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Solo No-Reload Archer/Thief SCS2 Run

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  • FinneousPJFinneousPJ Member Posts: 6,455
    I can't believe no one understands my point. Oh well.

    @DreadKhan Take a chill pill, it's not personal. Jeez.
  • MusignyMusigny Member Posts: 1,027

    I can't believe no one understands my point. Oh well.
    @DreadKhan Take a chill pill, it's not personal. Jeez.

    I do but I don't think it really matters.
    In fact when I fail I rarely replay the same PC. This feels like a punitive reload.
    I prefer moving on to something else to replaying the same build. Or I reload the 5 minute old savegame.
    However I am glad to see gamers playing as if they were writing an academic analysis of a particular build. To clearly describe the experience they need to (re)start from scratch, that makes sense.
  • DreadKhanDreadKhan Member Posts: 3,857

    I can't believe no one understands my point. Oh well.

    @DreadKhan Take a chill pill, it's not personal. Jeez.

    If I were any more chill, I'd be named Elsa. Everyone understands your point perfectly, it just so happens to be a bad one, purely from a logical perspective. The OP has requested that this discussion not carry on though, so I will respect that now, and have nothing further to say regarding reload not being the same as restarting.

    Solo non-multiclass ranged specialists tend to have a very, very hard time, so finding a reliable forumla may need to wait until you dual. That is when you can start using strategy more creatively. There is just so little a pure Fighter can do in the game, and not having a Necklace of Missiles really makes life harder. Well, that does give a bit of a kernel to try and work with; what nifty effects can you create out of items either charged or not, and which can you get to early? Gunning for an early Simulacrum might not be a terrible idea, but Kithix is a better solution. Ras is expensive early, and you can't buy that right away, and you might want to pickpocket the genies, meaning that whole quest may come later. Buying the Army Scythe early might be worth considering, for the faster shooting, then try to rely more on kiting? Which sounds awful.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    edited February 2015
    All right, I figured out how to get enough money to buy Firetooth, again, without risk-taking. There are several sources of easy gold here, not all of which are necessary to buy the Firetooth (12,300 gold at 18 CHA and 12 Reputation).

    With the questing Rovala has done, she has 5,000 gold. We need 7,300 more.

    First, we can get 1800 gold by killing Officer Dirth, Isaea Roenall's slaver contact. He drops a set of Full Plate Mail, which sells for 1800 gold. Note that merchant prices vary somewhat; some merchants might offer less.

    Second, we can drink a Potion of Insight (already owned; I believe you can also buy them from Mrs. Cragmoon) and talk to Wilfred the Red in the blue tent in southwest Trademeet. He gives you 1,000 gold if you call him out on his story.

    Third, we can loot two rooms of Watcher's Keep. The room to the southwest, and the next room to the southwest, are safe to loot. Rovala cannot open one container, even with DUHM. One container is trapped, but only fires off a Chain Lightning spell, which Rovala can easily survive. A Stone Golem is in the second room, but Kitty can dispatch it singlehandedly.
    We cannot go anywhere else in Watcher's Keep safely. The main area of the top level is infested with Vampiric Wraiths, whom we cannot escape with invisibility alone. The next room over from the Stone Golem room is iffy. The monsters in that room are random. If they are Trolls, we have to bring a source of fire damage with us. If they are some other critter (I've also seen spiders), we should be able to clear out that room, but it has no meaningful loot anyway. It contains the Golem Manual, but we cannot use it without UAI. It also contains the Case of Plenty +1, which sells for 600 gold, but it has a level drain trap that will take 500 gold to recover from (Garlena cures level drain relatively cheaply).

    The loot in these few rooms is worth several thousand gold altogether, which should be enough to buy Firetooth (I had 500 left over). If we did not collect enough loot over the course of the run so far, or if we have spent it on extra potions and so forth, we may need to go someplace else.

    If so, Kitty can take on the slaver compound singlehandedly, as mentioned before. She can also kill the paladin ambush in the Windspear Hills, as well as Plath Rededge and her fellow bandits. Finally, she should be able to deal with some enemies in the Temple Ruins dungeon, as her attack strikes as a +3 weapon.

    So, we now have a safe route from character creation to (1) full immunity to disablers (2) a durable summons, and (3) Firetooth. We are still largely helpless against tough enemies, but we have a handle on normal encounters.

    Now, we have to reach fighter level 13 while using as few minor quests as possible. We will save the easier quests for when we dual-class to thief and need easy XP. I believe the de'Arnise Hold is next, as a single-classed thief would have much difficulty completing it, unlike a fighter. We need 600,000 XP to hit level 13, and then another 880,000 XP to recover our fighter levels. Finally, to reach UAI, we need another 2.12 million XP, for a total of roughly 4.32 million XP over the course of the game.
  • DreadKhanDreadKhan Member Posts: 3,857
    The first few levels will be tough, but if you know some easy to disarm traps/easy locks, you don't need too many to get enough levels to be useful, right? Or did they nerf that XP? If not, its tons at low levels, and a few levels means options.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I've looked at my characters' statistics in multiple runs at the end of the game and their total XP is twice the XP they've won from kills. Apparently half of your levels come from quests, not from monsters. But I usually think of monsters when it comes to hunting for XP.
  • DreadKhanDreadKhan Member Posts: 3,857
    Having 'mostly done' quests to turn in was pretty important for the sillier high level duals. Fighters require this in BG2 dual to, but Mages and Rogues have decent sources of non-combat XP, and they both become useable sooner too. 10th lvl thief or mage have tools, a Fighter can still only hit stuff. Dualing to fighter in SoA is akin to soloing a monk in BG1, only it lasts even longer.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I played a monk in Tutu once, and found it rather unrewarding. Monks really need high levels to function adequately, and BG1 just doesn't have that.

