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"Maybe this time" [NO-RELOAD THREAD]: "The Tale of ONE MILLION visions"

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  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,760
    It's interesting and refreshing to read about the @semiticgod 's playthrough in the EE:) Good luck!

    As for your question, @Ygramul , I've always though that those powerful items from Rasaad's areas are to compensate for ... Rasaad himself, while he's still a liability (a low level monk in SoA terms). So I wouldn't use them if not having Rasaad in the group.

    I saw Rasaad in your party when you defeated Sarevok, so if Rasaad is in your BG2 party too, I see nothing wrong in having several additional relatively powerful items. It's like the items from the Watcher's Keep, if you go there while still in SoA. Or the items from additional merchants in Athkatla, including the Robe of Vecna and the Simulacrum Helmet.

    Are they powerful and sometimes game-changing? Probably yes. Do you use them? It's up to you.
  • MirageMirage Member Posts: 81
    edited September 2015
    Daeryn - Avenger (post 1, introduction - prologue)

    After quite some thinking, it is quite obvious to me that I can't give up the addiction called "no-reload". For some bizarre reason the game loses its interest if CHARNAME dies. It is time for a new solo run...

    So here it is!

    Meet the Avenger Daeryn, another Bhaalspawn of Faerun ready to share her adventures at the Sword Coast (and hopefully in Baldur's Gate hehe). Daeryn is a rather social person. She is well known for her love for animals and nature. Her melee fighting abilities are limited as she hasn't mastered her shapeshifting skills yet. Her skill in darts though is exemplary! She got 1st place at the local Candlekeep's championship "Dart riders", when she hardly managed to surpass "Norkul", a young mage whose fate is unknown...( Norkul's fate ).

    At the moment Daeryn is getting ready to leave Candlekeep...destination unknown!
    image


    Weapon proficiencies are Darts and sword and shield style. At first I chose darts and clubs, but I think an Avenger should avoid melee fighting before access to shapeshifting. Moreover the leather armor and the buckler offer no protection against missile and piercing damage. I think sword and shield style is the right choice here, else I risk to be dead meat very early in the game. A no-reload is about survival after all.

    I did a fresh installation and modification of the game, setting SCS pretty hard. Here is the weidu:
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #26 // BGEE Banter Timing Tweak: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22_20150614
    ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
    ~RECOLOREDBUTTONS/SETUP-RECOLOREDBUTTONS.TP2~ #0 #0 // Recolored character's toolbar buttons (BG:EE) -> Bluish color scheme: v4.0
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #110 // Ajantis Ilvarstarr: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #120 // Alora: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #140 // Coran: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #170 // Eldoth Kron: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #180 // Faldorn: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #190 // Garrick: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #230 // Khalid: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #270 // Quayle: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #280 // Safana: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #290 // Shar-Teel Dosan: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #300 // Skie Silvershield: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #310 // Tiax: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #330 // Xan: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #340 // Xzar: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #350 // Yeslick Orothair: 1.1
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #100 // FThief1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #110 // FThief2: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #120 // F_Barb: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #130 // F_Bard: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #140 // F_Drow: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #150 // F_Fgt01: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #160 // F_Fgt02: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #170 // F_Fgt03: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #180 // F_Fgt04: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #190 // F_Fgt05: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #200 // F_HOrc1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #210 // F_HoW1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #220 // F_HoW2: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #230 // F_HoW3: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #240 // F_Mage1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #250 // F_Mage2: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #260 // F_Mage3: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #270 // F_Mage4: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #280 // F_Mage5: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #290 // F_Monk1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #300 // F_Sorc1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #310 // MThief1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #320 // MThief2: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #330 // M_Barb: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #340 // M_Bard: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #350 // M_Drow: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #360 // M_Fgt01: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #370 // M_Fgt02: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #380 // M_Fgt03: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #390 // M_Fgt04: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #400 // M_Fgt05: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #410 // M_HOrc1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #420 // M_HoW1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #430 // M_HoW2: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #440 // M_HoW3: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #450 // M_Mage1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #460 // M_Mage2: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #470 // M_Mage3: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #480 // M_Mage4: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #490 // M_Mage5: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #500 // M_Monk1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #510 // M_Sorc1: 1.01
    ~EE_CONTENT_TWEAKS/EE_CONTENT_TWEAKS.TP2~ #0 #0 // Add EE Items to Shops -> Move EE Items to Shops: v1.0
    ~EE_CONTENT_TWEAKS/EE_CONTENT_TWEAKS.TP2~ #0 #3 // Neera -> Tweak Neera's introduction: v1.0
    ~SETUP-WANDCASE.TP2~ #0 #0 // Wand Case item for BGEE: v1.0
    ~ERG_SILVER_STAFF/ERG_SILVER_STAFF.TP2~ #0 #0 // Erg's Silver Staff: v8
    ~S3DISCLUBS/S3DISCLUBS.TP2~ #0 #0 // Distinguisable Clubs: V1.1
    ~MSFM.TP2~ #0 #1 // Add circlets: v1.42
    ~MSFM.TP2~ #0 #2 // Add Circlet of Revelation: v1.42
    ~MSFM.TP2~ #0 #3 // Add inventory animation to circlets: v1.42
    ~MSFM.TP2~ #0 #4 // Add robe tweaks -> Add robes with original colorsets: v1.42
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v16
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.80
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.80
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.80
    ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.80
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.80
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3000 // Replace BG1-style elemental arrows with BG2 versions: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows with nonmagical "fine" ones: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3022 // Replace many +1 magical weapons with Fine ones -> Fine weapons are affected by the iron crisis: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Allow Yeslick to use axes: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4145 // Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6032 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6042 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v30
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.32
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.32


