("healer")
Eldoth ("arcane firepower")