This isn't so with VII yet. It's optimized horribly, and I can't for the life of me understand why developers keep releasing games that are barely past alpha-stage.
I'm still waiting on fix that makes HoMM6 playable on modern rigs...
@Yamcha , When's the last time you checked? HoMM6 worked very well on my old Windows 7 machine, and it works fine on my new Windows 8.1 machine. I didn't buy it until about 3 or 4 years after release, when somebody gave me a suggestion to take another look at it, since most of the community now accepts it as "fixed" from the mess it was at its release.
Adding to @BelgarathMTH 'a answer, I have to note that the last version of Might and Magic Heroes VI is 2.1.1. On Sept 25 2013, Ubisoft declared that there will be no more online support on Heroes VI, bringing an official end to the updates.
I had the last contact with Ubisoft on oct. 1st They couldnt help me. I stopped playing in in 2011 because of horrendous bugs (saving waas only possible when online, etc. ) but the performance was fine, played on an laptop. Now 4 yrs later, I can save my games just fine, but the performance sucks on a pretty good gaming PC
And now they cut the support (check their tech forum, im not the only one having unresolved problems)
The game is pretty stable now. Among other things, they added Lost tales of Axeoth: Unity, written by Terry B. Ray many years ago for Heroes IV but not produced back then.
Heroes 4 stuff... in 2016 with the new engine... @BelgarathMTH
Wow, interesting! Please, once you try this "Lost tales of Axeoth: Unity", let me know if you liked it or not. I really enjoyed HOMM4, especially for its campaigns.
Wow, interesting! Please, once you try this "Lost tales of Axeoth: Unity", let me know if you liked it or not. I really enjoyed HOMM4, especially for its campaigns.
There're 80 new Hall characters (based on the original art of Heroes III and IV's portraits) there, new creatures, like efreeti. There're six new Story Heroes, 24 new artifacts, 30 new or alternative adventure-map buildings.
The campaign is interesting to play, much more interesting that the general campaigns from Heroes VII and Heroes VI. The Map design is good. The difficulty is fine.
The story is great, the writing, the cutscenes - everything is better than what Heroes VII and Heroes VI provide. And music, ohh my, that music!
@bengoshi Many thanks for your reviews. It seems amazing! I just have a little problem - my laptop does not support HOMMVII, so I cannot give it a chance
A level designer of MMH7 posted an article on a russian site about the process of the game's development and problems it had and still has. That article was later deleted but folks from http://heroescommunity.com/ managed to save and translate it:
It's a very insightful read and illustrates what a low budget and a short development time can lead to. As a fan of HoMM series I cried when read that article.
The Might and Magic series (including the HoMM series) was pretty much destroyed the instant that Ubisoft got ahold of it. I much preferred 3DO's M&M series, especially on Enroth.
Now it can be said that the game has been poorly received, with the addon, Trial by Fire, in particular doing poorly. Ubisoft has taken the step of dropping Limbic Entertainment as a developer via an announcement. This follows a patch and hotfix for the game which turned out to be the last patches for the game ever.
I've been playing Heroes of Might and Magic 2 instead. Finished Roland's campaign, and just got through the Peasant Rebellion in Archibald's campaign. Beautiful bright colors, some of the best music in the series (German opera for the win), and stable as heck. Good times.
I'd play HoMM 1 next, but Lord Slayer's map terrifies me if I play my favorite, Lord Alamar. Maybe I'll play some HoMM 4. I actually like 4, unlike the fan majority.
Comments
http://might-and-magic.ubi.com/heroes-6/en-gb/news/details.aspx?c=tcm:21-114072&ct=tcm:6-231-32
So the game is in the last state, with all 14 patches, and no further fixes will be released. Now all their work is on Might and Magic Heroes VII.
They couldnt help me.
I stopped playing in in 2011 because of horrendous bugs (saving waas only possible when online, etc. )
but the performance was fine, played on an laptop.
Now 4 yrs later, I can save my games just fine, but the performance sucks on a pretty good gaming PC
And now they cut the support (check their tech forum, im not the only one having unresolved problems)
Fuck Ubisoft.
https://mmh7.ubi.com/en/blog/post/view/patch-1-7-notes
The game is pretty stable now. Among other things, they added Lost tales of Axeoth: Unity, written by Terry B. Ray many years ago for Heroes IV but not produced back then.
Heroes 4 stuff... in 2016 with the new engine... @BelgarathMTH
Please, once you try this "Lost tales of Axeoth: Unity", let me know if you liked it or not. I really enjoyed HOMM4, especially for its campaigns.
Nothing beats HoMM3 <33333333
There're 80 new Hall characters (based on the original art of Heroes III and IV's portraits) there, new creatures, like efreeti. There're six new Story Heroes, 24 new artifacts, 30 new or alternative adventure-map buildings.
The campaign is interesting to play, much more interesting that the general campaigns from Heroes VII and Heroes VI. The Map design is good. The difficulty is fine.
The story is great, the writing, the cutscenes - everything is better than what Heroes VII and Heroes VI provide. And music, ohh my, that music!
Of course, but there's a hope that each new Heroes game can at least be 50% as good as HoMM3.
I just have a little problem - my laptop does not support HOMMVII, so I cannot give it a chance
http://heroescommunity.com/viewthread.php3?TID=42430
It's a very insightful read and illustrates what a low budget and a short development time can lead to. As a fan of HoMM series I cried when read that article.
Now it can be said that the game has been poorly received, with the addon, Trial by Fire, in particular doing poorly. Ubisoft has taken the step of dropping Limbic Entertainment as a developer via an announcement. This follows a patch and hotfix for the game which turned out to be the last patches for the game ever.
How disappointing this all is.
I'd play HoMM 1 next, but Lord Slayer's map terrifies me if I play my favorite, Lord Alamar. Maybe I'll play some HoMM 4. I actually like 4, unlike the fan majority.
(As if having to use a proxy to buy the English version wasn't bad enough... *pokes Ubisoft with a torch*)