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"Maybe this time" [NO-RELOAD THREAD]: "The Tale of ONE MILLION visions"

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  • ussnorwayussnorway Member Posts: 341
    Borco why unkitted?
  • Blind_VisionaryBlind_Visionary Member Posts: 203
    Go buckshot boys! Some close calls, but really nice work with those green scrolls and magic blocking potions to keep Robin on his feet!
  • Jared4242Jared4242 Member Posts: 130
    Cedvar lives! For now.

    Before tackling the mines of Nahskel, Cedvar decided to send Dynahier and Minsc packing in the night. Better they be away from Edwin for their own sake. And having a Red Wizard of Thay with you has it's advantages. That said, Cedvar promptly picked Jahiera and Khalid back up from the Arm, met Kivan on the way to the coast, and began plying it for any clues of the Iron Crisis.

    They had a few close calls.



    The potion of clarity from Candlekeep really came in handy.



    Imoen's NPC project content is always good fun. Her begginings as a mage are already clear.



    Clearly Mask smiles on Cedvar. What a backstab at such a low level, with just a +1 dagger!






    After a brief encounter with the Doomsayer (which ended in Cedvar dragging Khalid's body to Nashkel, raise him, and return to beat the thing down in Round 2), the group is ready to sweep down and around Nashkel, before entering the Mines.


    Cedvar: Level 5 Thief
    Imoen: Level 5 Thief
    Khalid: Level 4 Fighter
    Jahiera: Level 4 Fighter/Level 4 Druid
    Edwin: Level 4 Conjurer
    Kivan: Level 4 Ranger
  • BorcoBorco Member Posts: 325
    @ussnorway Blade is too combat-oriented for my current taste, Skald is better suited for a party play (although they can be quite respectable characters on their own) and Jester wouldn't be a good choice from role-playing perspective (and would not fit the portrait ;) ).

    That said, I am more than happy to run unkitted and free.

  • Corey_RussellCorey_Russell Member Posts: 1,051
    @Grond0 - sounds like a fun party - hope they can keep up the success in Amn.
  • Corey_RussellCorey_Russell Member Posts: 1,051
    @SuperNovice - I see your question, but I do not know the answer, since I don't use mods. Hopefully someone else will be able to help.
  • Grond0Grond0 Member Posts: 7,457

    Also, what order did you do the installs?

    @SuperNovice the website http://kerzenburg.baldurs-gate.eu/bwpmods.php has a huge number of mods, listed in recommended installation order, so you could give that a try.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,868

    It's been a couple weeks since my last update on Dante's progress. Unfortunately, NPCs in Cloakwood started spouting item descriptions instead of their dialogue so it looks like I have some incompatibility in the mods I have installed.

    Does anyone have any suggestions for a minimum install that works?

    I thought I had a pretty minimal install going this time with:

    BGTutu
    G3 NPC Pack
    Hard Times
    Unfinished Business
    SCS

    I'm thinking next attempt will just be:

    BG Tutu
    G3 NPC pack
    SCS

    Has anyone installed Unfinished Business or Hard Time with those 3? Also, what order did you do the installs?

    Firstly, I'm not sure what you mean by G3 NPC Pack. A link would clarify things. I presume that you have not got EE as that changes things considerably and there is a much bigger chance of bugs with it being largely untested.

    If by G3 NPC Pack you mean BG1 NPC Project, that installs fine with Tutu, Unfinished Business and SCS.

    Install SCS as one of the last mods as it changes many things that will be overwritten by other mods.

    Hard Times also changes a lot and I am not sure whether it should go before or after SCS.

    I would definitely install BG1 NPC Project and Unfinished Business at the beginning. I don't think that it matters which of them goes first.

    For Tutu installations, this page is VERY helpful:

    http://gibberlings3.net/forums/index.php?showtopic=8122
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,868
    Grond0 said:

    Also, what order did you do the installs?

    @SuperNovice the website http://kerzenburg.baldurs-gate.eu/bwpmods.php has a huge number of mods, listed in recommended installation order, so you could give that a try.
    Grond0 Is right as far as installation order is concerned, but the links aren't always to the most up to date versions of the mods. To be sure, go to the people who make the mod.
  • ussnorwayussnorway Member Posts: 341
    edited September 2016
    SuperNovice what base games are you running? ... vanilla should be fine with them all but the EE becomes more of an issue, Beamdog or gog Dragonspear will not work with SCS but V2 (no Dragonspear installed) does

    Unfinished Business should be ok with SCS... i've tested serveral runs without "faster bears" or "shape shifter edits" over the years... no major issues

