I found a tweak to play hardest without increased damage.
DJKajuru
Member Posts: 3,300
Hello there!
Those who have played IWD or IWDEE on hardest (not talking about HoF) may have noticed that pushing the slider forward may increase the number of enemies per area. You will fight 4 ogres at the orc cave, instead of one. Another case I remember is that there will be several extra trolls in dragon's eye.
I've always seen it as a another example of how considerate the developers were when it came to tactics (even more than on BG1, I must say) , because fighting those extra enemies did not make the game insanely difficult, it has actually made certain battles more fun and rewarding.
But there was the matter of double damage. A single hit from the orc archer could cause 15 damage and send your level 1 party to death's halls in a single round.
So , by investigating certain area and monster scripts , I found out the script that added these extra monsters , and edited it so I could play it on Core Rules and still get the extra challenge.
So I'm making these .bcs files available for those who may be interested in extra challenge but no extra damage, just save them on your override folder.. If you also know other tweaks that make the game more interesting/challenging, please tell us.
Those who have played IWD or IWDEE on hardest (not talking about HoF) may have noticed that pushing the slider forward may increase the number of enemies per area. You will fight 4 ogres at the orc cave, instead of one. Another case I remember is that there will be several extra trolls in dragon's eye.
I've always seen it as a another example of how considerate the developers were when it came to tactics (even more than on BG1, I must say) , because fighting those extra enemies did not make the game insanely difficult, it has actually made certain battles more fun and rewarding.
But there was the matter of double damage. A single hit from the orc archer could cause 15 damage and send your level 1 party to death's halls in a single round.
So , by investigating certain area and monster scripts , I found out the script that added these extra monsters , and edited it so I could play it on Core Rules and still get the extra challenge.
So I'm making these .bcs files available for those who may be interested in extra challenge but no extra damage, just save them on your override folder.. If you also know other tweaks that make the game more interesting/challenging, please tell us.
17
Comments
Next playthrough I will probably mod the game somewhat, and this may be one of the things I add.
Nevertheless, here is the dropbox link to them:
https://www.dropbox.com/s/48sb0p9zby44m62/iwd scripts.rar?dl=0
I can't see any file attached to the OP. It seems the forum is at it again. I advice to always use a link to the source, and dropbox suits perfectly, for the safety.
-increased enemy spawns
-normal enemy damage
-normal xp rewards?
Cool!
It's exactly it!
I wanted this for years, I played the original IWD when it was released and I always had this difficulty problem:
How to get more monsters without making them stronger and without earning more experience points?
Now the game will be a real challenge
thank you again
Section II: Installation
------------------------
BGII and ToB are required.
edit: after looking in the PPG forums, I found this from Angel, the curator:
"The creature-, mage/thief- and quest XP fixers should theoretically work on BG(2)EE (or any IE game for that matter) since they are written as patches, unless the EE games introduce new ways of gaining XP that these patches don't cover. The mod covers creature XP, the xpbonus.2da table, the xplist.2da table, dialogs and scripts that use the AddexperienceParty() or AddXPObject() actions and spells that use opcode 104. (Come to think of it, items could use opcode 104 too. Perhaps I should look into that. Does any game or mod implement something like the Libram of Silver Magic or the Tome of Exalted Deeds?)"