    I've actually created mage Charnames intending to dual-class them to fighters on two separate occasions, but in both cases it was for unusual playthroughs. The first one was an insane solo poverty challenge, with the mage levels providing Spirit Armor and +3 maces with Enchanted Weapon, but the build proved too squishy. The other was the Charname I used in the restless run.
  • DreadKhanDreadKhan Member Posts: 3,857
    If it wasn't such a brutal quest, the boots of speed from the Planar Prison would be totally awesome. :neutral: Still, you've gotten to the point where you can use some thief tricks, so you should be okay on many quests, by trapping for fun and profit. Not having immunity to level drain yet really limits some quest options, doesn't it? though you can always bypass troublesome fights, if they aren't mandatory. But mostly traps at this point are going to be your friend I am thinking. Does your simulacrum have traps?
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I really would love the Boots of Speed. But I'm not sure how I would handle that battle. There is no room for me to hide in that place.

    The lack of immunity to level drain is very problematic. But I believe there are about 9 scrolls of Protection from Undead spread across multiple stores and temples, so at least I'll have that.

    The simulacrum does indeed have traps. But, unfortunately, it has no Archer levels, and therefore has only 1 attack per round with poor THAC0 and damage bonuses. It still has Called Shot, but it's cast at a lower level. I think the simulacrum will only get Archer levels at level 24 (same time it gets UAI), and Called Shot won't do any STR drain until level 20. So, still no breakthroughs before epic levels.
  • kcwisekcwise Member Posts: 2,287
    Impressive, as always!
  • BlackravenBlackraven Member Posts: 3,486
    Thank you @semiticgod for sharing your insights. A couple of days ago we spoke, and you told me you had absolutely no plan for chapters 2 and 3. And look now, you already know how to complete the dual-classing process.

    I think the Sewer Beholder and Gauths that teleported in are an SCS thing. Happened in my install as well when I went looking for the Spiders' Bane sword as part of the (Unfinished Business) Pai'Na quest..
  • BlackravenBlackraven Member Posts: 3,486
    edited February 2015
    Nice work with the Druids. For future reference you might consinder Aeger's Hide, for sale at Ribald's. It protects against Confusion, and is upgradeable with the Item Upgrade mod, making the investment more worthwhile perhaps (although gold shouldn't be an issue anymore now that Rolava's part Thief :smile:).

    I was surprised with the PfUndead scroll being so effective against Liches. In my install they still activate their spell protections and their opening ADHW (all part of SCS pre-casting), and they also still summon Fiends. So be careful my friend.

    Finally you could consider keepering a Bag of Holding into your inventory unless you actually enjoy inventory management. I mean if you don't, you'll probably end up storing items in a chest somewhere (your stronghold for example). The only difference that makes is more traveling to and from your chest in preparation of upcoming missions.

    Edit:
    @SionIV, that's a good point. I even have difficulty recycling portraits. The only characters I might re-use are those that never died (but failed to save the Dukes in BG1, or get charmed or mazed).
    Still I wouldn't consider equate restarting with reloading, but I don't want to reopen this discussion, which isn't really relevant for the current thread, so I'll leave it at that.
  • DreadKhanDreadKhan Member Posts: 3,857
    Can an Archer wear Aegir hide? If so, yes, it certainly solves the confusion conundrum rather well.
  • BlackravenBlackraven Member Posts: 3,486
    edited February 2015


    Also @Blackraven: I've decided not to add in a Bag of Holding before Spellhold, since I consider inventory space to be a power-gamey concern. If I don't give myself a Bag of Holding, it means I need to prioritize my equipment, and make sacrifices about what to bring where.
    That said, where exactly can I store items safely? I have the fighter stronghold; can I store my things in any container there?

    Fair enough. I've had FIghter Charnames use the library upstairs in Nalia's Keep to store items. My Wizard Slayer took Rayic Gethras' home as hers, and hid all her goodies in one of the beds. This could be a nicer solution (less traveling).

    Edit: Congrats on defeating Kangaxx of course :)
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @DreadKhan: The Improved Haste is certainly nice, but it only lasts 10 seconds, though you can activate it thrice per day. I'll still be able to cast Improved Haste via scrolls, which will likely be the main source of STR drain. More importantly, Kangaxx costs at least one Potion of Magic Shielding, and unlike charges from the Rod of Resurrection, you only get so many per game.

    I think I have some items to store. Normally I just sell them to merchants and buy them back when I need to. But the de'Arnise Hold sounds less expensive.
  • DreadKhanDreadKhan Member Posts: 3,857
    3x per day though makes it a solid tactical item, and until you get thr Bracers, it'll be b3tter than it sounds at first glance. 10s is almost 2 rounds, right? that can mean 6 or 7 extra attacks, 3x per day. That can end a caster fight potentially.
  • BlackravenBlackraven Member Posts: 3,486
    I'm both sorry and surprised about your missing gear in Nalia's Keep. Perhaps Rayic's place is safer then...

    Great progress by the way, You've almost caught up with Norgath :) Your STR drain already being that powerful makes it look very promising. Good luck in the Planar Sphere!
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