    Let the story begin
    image


    Prologue

    Daeryn is ready to leave the "Monk-keep". She wears her leather armor and helmet, carries her buckler, a club and a lot of darts. She also has 137 gold for her journey. Notable moments till now:
    An assassination attempt..
    image

    But the worse part was...
    ...killing the rats!
    image
    "Reevor has overfed the cats again!! " -Daeryn-
    "5 rats...5 gold pieces, no more no less!"-Reevor-

    After a nice sleep to recover her spells, Daeryn headed to Gorion who thought that under the cover of darkness we would be safer in the woods..
    image

    but he was wrong
    imageimage


    Daeryn is now hiding in the woods, hoping to stay alive.
    The dawn is especially cruel this morning...

    image
  • MirageMirage Member Posts: 81
    edited September 2015
    Daeryn - Avenger lvl 1(post 2, Chapter 1)

    In the morning Daeryn revisited the ambush area to pay her respects to her foster father. She also met Imoen who gave her a magic wand. She was willing to join Daeryn, but she was also obviously scared.. The young druid had a lonely path to follow.
    Soon after she came across a dramatic scene..
    ..a messenger was being attacked by a wolf!
    image
    In spite her love for animals, she decided to intervene
    image


    Daeryn successfully hit it with her darts while kiting in the woods. The wolf is dead. She feels really sad about it..she has to learn a spell to charm animals in the future..or maybe a magic item...
    Her kind deed has really paid off though. The messenger "Binkos" told her where he hid a diamond of his own - in a big tree's cavity very close. He also gave her a copy of a map he was using! That would help her a lot!! To thank him she cured him with her remaining cure wounds spell.

    She had to rest before heading to "Lion's way", according to the map, but she spotted two mysterious guys who were rather talking a lot and loudly, she decided not to approach them.
    Moreover the FAI didn't seem so friendly at the moment, a keep is too small to get noticed. The town of Beregost was a much better place to lay low. (I want to avoid the bandit ambush, it scares me much more than Tarnesh now)

    In Lion's way she came across a raided caravan.
    imageThere is obviously some hostile activity in the area...she decided to rest in Beregost and come back to check things out.


    Thanks to Binkos' map, she arrived there in no time and knew exactly where to go
    image


    Daeryn heard from a town crier about the mad Bassilus..she had to avoid meeting with this crazy priest...for now.
    She had some unpleasant conversations..
    image
    but Beregost felt like home already
    image


    I have to pick my fights very carefully. The pathetic armor class makes me worry a lot, especially if I face archers. I have to level up as safely as possible. Elve's Bane seem the ideal item for an Avenger for now, it will compensate a lot for the loss of missile and piercing protection due to the restriction of wearing only leather armor and buckler. And I only have 10hp which it should protect me from 1 hit against a small foe - raccoon bite or something (I think actually 10hp is pretty big - 1d8 as a druid +2 from CON. This and the use of helmet to protect from critical hits seem to be the only defense an avenger has at level 1)

    Back to Lion's way..

    An ogre attacked Daeryn as soon as she got there.