  • Wise_GrimwaldWise_Grimwald Member Posts: 3,868
    Selûna had no difficulty rescuing Duke Eltan, killing Cythandra or killing Kirstin and Slythe. Kirstin virtually killed herself with cloudkill when summoned monsters were sent to fight her whilst everyone else fought Slythe.
    They have now come across some Teldorn agents near Nashkel and they thought that dealing with them was more urgent than Sarevok now that his plan to become duke has been thwarted.
  • SuperNoviceSuperNovice Member Posts: 10
    Thanks for the responses everyone. This is the second corrupted install I've had so it's either going to be run with no mods or look for advice from some experts. It's really frustrating to get most of the way through the game only to find out the install is messed up. :(

    @Wise_Grimwald I was referring to the BG1 NPC Project. I had it saved in a folder called "G3 NPC Pack" and mislabelled it in my original post. Sorry for the confusion.

    @ussnorway I'm running vanilla BG. It seems like the mods should be fine as I believe these are the same Alesia_BH had suggested on the old boards as a stable install. I have a suspicion the issue is the Hard Times mod as the changes it makes are pretty extensive. I really like the extra challenge though so am hoping that I can get a stable install with that mod installed.

    @Grond0 Thank you for the link! Very helpful. It definitely looks like I'm installing these in the wrong order, assuming I'm reading the documentation on this page correctly. This should be a huge help when I reinstall.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,868
    edited September 2016
    ussnorwaySuperNovice what base games are you running? ... vanilla should be fine with them all but the EE becomes more of an issue, Beamdog or gog Dragonspear will not work with SCS but V2 (no Dragonspear installed) does

    Unfinished Business should be ok with SCS... i've tested serveral runs without "faster bears" or "shape shifter edits" over the years... no major issues



    Whilst what USS Norway says WAS true, modmerge has ironed out most of the difficulties though I don't know if it has solved them all.

    I have used it with EE on a heavilly modded game and so far have had no problems. (I have beaten the doppelgangers at the ducal palace)

    The only problems that I have had has been a conflict between Romantic encounters and Item Upgrade and ones with the Stone of Askavar which are surmountable. Anyone installing the latter should read the thread on this forum regarding that mod BEFORE installation.

    My mod set-up was as follows:

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for BGEE/Tutu/BGT -> Default version: areas connected by travel triggers: v3.00
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #2 // Raise the XP cap: v3.00
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.00
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v12
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v12
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v12
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v12
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v12
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v12
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v12
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v12
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v12
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v12
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v12
    ~SETUP-BGEEAR.TP2~ #0 #0 // TeamBG's Armors for BG:EE, BGT and TuTu Version 1.05
    ~SETUP-BGEEW.TP2~ #0 #0 // TeamBG's Weapons Pack for BG:EE, BGT and TuTu Version 1.04
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v13
    ~SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 // "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #0 // Amount of -ahem- details and BG-style vs. description text!: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #1 // Bardolan's Briefing, by berelinde: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #2 // Scar's Spare Time, by jastey: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #3 // Kim's Preoccupation, by jastey (WARNING - refer to the readme!): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #4 // Extension of Bjornin Encounter (Personal Wound Treatment), by jastey: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #5 // No Starch in the Maypole: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #6 // Duke Eltan's Spare Minute, by jastey: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #7 // Husam's Personal Preparation, by jastey: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #8 // Laurel's Post-Hunting, by jastey: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #9 // Bartus' Seduction, by jastey: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #10 // Lina's Massage, by jastey: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #11 // First Night with Quentin, by Kulyok: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #12 // Chatting Niklos Up, by Kulyok (mature content. WARNING - refer to the readme!): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #13 // Slythe and Krystin, by Kulyok (mature content. WARNING - refer to the readme!): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #14 // No Regrets: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #15 // Purchased Love, by Thimblerig: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #16 // Hull: Heavy Duty, by Lava: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #17 // Late Night with Jaheira, by Kulyok: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #19 // Melicamp: The Poultry Boy, by Lava: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #20 // Reading with Rinnie, by Western Paladin: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #21 // Molly the Husband-Grabber, by Kulyok: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #22 // The Mourning of Centeol, the Spider Lady, by Lava: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #23 // The Essential End, by Lava: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #24 // The Harvestmen Lair, by Lava (mature content): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #25 // The Great Zudini, by Kulyok (mature content): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #26 // The Messenger, by Thimblerig: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #27 // Ender Sai, the Hero's Reward, by Thimblerig (WARNING - refer to the readme!): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #29 // The Honest Lies of Two Riversides, By Lava: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #30 // Necromancer's Trouble, by jastey (WARNING - refer to the readme!): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #31 // Dinner with Thalantyr, by jastey: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #32 // Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #33 // The Surgeon's Dream, by Kulyok: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #34 // All That Left Was, by Lava and Thimblerig: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #35 // A Childhood Friend, by Kulyok: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #36 // Arlene the Working Girl, by Kulyok: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #37 // Della May from Thay, by Kulyok: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #38 // A Dirty Guard in Candlekeep, by Kulyok (mature content. WARNING - refer to the readme!): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #39 // Phoenix Flame, by Kulyok (mature content): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #40 // Mikala the Monk, by Twani: v1.3
    ~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7
    ~INDINPC/SETUP-INDINPC.TP2~ #0 #0 // Indira NPC: v12.0 BETA 3
    ~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: v9
    ~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v9
    ~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v9
    ~GAVIN/GAVIN.TP2~ #0 #12 // Gavin: Alternate Portraits -> Dragon Age style portrait by berelinde: v9
    ~GAVIN/GAVIN.TP2~ #0 #13 // Gavin: Player Initiated Dialogue: v9
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #26 // BGEE Banter Timing Tweak: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #32 // The BG1 NPC Project: Sarevok's Diary Adjustments -> Sarevok's Diary Date Changes only: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22_20150614
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v14.0
    ~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 1.9
    ~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.80
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.80
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.80
    ~NPC_EE/NPC_EE.TP2~ #0 #102 // Choose a class for Imoen -> Make Imoen a multiclass mage/thief: v2.5
    ~NPC_EE/NPC_EE.TP2~ #0 #141 // Choose a class for Khalid -> Make Khalid a ranger/cleric: v2.5
    ~NPC_EE/NPC_EE.TP2~ #0 #161 // Choose a class for Minsc -> Make Minsc a fighter: v2.5
    ~NPC_EE/NPC_EE.TP2~ #0 #242 // Choose a class for Branwen -> Make Branwen a multiclass fighter/cleric: v2.5
    ~NPC_EE/NPC_EE.TP2~ #0 #321 // Choose a class for Montaron -> Make Montaron a thief: v2.5
    ~NPC_EE/NPC_EE.TP2~ #0 #483 // Choose a class for Xan -> Make Xan a fighter/mage: v2.5
    ~NPC_EE/NPC_EE.TP2~ #0 #583 // Choose a class for Viconia -> Make Viconia a cleric/thief: v2.5
    ~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC kit choices: v2.5
    ~NPC_EE/NPC_EE.TP2~ #0 #3000 // multiclass kit choice: v2.5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2350 // Alter Multiclass Restrictions -> Allow humans to multiclass: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2372 // Alter Dual-class Restrictions -> Install both of the above options: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited Potion Stacking: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited Scroll Stacking: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: Beta 5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): Beta 5
    // Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #10 // Install new spells -> Overwrite spells from other mods: v8
    // Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v8
    // Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v8
    // Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit: v8
    // Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: v8
    // Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit: v8
    // Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v8
    // Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: v8
    // Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #600 // Install Battleguard of Tempus Kit for Branwen: v8
    // Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #1000 // Implement sphere system: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #50 // Remove Cleric Kits -> Remove Only Mod Kits: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #52 // Remove Druid Kits -> Remove Only Mod Kits: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #56 // Remove Ranger Kits -> Remove Only Mod Kits: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #600 // Install Battleguard of Tempus Kit for Branwen: v8


    If I can install that lot without major problems, I think that we can safely say that the problems with EE are now almost solved. :)
    Post edited by Wise_Grimwald on
  • ussnorwayussnorway Member Posts: 341
    edited September 2016
    death by fish stun... o the shame of it!



  • Wise_GrimwaldWise_Grimwald Member Posts: 3,868
    ussnorway said:death by fish stun... o the shame of it!

    Hard luck and no shame involved. :)
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,760
    How much is the fish?
    - Many hours of a thorough no-reload playthough.

    Have my sympathy, @ussnorway!
  • Corey_RussellCorey_Russell Member Posts: 1,051
    @ussnorway I agree with Wise, no shame in death by fish stun. It's happened to other no-reloaders. If you play a race that doesn't have great saves (humans, elves), then can easily happen. If in "fish" country chaotic commands on your main character is probably a good idea. If you don't have a divine caster, then high AC is your next best defense. If you character allows it, you could also dual-wield Mazzy's sword in the off-hand.

