Custom spells
Sarevokok
Member Posts: 171
So, does anyone have some nice custom spells they'd like to share? I've got all of Irenicus' spells and I love using them.
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You get the point, that'd be fun as hell to play with.
Maybe this was a bit off topic though, sorry for that. I don't know anything about modding myself.
Infravision is Gemidans's icicle, single target, shoots a bolt of ice, 1-4 cold damage, %50 blind or %50 slow for 1 round, no save
Reflected image is snowball, creates a snowball that can be thrown with +4 to hit, 1d6 cold dmg at lvl1, 2d6 at lvl 4 and 3d6 at lvl 7. Save or slowed for 1 round
Luck is frostfall, small area of effect, party unfriendly, 2d6 fixed damage, save or slowed for 1 round
Deafness is paralysation ray, single target, save vs death or paralysed for 1 round/lvl
Detect illusion is ice lance, from iwd, uses cold scorcher animation, single target 4d6 cold damage, save or held for 4 rounds. Even with a save, slowed for 1 round
Non detection is healing touch:cures 10 hp, caster must save or is held for 4 rounds
Ice storm is changed, only 1-8 damage per round but all are %50 blinded or %50 slowed for 1 round no save
Remove curse is now emphatic healing, caster heals one target for 2 hp/lvl but takes the same damage as non lethal damage (so he can not be killed by can be knocked uncouncious) (basically this is punch damage) ( stoneskin protects from this damage. Unfourtunately!)
Conjure lesser air elemental is protection from poison, immunity to poison damage for 1round/lvl
Phantom blade is flesh to ice, single target, very low range, save vs death or turned to ice (instant frozen death)
Conjure air elemental is otiluke's freezing sphere. This has two options upon casting
Cold ray: like iwd, single target ray, 1d4+2 cold dmg/lvl, save negates all damage (single huge damage)
Cold stone:creates a cold missile that can be thrown, auto hits and blasts like a cold fireball, 6d6 cold damage to all, save for half, bypasses mr, slows for 2 rounds. (Low damage but good area special)
Control undead is now waves of cold:uses old cone of cold animation, pierces cold resistance of enemies making them more suspectible to cold, salamanders and fire elementals must save at-4 or die, all others save at -4 or get -%50 cold resistance for 1 round/lvl
Bigby's clenched fist is Polar ray, single target ray, 1-8 damage/lvl max 20d8, save vs breath at-4 avoids all damage, struck victim gets slowed by the chill for 4 rounds.
I replaced all of the corresponding scrolls as well, used unused spell/scroll icons and got iwd ones to replace some. Also any cold spell plays cold hit animation of iwd (blasting ice) and anyone slowed by cold effect has its skin color turned to blue, like those chilled monsters in diablo2.
I love these spells and think they are balanced and fun to use!