    I don't use the entangle spell. The +3 saves to avoid it make it quite useless
    image
    You can't believe what happened afterwards. The ogre - blinded as it was- retreated near the raided caravan where the bandits are located. Blindness is supposed to work for just 1 round, but still no sign of the ogre. I think I will have to come back another time... WAIT there it is
    image

    After quite some kiting, the ogre fell. A kobold joined the fight in the meantime but proved no challenge.

    image
    See the scroll? it's an invisibility one. The first time the ogre drops something else except the belts for me.



    Good news! Elve's bane and level up!
    Daeryn has now 4 lvl1 spells, 20 hp , AC 2 in physical damage and AC 0 to missile damage thanks to Sword and shield style.

    Back to Beregost!

  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I have two sets of Plate Mail +1, one of which Jaheira wears. I want to sell them both at the same time to get the max price for both of them without having to visit two places, which means we need a replacement for one of them. I want Full Plate Mail for Jaheira, and we can get it from Mencar Pennypincher.

    We ambush them this time. The party enters invisible, Hexxat monitors the enemy while hidden, and we send in two War Dogs, two Skeleton Warriors, and one Nymph to deal with the enemy. The first four surround and attack Sorcerous Amon, while the Nymph holds back a moment to make sure Smelly Porkslicer attacks the dogs and skeletons instead of her.

    It doesn't work. Shortly after the Nymph appears in the doorway to start her spellcasting, Smelly goes to attack her--maybe because the Cursed Sword of Berserking +3 affects his targeting. Pooky follows after, and casts Slow, followed by Emotion: Hopelessness.
    image

    That spell lasts 22 rounds for a level 20 spellcaster like Pooky. I've noticed enemies awaking from Command after being hit, but I don't know if Sil and Aerie will wake up if they get hurt. Jan turns the party invisible once more. Smelly Porkslicer, still berserking and confused, is dumbfounded by the spell, and spends several rounds staring at the wall, while Sorcerous Amon takes a beating from our summons.
    image

    Pooky is the next to fall, and with no more spellcasters to deal with, Hexxat can safely wander out to check on the fight without worrying about divination magic. Brennan Risling has long since fled, and so only Mencar and Smelly remain.

    Interestingly, when Hexxat goes to check on the next room, Smelly finally goes in to join the fight, as if he didn't notice our summons until Hexxat was able to see them.
    image

    Jaheira is out of summoning spells and Aerie is still unconscious, so Hexxat summons some wolves instead, and we layer on disablers from afar. Smelly is quickly held, but Mencar has strong saving throws thanks to being a dwarf, and he hits very hard. Hexxat's wolves don't last very long.
    image

    With enough spells, though, even Mencar can't resist them forever.
    image

    I don't know why we keep getting double hold messages. It hasn't happened for other disablers.

    Smelly recovers from hold before we can finish him off. Sil finally wakes up and hurries over to help the party with the barbarian.
    image

    Soon, Smelly collapses, and Mencar as well. I've been underestimating the offensive potential of a blind thief. Haste doubles the rate at which stealth timers fire, which means a thief with haste can try to hide every 3 seconds instead of every 6 seconds. This allows to Sil to backstab a little under 2 times per round on average. The damage really does add up.

    Jaheira gets the Full Plate Mail, Sil gets the Cloak of Non-Detection, and the party heads to the Umar Hills. Turns out the Killer Mimic is vulnerable to disablers, despite being a chest.
    image

    It also gets paralyzed by Hold Monster. I'd have thought they'd be immune to disablers.
  • YgramulYgramul Member Posts: 1,060
    Awesome going, @semiticgod

    Nice detailed posts. Sil is really hitting her stride.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    edited September 2015
    @lolien: A while back, I did an insane solo poverty of SoA with a Conjurer->Cleric and Kensai->Druid. I tried taking them to Throne of Bhaal, but after a lot of thought, I concluded they weren't strong enough to take down Melissan--their damage output and defenses were simply far too low.

    This bothered me a great deal, since I wanted there to be a way of beating the entire saga in an ISP run with a single character, besides a sorcerer. I singled out the Cleric/Thief as a strong candidate given their access to Spike Traps late-game. Seeing your Cleric/Thief is a good sign for me. A solo poverty Cleric/Thief no-reload run is something I'd like to see.
    Post edited by semiticgoddess on
  • HenkeBHenkeB Member Posts: 97
    edited September 2015
    First order of buissness for team Henke is to go south to nakshel, on their way tehre they encounter ogrillions and find a letter that seems to have lost its way.