    In any case, hope your next attempt goes better.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,868
    @Grond0 Hard luck. Those vampires appear to be tough. :(
  • Corey_RussellCorey_Russell Member Posts: 1,051
    @Grond0 Tough break there. As for the chunking and level drain, I don't think it's damage related. In my experience, any character who is level 1 and gets drained will often get chunked, but not always. This is how it seems to work in vanilla, anyways. I also think the damage is applied first. E.g., if I am level 1 have 10 HP and I get hit for 8 then level drained, I think I am just dead. But If I get hit for 11 HP, I am dead, but the level drain still happens and if it happens your character is chunked.

    I suppose if someone had nearinfinity you can find the item ID for the upgraded Sword of Grief which has level drain, use SK to put the item in a player character, and test out this mechanic
  • Corey_RussellCorey_Russell Member Posts: 1,051
    edited September 2016
    Another thought: maybe it's the reverse (e.g., if damage kills you and you are level 1, you are dead and not chunked (e.g., died before level drain effect took place). But if level 1 and damage doesn't kill you, and then level drain to level 0 happens you get chunked).

    More Info: According to 2nd Ed. D&D rules, level drain is supposed to work like this: "A character with negative levels at least equal to her current level, or drained below 1st level, is instantly slain. Depending on the creature that killed her, she may rise the next night as a monster of that kind. If not, she rises as a wight." So rather than make your party member some monster, guess BioWare decided to chunk you instead...
    Post edited by Corey_Russell on
  • Grond0Grond0 Member Posts: 7,457

    @Grond0 Tough break there. As for the chunking and level drain, I don't think it's damage related. In my experience, any character who is level 1 and gets drained will often get chunked, but not always. This is how it seems to work in vanilla, anyways. I also think the damage is applied first. E.g., if I am level 1 have 10 HP and I get hit for 8 then level drained, I think I am just dead. But If I get hit for 11 HP, I am dead, but the level drain still happens and if it happens your character is chunked.

    The point is though that the character wasn't level 1 when hit. He was originally level 9 and had been drained down to level 5 by 1 hit from Tanova - that's why I thought a second hit would do no worse than kill him. However, that depends on just how the mechanic works - for instance it could be something like:
    - level drain takes character to level 1.
    - HP loss from loss of levels takes HPs to 0 or below.
    - damage from hit is then applied chunking the character.

    Alternatively if the damage is applied first it could be something like.
    - damage reduces HPs.
    - level drain takes character to level 1.
    - HP loss from loss of levels takes HPs to 0 or below.
    - game considers the level drain to be an additional effect to HP loss, chunking the character.
    I think this mechanic would be unfair (comment in my post about double-counting), but I don't think it's impossible it works like that.
  • Corey_RussellCorey_Russell Member Posts: 1,051
    @Grond0 Remember Corethief got chunked by level drain in our Quad. Also, do we know vampires' APR? Maybe they got two quick hits on your character. I think you like to play high FPS so that would be quite possible if so.
  • YgramulYgramul Member Posts: 1,060
    A question to the experts:
    I intend to start a (much postponed) SoD run finally. (Been maintaining old pre-2.0 BG/BG2 for my runs with SCS.)

    I wish to know what is the state of SCS with SoD and version 2.0?
    Anything I should know or avoid?


    Also, @Demivrgvs :
    What is the state of Spell Revisions currently? Is it stable with SCS+2.0+SoD?

    Any links to latest versions and install guides are appreciated.

    (If it makes a difference, I am running a Mac.)

    Many thanks in advance for the help.
  • YgramulYgramul Member Posts: 1,060
    edited September 2016
    Ygramul said:

    A question to the experts:
    I intend to start a (much postponed) SoD run finally. (Been maintaining old pre-2.0 BG/BG2 for my runs with SCS.)

    I wish to know what is the state of SCS with SoD and version 2.0?
    Anything I should know or avoid?


    Also, @Demivrgvs :
    What is the state of Spell Revisions currently? Is it stable with SCS+2.0+SoD?

    Any links to latest versions and install guides are appreciated.

    (If it makes a difference, I am running a Mac.)

    Many thanks in advance for the help.

    Oh, forgot to add:

    I know BGEE through Beamdog, Appstore, and Steam. (Come to think of it, I have purchased about 8 incarnations since the original 5 disc set...)
    I hear that not all versions play as nicely with mods. Is that true? What is recommended for SCS etc.?
    Will Steam work?
  • ussnorwayussnorway Member Posts: 341
    Ygramul said:

    A question to the experts:
    I intend to start a (much postponed) SoD run finally. (Been maintaining old pre-2.0 BG/BG2 for my runs with SCS.)

    I wish to know what is the state of SCS with SoD and version 2.0?
    Anything I should know or avoid?
    .

    busted scs + sod does not work but you can have scs + v2

    thanks guys... the shame is of course mine for forgetting about the stun they have

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