[spoiler=I_Knew_These_Books_Would_Come_In_Handy_Some_Day]This defensive weapon, fashioned by the merchants who sail the pirate-infested waters between Hepmonaland and the Great Kingdom, allows the wielder to cast the following effects by expending a certain number of charged from the rod:
* Fog Cloud 1 Charge * Spectral force 2 Charge * Programmed illusion 3 Charge
The rod has a +5 initiative modifier to activate, and the user can move normally (not melee), concentrating to maintain the effect. The rod has a range of 240 yards and affects an area 180 feet on a side. Illusions not closely related to the sea or sailing save at +1[/spoiler]
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Once she finished, ...
[spoiler=I_Knew_These_Books_Would_Come_In_Handy_Some_Day]This defensive weapon, fashioned by the merchants who sail the pirate-infested waters between Hepmonaland and the Great Kingdom, allows the wielder to cast the following effects by expending a certain number of charged from the rod:
* Fog Cloud 1 Charge
* Spectral force 2 Charge
* Programmed illusion 3 Charge
The rod has a +5 initiative modifier to activate, and the user can move normally (not melee), concentrating to maintain the effect. The rod has a range of 240 yards and affects an area 180 feet on a side. Illusions not closely related to the sea or sailing save at +1[/spoiler]