If you could change one thing...
Grum
Member, Mobile Tester Posts: 2,100
...what would it be?
For me, I certainly know. It'd be your starting companions at the start of the game.
(1) A good aligned character would begin with:
* Kivan (chaotic good ranger)
* Yeslick (lawful good fighter/cleric)
(2) A neutral aligned character would begin with:
* Minsc (neutral good ranger)
* Jaheira (fighter/druid)
(3) An evil aligned character would begin with:
* Sharteel (chaotic evil fighter)
* Viconia (neutral evil cleric)
Sure, this would mean adding 3 more NPCs to the game. But wouldn't it make more sense? It would make a real difference on what your alignment is, as you'd likely adventure with people of a like-minded cause.
- Good: Help those who have lost the most achieve vengeance and to ensure nobody else is hurt, so you'd adventure with the above.
- Neutral: Help the balance...or just be swayed by Minsc's charm.
- Evil: An evil character really wouldn't have adventured with Minsc and some harpers, right?
It would also mean that each playthrough would be different from the start, but still quite balanced. No matter what you get a fighter and a healer to go with you, with Imoen being your thief/mage. But the dialogues and options would change.
Plus, how great would it be for Kivan to run into Tazok again?
For me, I certainly know. It'd be your starting companions at the start of the game.
(1) A good aligned character would begin with:
* Kivan (chaotic good ranger)
* Yeslick (lawful good fighter/cleric)
(2) A neutral aligned character would begin with:
* Minsc (neutral good ranger)
* Jaheira (fighter/druid)
(3) An evil aligned character would begin with:
* Sharteel (chaotic evil fighter)
* Viconia (neutral evil cleric)
Sure, this would mean adding 3 more NPCs to the game. But wouldn't it make more sense? It would make a real difference on what your alignment is, as you'd likely adventure with people of a like-minded cause.
- Good: Help those who have lost the most achieve vengeance and to ensure nobody else is hurt, so you'd adventure with the above.
- Neutral: Help the balance...or just be swayed by Minsc's charm.
- Evil: An evil character really wouldn't have adventured with Minsc and some harpers, right?
It would also mean that each playthrough would be different from the start, but still quite balanced. No matter what you get a fighter and a healer to go with you, with Imoen being your thief/mage. But the dialogues and options would change.
Plus, how great would it be for Kivan to run into Tazok again?
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Comments
As for the other two evil NPCs, I can only imagine the hilarity of Eldoth and Shar-Teel being imprisoned in adjacent cages.
Starting out with Viconia and Shar-Teel would be ideal for me, since I completed my last BG run with the two of them and my PC.
An idea: During the walk through Irenicus' dungeon, dialogue with Tiax shows that he has info on unlocking your bhaalspawn powers. Thus, rescuing him is something you'd want to do because he is useful to your cause. IE: yourself.
As for Eldoth and Shar-Teel, that would indeed be hilarious, but wouldn't work as well for making a functioning party. I'd rather replace Khalid with Eldoth, just to have Shar-Teel's dialogue.
Speaking of which, for the corpse on the table...
Good playthrough: Alora. Because it would only inspire one of two reactions from veteran players. Intense joy or intense sadness.
Neutral playthrough: Khalid. Because sadness.
Evil playthrough: Eldoth. Just to hear Shar-Teel rejoice.
It would be dual-class character creation. We can make multiclass characters. We can dual class a created character at level 7, or we can dual class back in bg1 (sounds like a smart plan, when approaching the end...), but we can't say hey, I want cleric that started off with a couple levels of thief, but not 7, and I don't want to coddle or rely upon a level 1 cleric for the beginning of bg2.
His thief skills would come in handy throughout Irenicus' dungeon, although Shar-Teel might be able to help out as well, depending on whether she's dualled to a thief (7/9 would be ideal).
LOL at the corpse options.
Maybe Tiax really does have a path to godhood that somehow links in with the PC's. I like the idea!
More "sensible evil" rather than "stupid evil" options. The mod "Assassinations" seems to add some of this, but its still just killing people. A more in-depth reputation system (where being evil HELPS you with some groups) would be nice, kinda like what was done with Pillars of Eternity.
Although those are four things that should be changed;)
2) Imoen Rescued Earlier
3) More Plot after Imoen Rescue and Before Elf City
Not there by a certain day in the game: dead.