Skip to content

"Maybe this time" [NO-RELOAD THREAD]: "The Tale of ONE MILLION visions"

14950525455509

Comments

  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Due to some bizarre bug, we permanently lose the Breath Potion and get trapped in the same room. I am not sure why.
    image

    I console us out. We get in trouble with some demons when Viora, who no longer wears the Ring of Gaxx due to not needing the save bonuses and therefore is no longer immune to poison, gets poisoned.
    image

    She nearly dies. We elect to escape the area rather than fight the demons.

    We talk to a monk after fighting through some Water Elementals and Kuo-toa, but the monk no longer has the rope due to Ascension. We have to fetch the rope from Amkethran. But a hard fight awaits us when we get back.
  • BlackravenBlackraven Member Posts: 3,486
    @bengoshi, what is your auto-pause setup? Your approach is functioning very well! I thnk it's impressive that you managed to keep five out six alive there.
    I might try Insane myself sometime, just to see the difference it makes to gameplay. I assume it makes a huge difference in the early game, and later on to any character that isn't (part) mage.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,760
    Heh, it makes a huge difference. In the MP run, for example, we play on Core rules, and can reliably let our fighters, even when they have less than 50 HPs, melee groups of enemies, or suffer several castings of enemy spells. I imagine the difference will be actually more than less in BG2, with all enemy spells that make lvl-based damage, or hard critters with high STR and high APR.

    I'm inspired by Grond0 from the bioware forums, in trying the Insane - if it was possible for him, then it's possible for others, right? :)

    As for the auto-pause, I'm tempted to enable all options, actually, although I personally think they're helping you immensly, especially the end of the round and spell casted options. But so far (I mean current the Hades's progress), the game has not turned into a chess fight, as it is in SoA and ToB, so I'm playing without the auto-pause. I just pause myself every second or so in any major fight.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,760
    I meant this comment from him: http://forum.bioware.com/topic/430250-tactics-ascension-and-scs2-on-insane/#entry13478917 - the question in the OP there is exactly the one I had been thinking about. And it had inspired me.
  • MusignyMusigny Member Posts: 1,027
    edited January 2016

    @Blackraven: Are there any incompatibilities between SCS and BP? I've considered installing more of the latter, but stopped at Ascension because it seemed like they would conflict.

    I haven't run into compatibility issues between SCS and BP, but I've only installed a few BP components and I haven't seen all of them yet. What did strike me was the behavior of the Gnome Fighter/Illusionist in the Docks. His offensive magic and general recklessness didn't strike me as very SCS, even though I installed SCS over BP. Also, I mentioned in my penultimate update that the Rune Assassins weren't doing what they're supposed to. That may be just to a glitch, or it may be due to BP-SCS incompatibility. After all I installed BP's Tanner quest component.
    Stratagems, Big Picture and Quest Pack are fondamentally incompatible because they overwrite each other, sometimes explicitely. Sometimes you just pick a few components of those mods and everything works fine but their general principle is to modify the same generic AIs and/or extend their own scripts to large sections of the game. In fact you are lucky when one of them is able to completely overwrite the other. But what would we get from the installation of the former under such conditions?
    Things may also go wrong in more or less subtle ways: e.g. one creature inheriting the spell or item modifications from one mod and the scripts from another mod.

    I cannot comment on the rune assassins but let's see what's wrong with the gnome.
    1. inter-mod (in)compatibility issues ?
    2. mod compatibility issues with EE ?
    3. bug in the original version ?

    IIRC, the gnome had plenty of 3 and a bit of 2.
    Of course I cannot certify that 1 is out of the picture but I know for sure that Stratagems does not modify the gnome. With your setup, there is no way to play a SCS-like opponent. To be 100% accurate Stratagems may modify a bit the creature such as allocating potions to the gnome whereas he has no scs script to use them. That's not always true. For instance it's why Blucher's Maevar from the orginal Tactics mod had no chance to be operational with Stratagems.
  • BlackravenBlackraven Member Posts: 3,486
    @Musigny, yeah I think that Bardin's run is going to be the only one in my current setup. I've just run into an new issue, Bardin got his first HLAs, picked UAI first and Deva next. The Deva didn't appear as an innate ability (even though that's how I modded my game with SCS) nor as a level 7 spell. Tried resting but that didn't make a difference. Tried with other Cleric quest spells but in vain. Forgot to try with thief traps. Interestingly, enemy casters did have innate quest spells.
    I'm now reinstalling the relevant SCS component (and everything that comes after it) to see if I can get it to work. If not I'll have to use EEKeeper to manually assign the HLAs :( Or I may continue with Bardin in my BGT install to see how things work there. Either way, this bug inaddition to issues with the Rune Assassins and the Fallen Paladins, really seems to call for a simpler EE setup.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Two fights left. First is Egeissag. He disrupts Viora's first spell, but when Viora hides, he has no way to deal with her. He tries attacking Yorun Zovai, who is temporarily invincible, instead.
    imageimage

    Viora wears him down with Implosion and Energy Blades.
    imageimage

    Finally, the Mind Flayer section. Laosha does most of the work; Zulfer just tanks the enemy and lures them into a more open area.
    imageimageimageimage

    Sendai will not be so easy. We're going to have lots of magic-resistant epic-level enemies all around us, and there is little place for us to run.
  • GoturalGotural Member Posts: 1,229
    I'm crossing my fingers!
  • BlackravenBlackraven Member Posts: 3,486
    Whoah mad progress @semiticgod! I have yet to catch up (busy with work), but am crossing my fingers like @Gotural!
Sign In or Register to comment.