Can someone give me info about the summoned creatures?
sersafir
Member Posts: 126
The description of summon Planetar/Deva doesn't give very much details about the creature in the spell book.
I wanna know what the elemental princes do for damage.
I also wanna know the big differences between summoning the elementals in general.
I recall the first time I casted Arial Servant I had no idea what I'd get because the description was practically non-existent.
I wanna know what the elemental princes do for damage.
I also wanna know the big differences between summoning the elementals in general.
I recall the first time I casted Arial Servant I had no idea what I'd get because the description was practically non-existent.
Post edited by sersafir on
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http://baldursgate.wikia.com/wiki/Baldurs_Gate_Wiki
A basic wiki on all things BG. You can find mostly everything there. If you have specific questions, please ask more..
http://baldursgate.wikia.com/wiki/Elemental_Summoning
and
http://baldursgate.wikia.com/wiki/Greater_Elemental_Summoning
has almost virtually no info on the princes save for their names.
These two:
http://baldursgate.wikia.com/wiki/Planetar
http://baldursgate.wikia.com/wiki/Deva
Are almost in the same boat.
Doesn't give out very specific info. What's their max health? What are the major differences between Devas and Planetars, fallen and not? What are their exact spells and how many times can they cast? What are their weapons and special effects that come with them? What are their resistances?
General
level: 20
HP: 230
AC: -7 (-11 with Dex bonus)
Str: 24
Dex: 18
Con: 18
Int: 18
Wis: 18
Cha: 18
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell 6
Resistances
Magic: 70
Fire: 75
Cold: 40
Acid: 40
Immunities
Weapons +2 and less
Poison
Stun
Hold/Paralyze
Attack
THAC0: 2 (-4 with Str bonus)
APR: 3
Strikes as +3
Does 3d12 crushing damage (+12 for Str bonus)
On hit: Dispels Magic at level 15, Instantly destroys illusionary units (Misleads etc.)
Special
Sees invisible units
Casts Stoneskin
Can cast party friendly version of Earthquake spell
Not affected by Death Spell
Chan
General
level: 20
HP: 180
AC: -6 (-10 with Dex bonus)
Str: 19
Dex: 18
Con: 18
Int: 18
Wis: 18
Cha: 18
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell 6
Resistances
Magic: 85
Cold: 70
Electricity: 100
Acid: 40
Immunities
Weapons +2 and less
Poison
Attack
THAC0: 2 (-1 with Str bonus)
APR: 3
Strikes as +3
Does 1d6 crushing damage (+7 for Str bonus) +2d10 electricity damage
On hit: Dispels Magic at level 15, Instantly destroys illusionary units (Misleads etc.)
Special
Sees invisible units
Has permanent Globe of Blades
Can cast his own version of Air Elemental Whirlwind
Not affected by Death Spell
Zaaman Rul
General
level: 20
HP: 160
AC: -3 (-7 with Dex bonus)
Str: 19
Dex: 18
Con: 18
Int: 18
Wis: 18
Cha: 18
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell 6
Resistances
Magic: 60
Fire: 125
Immunities
Weapons +2 and less
Poison
Stun
Hold/Paralyze
Attack
THAC0: 2 (-1 with Str bonus)
APR: 2
Strikes as +3
Does 1d6 crushing damage (+7 for Str bonus) +3d10 fire damage
On hit: Dispels Magic at level 15, Instantly destroys illusionary units (Misleads etc.)
Special
Sees invisible units
Has his own permanent Fire Shield (1d12+8 damage when hit)
Can cast his own version of Flame Strike at level 20
Not affected by Death Spell
Deva
General
Level: 25
HP: 110
AC: -7 (-11 with Dex bonus)
Str: 19
Dex: 19
Con: 14
Int: 16
Wis: 16
Cha: 20
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell 6
Resistances
Magic: 70
Physical damage: 10
Fire: 100
Cold: 100
Electricity: 100
Immunities
+1 weapons and less
Poison
Petrification
Level Drain
Charm
Confusion
Feeblemind
Instant Death Effects (Finger of Death etc.)
Backstab
Attack
THAC0: 5 (-1 with Str and weapon's To Hit bonuses)
APR: 2
Strikes as +3
Does 3d6+3 damage (+7 for Str bonus) 1d6+2 additional damage vs. Undead
On hit: 25% chance to Dispel Magic at level 15 and instantly destroy illusionary units (Misleads etc.),
On hit: Stun for 1 round, Save vs. Spell to avoid
On hit: Instantly destroy undead, Save vs. Death at -4 to avoid
Special
Casts a bunch of spells
Will try to heal allies
Regenerates 1 HP per 3 seconds (2 HP per round)
Sees invisible units
Not affected by Death Spell
Planetar
General
Level: 25
HP: 110
AC: -7 (-8 with Dex bonus)
Str: 19
Dex: 15
Con: 14
Int: 16
Wis: 16
Cha: 18
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell 6
Resistances
Magic: 75
Physical damage: 10
Fire: 100
Cold: 100
Electricity: 100
Immunities
+2 weapons and less
Poison
Petrification
Level Drain
Charm
Confusion
Feeblemind
Instant Death Effects (Finger of Death etc.)
Backstab
Attack
THAC0: 5 (-1 with Str and weapon's To Hit bonuses)
APR: 3 (4 with Haste)
Strikes as +3
Does 2d10+3 damage (+7 for Str bonus)
On hit: 25% chance to Dispel Magic at level 15 and instantly destroy illusionary units (Misleads etc.),
On hit: 25% chance to instantly kill target, Save vs. Death at -2 to avoid.
Special
Casts a big bunch of spells
Will try to heal allies
Regenerates 4 HP per second
Sees invisible units
Permanent Haste
Not affected by Death Spell
That was took quite a bit of time and effort to make.
Like/insightful buttons are down there. \/
You may also want to try the FR wiki:
http://forgottenrealms.wikia.com/wiki/Main_Page
It kinda rounds up all the lesser wikis and gives a buttload of information. Spell-specific info is hard to find but you may want to look into the creatures themselves.
If you're willing to exploit a glitch, and the exploit isn't closed in EE (many are, unfortunately), then you can get a duplicate by summoning the sword with a simulacrum and then killing the simulacrum after the sword is unsummoned. The simulacrum should have a copy of the sword in its inventory and should drop the sword upon its death.