    They do some cave diving and discover a hidden cashe och healing potions that will come in very handy.
    Close to the cave they encounter some hobgoblins and make short work of them. Finding a nice pair of slippers for Henke.

    photo Baldr019.png


    Note that Im using Jaheira as a tank and letting Khalid stay in the background as archer.


  • HenkeBHenkeB Member Posts: 97
    Team Henke continues on to Nakshel, Imoen gets a bad feeling about the Inn there so instead of entering they choose to just unload their loot in the store and spend the night in the wilderness.
    On their way out of town they encounter a fellow ranger asking for their help in rescuing his liege Dynaheir.

    Somethins is not quite right with the ranger Minsc though and the team doesnt feel comfortable in bringing him along in to the wilds.
    His request seems sincere thhough and they promise to keep an eye out for Dynaheir.
    [Spoiler] photo Baldr021.png[/spoiler]

    Their adventure east of Nakshel continues without any major problems.
    Saving a forrest dryad and her tree gives Jaheira a nice belt to use for tanking and some half ogres waylaying them at a bridge leaves a nice pair of bracers for her.

    In caves below the fortress Henke finds a book that makes him even more charming.

    In the fortress itself the team battles trough hordes of gnolls and xvarts and in a pit they find the lost Dynaheir and sends her back towards Nakshel and Minsc.


    North of the gnoll fortress Henke finds tracks of ogres and hobgoblins, ogres are his favoured enemys but for now they decide to leave the area alone and head back to Berengost to rest up and reequip.

    [Spoiler]photo Baldr022.png

    photo Baldr025.png


    photo Baldr026.png

    [/Spoiler]



  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @lolien: A dwarf may be better for another no-reload Cleric/Thief run. You won't lose much backstabbing power, and you'll gain much better saving throws.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Aerie keeps bothering us about Quayle's request, so we stop by the Five Gallons Inn. I'm very fond of the dialog here.
    image

    Poor Biff. He tries so hard. And does so poorly. I also like Kirinaldo trying to fill in the missing hero lines.
    image

    Gnomes can't catch a break in this game. Even in a play, the gnome is the evil weirdo.

    I love how Raelis Shai says her name, and says "I" instead of "me."
    image

    Can you hear her voice when you see the text?

    Speaking of evil weirdo gnomes, Jan's quest has come up. Vaelag, the evil weirdo gnome that stole Jan's girlfriend... actually, I forget what exactly Vaelag did, but we have to go talk to some random people around town for some reason if we want to save Jan's love. This entails going to the Copper Coronet sewers. The Hobgoblins aren't nearly so threatening now that we've gained several levels.
    image

    Speaking of levels, did I mention Sil recovered her Kensai levels?
    image

    Per @Grum's advice, I activate Detect Traps immediately after using Hide With No Sight, which starts the stealth timer a little early. Sil stays invisible even after she starts looking for traps, so she can wait a few seconds, backstab, fall back, and immediately hide again. She therefore can backstab once per round even in close quarters with enemies everywhere, and she'll only be visible for a fraction of a second.
    image

    Nothing can find her.
    image

    Nothing can stop her.
    image

    Part of Jan's quest also entails paying a visit to the Sea's Bounty Tavern, which normally would get Jaheira cursed. But Jan's magic once again keeps us safe.
    image

    We have one more fight before we get Jan back. A couple of Githyanki spellcasters await us at the Five Galleons Inn. Sil lands a backstab and vanishes by taking a single step backward.
    image

    Her invisibility doesn't stop a Slow spell, however, and she has to retreat to safety while our summons removing the Githyanki's Stoneskins.
    image

    Stealth also isn't fast enough to escape a Psionic Maze spell.
    image

    But with an INT of 18, she comes back quickly, and once their Stoneskins are gone, the Githyanki are vulnerable to backstabs. They don't last very long after that.

    We save Jan's love, but Vaelag apparently was there to take her away.
    image

    You know how characters will usually deliver a short line at the beginning of a dialog (kneel and repent; declare yourself; greetings good customer, a pearl to you, and so forth)? Well, Jan belched at the start of that line.
  • XzanahXzanah Member Posts: 145
    How to survive -
    Steps:
    1: equip only after comparing buffs and debuffs.
    2: don't attack any strong creatures unless you're confident you can beat them (which is always if you have that kind of ego)
    3: NEVER TRY TO FIGHT DRIZZT! (Even with both hands tied behind your back! But seriously, refer to step 2 of survival guide)
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